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Oct 17 2010 01:52pm
FtK's PvM Hammerdin Guide

Index
  • Faster Cast Rate (FCR)
  • Attribute
  • Skills
  • Equipment
  • Merc
Mhh, why I'm making another Hammerdin Guide? It's pretty simple ... I wrote this guide in german some years ago and found it somewhere on my disk.
To avoid losing it a 2nd time, I post it here - I hope you enjoy my work

Blue Text is marked for important stuff, black text you can skip if you already have some hammerdin knowledge.


Faster Cast Rate (FCR)

Casting a Blessed Hammer costs Frames and less frames = more Blessed Hammer in a period of time.
Our goal are 9 or 10 Frames.

Faster Cast Rate-Frames
  • 15 = 0-8% FCR
  • 14 = 9-17% FCR
  • 13 = 18-29% FCR
  • 12 = 30-47% FCR
  • 11 = 48-74% FCR
  • 10 = 75-124% FCR
  • 09 = > 125% FCR
Attributes

A Paladin starts with the following stats:
  • Strenght (STR): 25
  • Dexterity (DEX): 20
  • Vitality (VIT): 25
  • Energy (ENE): 15
  • Health Points (HP): 55
  • Mana Points (MP): 15
  • Stamina Points (SP): 89
Each Level, you gain
  • 2 HP, 1,5 MP and 1 SP
  • Every Point in VIT gives you 3 HP and 1 SP
  • Every Point in ENE gives you 1.5 MP
Stating your Hammerdin:
  • STR: as much as you need to wear all items
  • DEX: as much as needed for max block *1 (footer at the end)
    (e.g pala clvl 90 with zaka and Holy Shield 30 needs --> 128 DEX)
  • VIT: all the rest
  • ENE: nothing
Skills

MustHave-Skills
  • 20 Blessed Hammer (main attack)
  • 20 Concentration (main aura)
  • 20 Blessed Aim (synergy)
  • 20 Vigor (synergy)
Remaining Skillpoints
  • xx Holy Shield (less dex for max block + increased def)
  • x Meditation
  • x Redemption
Equipment

There are some different possible Setups for a good Paladin, I'll split them in three Groups: 75 FCR, 125FCR and MF-Hammerdin (but still try to get 75 FCR at least)..
Ofc Torch + Anni and some Life Combat Skillers wouldn't hurt :)

75 FCR Hammerdin
  • EQUIPMENT
    Helm: Shako UM/JAH/BER/CHAM
    Weapon: HotO (40 FCR) / Wizardspike (50 FCR)
    Shield: Zakarum UM/PD/JAH/BER/CHAM (upped for more def but doesn't matter)
    Body: Enigma low str armor (dusk, mp) or if STR stated, Archon
    Gloves: Magefists (20 FCR)
    Belt: Arachnid-Mesh (20 FCR)
    Boots: Waterwalks / Sands
    Amu: Maras / Seraphims
    Rings: SoJ / BKs / Raven (freeze)
    2nd Slot: CTA / Bo-Spirit
125 FCR Hammerdin
  • EQUIPMENT
    Helm: Shako UM/JAH/BER/CHAM / Rare Helm with Skills / FCR / RES / STR / DEX
    Weapon: HotO (40 FCR) / Wizardspike (50 FCR)
    Shield: Zakarum UM/PD/JAH/BER/CHAM / Spirit (<35 FCR)
    Body: Enigma low str armor (dusk, mp) or if STR stated, Archon / Viper (30 FCR)
    Gloves: Magefists (20 FCR)
    Belt: Arachnid-Mesh (20 FCR)
    Boots: Waterwalks / Sands
    Amu: Crafted +2 / <20 FCR
    Rings: SoJ / BKs / Raven (freeze) / Rare / Crafted 10 FCR Rings
    2nd Slot: CTA / Bo-Spirit
MF-Hammerdin
  • EQUIPMENT
    Helm: Shako PT 74MF
    Weapon: HotO
    Shield: Zakarum IST 25MF
    Body: Enigma 1MF/clvl
    Gloves: Chancies 40MF
    Belt: Arachnid-Mesh
    Boots: Wartravelers <50MF
    Amu: Maras / Rare / Crafted MF Amu
    Rings: Nails <30MF or Magic rings with MF
    2nd Slot: CTA / Bo-Spirit
MF-Areas
  • All TC85 Areas (especially CS / Worldstone Keep lvl2+3 / Travi)
  • Andy / Meph / Dia / Baal
Merc

