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Contents :

1 - Basic informations on imbuing quest
2 - What items should be imbued ?
3 - Boots, Belts and Gloves
4 - Helms, Body armors and Shields
5 - Javelins, Bows and Melee weapons
6 - Staffmodable Items
7 - Classic section
8 - Credits, acknowledgements

_____________________________________________________________________________________________________________________________________________________________________

Section 1 : Basic informations on the Imbuing quest

_____________________________________________________________________________________________________________________________________________________________________

Act I, Quest V : Tools of the Trade



When Charsi fled the Monastery she left behind her Horadric Malus, an enchanted smithing hammer.
If you can retrieve it for her, she will use its magic to strengthen one of your items with magical powers.
The Malus is guarded by the Smith.


Reward : Charsi will create a new rare item from a given base item.

Tip : any player, with level 8 or more, in party when the Horadric Malus is given back to Charsi will recieve the quest reward.



Notes : the item that you give to Charsi for imbuing is used only to determine the item-type and the ethereal flag. Superior, damaged items will make no difference.
The input level of your item does not affect the imbued item. Any properties - except etherality - of the old item are lost when the new rare item is created :
base defense, staffmods (bonus to specific skills), automods (on paladin or necromancer shields, amazon weapons, sorceress orbs) will be rerolled.

FAQ :


Is their any difference between normal / nightmare / hell imbue ?
No, only char level matters.

What item can be imbued ?
Any unsocketed non-magical weapon or armor.
Low Quality, cracked, crude, damaged or superior items will make no difference.
An etheral item will remain etheral when imbued.

What is the difference between an imbued rare and a rare ?
There's no visible difference (except if it's a Wirt's leg).

The difference lays in the item generation :

- an imbued item will have an internal level of Char lvl + 4, capped at 99, regardless of its previous ilvl.

- staffmods generation - for eligible items - works differently.
Both number of skills and bonus to skills will increase with your char level.
In short, you will have much more chances to recieve good staffmods when imbuing.

At what level should I imbue ?
It will entirely depend on what you're trying to imbue.
Though there's no difference between char lvl 94 and 99.

Will I really get good items when imbuing ?
Of course it's totally random. You will resell to Charsi probably 99% of your imbued items...
But this guide will help you to optimize your odds when using imbuing quest.
You will see that imbuing leads to significant better chances to create a good rare item rather than just dropping it.
Each level 8 char has 3 quests to do - assuming he has reached Hell act 1.
Try to get the best from them !

_____________________________________________________________________________________________________________________________________________________________________

Section 2 : What items should be imbued ?

_____________________________________________________________________________________________________________________________________________________________________


Since Charsi will give you a rare item, the question is :

What rare items do a Diablo player usually use ?

- rare rings / amulets / jewels.

Of course ! But they cannot be imbued.

- rare circlets / coronets / tiaras / diadems.

(LoD only)
Diadems are probably the most common items chosen for imbuing.
Due to its high Quality Level and Magic level, any Diadem can be turned into a godly item with a level 8 char.

- rare etheral items.

(LoD only)
Imbuing is a good way to produce etheral rare items.
About 5% of each drops will be etheral ( 7 / 128 as far as I know).
Imbuing etheral items will produce less good items (most results without self-repair or replenish quantity will be wasted) but the good ones will be better.
It's up to you.

- rare gloves / belts / boots.

Can be used over unique or crafted items.

- Low level items.

This is probably the main interest of imbuing.
Be carefull when uping them.

In the next sections, I'll examinate many items and I'll try to give an idea of the optimum char level to use.
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_____________________________________________________________________________________________________________________________________________________________________

Section 3 : Boots, Belts and Gloves

_____________________________________________________________________________________________________________________________________________________________________


Table 3.1 : Affixes for boots

Code
(*)  Level 9 boots            (*)  Level 18 boots         (*)  Level 30 boots         (*)  Level 49/99 boots
tri-res (11%-20%)             tri-res (31-40%)            tri-res (31-40%)            tri-res (31-40%)
of dexterity (+2-3)           of dexterity (+2-3)         of skill (+4-5 dext)        of accuracy (+6-9 dext)
of balance (10 fhr)           of balance (10 fhr)         of balance (10 fhr)         of balance (10 fhr)
of pacing (10 frw)            of haste (20 frw)           of speed (30 frw)           of speed (30 frw)




