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Apr 27 2011 04:41pm
This Guide will try to differentiate Good Rares from Bad Rares







Rare Items or "Yellow" Items (aswell as Crafts) are the ones making Diablo II many-faceted and unique.
The intelligent Itemgenerate System generates Items with up to 3 Affixes and up to 3 prefixes. which you can look up in this List.


Prefix/Affix: http://classic.battle.net/diablo2exp/items/magic/pre.shtml
Suffix: http://classic.battle.net/diablo2exp/items/magic/suf.shtml

Lets start with the Amulet

Basically every Character needs Skill adds.
Therefore you should always have +1 or +2 skills on the amulet.
Also the Faster Cast Rate is needed by every single character besides Foh Smite Bowa Shaper , and the special builds of necro and sorceress for PvP/PvM.
( GF Barbarians dont need FCR - also important )

The next Add would be Life ( Sorc and Necro preferable Mana ).
If you find Str, Dex or All Res on your Amulet, it will make it more usable, and ofc increases the price.
To make it round and perfect special adds like Life Replenish , Poison Reduce , DMG goes to Mana or single Resistance would be wishable.

Now I will show you some Examples of Good/Genious Amulets:

Hammerdin:
    + 2 Pala Skills
    +5-10 FCR
    +10 Dex/ 15-20 Dex
    +40 Life / 50-60 Life
    ---
    Adds like
    Str, All Resistance, Single Resistance, Life Replenish , Max Mana
    will increase the price incredible.
Sorceress:
    + 2 Sorc/Fire/Light/Cold Skills
    +10 FCR
    +10 Dex/Str/ 10-30 Dex/Str
    +80 Mana / 60-90 Mana
    + X Life Replenish
    ---
    Adds like
    All Resistance, Single Resistance, Life Replenish , Max Life, Dex, Dmg goes to Mana, Psn length reduce
    will increase the price incredible.
Necromancer:
    + 2 Necro/P&B Skills
    +10 FCR
    +5-20 All Resistance
    +30 Life / 40-60 Life
    ---
    Adds like
    mana , life repl , dex , single res
    will increase the price incredible.
Assassine:
    + 2 Assa/Trap Skills
    +10 FCR
    +5-30 STR
    +30 Life / 50-60 Life
    +30 Mana / 50-90 Mana
    ---
    Adds like
    mana , life repl , dex , single res
    will increase the price incredible.
Java:
    + 2 Ama
    +5-20 FCR
    +10-20 STR
    +40 Life / 50-60 Life
    +10-20 Dex
    ---
    Adds like
    mana , life repl , dex , single res , All Resistance, Teleport charges,Lifeleech,Manaleech
    will increase the price incredible.
    Java fcr amus have to be even better than the ones of other classes to be useable.
Druid:
    + 2 Druid
    +9-20 FCR
    +10-30 STR
    +15 Dex
    +30 Life / 50-60 Life
    +80-90 Mana
    ---
    Adds like
    mana , life repl , dex , single res , All Resistance, Teleport charges
    will increase the price incredible.
Barbarian:
    + 2 Baba/Warcrys/Mastery/Combat
    +10 FCR
    +40-80 Goldfind (max 120 )
    +10-30 STR/DEX
    +10 All Resistance
    +30 Life / 50-60 Life
    +40-60 Mana
    ---
    Adds like
    mana , life repl , dex , single res ( Fire Res (!)) , All Resistance, MF , Max/Min DMG
    will increase the price incredible.
Lets come to the Circlets now:

Circlets (tiara/diadems...) are unreplaceable for the most PvP characters and far better than the usual Helms.
Most of The Characters need +20 FCR besides the meelee ones which need Visionary or 30FRW/2 Sox.
Aswell as on the Amulets the Circlet needs Stats like Life, Mana, Str, Dex, Life Replenish etc.
For Mercs you also can use double leech 3 sox.

