Table of Contents
Factors to Consider When Playing HC
Item Recommendations to Consider When Creating a New Design
Importance of MDR and PDR in PvM
Build setups and stats
Credits & References
1. Factors to Consider When Playing HCThe sorceress stats at level 1:
Starting AttributesStrength: 10
Dexterity: 25
Vitality: 10
Energy: 35
StatsHit Points: 40
Stamina: 74
Mana: 35
Gain Each LevelLife +1
Stamina +1
Mana +2
Attribute Point Effect
Gain Each Point1 Vitality point gives 2 Life
1 Vitality point gives 1 Stamina
1 Energy point gives 2 Mana
1.1 LifeAmount of Hit Points (HP), or Life, is the most consequential factor when dealing with damage dealt. After all given reductions from other factors, this is a standalone wall from a character's death. Keeping a high percentage of life at all times is crucial for survival, as game-related occurrences such as insurmountable amount of monsters attack the character at once, or having multiple auras that enhance them well beyond their normal states, posing a threat. The softcore approach is normally to maximize the damage output, %MF as a follow-up factor, and put defensive factors as a third collective value, merely because death is not an issue.
Several basics of 'Life':
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Life represents the maximum amount of hit points that a character can have.
Life is affected by some magic items and by Vitality. After taking damage, the number of current hit points is decreased. When it reaches 0, you die.
Life can be replenished by the use of Healing Potions and Rejuvenation Potions. Healing potions heal over time while Rejuvenation potions act instantly.
Life can also be increased permanently by use of certain elixirs prepared by talented alchemists like Alkor in Kurast. In Diablo II, it increased life permanently by 20.
Note that you cannot die from poison, because poison can only lower your hit points to 1. But your Hireling can die from poison.
A few words on Vitality:
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Together with the class, it indirectly determines how much Life a character has.
Vitality can be increased by magical items, but even so, it is still the character's class that determines how much Life is given to the character.
Vitality also determines the quantity of Stamina that a character has. It also increases the Stamina Regeneration rate with increased points.
1.2 ResistancesResistances are a displayed on the Character Screen. They are numerical values that can resist a percentage of damage from the four elemental attacks: Fire, Cold, Lightning, and Poison.
Example: Upon having 25% fire resistance, a monster dealing 100 damage of fire elemental source will deal 75 damage as a reduced force.
Let it be noted that poison resistance only reduces the amount of damage dealt per second, not the duration (That is affected by Poison Length Reduction attribute).
Minimum ResistanceA character's base resistance varies with each difficulty:
* Normal: 0
* Nightmare: -25
* Hell: -50
For Diablo II: Lord of Destruction, the penalty was increased:
* Normal: 0
* Nightmare: -50
* Hell: -100
1.3 Max BlockThe general softcore approach is to avoid this trait as it cripples DPS and has no value when one can simply resurrect, even more redundant on a caster who usually stands far away, and only rarely gets caught into a melee struggle. These rare occasions cannot be afforded, therefore this factor stands at the near top of the basics of every hardcore character. This is also the very core of this guide.
1.4 Percentile Damage ReductionPercentile Damage Reduction, or %DR, acts the same as every resistance, except it targets physical damage over elemental damage.
Same example remains here, with the small edition that the maximum %DR for a character is 50%, and can be stacked to counter reducing physical resistance factors such as the curses Decrepify (-50%) and Amplify Damage (-100%).
Meaning, a character which has 75% overall +%DR from equipment will only have 50% active at all times, and when dealt with Decrepify will have only (75-50) 25% DR active. When dealt with Amplify Damage will have (75-100) -25% DR.
Like any resistance, the minimal resistance is -100%.
1.5 AbsorbAbsorb, unlike some may still think, has no direct relation to resistance. It does work in communion with resistance, however. Absorb prevents X received damage from being applied and in cases where the damage output is smaller than the amount of absorb, the damage 'Leftovers' from 0 will actually heal the opponent.
Example:
A character has 0% fire resistance and +25 fire absorb. A monster dealing 100 fire damage will apply full damage -25, meaning 75 fire damage.
A character has 75% fire resistance and +25 fire absorb. A monster dealing 100 fire damage will apply 25 damage -25, meaning no damage taken.