Table 3.2 : Char level for boots

Code
item name          str req      Level 9      Level 18      Level 30      Level 49/99
Boots                 -            10           22             -             -
Heavy boots          18            12           24             -             -
Demonhide boots      20            NA           NA            51           60-63  
Wyrmhide boots       50            NA           NA            NA           69-70


Table 3.3 : Affixes for belts

Code
(*)  Level 9 belt             (*)  Level 18 belt            (*)  Level 30 belt
bi-res (11-20%)               bi-res (21-30%)               bi-res (21-30%)        
of equilibrium (17 fhr)       of stability (24 fhr)         of stability (24 fhr)  
of regeneration (3-5 rep)     of regeneration (3-5 rep)     of the ox (6-9 str)    
of might (3-5 str)            of the mammoth (31-40 life)   of the colossus (41-60 life)  

(*)  Level 49 belt            (*)  Level 99 belt
bi-res (21-30%)               bi-res (21-30%)
of stability (24 fhr)         of stability (24 fhr)
of the giant (10-15 str)      of atlas (21-30 str)
of the colossus (41-60 life)  of the colossus (41-60 life)


Table 3.4 : Char level for belts

Code
item name          str req      # box     Level 9     Level 18    Level 30    Level 49    Level 99
Sash                 -             8        9-10         22           -           -           -
Light belt           -             8       11-12         24           -           -           -
Belt                25            12       14-15         27           -           -           -
Plated belt         60            16       21-22         34           -           -           -
Demonhide sash      20            16        NA           NA          44         56-63       81-99
Sharkskin belt      20            16        NA           NA          45         57-64       81-99
Spiderweb sash      50            16        NA           NA          NA         67-70       81-99



Many crafted gloves (blood or hit power) will seduce players more than rare gloves.
Fcr Gloves (mages/trangs) are the only option for many builds, and Bloodfists can be used for low level.
Still, you can have some interesting results.


Table 3.5 : Affixes for gloves

Code
(*)  Level 18 gloves          (*)  Level 30 gloves       (*)  Level 49 gloves       (*)  Level 99 gloves
+1 skill-tree                 +2 skill-tree              +2 skill-tree              +2 skill-tree
bi-res (21-30%)               bi-res (21-30%)            bi-res (21-30%)            bi-res (21-30%)
of readiness (10 ias)         of readiness (10 ias)      of alacrity (20 ias)       of alacrity (20 ias)
of skill (3-5 dext)           of skill (3-5 dext)        of precision (10-15 dext)  of precision (10-15 dext)
                              of might (3-5 str)         of the ox (6-9 str)        of the giant (10-15 str)




Table 3.6 : Char level for gloves

Code
item name          str req      Level 18    Level 30    Level 49    Level 99
Leather gloves         -          19-20         -           -           -
Heavy gloves           -          21-22         -           -           -
Demonhide gloves      20           NA         52-54       68-70       71-74  
Sharkskin gloves      20           NA         55-57       71-73       74-76
Bramble mitts         50           NA          NA          74         75-76
Vampirebone gloves    50           NA          NA          74         75-76


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not again :rofl:
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_____________________________________________________________________________________________________________________________________________________________________

Section 4 : Helms, Body armors and Shields

_____________________________________________________________________________________________________________________________________________________________________


Rare Helms are mainly used for low levels, or with high defense and visio-mod.