Now I will show you some Examples of Good/Genious Circlets:

Hammerdin/Zealer:
    + 2 Pala Skills
    +20 FCR / Visionary(AR per Lvl)
    + 30-60 Life / 30FRW
    +10 Dex/Str / 2 Sox
    ---
    Adds like
    2Sox (will increase the price to almost a maximum), Str(not really useable as a hammerdin circ)/Dex, Allres, Life/Mana, Single Res
    will increase the price incredible.
Sorceress:
    + 2 Sorc/Fire/Light/Cold Skills
    +20 FCR
    + 60-90 Mana
    +10 Str/Dex
    + 20-60 Life
    ---
    Adds like
    2Sox (will increase the price to almost a maximum), Str/Dex, Allres, Life/Mana, Single Res
    will increase the price incredible.
Necromancer:
    + 2 Nec/P&B Skills
    +20 FCR / 20 FCR + 30 FRW
    +10- 20 Dex
    + 30-60 Life
    ---
    Adds like
    2Sox (will increase the price to almost a maximum), Str/Dex, Allres, Life/Mana, Single Res
    will increase the price incredible.
Assassine:
    + 2 Assa/Trap Skills
    +20 FCR / 30 FRW
    + 20 Str/Dex / Visionary
    + 30-60 Life
    ---
    Adds like
    2Sox (will increase the price to almost a maximum), Str/Dex, Allres, Life/Mana, Single Res, Life Replenish
    will increase the price incredible.+2 trap circs have to have really nice stats to compensate the loss of +2 assa.
FC / Non FC (only needed for Shapers) Druid Circlet:
    +2 Druid / +2 Dru/shape
    20fcr / 30frw
    20 dex / Visonary (ar auf char lvl basierend)
    50 life / 60life
    2sox
    ---
    adds like
    single res,2sox (will increase the price to almost a maximum) , frw dex, str Attack Rating, res all life repl, mana res all, mana, teleport charges
    will increase the price.
FC / Non FC Barb Circlet(only needed for BvB):
    +2 Barb / +2 Barb
    20fcr / 10 str
    Visionary (AR per Char LVL )
    50 life / 20dex
    2sox
    ---
    adds like
    single res, 2sox (will increase the price to almost a maximum) , Frw , str, Attack Rating, res all, life repl, mana , Life
    will increase the price.
Java / Bowa Circlet:
    2+ Ama / 2+ Ama
    20fcr / 30frw ( a must!)
    str/dex/life / 20dex
    2sox
    ---
    adds like
    single res, 2sox (is nearly a must for amazon circs) , Frw , str, Attack Rating, res all, life repl, mana , Life
    will increase the price
Lets go over to the Rings:
Everybody should know that there are 2 Types of Rings: Caster and Meelee.
The Caster Needs 10 FCR, DEX/STR, LIFE, MANA, RESSIs
The Meelee Needs HIGH STR/DEX, LIFE, MANA, MIN/MAX DMG, LIFE REPL, LIFE LEECH

Now I will show you some Examples of Rings:

Caster:
    +10 FCR
    5-15 dex/str
    50-90Mana / 25-40 Life
    4-9Life repl
    5-30 CR/ ( cold Resistance)
    ---
    Wishable adds:
    psn reduce, life repl ,res all, single res, ar, min/max dmg,etc
Bvc ring:
    10fcr
    60+ ar
    25+ life
    50+ mana
    x all res
Meelee:
    10str / 20str
    10dex / 15dex
    30life / 40life
    50mana / 90mana
    50+ ar
    ---
    Usefull Adds:
    psn reduce, life repl ,res all, life, mana ,single res, ar, min/max dmg,etc
Moving on to The Boots:
For Pvm coldres is kinda useless so aim for Fire res, light res, Psn res
Basically, Good Boots always look alike:
FRW, FHR, DEX, Triple Res (prismatic) and all of those as high as possible (40 is max).

Now I will show you some Examples of Good/Genious Boots:
    20frw / 30frw
    10fhr / 10fhr
    4life repl / 3-9dex
    20-40 cold res
    20-40 fire res
    20-40 light res
Jools For Casters/Meelees
Wether Meelee or Caster you always need at least 3 Stats!
Note that on Jools only 4 Stats are possible, if you take out Lightradius, AR,
Good add for pvm is % dmg to undead&demons / ar% to undead/demons.


