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d2jsp Forums > Off-Topic > Graphic Design > 3 D Environment: Ruins Of Fornost > Digital Renderding In Real Time
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Mar 3 2011 10:53pm




Title: Ruins of Fornost
Medium: 3D Real Time Engine (Lith Tech Engine)
Program(s): Autodesk 3D Studio Max, Pixilogic zBrush, 3D-Coat, Autodesk Maya, Adobe Photoshop, Crazy Bump and Lith Tech Engine
Time: 2 Months

Here is another set of Renders from a city called Fornost. The entire city is constructed from a "Modular Archive" which consists of 58 pieces which can be arranged in many ways to construct different building layouts. Most of the detail (vines, Ivy etc.) is done using Alpha Transparency. Speed Grass is still being tweaked as it broke the other day due to some bad code being submitted so the colors are too saturated in the renders. Hope you guys (and girls) enjoy!
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Mar 3 2011 11:06pm
how long did that take to render?
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Mar 3 2011 11:24pm
Quote (killkillkillkil @ Mar 3 2011 10:06pm)
how long did that take to render?


3 Seconds give or take a few Miliseconds.
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Mar 3 2011 11:50pm
Awesome!
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Mar 4 2011 01:09am
Shit, i like this.
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Mar 4 2011 02:10am
nice work, fornost as in LOTR?
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Mar 4 2011 02:26am
Quote (Kill3rClown @ 4 Mar 2011 10:10)
nice work, fornost as in LOTR?


Yes
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Mar 4 2011 02:27am
i always liked your stuff. still do
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Mar 4 2011 10:02am
you should create one massive thread and keep posting updates o_o
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Mar 4 2011 04:54pm
Fucking beautiful :D

I could see this level of detail on a professional game.
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