Table 4.1 : Affixes for helms

Code
(*)  Level 9 helm      (*)  Level 18 helm     (*)  Level 30 helm        (*)  Level 49 helm      (*)  Level 99 helm
strong (31-40%ed)      blessed (51-65%ed)     holy (81-100%ed)          godly (101-200%ed)      godly (101-200%ed)
mechanic's (2 soc)     mechanic's (2 soc)     mechanic's (2 soc)        mechanic's (2 soc)      mechanic's (2 soc)
of balance (10 fhr)    visionary (%AR/lvl)    visionary (%AR/lvl)       visionary (%AR/lvl)     visionary (%AR/lvl)
self-repair            of balance (10 fhr)    of balance (10 fhr)       of balance (10 fhr)     of balance (10 fhr)
                       of the sun (5%AR)      of the wolf (11-20life)   of tiger(21-30life)     of mammoth(31-40life)
                       self-repair            self-repair               self-repair             self-repair




Table 4.2 : Char level for helms

Code
item name          str req     Level 9     Level 18    Level 30    Level 49    Level 99
eth Bone helm         15        17-18        32           -           -           -
eth Crown             45        20-21        35           -           -           -
eth Grim helm         48         NA          NA         57-58         -           -
eth Shako             40         NA          NA          NA         71-79         -
eth Hydraskull        74         NA          NA          NA         71-79         -
eth Giant Conch      132         NA          NA          NA         71-79         -
eth Demonhead         92         NA          NA          NA          NA         80-99
eth Bone Visage       96         NA          NA          NA          NA         80-99
eth Corona           164         NA          NA          NA          NA         80-99


Rare circlets are of common usage. Diadems can be imbued with any char level.


Table 4.3 : Affixes for circlets

Code
(*)  Level 18 circlet    (*)  Level 30 circlet    (*)  Level 49 circlet    (*)  Level 99 circlet
+1 skill tree            +2 skill tree            +2 skill tree            +2 class skill
mechanic's (2 soc)       mechanic's (2 soc)       mechanic's (2 soc)       mechanic's (2 soc)
res or mana              res or mana              res or mana              res or mana
10 fcr                   20 fcr                   20 fcr                   20 fcr
10 fhr                   10 fhr                   41-60 life               41-60 life
life or frw              life or frw              frw or stats             frw or stats


Table 4.4 : Char level for circlets

Code
item name          Level 18    Level 30    Level 49    Level 99
Circlet               8-20        33         36-39       83-99
Coronet               NA          NA           -         78-99
Tiara                 NA          NA          NA         73-99
Diadem                NA          NA          NA          8-99


Body armors are hardly used, with enigma available for high level, Viper or Shaftstop for MLD and 3/4 soc armors for LLD.
But Zealots or Barbarians may enjoy some.


Table 4.5 : Affixes for body armors

Code
(*)  Level 9 body      (*)  Level 18 body           (*)  Level 30 body           (*)  Level 99 body
strong (31-40%ed)      blessed (51-65%ed)           holy (81-100%ed)             godly (101-200%ed)
mechanic's (2 soc)     mechanic's (2 soc)           mechanic's (2 soc)           mechanic's (2 soc)
of balance (10 fhr)    of the mammoth (31-40life)   of the colossus (41-60life)  of the colossus (41-60life)
self-repair            of simplicity (-30% req)     of simplicity (-30% req)     of simplicity (-30% req)
                       self-repair                  self-repair                  self-repair




Table 4.6 : Char level for body armors

Code
item name              str req     Armor type  Level 9     Level 18    Level 30    Level 49    Level 99
eth Ancient armor         90         Medium     26-27         41           -           -           -
eth Ornate plate         160         Medium      NA           NA          64           -           -
eth Dusk shroud           67          Light      NA           NA          NA          71          71
eth Wyrmhide              74          Light      NA           NA          NA          NA          71
eth Scarab husk           85          Light      NA           NA          NA          NA          71
eth Archon plate          93          Light      NA           NA          NA          NA          8-80
eth Lacquered plate      198         Medium      NA           NA          NA          NA          8-80
eth Sacred armor         222         Medium      NA           NA          NA          NA          8-99


Rare shields are mostly used for MLD / (V)LLD :


Table 4.7 : Affixes for shields

Code
(*)  Level 9 shield         (*)  Level 18 shield        (*)  Level 30 shield        (*)  Level 49 shield
strong (31-40%ed)           blessed (51-65%ed)          holy (81-100%ed)            godly (101-200%ed)
mechanic's (2 soc)          mechanic's (2 soc)          mechanic's (2 soc)          mechanic's (2 soc)
deflecting (30/20 block)    deflecting (30/20 block)    scintillating (12-15 res)   prismatic (16-20 res)
of equilibrium (17 fhr)     of equilibrium (17 fhr)     deflecting (30/20 block)    deflecting (30/20 block)
self-repair                 self-repair                 of equilibrium (17 fhr)     of equilibrium (17 fhr)
                                                        self-repair                 self-repair