A character has 75% fire resistance and +30 fire absorb. A monster dealing 100 fire damage will apply 25 damage -30, healing the character for +5 HP.
1.6 Faster Hit RecoveryAbbreviated FHR.The ability to reduce the number of frames of the recovery animation can prevent further attacks from being implemented and allow for a quicker reapplication of force or retreat.
The sorceress's FHR (And FCR and FBR) animations can be found in this compendium:
Fhr & Fcr & Fbr Breakpoints For All ClassesThe ideal amount to reach is 86%, if one cannot, aim for 60% or at least 42%.
One could implement the idea of Weapon Switch Glitch to reset the FHR animation and escape, but that is a PvP oriented method that will only cause a hassle and loss of time in PvM (One could use it for emergencies only, in severe occasions). The method is simply switching your weapon/shield slots #1 and #2 rapidly using the default W key. Remember you can only move during such rapid switches, not attack back, and hence this is only an escape method.
1.7 Faster Block RateAbbreviated FBR. The ability to reduce the number of frames of the block animations can prevent further attacks from being implemented and allow for a quicker reapplication of force or retreat.
One reason Spirit shield runeword is never used in HC on a sorceress may be the lack of Chance to Block (CtB) increment attribute, but another reason not less important is the lack of FBR, which causes the average hardcore player to avoid it when building a proper survival build. It does hone a heft amount of FHR, but that attribute can be reached elsewhere. CtB/FBR appear on very few items other than shields, and so this shield is ineffective.
2. Item Recommendations to Consider When Creating a New Design**Please note that there are no preferences. The items are being listed in random order.
2.1 WeaponHeart of the Oak (HotO)Biggest factors to consider:
+3 to All Skills, +40% Faster Cast Rate, All Resistances +30-40, +10 DexterityOther factors to consider:
+20 Replenish Life, Increase Maximum Mana 15%Eschuta's TemperImportant factors to consider:
+1-3 to Sorceress Skill Levels, +40% Faster Cast Rate, +10-20% to Lightning Skill DamageOther factors to consider:
+20-30 to EnergyWizard SpikeImportant factors to consider:
+50% Faster Cast Rate, All Resistances +75Other factors to consider:
Regenerate Mana 15%, Increase Maximum Mana 15%, + (2 Per Character Level) 2-198 to Mana (Based On Character Level)Spirit SwordImportant factors to consider:
+2 to All Skills, +25-35% Faster Cast Rate, +55% Faster Hit Recovery, +22 to VitalityOther factors to consider:
+250 Defense vs. Missiles, +89-112 to Mana, +3-8 Magic Absorb2.2 HelmetGriffon's EyeImportant factors to consider:
+1 to All Skills, +25% Faster Cast Rate, -15-20% to Enemy Lightning ResistanceOther factors to consider:
+10-15% to Lightning Skill DamageHarlequin Crest (Shako)Important factors to consider:
+2 to All Skills, +1-148 to Life (+1.5 Per Character Level), Damage Reduced by 10%, +2 to All AttributesOther factors to consider:
+1-148 to Mana (+1.5 Per Character Level), 50% Better Chance of Getting Magic Items2.3 AmuletMara's KaleidoscopeImportant factors to consider:
+2 to All Skills, +5 to All Attributes, All Resistances +20-30Other factors to consider:
NoneCrafted 1-2 Sorc/10%-20% FCR Amulet**Pending item propertiesTal Rasha's AdjudicationImportant factors to consider:
+2 to Sorceress Skill Levels, Lightning Resist +33%, +50 to LifeOther factors to consider:
+42 to Mana2.4 ArmorChains of HonorImportant factors to consider:
+2 to All Skills, +20 to Strength, All Resistances +65, Damage Reduced by 8%Other factors to consider:
Replenish Life +7, 25% Better Chance of Getting Magic ItemsSkin of the VipermagiImportant factors to consider:
+1 to All Skills, 30% Faster Cast Rate, All Resistances +20-35, Magic Damage Reduced by 9-13Other factors to consider:
