The level30 LS/kicker hybrid: This is honestly my favorite LLD, but the reasons why are my own and kind of weird. This assassin can be highly competitive, but is very item and skill intensive. I won’t lie, it is a twitch build where lag or improper technique will have you dieing often… but at the same time its ALWAYS a fun duel, and immensely satisfying when properly played. This assassin is not as forgiving as a pure trapper, and will take some practice. Ultimately however, I found it worth it.
Now that I’ve bored you with my its my favorite character, lets outline the character. The idea is to have a strong (although not maxed) kick attack combined with respectable traps. Even with almost ideal gear, the trap damage won’t be touch a pure c/c trapper; but at the sacrifice of a bit of kick dmg you can turn LS into a source of damage instead of a means to a stunlock. You still LIVE by stunlock, but now your traps will be taking life in the interm. This is more important than it sounds because, with enough mana, it gives a lot of tactical flexibility to a duel. If the opponent a character you won’t beat with kicks (WW barbs and smiters for one), lay down your traps and MB away, and only use kicks in a hit-n-run style. Is the opponent a runner instead? They lay out some wide traps, keep your SM out and DF everywhere to catch them, then launch a kick salvo for a good chunck of life. There is also a lot of flexibility in how you build your LS/kicker hybrid, and there room to customize to your taste or available gear.
Skills If hell-rushed you get 41 skill points @ lvl30. I’m assume a full hell-rush for this as its almost impossible to do hybrids with a normal rush.
Martial Arts tree: Dragon Talon 11+
(You want atleast lvl12 for 3kicks at all times, with any gear swap. I never remove my jewelry, so I went with 10)
+DF from claws
Shadow Skills: 1pt in claw mastery/BoS/weapon block (3 points total)
Also want MB/SM/venom/Bladesheild, but we can get those from gear
Traps: the rest
1 fire blast
15-17 shock web (the rest of your points)
1 charged bolt sentry
7 lightning sentry (maxed)
1 Wake of Fire (optional)
41 skills, leaving you none free…. But you have room to maneuver. WoF, Bladesheild, SM are not absolutely required depending on your play style (but they are recommended). You can also add and subtract based on what your claws are.
Gear There are multiple options for gear, depending on what breakpoints you plan to hit. Ideally you want to hit the 42 or 65fcr BP, 30fhr, and max kick/trap speed with BoS. After that, +skills and life are the big focus. Your claws are the key to this whole build. In fact, I’d recommend not even trying to build a hybrid kicker until you have some very nice claws. They will save you many points to use on trap synergies. You should aim to get +LS on both claws, and DF/MB/SM/blade shield as the extra skills on your claws. Without them, you can’t put as much into trap synergies. You can hit the trap BP with just IK if your BoS is +4 or better after your plus skills. I’m going to list what I used and the cheap alternative, then some explanations below. The explanations aren’t required but understanding the logic is helpful if you want to experiment, or attempt this without all godly gear. I started off with a much cheaper version (which did ok) and it was only the rebuild that had access to such nice jewelry/circ/claws.
What I used Helm: Rare circlet (+1/30frw/20fcr/50life/res)
Armor: Jewelers MP of squid (3soc/80life) with 20ed/stat/res jewels (I had 60ed/11str/7dex/30lr, cr, fr)
Primary claw: Strength r/w hand scythe with +skills (3LS is base, should have 2 of your desired 4 skills: MB/DF/BS/SM)
Off-hand claw: magic/rare hand scythe: +1sin/3ls/your OTHER 2 desired skills not found on the STR (Wof can work also, it saves 1pt)
Sheild: Wistrams (cheap and easy block), ATSOD (more dmg/stats), Up’d swordback (OW)
Gloves: IK (The combo gives 25ias toward trap BP, 65stats, and resists. There is NO other option worth mentioning)
Belt: IK (see above)
Boots: Rare Warboots - 30frw/10fhr/tri res (your source of dmg)
Ammy: +1/fcr/life/mana/etc (I used +1/10fcr/60life/66mana/fr)
Rings: 2x fcr/100+ar/sta/60+mana rings. (I use 10fcr/95ar/9str/19life/75mana + a 10fcr/100ar/19life/90mana/res ring)
Cheaper option Helm: Peasants crown (Lacks 20fcr/15frw, but good stats and cheap)
Armor: Vipermagi (+1/FCR/35 res), Spirit shroud (+1/cnbf/liferep)
Claws: 3ls/1df + 1sin/3ls/1skill is about the cheapest possible without killing the build, ideally you still want 3useful skills per claw
Sheild: Wistrams (cheap and easy block), ATSOD (more dmg/stats), Up’d swordback (OW)
Gloves: IK
Belt: IK
Boots: good rare warboots or Up’d Gtoes
Ammy: a good rare +1sin ammy (work on stats/fcr later if necessary)
Rings: 2x ar/stat/mana rings (work on fcr/res later if necessary)
Item choice discussion (Optional read, skip if not interested):
Headgear: Reguardless of your helmet, +1sin is vastly superior to +2skill tree. You gain a lot of benefit from the +1: more Dtalon, more clawblock, more traps, etc. The rare circlet is better since a good one will give more frw than peasants, and more importantly some much needed FCR so you don’t HAVE to use Vipermagi. Anything less than the 42fcr BP is just way too slow of a MB. Stats/res are just icing on the required +1/30frw/20fcr.