(*)  Level 9 smite shield   (*)  Level 30 smite shield  (*)  Level 49 pala shield
shimmering (3-7 all res)    holy (81-100% ed)           godly (101-200% ed)
lapis (11-20 cold res)      mechanic's (2 soc)          mechanic's (2 soc)
mechanic's (2 soc)          hawkbranded (+2 cbt skill)  priest (+2 pala skill)
deflecting (30/20 block)    deflecting (30/20 block)    prismatic (25-35 res from automod)
of equilibrium (17 fhr)     of equilibrium (17 fhr)     deflecting (30/20 block)
                            self-repair                 of equilibrium (17 fhr)
                                                        self-repair




Table 4.8 : Char level for shields

Code
item name              str req     Armor type  Level 9     Level 18    Level 30    Level 49
eth Bone shield           15          Light       16          30           -           -
eth Grim shield           48          Light       NA          NA         56-57       70-74
Spiked shield             30          Light      13-14         -           -           -
eth Barbed shield         55          Light       NA          NA          57           -
eth Sacred targe          76          Light       NA          NA          NA         71-74


An etheral Sacred Targe with 45 all res would be nice to use for Exile.
But if you find an etheral 10 all res Sacred Targe, you can try your luck either at imbuing or at bugging.
Remember that automods will be rerolled when imbuing or bugging.

This post was edited by feanur on Apr 20 2011 06:58pm
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_____________________________________________________________________________________________________________________________________________________________________

Section 5 : Javelins, Bows and Melee weapons

_____________________________________________________________________________________________________________________________________________________________________


Table 5.1 : Affixes for etheral javelins

Code
(*)  Level 9 eth javelin   (*)  Level 18 eth javelin  (*)  Level 30 eth javelin  (*)  Level 49 eth javelin
vicious (31-40% ed)        massive (51-65% ed)        merciless (81-100% ed)     cruel (201-300% ed)
silver (61-80 AR)          platinum (101-120 AR)      strange (151-300 AR)       master's or fool's
fine (21-30%ed)            warrior's (31-40%ed)       knight's (51-65%ed)          (%ed or AR-max/level)
of readiness (10 ias)      of alacrity (20 ias)       of swiftness (30 ias)      of quickness (40 ias)
of amp damage              of amp damage              of amp damage              of amp damage
replenish quantity         replenish quantity         replenish quantity         replenish quantity

(*)  Level 30 eth ama javelin                         (*)  Level 49/99 eth ama javelin
merciless (81-100% ed)                                cruel (201-300% ed)
spearmaiden (+4 java, affix+automod)                  valkyrie (+2 ama skill)
knight's (51-65%ed)                                   spearmaiden (+2 java, automod)
of swiftness (30 ias)                                 fool's or master's (max-AR/level or 101-150%ed)
of amp damage                                         of quickness (40 ias)
replenish quantity                                    of amp damage
                                                      replenish quantity




Table 5.2 : Char level for etheral javelins

Code
item name                 WSM      Level 9     Level 18    Level 30    Level 49    Level 99
eth Throwing spear        -10         22           -           -           -           -
eth War javelin           -10         NA          36           -           -           -
eth Harpoon               -10         NA          NA         59-60         -           -
eth Ceremonial javelin    -10         NA          NA          53           -           -
eth Hyperion javelin      -10         NA          NA          NA          74           -
eth Stygian pilum           0         NA          NA          NA          74           -
eth Matriarchal javelin   -10         NA          NA          NA          74          74