Example of a good Meelee Jool:
    30ed / 30ed / 30ed
    9str / 9str / 9str
    9dex / 7fhr / 15max dmg
Example of a good Meelee Jool:
    30ed / 30ed / 30ed
    30def / 49ar / 11dmg goes to mana
    9str / 8str / 9str
    8dex / 9dex / 8dex
Example of a genious Caster Jools:
    7fhr / 7fhr / 10all res
    9str / 8dex / 12dmg goes to mana
    14mana / 15mana / 9str
    15-req / 3life rep / 8ene
Example of a good Caster Jools:
    7fhr / 7fhr / 9str
    8 str / 9str / 8dex
    15mana / 4life repl / 15mana
The Rare Belts:
Belts are only Wanted For Sorceress, Goldfinder, or BvB
The Basic Stats are: 17-24 FHR, 20-30STR, 50-60Life
Adds For Sorc: 10-20 Mana or Single Res
Adds For Goldfinder: 50-80 GF
Adds For BvB: Cold DMG and high DEF

Example for a Sorc/ GF Barb Belt:
    24fhr / 10-30str
    27str / 40-60life
    55life / 60-80gf
    15mana / 20-30 Fire res
    20-30 ligh res
Example for a Good / Genious BvB Belt:
    24fhr / 24fhr
    29str / cold dmg
    58life / 30str
    ed% (high def) / 60life
    - / high def
Coming to The Gloves:
Rare Gloves are normally only usable for Bowa, Java and Smite, because of the IAS on them.
Besides that Rare gloves arent really Good.

Example of good Bowa / Java Gloves :
    2p&m / 2+java
    20ias / 20ias
    13str / 13dex
    14dex / 15str
    20fire res / 29coldres
    ---
    Usable Adds:
    life repl , mana , half freeze ,ar, single res etc; but these arent really needed in here
    for pvm life leech and mana leech.
Example of Good / Genious Smiter Gloves:
    20ias / 20ias
    15str / 15str
    14dex / 15dex
    30coldres
Coming over to the Shields:
Rare Shields without 2 Sox are just Crap.
Therefore only take Shields with 2 sox and adds like
*a minimum of 10-17 FHR and 30/20 Deflection
*prisma, LIFE, MANA, STR, DMG Goes to Mana
*HIGH ED, +2 Pala ( eth + selfrepair )
Example of a usable Rare Shield:
    10/17fhr
    30/20 DEFLECTION
    2sox
    10-20res all
Example of an usable PALA Shield:
    +2 pala/off/def/pc
    10/17fhr
    30/20 DEFLECTION
    2sox
    35-45res all
The Staffs/Orbs for the Sorceress:
Orbs are only usable if they are rare since the others will be outtaken by Runewords. 99% of the staffs are worthless anyway.
Stats an Orb Should Have:
+5 to Fireball/Blizzard/Lightning/Frozen Orb, 20FCR, LIFE/MANA
Everything else would be Junk.

Example of a Good Rare Orb:
    2sorc
    20fcr
    3fire ball/blizzard/frozen orb/lightning
    60mana
    ---
    adds like:

    2sox (very wanted), Life, Mana, Life repl, Energie, fire mastery/coldmastery/lightmastery, energy shield
    will increase the price alot.
enchant orb:
    these can also get sold for some fg, a must is +5 enchant:
    +2 fire/sorc
    +3 enchant
    +20 fcr
    +1-3 fire mastery
    2sox
Druid Pelts:
Druid Pelts are a "must have" for every Ele Dru and many Shapers like to play with these against Casters,
because of the giant DMG Add they get of the +5-6 to specific Skills.

Example for a good rare Pelt:
    +2 Dru Skills
    +3 Tornado
    10fhr
    2sox
    ---
    adds like
    1-3hurricane, 1-3 twister, 1-3 oak, life, psn reduce
    will increase the price.
A really expensive Pelt would be like one with +5-6 Tornado, +10 base FHR, 10-40 Life, 2sox and maybe former adds

Claws for Assassines

Trapsin Claws:

Example for a good Trap Claw:
    +2 assa
    +3 Lightning Sentry
    20 IAS
    2 sox
    ---
    adds like
    +1-2 Boni Skill(s), 10-40 ias
    will increase the price
WWsin Claws:

