FtK's PvM Hammerdin GuideIndex- Faster Cast Rate (FCR)
- Attribute
- Skills
- Equipment
- Merc
Mhh, why I'm making another Hammerdin Guide? It's pretty simple ... I wrote this guide in german some years ago and found it somewhere on my disk.
To avoid losing it a 2nd time, I post it here -
I hope you enjoy my workBlue Text is marked for important stuff, black text you can skip if you already have some hammerdin knowledge.
Faster Cast Rate (FCR)Casting a Blessed Hammer costs Frames and less frames = more Blessed Hammer in a period of time.
Our goal are
9 or
10 Frames.
Faster Cast Rate-Frames
- 15 = 0-8% FCR
- 14 = 9-17% FCR
- 13 = 18-29% FCR
- 12 = 30-47% FCR
- 11 = 48-74% FCR
- 10 = 75-124% FCR
- 09 = > 125% FCR
AttributesA Paladin starts with the following stats:
- Strenght (STR): 25
- Dexterity (DEX): 20
- Vitality (VIT): 25
- Energy (ENE): 15
- Health Points (HP): 55
- Mana Points (MP): 15
- Stamina Points (SP): 89
Each Level, you gain
- 2 HP, 1,5 MP and 1 SP
- Every Point in VIT gives you 3 HP and 1 SP
- Every Point in ENE gives you 1.5 MP
Stating your Hammerdin:- STR: as much as you need to wear all items
- DEX: as much as needed for max block *1 (footer at the end)
(e.g pala clvl 90 with zaka and Holy Shield 30 needs
128 DEX) - VIT: all the rest
- ENE: nothing
SkillsMustHave-Skills
- 20 Blessed Hammer (main attack)
- 20 Concentration (main aura)
- 20 Blessed Aim (synergy)
- 20 Vigor (synergy)
Remaining Skillpoints
- xx Holy Shield (less dex for max block + increased def)
- x Meditation
- x Redemption
EquipmentThere are some different possible Setups for a good Paladin, I'll split them in three Groups: 75 FCR, 125FCR and MF-Hammerdin (but still try to get 75 FCR at least)..
Ofc Torch + Anni and some Life Combat Skillers wouldn't hurt
75 FCR Hammerdin- EQUIPMENT
Helm: Shako UM/JAH/BER/CHAM
Weapon: HotO (40 FCR) / Wizardspike (50 FCR)
Shield: Zakarum UM/PD/JAH/BER/CHAM (upped for more def but doesn't matter)
Body: Enigma low str armor (dusk, mp) or if STR stated, Archon
Gloves: Magefists (20 FCR)
Belt: Arachnid-Mesh (20 FCR)
Boots: Waterwalks / Sands
Amu: Maras / Seraphims
Rings: SoJ / BKs / Raven (freeze)
2nd Slot: CTA / Bo-Spirit
125 FCR Hammerdin- EQUIPMENT
Helm: Shako UM/JAH/BER/CHAM / Rare Helm with Skills / FCR / RES / STR / DEX
Weapon: HotO (40 FCR) / Wizardspike (50 FCR)
Shield: Zakarum UM/PD/JAH/BER/CHAM / Spirit (<35 FCR)
Body: Enigma low str armor (dusk, mp) or if STR stated, Archon / Viper (30 FCR)
Gloves: Magefists (20 FCR)
Belt: Arachnid-Mesh (20 FCR)
Boots: Waterwalks / Sands
Amu: Crafted +2 / <20 FCR
Rings: SoJ / BKs / Raven (freeze) / Rare / Crafted 10 FCR Rings
2nd Slot: CTA / Bo-Spirit
MF-Hammerdin- EQUIPMENT
Helm: Shako PT 74MF
Weapon: HotO
Shield: Zakarum IST 25MF
Body: Enigma 1MF/clvl
Gloves: Chancies 40MF
Belt: Arachnid-Mesh
Boots: Wartravelers <50MF
Amu: Maras / Rare / Crafted MF Amu
Rings: Nails <30MF or Magic rings with MF
2nd Slot: CTA / Bo-Spirit
MF-Areas- All TC85 Areas (especially CS / Worldstone Keep lvl2+3 / Travi)
- Andy / Meph / Dia / Baal
MercThere are a few possibilities but I would suggest to use the following merc
- Act 2 Nightmare Defensive - Holy Freeze
The Merc Equipment is splitted in three parts again: Damage, Survival, Allrounder:
- Damage: Obediance (fast weapon Tresher / Giant Tresher) / Treachery / Gulli IAS/ED Jool
- Survival: Insight / Forti / Stone / Gaze IAS/RES Jool / Eth Andy Ral
- Allrounder: Insight / Duress / Forti / Stone / Gaze IAS/RES Jool / Eth Andy Ral
*1 max block
Quote
Don't want to risk a warn for crosslinking so google your calc on your own
- please take care! the block-value on the shield is limited to 75%, but it still can be higher (zaka e.g. 82%)
This post was edited by FtK on Oct 17 2010 02:13pm