Table 5.3 : Affixes for Bows

Code
(*)  Level 18 bow             (*)  Level 30 bow             (*)  Level 49 bow
massive (51-65% ed)           merciless (81-100% ed)        cruel (201-300% ed)
warrior's (31-40% ed)         knight's (51-65% ed)          master's (101-150% ed)
mechanic's (2 soc)            mechanic's (2 soc)            mechanic's (2 soc)
of alacrity (20 ias)          of alacrity (20 ias)          of alacrity (20 ias)
of slaughter (15-20 max)      of slaughter (15-20 max)      of slaughter (15-20 max)
of amp damage                 of amp damage                 of amp damage
                                                            bowyer's (+2 bow skill, automod)




Table 5.4 : Char level for Bows

Code
item name        WSM   str req  dext req  Level 18    Level 30    Level 49
Edge bow          +5      25       43        36           -           -
Double bow       -10      58       73        NA         53-54         -
Rune bow           0      79      103        NA         58-59         -
Gothic bow       +10      95      118        NA         60-61         -
Shadow bow         0      52      188        NA          NA          74
Blade bow        -10      76      119        NA          NA          74
Matriarchal bow  -10      87      187        NA          NA          74


Table 5.5 : Affixes for etheral melee weapons

Code
(*)  Level 18 eth melee       (*)  Level 30 eth melee       (*)  Level 49/99 eth melee
massive (51-65%ed)            merciless (81-100%ed)         cruel (201-300%ed)
warrior's (31-40%ed)          knight's (51-65%ed)           fool's or master's (AR-max/level or 101-150%ed)
mechanic's (2 soc)            mechanic's (2 soc)            mechanic's (2 soc)
of alacrity (20 ias)          of swiftness (30 ias)         of quickness (40 ias)
of slaughter (15-20 max)      of slaughter (15-20 max)      of slaughter (15-20 max)
self-repair                   self-repair                   self-repair





Table 5.6 : Char level for melee weapons

Code
item name               str req   dext req    WSM    range    Level 18    Level 30    Level 49
eth War Hammer            43          -      +20       0         33           -           -
eth Great Maul            89          -      +20      +2         37           -           -
eth Pike                  50         35      +20      +4         33           -           -
eth Naga                 111          -        0      +2         NA         58-59         -
eth Executioner sword    160        100      +10      +2         NA         61-62         -
eth Battle Hammer         90          -      +20       0         NA         58-59         -
eth Mighty scepter       115         55        0       0         NA          NA         74-75
eth Tyrant club          123          -        0      +1         NA          NA         74-75
eth Highland blade       161         94       -5      +2         NA          NA          74
eth Legend sword         165         90      -15      +2         NA          NA          74
eth Small crescent       105         73      +10      +1         NA          NA          74
eth Stygian pike         158         87        0      +3         NA          NA          74


Table 5.7 : Char level for level 99 melee weapons

Code
item name                   Level 99                         Level 99
any elite weapon               74

except :
elite maces, scepters         74-75

and QLvl 79+ elite, that need imbuing in normal/exceptionnal version before being upgraded :
Military pick                 61-63          Crowbill          73-74
War axe                       64-66          Naga               74
Great axe                     63-65          Gothic axe         74
Giant axe                     65-67          Ancient axe        74
War Hammer                    64-65          Battle Hammer      74
Great Maul                    68-69          Martel de fer      74
Poleaxe                       62-64          Partizan          69-71
Halberd                       66-68          Bec-de-Corbin      74
War scythe                    69-71          Grim scythe        74
Spetum                        62-64          Yari               74
Pike                          64-66          Lance              74
War scepter                   62-65          Divine scepter    74-75
Long sword                    62-64          Rune sword         74
War sword                     65-67          Ancient sword      74
Flamberge                     65-67          Zweihander         74
Great sword                   68-70          Executioner sword  74

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_____________________________________________________________________________________________________________________________________________________________________

Section 6 : Staffmodable Items

_____________________________________________________________________________________________________________________________________________________________________


Staffmodable items are :
  • Scepters, that can recieve bonus to paladin skills,
  • Wands and Shrunken heads, that can recieve bonus to necromancer skills,
  • Orbs and staves, that can recieve bonus to sorceress skills,
  • Primal helms, that can recieve bonus to barbarian skills,
  • Pelts, that can recieve bonus to druid skills,
  • Claws (not all of them), that can recieve bonus to assassin skills.

