4. Attribute Points Distribution4.1Strength- Equipment requisite.
Dexterity- Equipment requisite.
Vitality- Remaining points.
Energy- None.
4.2 Suggested Setups Attribute RequirementsDPS (75%) setup: Strength 65-118*, Dexterity 0.
DPS (125%) setup: Strength 156, Dexterity 0.
MF setup: Strength 106-118**, Dexterity 0.
Trang Oul's Avatar setup: Strength 106-118, Dexterity 0.
Budget setup: Items selection dependent.
*/**Pending player's boot selection.
5. Equipment Selection5.1 DPS Setup (75% FCR,125% FCR)Helmet: Harlequin Shako [Socket: +X 'Mana After Each Kill' jewel, +x%/-5% Fire RBF]
Weapon: Heart of the Oak runeword, flail.
Shield:
Homunculus [Socket: +X 'Mana After Each Kill' jewel, +x%/-5% Fire RBF] /
Spirit runeword 35% FCR, monarch.*
Armor: Enigma runeword, breastplate / mage plate.
Belt: Arachnid Mesh.
Gloves: Trang Oul's Claws.
Boots: Silkweave.
Alternatives: Marrowwalk, Waterwalk, War Traveler, Sandstorm Trek, Aldur's Advance.
Amulet: Mara's Kaleidoscope.
Rings: Stone of Jordan,
Stone of Jordan /
10% FCR ring.
Alternatives: Bul Kathos' Wedding Band.
Switch, 1st Slot: Call to Arms, Flail / Crystal Sword.
Switch, 2nd Slot: Lidless Wall, Sigon's Guard.
*Lower %FCR will result in a second 10% FCR ring.
Setup offers:-Slvl 38-39 CE / Slvl 41-43 AD.
-75%/125% FCR breakpoints.
-39% FHR breakpoint (pending 125% FCR setup).
+18-19 to all necromancer skills, +21-23 to all curses.
Strength gained from items- +94 at minimum, including +10 Att. Annihilus, +10 Att. Hellfire Torch. Disregarding boot selection (Marrow +20 = 109 < 118).
Base 15 + 94 = 109. Highest requirement- 118. 9 points investment.
Dexterity gained from items- Irrelevant, dexterity holds no requirements.
5.2 MF SetupHelmet: Harlequin Shako [Socket: Perfect Topaz]
Weapon: Blade of Ali Baba 'IstIst', Gull 'Ist', War Axe (6) 'IstIstIstIstIstIst', Crystal Sword (6) 'IstIstIstIstIstIst'
Shield: Spirit runeword 35% FCR, monarch, Head Hunter's Glory (3) 'IstIstIst'*
Armor: Enigma runeword, breastplate / mage plate.
Belt: Arachnid Mesh.
Gloves: Trang Oul's Claws.
Boots: War Traveler.
Amulet: Mara's Kaleidoscope**.
Rings: Nagelring***, Nagelring***.
Switch, 1st Slot: Call to Arms, Flail / Crystal Sword.
Switch, 2nd Slot: Lidless Wall, Sigon's Guard.
*/**/***Attaining a minimum of 75% FCR whilst disregarding Spirit runeword will require 2*10% FCR rings and a 15% FCR amulet.
Setup offers:-Slvl 34 CE / Slvl 36 AD.
-75% FCR breakpoint.
-39% FHR breakpoint (Pending Spirit runeword usage).
-Strength gained from items- +94 at minimum, including +10 Att. Annihilus, +10 Att. Hellfire Torch. Disregarding boot selection (Marrow +20).
Base 15 + 94 = 109. Highest requirement- 156. 47 points investment.
Dexterity gained from items- Irrelevant, dexterity holds no requirements.
-424% MF at Clvl 90.
Warning: Setup will prove slow in a p5-8 game, recommendation to p1-3 games whilst using this setup.
DPS setup offers 140% MF at Clvl 90 and will prove better in overall MF.
5.3 Trang Oul's Avatar Setup (65% FCR)Helmet: Trang Oul's Guise [Socket: +X 'Mana After Each Kill' jewel, +x%/-5% Fire RBF].