NoneEnigmaImportant factors to consider:
+2 to All Skills, + (0.75 Per Character Level) +0-74 to Strength (Based On Character Level), Increase Maximum Life 5%, Damage Reduced by 8%, +14 Life After Each KillOther factors to consider:
+45% Faster Run/Walk, 15% Damage Taken Goes To Mana, + (1 Per Character Level) +1-99% Better Chance of Getting Magic Items (Based On Character Level)2.5 ShieldStormshieldImportant factors to consider:
+25% Increased Chance to Block, 35% Faster Block Rate, Damage Reduced by 35%, Cold Resist +60%, Lightning Resist +25%, +30 to StrengthOther factors to consider:
NoneMoser's Blessed CircleImportant factors to consider:
+25% Increased Chance to Block, 30% Faster Block Rate, All Resistances +25, Socketed (2)Other factors to consider:
NoneWhitstan's GuardImportant factors to consider:
40% Faster Block Rate, 55% Increased Chance of Blocking Other factors to consider:
Half Freeze DurationGerke's SanctuaryImportant factors to consider:
+30% Increased Chance to Block, All Resistances +20-30, Replenish Life +15, Damage Reduced by 11-16, Magic Damage Reduced by 14-18Other factors to consider:
None2.6 BeltArachnid MeshImportant factors to consider:
+1 to All Skills, +20% Faster Cast RateOther factors to consider:
Increases Maximum Mana 5%Verdungo's Hearty CordImportant factors to consider:
10% Faster Hit Recovery, +30-40 to Vitality, Replenish Life +10-13, Damage Reduced by 10-15%Other factors to consider:
NoneThundergod's VigorImportant factors to consider:
+20 Lightning Absorb, 10% to Maximum Lightning Resist, +20 To Strength, +20 To VitalityOther factors to consider:
NoneTal Rasha's Fire-Spun ClothImportant factors to consider:
+20 DexterityOther factors to consider:
+30 Mana, +10-15% Magic Find2.7 Rings10% FCR/Stat/Resistance**Pending item propertiesStone of JordanImportant factors to consider:
+1 to All SkillsOther factors to consider:
+25% Mana, +20 ManaBul Kathos' Wedding BandImportant factors to consider:
+1 to All Skills, + (0.5 Per Character Level) 0-49 to Life (Based On Character Level)Other factors to consider:
NoneNagelringImportant factors to consider:
Magic Damage Reduced by 3Other factors to consider:
15-30% Better Chance of Getting Magic ItemsWisp ProjectorImportant factors to consider:
Lightning Absorb 10-20%Other factors to consider:
10-20% Better Chance of Getting Magic Items2.8 GlovesMagefistImportant factors to consider:
+1 to Fire Skills (Indirectly means +1 to Warmth), +20% Faster Cast Rate Other factors to consider:
Regenerate Mana 25%Trang-Oul's ClawsImportant factors to consider:
+20% Faster Cast Rate, Cold Resist +30%Other factors to consider:
NoneBloodfistImportant factors to consider:
+30% Faster Hit Recovery, +40 to LifeOther factors to consider:
NoneFrostburnImportant factors to consider:
NoneOther factors to consider:
Increase Maximum Mana 40%2.9 BootsAldur's AdvanceImportant factors to consider:
+50 to Life, Fire Resist +40-50% Other factors to consider:
40% Faster Run/WalkShadow DancerImportant factors to consider:
+30% Faster Hit Recovery, +15-25 to Dexterity Other factors to consider:
+30% Faster Run/WalkWaterwalkImportant factors to consider:
+15 to Dexterity, +5% Maximum Fire Resist, +45-65 to LifeOther factors to consider:
20% Faster Run/WalkWar TravelerImportant factors to consider:
+10 to Vitality, +10 to StrengthOther factors to consider:
25% Faster Run/Walk, 30-50% Better Chance of Getting Magic ItemsNatalya's SoulImportant factors to consider:
Cold Resist +15-25%, Lightning Resist +15-25%Other factors to consider:
+40% Faster Run/WalkCow King's HoovesImportant factors to consider:
+20 to DexterityOther factors to consider:
+30% Faster Run/Walk, 25% Better Chance of Getting Magic ItemsSandstorm TrekImportant factors to consider:
+20% Faster Hit Recovery, +10-15 to Strength, +10-15 to Vitality, Poison Resist +40-70% Other factors to consider:
+20% Faster Run/Walk