When imbued, those items will recieve more and higher bonuses, with increasing chances with your char level (see section 8).
Usually, level 94+ will give you the best results when imbuing a staffmodable item, as shown on the following tables :

Table 6.1 : Better chances for +3 to a skill (best Char level to imbue with)

Code
Skill level (*)     Level 1        Level 6        Level 12       Level 18       Level 24       Level 30
Classic imbuing     x 1.3 (14)     x 3.4 (14)     x 14.7 (94+)   x 36.7 (94+)   x 36.7 (94+)      NA
LoD imbuing         x 1.3 (14)     x 3.4 (14)     x 8.1 (94+)    x 15.7 (94+)   x 36.7 (94+)   x 36.7 (94+)

(*) actually, this refers to "tiers" - see section 8 for more details. Apart for Barbarians, tiers will match level skill.

Table 6.2 : Better chances for +3 to two skills (best Char level to imbue with)

Code
   max Skill level ->  Level 1        Level 6        Level 12       Level 18       Level 24       Level 30
min skill level
      1                x 1.2 (14)     x 8.5 (14)     x 12.8 (20)    x 13.7 (20)       NA             NA

      6  (classic)         -          x 16 (94+)     x 72.8 (94+)   x 331 (94+)    x 331 (94+)       NA
           (LoD)                      x 8.5 (14)     x 13.7 (20)    x 30.5 (32)    x 30.5 (32)

     12  (classic)         -              -          x 53 (94+)     x 331 (94+)    x 331 (94+)       NA
           (LoD)                                     x 16 (94+)     x 72.8 (94+)   x 331 (94+)    x 331 (94+)

     18  (classic)         -              -              -          x 331 (94+)    x 331 (94+)       NA
           (LoD)                                                    x 53 (94+)     x 331 (94+)    x 331 (94+)

     24  (classic)         -              -              -              -          x 331 (94+)       NA
           (LoD)                                                                   x 331 (94+)    x 331 (94+)

     30  (classic)         -              -              -              -              -             NA
           (LoD)                                                                                  x 331 (94+)


The gain of imbuing is still higher for +3 to three skills :

<+3 Tornado / +3 Hurricane / +3 Summon Grizzly> Pelt is 2,282 times more likely to spawn when imbued (with char level 94+) than when dropped or rolled. But still, only 1 in 4,496 !

Same thing with <+3 Battle orders / +3 iron skin / +3 whirlwind> Primal helm, and odds dropping to 1 in 251,300.

Notice that Forbidden skills (as Whirlwind on Primal helm) may slightly change the given figures in Tables 6.1 and 6.2.



Rare orbs will probably be desired for LLD / MLD.
Using char level 94+ to imbue will damage your chances to get LLD/MLD affixes, but the gain on skill bonus is much more higher.


Table 6.3 : Affixes for Orbs

Code
(*)  Level 30 Orb                  (*)  Level 49 Orb
+2 skill-tree                      archangel's ( +2 sorc)
great wyrm's (+61-90 mana)         great wyrm's (+61-90 mana)
drake's (+21-30 mana, automod)     wyrm's (+41-60 mana, automod)
mechanic's (2 soc)                 mechanic's (2 soc)
of the magus (20 fcr)              of the magus (20 fcr)

             2 matching staffmods :
             +3 fire ball and +3 fire mastery
             +3 frozen orb and +3 cold mastery
             +3 blizzard and +3 cold mastery
             +3 lightning and +3 light mastery

Final gain : x 117                 Final gain : x 160




Table 6.4 : Affixes for Primal Helms

Code
(*)  Level 30 Primal Helm                 (*)  Level 49/99 Primal Helm
visionary (%ar / level)                   visionary (%ar / level)
mechanic's (2 soc)                        mechanic's (2 soc)
resonant ( +2 WC skills)                  berserker's ( +2 barb skills)
of balance (10 fhr)                       of balance (10 fhr)
of the colossus (41-60 life)              of the colossus (41-60 life)