Example of a good WW Claw:
    +1-2 assa/trap( not needed, but will increase the value a LOT)
    +30-40 ias ( needed depends on base weapon)
    Over 200% Ed
    Fools mod or very high ed+ selfrepair
    2 Open socket ( Would just make it godlier)
    ---
    Other things to look for on a good WW sin claw:
    Knockback - AMAZING, do not underestimate
    +X lightning sentry - this could help if you're dealing with a character that has high def/block% with no res in a duel.
    +X Wake of Fire/Inferno - same thing as Lightning sentry.
    +X Weapon Block - Is very good for dueling melees. This will only work if you're using two claws though, keep in mind.
    +X Blade Shield - Very sexy for fighting high damage melees.
Last but not Least: Rare Weapons
Most Important for Rare Weapons is a high ED over 250.
IAS is not always a must. depends all on the base weapon and the char using it.
You can have either a Foolsmod weapon with 2 sox or an etheral selfrepair. everything else barely makes sense.
Adds Like +2 Skills, Max/Min DMG, Elemental DMG, or Dex/Str only makes the weapon more usefull and more valuable.
An example would be:

Berserker axe/Phaseblade also some other weaps (very wanted)
20-40ias
250-300ed
foolsmod
eth/self repair

2sox (the price will explode), ar, max dmg, dex, etc. can increase the price alot!

Bows/ javs

at bow you should aim for

350-450ed
0-20ias
adds like
2sox (the price will explode if ed is high), ar, max dmg, dex, ele dmg skills etc can

at java spears you should aim for

eth/selfrefill
300-450 ed
maybe fools mod
20-40 ias
min/max dmg
elemtar dmg



If you have Questions about Weapons/Bows/Magics/Whites/Price Checks! dont hesitate to PM RageAgainstTheMachine.

Same goes for Prelods/Bugged Items etc... which are not listed here since you cant find them anymore.
Member
Posts: 45,240
Joined: Dec 11 2005
Gold: 10,784.00
Apr 27 2011 04:41pm
Crafted Items[/SIZE][/COLOR]

Crafted Items are Special Items which you can only create with the Horadrim Cube. Speaking of the Quality they belong to the best Items in Diablo 2 LoD.
For Crafted Items there are several Recepts all containing a Magic Item, a Rune, a perfect Gem and a Magic, Rare or Unique Jool.
Some stats are always on the crafted Item depending on the Recept you used. Additionaly you will have 1-4 random stats similar with the Stats of Rare Items, which you will find in the Affix List.

How good the additional Stats are always depends on 2 things:
    1) The Character Level of the Crafting Character. The higher the Level The better The Stats!
    2) The Item Level of the Magic Item beeing Crafted.
    • The item level is always the level of the Monster dropping it.
    • Gambled Items always have a ILevel of +/- 3 of the Gambling Characters Level
There are no other factors around which are important.

Here the best Craft Recepts:

~Gloves~

Gloves which are used for Amazones.
Incredients: Magic Gloves + Ort + Jool + Perfect Sapphire

Example For Good Ama Gloves:
    +2 P&M/JAVA/BOW Skills
    Knockback
    20 IAS ( IMPORTANT!)
    Chance To cast Frostnova
    +1-4 Random Stats From these Lists
Gloves which are used for Smiter.
Incredients: Magic Gloves + Nef + Jool + Perfect Ruby

Example For Good Smite Gloves:
    20 IAS (a muss)
    10 crushing blow
    10 str / 10 dex
    1-3 Life Leech
    10-20 Life
    1-4 Stats From These Lists
~Boots~

These are usable for every Char.
Incredients: Magic Boots + Eth + Jool + Perfect Ruby

Example of Good Craft Boots:
    30 frw
    1-3 Lifeleech
    20 Life
    ---
    More Stats: 30 cold res, 10-20 to life, 30 light res, +5-10 Life Replenish , + 1-4 random stats from these Lists
These Boots Are Made for Sorceress and Necromancer:
Incredients: Magic Boots + Thul + Jool + Perfect Amethyst

Example for Good Caster Boots:
    30 frw
    60 mana
    5% max mana
    More Stats: 10mana regen, 25fire res , + 1-4 random stats from these Lists
~Belts~

Caster Belts.
Incredients: Magic Belt + Ith + Jool + Perfect Amethyst

Example for Good Caster Belts:
    10 fcr
    24 fhr
    15 str
    More Stats: 20life, +4-10% Manaregeneration, 30mana, + 1-4 random stats from these Lists
Belts Used for BvB ( and maybe Meelees ).
Incredients: Magic Belt + Tal + Jool +Perfect Ruby