Weapon: Heart of the Oak runeword 35% FCR*, flail.
Shield: Trang Oul's Wing [Socket: +X 'Mana After Each Kill' jewel, +x%/-5% Fire RBF].
Armor: Trang Oul's Scales [Socket: +X 'Mana After Each Kill' jewel, +x%/-5% Fire RBF].
Belt: Trang Oul's Girth.
Gloves: Trang Oul's Claws.
Boots: Aldur's Advance.
Alternatives: Marrowwalk, Waterwalk, War Traveler, Sandstorm Trek, Silkweave.
Amulet: Mara's Kaleidoscope.
Rings: Stone of Jordan, 10% FCR ring.
Alternatives: Bul Kathos' Wedding Band.
Switch, 1st Slot: Call to Arms, Flail / Crystal Sword.
Alternatives: Naj's Staff.
Switch, 2nd Slot: Lidless Wall, Sigon's Guard.
*Lower %FCR will result in a second 10% FCR ring.
Setup offers:-Slvl 36 CE / Slvl 36 AD.
-65% FCR breakpoint.
-24% FHR breakpoint.
-+3 oskill Fire Mastery. +All skill (11) = Slvl 14 Fire Mastery. Applied +121% EFD to 0.5*CE damage, pending monster HP / CE Slvl / Players in game.
5.4 Budget SetupHelmet: Peasant Crown, Wormskull, Undead Crown.
Weapon: Suicide Branch, Arm of King Leoric, Torch of Iro, Ume's Lament, Carin Shard, Blackhand Key, Boneshade.
Alternatives: Any +2 necromancer skills wand, additional skills or not. Ladder-Only: Spirit runeword, crystal sword.
Shield: Splendor, Rhyme, Ancient's Pledge, The Ward, Wall of the Eyeless.
Alternatives: Any +2 necromancer skills head, additional skills or not. Ladder-Only: Spirit runeword, monarch.
Armor: The Spirit Shroud, Skin of the Vipermagi, Skullder's Ire, Que-Hegan's Wisdom.
Belt: String of Ears.
Gloves: Trang Oul's Claws.
Boots: Silkweave, Infernostride, Aldur's Advance, Natalya's Soul.
Amulet: Any +1-2 necromancer skills amulet, +3 summoning skills amulet.
Rings: 10% FCR rings, Dwarf Star, Raven Ring*, Manald Heal.
Switch, 1st Slot: Wizardspike**.
Alternatives: Naj's Staff.
Switch, 2nd Slot: Any +% resistances shield**.
*Pending item's dexterity requirement, if such exists.
**Designated to walk to through elemental packs in hell, A.K.A souls.
6. Wielding Beast6.1 Why notWielding Beast runeword in regular PvM holds no benefit. Lack of %FCR from weapon slot restricts rings / amulet / shield slots to %FCR purposes, crippling any given setup.
Specific usage of Beast runeword: Level 9 Fanaticism aura when equipped.
Level 9 Fanaticism:+93% off-hand ED [Minions addition]
+29% IAS [Minions addition]
+80% Attack Rating
Skeleton level 20: Damage 37-39, +119% ED, Attack: 305. Skeleton Mastery level 20: Damage +40.
Adding Fanaticism level 9: Damage 77-79, +212% ED, Attack: 549. Total damage: 240-246.
Comparison: Adding +3 skills from Heart of the Oak:
Skeleton level 23: Damage 57-60, +140% ED, Attack: 350. Skeleton Mastery level 23: Damage +46.
Damage 103-106. Total damage: 247-254.
Damage will eventually increase with Beast runeword and topple that of Heart of the Oak, yet the difference remains marginal. 75%/125% FCR are better in terms of DPS when CE applies to 95% of all PvM kills done by the summoner.
Beast runeword is applied to another aspect of the necromancer, which will be shown in later sections.
6.2 WhenUbers.
%Crushing Blow plays a crucial key factor here, and is not determined by extra damage or extra skill points. Reviving Urdars (H) enables for a mob pack of 30+ Crushing Blow monsters, as well as the mercenary. Allowing for faster attacks results in faster CB checks, and faster Uber killing. On top of that, adding to the Urdars and mercenary's damage to finish off remaining HP points which are nearly unaffected by any further CB checks entitles Beast runeword as the best choice.