             +3 Battle Orders and +3 Shout or Iron skin

Final gain : x 267                              Final gain : x 283




Table 6.5 : Affixes for Pelts

Code

(*)  Level 30 Melee Pelt       (*)  Level 30 Ele Pelt         (*)  Level 49 Ele Pelt         (*)  Level 99 Ele Pelt
visionary (%ar / level)        mechanic's (2 soc)             mechanic's (2 soc)             mechanic's (2 soc)
mechanic's (2 soc)             terrene ( +2 ele skills)       hierophant's ( +2 druid sk)    hierophant's ( +2 druid sk)
feral ( +2 shape skills)       of balance (10 fhr)            of balance (10 fhr)            of balance (10 fhr)
of balance (10 fhr)            of the wolf (11-20 life)       of the tiger (21-30 life)      of the mammoth (31-40 life)
of the wolf (11-20 life)                
+3 to Fury                     +3 Tornado and +3 Hurricane    +3 Tornado and +3 Hurricane    +3 Tornado and +3 Hurricane

Final gain : x 23.8            Final gain : x 217             Final gain : x 279             Final gain : x 331




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_____________________________________________________________________________________________________________________________________________________________________

Section 7 : Classic items

_____________________________________________________________________________________________________________________________________________________________________


This will be only an overview of commonly used Classic items.

I won't develop any issue regarding LLD or MLD.

Diablo glitch is probably the main source of rare items generation at classic.
But again, as far as Staffmods are concerned, imbuing shouldn't be forgotten.

Table 7.1 : Classic Gloves

Code
item name          user       CLvl to imbue  Desired affixes
Demonhide gloves   Amazons        68-99      tri-res (21-30%)  |  10% ias          |  10-15 dext  |  leech
Sharkskin gloves   Amazons        71-99      tri-res (21-30%)  |  10% ias          |  10-15 dext  |  leech
War gauntlets      Barbarians     74-99      holy (81-100%ed)  |  bi-res (21-30%)  |  10-15 dext  |  6-9 str


Table 7.2 : Classic Belts

Code
item name          user       CLvl to imbue  Desired affixes
Demonhide sash     any            72-99      tri-res (21-30%) | 24% fhr         | 41-60 life | 16-20 str
Sharkskin belt     any            73-99      tri-res (21-30%) | 24% fhr         | 41-60 life | 16-20 str
War belt           Barbarians     74-99      holy (81-100%ed) | bi-res (21-30%) | 24% fhr    | 41-60 life | 16-20 str


Table 7.3 : Classic Boots

Code
item name          user       CLvl to imbue  Desired affixes
Demonhide boots    any            51-59      tri-res (21-30%) | 10% fhr          | 30% frw
Demonhide boots    any            60-65      tri-res (21-30%) | 10% fhr          | 30% frw | 6-9 dext
Demonhide boots    any            66-80      bi-res (21-30%)  | 31-40 mana       | 10% fhr | 30% frw  | 6-9 dext
War boots          Barbarians     69-71      bi-res (21-30%)  | holy (81-100%ed) | 10% fhr | 30% frw  | 6-9 dext


Table 7.4 : Classic Shields

Code
item name        user     CLvl to imbue Desired affixes
Bone shield      any          44-46     Prismatic | bi-stacked res   | Deflecting | 17% fhr    | pdr or PLR
Grim shield      Paladins     78-99     Prismatic | holy (81-100%ed) | +2 pala sk | Deflecting | 17% fhr | pdr or PLR
Grim shield      Barbarians   61-77     Prismatic | holy (81-100%ed) | Vulpine    | Deflecting | 17% fhr | pdr/max/str
Pavise           Barbarians   62-77     Prismatic | holy (81-100%ed) | Vulpine    | Deflecting | 17% fhr | pdr/max/str


Table 7.5 : Classic Helms

Code
item name          user       CLvl to imbue  Desired affixes
War hat            any            80-99      tri-res (21-30%)  |  10% fhr         |  31-40 life
Grim helm          Pala/Barbs     80-99      holy (81-100%ed)  |  bi-res (21-30%) |  10% fhr      |  31-40 life