There are a few possibilities but I would suggest to use the following merc
  • Act 2 Nightmare Defensive - Holy Freeze
The Merc Equipment is splitted in three parts again: Damage, Survival, Allrounder:
  • Damage: Obediance (fast weapon Tresher / Giant Tresher) / Treachery / Gulli IAS/ED Jool
  • Survival: Insight / Forti / Stone / Gaze IAS/RES Jool / Eth Andy Ral
  • Allrounder: Insight / Duress / Forti / Stone / Gaze IAS/RES Jool / Eth Andy Ral
*1 max block
Quote
Don't want to risk a warn for crosslinking so google your calc on your own
  • please take care! the block-value on the shield is limited to 75%, but it still can be higher (zaka e.g. 82%)


This post was edited by FtK on Oct 17 2010 02:13pm
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Oct 17 2010 02:41pm
great :)

but the best merc Equippent is always eth Duriels(Shael) + Andariels (socked 15ias/res)
only way for merc to get 20fhr Bp + 35 ias + Lifeleech + Can not be Frozen + good res (95psn 75 all)

the Weapon you can chose free :)


Great Work anyway :)
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Oct 17 2010 02:42pm
If you have all that gear, you don't really have to PvM.
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Oct 17 2010 02:46pm
-FCR breakpoint has no range, it is simply reached via the subjected %FCR.
-Cannot reach 125% FCR setup with Herald of Zakarum and Enigma, along with the rest of the listed items.
-Vipermagi is a bad choice, unless the start of ladder is relevant here, which it isn't, based on the rest of the equipment.
-Magefists are not the only 20% FCR gloves, and are actually the 2nd choice, after Trang Oul's Claws.
-Raven has no place on a hammerdin, unless Uber setup is implemented. Useless in overall PvM.
-20% FCR amulet is not needed at all, Mara's Kaleidoscope or Rising Sun (Latter is in case of purely Chaos-running) are far better.
-75% FCR setup for a hammerdin means less DPS, less 'Survival', and less overall efficiency. Matter of choice, however, and you're entitled to it.
-Mercenary section's majority of item selections is wrong, to say the least.

This post was edited by Synonym on Oct 17 2010 02:55pm
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Oct 17 2010 02:47pm
Very, very nice guide imo. (:
nice PvM / MF- Din. I hope the ppl will find gd stuff when they create this Hdin. ;D
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Oct 17 2010 03:19pm
Quote (Synonym @ 17 Oct 2010 22:46)
-FCR breakpoint has no range, it is simply reached via the subjected %FCR.
-Cannot reach 125% FCR setup with Herald of Zakarum and Enigma, along with the rest of the listed items.
-Vipermagi is a bad choice, unless the start of ladder is relevant here, which it isn't, based on the rest of the equipment.
-Magefists are not the only 20% FCR gloves, and are actually the 2nd choice, after Trang Oul's Claws.
-Raven has no place on a hammerdin, unless Uber setup is implemented. Useless in overall PvM.
-20% FCR amulet is not needed at all, Mara's Kaleidoscope or Rising Sun (Latter is in case of purely Chaos-running) are far better.
-75% FCR setup for a hammerdin means less DPS, less 'Survival', and less overall efficiency. Matter of choice, however, and you're entitled to it.
-Mercenary section's majority of item selections is wrong, to say the least.


Honestly, thanks for answering but...

I never wrote - ITS THE NON PLUS ULTRA HDIN GUIDE

Maybe your Hammerdin Setup is better, maybe your hammerdin is more powerful - but in the end, I don't care - because its just a PvM Guide of an easy facerolling Hack'n'Slay Game.

This post was edited by FtK on Oct 17 2010 03:22pm
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Oct 17 2010 03:26pm
Quote (FtK @ Oct 18 2010 12:19am)
Honestly, thanks for answering but...

I never wrote - ITS THE NON PLUS ULTRA HDIN GUIDE

Maybe your Hammerdin Setup is better, maybe your hammerdin is more powerful- but in the end, I don't care - because its just a PvM Guideof an easy facerolling Hack'n'Slay Game.


Regardless of being "Ultra" or this being a "PvM" guide, this guide has failed to show the average and decent combination for a successful setup, be it DPS or MF issued.
There are too many guides regarding this worn out character, and by now it should be believed that people would know how to properly build this character.

Take no offense, but it is both unnecessary and flawed.
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Oct 17 2010 03:34pm
Quote (Kisssofdeath @ 11 Oct 2010 16:41)
You have way to much time on your hands.  Get out and do something productive.


and now please stop spamming my thread.
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