CE has no use against the Ubers and thus wielding Beast is the best choice in case of calamity.
An Iron Golem has a chance to die, as do all golems, since he is placed at positioning lock #2 (See: Positioning) upon any teleport, therefore making a Beast runeword IG is not recommended for the Ubers specific setup, nor any IG for that matter.
FCR also holds no key here, rendering Heart of the Oak useless in comparison.
7. Mercenary Selection
Merc type: Act 2 [Offense/Nightmare Difficulty: Jab/Might]Helmet: Guillaume's Face [Socket: 15%IAS/40%ED jewel]
Armor: *Fortitude/Treachery.
Weapon: **Infinity Ethereal Giant Thresher / Thresher.
*Choice of armor pending golem selection. In case of Beast runeword Iron Golem - Fortitude. Any other case - Treachery.
**
Infinity Vs. PrideMerc comparison at level 90:Basic Attack Rating - 1693.
Level [(10/32)*90] = 28 Might aura (310% ED)
Pride offers: Slvl 20 Concentration = 345% off-hand damage.
Weapon damage [Ethereal Giant Thresher base]:
Base- 115.5 / +345% ED +310% ED = 872 average.
+300% AR bonus = 6772 Total AR.
20% DS. [(80*872+20*1744)/100] = 1046 pure DPS.
Damage vs demons [+90%] = 975.9 average.
DPS check vs Diablo (Hell):Diablo stats:
Level: 94
HP: 113,812
Defense: 2534
CtH: [2 * 90 / (90 + 94) * 6772 / (6772 + 2534)]*100 = 71% CtH.
[0.71*(80*872) + 0.71*(20*1744)]/100 = 742 average.
GThresher [-10] = 7.5 FPA [3.3 Atk/s] = 113,812 / [3.3*742] = 46.48 seconds total.
Infinity offers: Slvl 12 Conviction = -83% defense.
40% CB.
Weapon damage [Ethereal Giant Thresher base]:
Base- 115.5 / +325% ED + 310% ED = 848.9 average.
DPS check vs Diablo (Hell):Diablo stats:
Level: 94
HP: 113,812
Defense: 2534. Slvl 12 Conviction = 2534 -83% = 430.
CtH: [2 * 90 / (90 + 94) * 1693 / (1693 + 430)]*100 = 78% CtH.
0.78*848.9 = 662 average.
40% CB = 4/10.
GThresher [-10] = 7.5 FPA [3.3 Atk/s] = 9.9 Atk/s ~ 10 Atk/s = 3 seconds total.
Interpreting 3 seconds of total damage = (6*662)+[(4*662)+(4*[X HP/8])]
Worst Case Scenario- %CB checks are only final 4/10 strikes per 3 seconds.
Initial HP: 113,812. 113,812 - (6*662) = 109840:
7th strike: 109840 - 662 = 109,178 - (109,178 / 8) = 95,531.
8th strike: 95,531 - 662 = 94,869 - (94,869 / 8) = 83,011.
9th strike: 83,011 - 662 = 82,349 - (82,349 / 8) = 72,056.
10th strike: 72,056 - 662 = 71,394 - (71,394 / 8) = 62,470.
HP remaining after 3 seconds using Infinity = 113,812 - 62,470 = 51,342.
HP remaining after 3 seconds using Pride = 113,812 - 7420 = 106,392.
106,392/51,342 = 2.07.
Infinity is better than Pride by 207%.
Note: Other factors were not involved, such as auras, armor/helm gear slots, Strength %ED enhancement, which would all benefit Pride more than Infinity. However, if the comparison were to add the extra IAS from Fanaticism / Treahcery, along with Guillaume's extra 35% CB, Infinity would have shown an even greater DPS. Furthermore, the comparison was made on a P1 mob's HP. To make matters worse for Pride, %CB increases in damage as HP increases, and should be calculated against in a P8 game room, where Diablo's HP turns from 113,812 to 512,154