Table 7.6a : Classic affixes for Body armors

Code
Desired Affix level    Desired affixes
ALvl 30                tri-res (21-30%)  |  24% fhr         |  41-60 life  |  PLR 75%
ALvl 36                holy (81-100%ed)  |  bi-res (21-30%) |  24% fhr     |  41-60 life  |  PLR 75% or -30% req
ALvl 41-45             holy (81-100%ed)  |  bi-res (21-30%) |  24% fhr     |  41-60 life  |  pdr 4-7
ALvl 52-54             31-40 mana        |  bi-res (21-30%) |  24% fhr     |  41-60 life  |  PLR 75%
ALvl 55-69             holy (81-100%ed)  |  bi-res (21-30%) |  24% fhr     |  41-60 life  |  10-15 str


Table 7.6b : CLvl to imbue Body armors

Code
item name               str req      Armor type   ALvl 30      ALvl 36      ALvl 41-45   ALvl 52-54   ALvl 55-69
Quilted armor             12            Light        26            -             -          48-50          -
Leather armor             15            Light        27            -             -          49-51          -
Hard leather armor        20            Light        28            -             -          50-52          -
Studded leather armor     27            Light        30            -             -          52-54          -
Breast Plate              30            Light        35            -             -          57-59          -
Ghost armor               38            Light        43           49           54-58        65-67          -
Mage Plate                55            Light         -           62           66-68         72            -
Ornate Plate             170           Medium         -           64           66-68          -          73-80




Table 7.7 : Classic Weapons

Code
item name          user      CLvl to imbue Desired affixes
Battle Hammer      Barbarians    75-77     162-200%ed + 121-150 AR | +2 barb skills | 15-20 max | 16-20 str | min/ias
Martel de fer      Barbarians    75-77     162-200%ed + 121-150 AR | +2 barb skills | 15-20 max | 16-20 str | -30% req
Executioner sword  Barbarians    74-77     162-200%ed + 121-150 AR | +2 barb skills | 15-20 max | min/ias   | -30% req
Gothic bow         Amazons        74       162-200%ed + 121-150 AR | +2 ama skills  | 15-20 max | 20% ias   | -30% req


Table 7.8 : Classic Staffmodable items

Code
item name          user      CLvl to imbue Desired affixes                        Desired staffmods            Imbue gain
any Scepter        Paladins      94-99     +2 pala skills  | 10% fcr | bi-res     +3 BH / +3 Concentration     x 286
any Wand           Necromancers  94-99     +2 necro skills | 20% fcr | bi-res     +3 BS / +3 Decrepify         x 133
any Staff          Sorceress     94-99     +2 sorc skills  | 20% fcr | bi-res     +3 FB / +3 enchant           x 148
any Staff          Sorceress     94-99     +2 sorc skills  | 20% fcr | bi-res     +3 Lightning / +3 TS         x 148
any Staff          Sorceress     94-99     +2 sorc skills  | 20% fcr | bi-res     +3 Blizzard / +3 TS          x 148


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_____________________________________________________________________________________________________________________________________________________________________

Section 8 : Credits, Acknowledgements

_____________________________________________________________________________________________________________________________________________________________________

The Arreat Summit :
http://classic.battle.net/diablo2exp/items/

Eywa's Staffmods handbook :
http://forums.d2jsp.org/topic.php?t=43780372

Most screenshots from :
http://forums.d2jsp.org/forum.php?f=103
http://forums.d2jsp.org/topic.php?t=51128831&f=143


Thanks to CriCri@d2jsp, who helped me out with a dramatic failure in the previous post.

Thanks to all of you for reading.

This post was edited by feanur on Apr 20 2011 06:45pm
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Apr 20 2011 08:36pm
So if I wanted a +2 Cold Skills +3 Blizzard +3 Cold Mastery orb, you're saying that it's better to imbue with a lvl 94+ char than a lvl 49 char? Interesting.

Good guide. Tracking for relevance
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Apr 21 2011 02:32pm
Quote (cweaver8518 @ Apr 21 2011 03:36am)
So if I wanted a +2 Cold Skills +3 Blizzard +3 Cold Mastery orb, you're saying that it's better to imbue with a lvl 94+ char than a lvl 49 char? Interesting.

Good guide. Tracking for relevance


Yes. Gain from imbuing on Staffmodable items is just unbelievable.

Thanks.
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