Example for a Good BvB/Meelee Belt:
    24 fhr
    15 str
    3 LL
    More Stats: 80life, 5-10% Chance to open wounds, + 1-4 random stats from these Lists
~Amulett~

This Sort of Amulets Are usable for every kind of char.
Incredients: Magic Amulet + Ral + Jool + Perfect Amethyst

Example For A Good Craft Amulett:
    2 sorc
    20 fcr
    100mana
    More Stats: +4-10% Manaregeneration, Life, + 1-4 random stats from these Lists
This Sort of Amulets Are usable for every kind of char.
Incredients: Magic Amulet + Amn + Jool + Perfect Ruby

Example For A Good Craft Amulett:
    2+ barb
    10 frw
    10 fcr
    More Stats: 80life, 1-4% Life Leech, + 1-4 random stats from these Lists
~Ring~

This Ring can be good for every Class.
Incredients: Magic Ring + Jool + Sol + Perfect Ruby

Example of a good Blood Ring:
    10 fcr
    1 LL
    25 str
    More Stats: 60life, 1-3% Life Leech, +1-5 Str, + 1-4 random stats from these Lists
If you ask yourself why some of the items are more than just "good" , then the answer is that I made them that good for purpose to show you what the max stats can be,
which are generated by the Stats of Craft Items and the Stats of the random ones from the Affix List.


here a link to all possible crafts and some more infos!

http://classic.battle.net/diablo2exp/items/crafteditems.shtml
Member
Posts: 45,240
Joined: Dec 11 2005
Gold: 10,784.00
Apr 27 2011 04:43pm
This is a Guide for normal /set/ uniq Items you should always take with you if you want some FGs.

Uniques worth keeping:

~Normal~

Normal Uniques are only Usefull in the new start of the ladder.

But following Items are always worth keeping:
  • Goblin Toe (good for Smite)
  • Hotspurs (good for every char to stack the fire res)
  • Bloodfist (Good for LLD and dng HLD )
  • Chanceguards (good for MF/GF chars)
  • Magefist (good for caster chars)
  • Frostburns (good for ES Sorcs)
  • Gull (good for MF Chars)
~Exceptional~
  • Crown of Thieves (eth ones high valuable if high rolled)
  • Vampire Gazes (non eth/eth for mercenarys)
  • Viper Mage (35@ always valuable others only at the start of ladder)
  • Shaftstop (eth ones with high def can be worth alot when upped)
  • Guardian Angel (eth ones and upped are Gozu for merc/good for pala at beginning of the ladder, or for special maxblock sorc builds)
  • Toothrow/Black Hades/Corpsemourn (with high defense and etheral they can be worth alot)
  • Lidless (Good for those who cant afford better shields)
  • Boots are always worth keeping.
  • TGods and Snowclash always worth keeping

    Also worth keeping:
  • Ribcrackers
  • Headstrikers
  • Suicide Branches
~Elite~
All Elite Uniques are worth keeping in the first place. At the start of the Ladder you will see which will be still worth alot and which not.

Sets

Alle elite sets
Cleglaws (gloves)
Disciple (gloves)
Whistan shield
sanders (boots)
Cowking (boots)
Death (belt)
Sigon set (gloves, belt, boots)
Hsarus set


Small Charms/Grand Charms worth keeping:

What you have to look for in a small charm is at least one of the following:
  • 3%Faster Run/Walk (5frw was in 1.09)
  • FHR
  • Life
  • Mana
  • Poison Damage
  • All Res
  • 9-11% Of ONE res( Example Lightning 11% )
  • extra gold
  • Max Dmg/Ar/Life charms ( ex. 3/20/20's [ 3 max dmg, 20 life, 20 ar dmg])
Examples of a charm worth keeping:
  • 15-20 Life small charms
  • 5% FHR small charms
  • 3% FRW
  • 5% All res
  • 9-11% One res
  • 100+ Poison damage over xx seconds
  • 17 Mana
  • 10 extra gold lil add
Charms you REALLY should keep:
  • 20 Life, 15-17 mana. 20 life and 17mana charms are worth A LOT!!
  • 5% FHR/ 15-17 mana.
  • 10-20 life/ 3-5 All res
  • 10-20 life/ 9-11% one res (fire,cold,light,psn)
  • 300+ psn dmg scs
  • 5fhr 3-5 res all
  • 3frw 15+ar 15+life
  • 3frw 9-11res(fire,cold,light,psn)
  • 3/20/20
  • 2/15/15+
  • 7-10 eg 3-5res all
  • 7-10 eg 1-3max dmg 10-20ar
Usefull adds on Grandcharm :

One to any type of skill level for any character. Some are worth more than others, some are worth nothing at all.

