Well I really don't know If all agree with this but I am almost sure 90% of you hate monks so I will provide a tested hybrid monk for all those that can aford it that will change your perspective and maybe will even make you adore a monk. I know I simply love it.
This ideea was given to me after Nate gave me some crazy gear that he has for a hybrid and I must tell you this build rocks as you can average almost as all the other characters while beeing able to heal aswell. So yeah you know what I am talking about.
This is the monk's stats and you can see right from the begining this character is born to be a hybrid.
Monk(strength: 40 dexterity: 65 intelligence: 20 vitality: 40)
Weapons he can use: daggers, staffs
Armour:only lightBuilding your character:
For this build we need to balance the stats of our character in such manner that we will do good average while we can heal consistently also.
I tested this and this is what should you do.
First you must lift a bit your vitality If you play hardcore so that you have over 45 ( somewhere between 45-50 is fine but it depends on gear ).
If you have from 1-20 max life gear with caster stats I suggest you to put only 45 vitality points. On softcore you can go with base vitality and everything will be ok.
After that we will put all the stats points we get into inteligence as this will be our major factor to heal effectively.
Untill level 30 we should multicast with any good charm and I'm not going to tell you what items to take from 1 to 30 as you all probabely know about that and we are limited to daggers/staffs.
From level 30 we can start melee using items with dual utility. Exemples:
dagger/staff level 30 req. 120 + ee 15+ inteligence 15 + heal mastery
armor light: robe/padded robe level 30 req. dexterity/strenght + inteligence + heal mastery
dex/str charm with inteligence / heal mastery aswell
nice heal charm:
critical strike works very nice in this build as you can crit a lot with your weapon and with your heal.
So basicly we put all points into inteligence and we use dex/str from our items based on their ratio:
staffs: 25% str / 75% dex
daggers: 10% str / 90% dex
I can do with Nate's hybrid gear like 500 average ( and thats with a bad staff ) and I can heal very nice and this works for solo aswell as you just kill then heal yourself and continue. It might even be the best solo climber.
This is the gear I used and I'm sure on softcore you can find better:
Mystical steelwood staff
Level Req: 45
Damage: 141 to 376
+135% Enhanced Effect
+14 Intelligence
+8 Critical Strike
Angelic spiderthread robe
Level Req: 55
Physical Defense: 0 to 31
Magical Defense: 54 to 163
+69% Enhanced Effect
+42 Dexterity
+26 Intelligence
+4% Power Shot
Godly wind IX
Level Req: 30
Spell Damage: 20 to 93
Mana Cost: 69
+26 Strength
+18 Dexterity
+92 Max Mana
+1% Experience Gained
+1 Life Regen
+1 Extra Equipment Slots
+1% Mind Numb
+3% Physical Damage Reduction
Mystical wild heal XII
Level Req: 45
Heals: 38 to 380
Mana Cost: 93
+176% Enhanced Effect
+4 Extra Equipment Slots
+2 Critical Strike
this is a small video to see it in action but the main ideea is to see I can crit with over 1k with this staff. Imagine with a better one or a nice dagger.
http://www.youtube.com/watch?v=ppuyXMHkxdwNeed feedback about how can i transform this into a guide.
Maybe you have some things to add.
Enjoy.