Armor: I like the custom jeweled squid armor because of the life and added kick dmg, although the jewels are just hard to find. If your missing FCR or res somewhere else though, Vipermagi is a good temporary. Just make sure you make up the res if you ever stop using Magi. Spirit shroud…. Not a lot to say about it; use when you need CNBF and no other time.
Main Claws: These ARE your build. You need so many skills on your claws to make this viable its not even funny. You want +LS on both claws to boost LS dmg, you want DF/BS/MB/SM as your other skills split between the 2 claws so you can save points on the skill itself and on the pre-reqs. If you in a pinch Blade shield and shadowmaster aren’t absolutely required, but they certainly help. Your SM will MB for you, DF on the enemy, and even lay weak traps. The most important thing the SM does though is attack the enemy from the back. When you DF on someone the SM gives minion stack, then when you talon it starts hitting the opponent in back. This back attack + MB + traps makes for ferocious stunlocking. Strength is great as your primary claw: cb for more dmg, 20str for more dmg, 10vita for 30more life. The only time I would use something else is if you have a +fade claw for buff in stash and are going to duel a melee char faded. Even then I probably wouldn’t unless the claw had amp, 2soc, some skills.
Buff claws: Ideally you want +5venom and +5venom/with Fade, but any type works. Just make sure atleast ONE of your claws has +venom on it, since you will NOT put a hard point into it. SO cheap solution = +3venom claw & 2shadow plain (for 5 instead of 10 possible in venom).
Sheild: Not a lot to say about this. Any of the 3 choices works, find what you like.
Gloves n Belt: I’m real big on the IK combo, especially for a hybrid. Some people like +2martial/10ias gloves with a different belt, but I’ve never found the massive stat and IAS loss to be worth it. Without 25ias and good BoS you won’t hit last trap BP, nor the follow up kicks last bp. Who can turn down 65str anyway, when that’s about another 65kick dmg by itself?
Boots: The rares really are your best bet, but if you have enough res and frw somewhere else Gtoes are NOT bad either. The extra CB helps offset the lower kick dmg somewhat. Just remember that you will be losing atleast 100kick dmg by swaping boots. I still like keeping some up’d Gtoes in the stash if you want to purely melee duel for some strange reason.
Jewelry: This is a place to pick up the rest of your FCR. If you don’t like MB, or are using magi and already hit the fcr BP you want, then you have more room to get really phenomenal ar/stats on your jewelry. Again let me re-iterate, in any situation where you could get +skills… you want +1sin, not 2skill tree.
Charms 40x 15lifers. You can go pretty cheaply on these to start off, as you don’t need a lot of res from charms if your gear is solid. However, in an ideal world you want 1/3 1max/20ar/15life (for the AR only) and 2/3rds 12mana/15life scs. With 30frw boots, 30frw circlet, and a good BoS level you don’t really need any frw in charms. Also since assassins have such fast fhr BPs, you can probably get by with 30 FHR.
Stats Stats placement (with gear on):
200+str (STR = dmg, your maxing this or coming close)
73dex (enough to equip hand sycthes after gear)
Life – none or 30
Your character will vary depending on what you did, but these were my stats:
FHR: 30
FRW: 60 + BoS
IAS: 25 + BoS
Kick dmg: 560 max kick dmg (rare warboots)
Lightning sentry dmg: 735 or 800 (if squid armor vs +1)
1040life/550mana/75all with lots of extra cold/light stack without anya quests
39% weapon block
My original claws:
These complement perfectly, but sadly both are +2ls.
Currentl claws:
These still aren't ideal, but are +3LS and complementary. I have 2trap with wof as spare skill.... meaning I hard stated MB. But I gained about 150LS damage, and now I still have DF/MB when using a sheild
Perfect claws:3ls/1-3df/1-3mb 2soc strength runeword handscythe
+
1sin/3ls/1-3shadow master or warrior/blade sheild or wof