Examples of Not worth anything:
  • Defensive aura GC
  • Druid Summon gc
  • Necro Curses gc
Examples of "usefull" to nothing:
  • Barb Everything
  • Necro Summon
  • Druid ShapeShifting
  • Sin Masteries
  • Zon Passive
  • Paladin Offensive
Examples for very nice:
  • Any sorceress
  • Paladin Combat (most wanted)^^
  • Necromancer Psn&Bone
  • Ama java
  • Druid elemental
  • Sin Traps
Adds that makes Gc worthfull and usefull
If you have a 1+ skill gc these are usefull adds
  • FRW
  • Str
  • Dex
  • Life
  • Fhr
  • GoldFind
  • max dmg
Those are all very important

Try to aim for:
  • 7%FRW
  • 5-6str
  • 5-6dex
  • Any life, 45 is perfect
  • 12%fhr
  • 20-40% Goldfind
Magical Items:

~Circlets~
Following Circlets are worth keeping:
  • Jewelers (3Sox) helm with FRW, life , dex , str , fc.
    --> for example 3sox 30frw gosu for bowa
  • 3sox 100life also gosu for bowa
  • 3sox 20fcr very nice for BvCer
  • 3sox 20-30dex very good for bowa
~Shields~
Following Shields you should definetly keep:
  • Jewelers monarch of deflecting (Jmod) is a very nice shield to look for it has 4sox 30/20 deflection mod
  • all 4sox shields are worthfull espiacelly the pala shields with 4sox 30/20 5-45 res all ! can be worth some thousands FGs if sacred targe 30 20 4sox 45res all!
  • all 30/20 deflection 3 sox shields with lvl req < 49 are usefull for low pvp
~Armors~
Following Armor are always worth Some FGs
  • Jewelers (4os) Armor with Life (80-100 life), Strength, Dex or Faster Hit Recovery.
    they are allways usefull and worth some fgs
    very worthfull if dusk or mp and low lvl req (under 49)
White Items

~Staffes~
Following Staffs are worth keeping:
  • 5os for cta with: +X Chilling/Shiver Armor, +X Energy Shield - (also nice adds are enchant/thunderstorm but it just works if you skilled it!)
  • 4os for memory with +X Chilling/Shiver Armor, +X Energy Shield - (also nice adds are enchant/thunderstorm but it just works if you skilled it!)
(etheral makes it much more worth with good stats!)

~Paladin Shields~

for spirit, dragon, dream , phönix:
  • 3-4sox 20+ res. 45 would be VERY nice to keep, because it would make an excellent
~Shields~
Those Shields are worth keeping/selling:
  • 4os Monarch shields are nice for making Spirits !
  • 4os Pala shields with res all for spirits too
  • Enhanced Defense + increased dura allways increase the value of the item
~Wands~
What you should AIM for on Wands:
  • 2sox is a must be for white
  • 1-3 bonespear/1-3Bonespirit
  • usefull adds like golems/summons/curses
(etheral makes it much more worth with good stats!)

~Assa Claws for chaos or fury~
Look For these Stats:
  • + 2-3to Lightning Sentry, Wake of Inferno, Venom, Claw Block, Shadow Master.
Try to get a GT (greater talons), everyone wants these.
~Weapons~
Look for these ones:
  • 15% Superior Dmg. Such as 15% ED all most of all elite weapons
~Armor~
Usefull Armors:
  • 3-4os for eni dragon coh forty etc
  • Archon Plate/Mage Plate/Dusk shrouds are all very good if found 3os
    --> Used for enigma ( low str req, high defense. Try to aim for good ED on them, that will bring up their value a lot)
99% of the useful Uniques/Rares/Runewords are in the price guide of your trading section. Check these first to get a clue about the worth of these items:
Us West nonladder price guide
Us West ladder price guide
Us East nonladder price guide
Us East ladder price guide
Europe nonladder price guide
Europe Ladder price guide[/QUOTE]

f you have Questions ? dont hesitate to PM RageAgainstTheMachine
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