Title: Ruins of Fornost
Medium: 3D Real Time Engine (Lith Tech Engine)
Program(s): Autodesk 3D Studio Max, Pixilogic zBrush, 3D-Coat, Autodesk Maya, Adobe Photoshop, Crazy Bump and Lith Tech Engine
Time: 2 Months
Here is another set of Renders from a city called Fornost. The entire city is constructed from a "Modular Archive" which consists of 58 pieces which can be arranged in many ways to construct different building layouts. Most of the detail (vines, Ivy etc.) is done using Alpha Transparency. Speed Grass is still being tweaked as it broke the other day due to some bad code being submitted so the colors are too saturated in the renders. Hope you guys (and girls) enjoy!