Introduction:Hello, my name is Bui and I specialize in the USEAST Non-ladder Realm Poison and Bone (PNB) Necromancer. By modifying numerous builds and setups, I have finally come up with a good combination that is still serving me to this day. In this guide, I will include not only multiple setups for all sorts of occasions and encounters, but also dueling strategies as well. This guide will allow you to make
PNB Max Block Necromancer like mine for Player vs. Player (PVP).
PNB necromancers usually branch into 2 types: max block and pure vita builds. While both builds possess advantages and disadvantages, the max block build will be more flexible in terms of offense, defense, and usability. The common view is that vita builds are better for “experienced players” because they allow you to easily reach all break points, while possessing high life and damage. However, what many people do not understand is when one can stay alive longer to deal damage, more damage over time can be done and everyone, including those “experienced players” will make mistakes once in a while. Balance is the key to successful PVP and the max block necromancer provides just that. It gives you a decent amount of damage (~5000 Bonespear), max resistance in hell, a possible 40life rep switch (CTA + DolDolDolDol Shield), and most importantly, 50% Damage Reduction (DR) and 75% Blocking. The trade off is only ~500 loss in life. Having max block allows the necromancer to more easily tackle heavy physical opponents like BVCs, WW Assassins, chargers, tele-zealers, etc… because you can afford a few mistakes and still be ok. On the flip side, facing a sorceress or a wind druid with an additional ~500 life will most likely not change the results of the duel. Thus, this shows that the ability to survive and escape more than 1-2 Tri-WWs or a barrage of quick attacks will prove more useful in both teams and 1v1 dueling.
What makes any character good is balance. The same applies in our situation as well. Trying to max out the amount of life (pure vita) will mean you lose something (max block). Another common concern is that in Necromancer vs. Necromancer match ups, the max block necromancer will face an uphill battle vs. the pure vita build. While this may be true, but the small increase in life is usually not enough to let you survive more than 1 extra spear (if even). Most of the time, if built correctly, both builds will tank the same amount of spears and the vita build will only be able to take a few additional Teeths. This trade off is not worth the huge benefit of having max block in overall PVP.
With that in mind, let’s get going with the actual guide:-------------------------------------------------------------------------
Statistics:• 3200+ life (Standard Gear)
• ~5000 Spear Damage
• ~5000 Spirit Damage
• ~1300 Teeth Damage
• 50% Damage reduction
• 75% Block
• 125% FCR Breakpoint
• 86% FHR Breakpoint
• Max Resists in Hell (This is easily stackable vs. cold sorceresses)
• NvN Switch Setup (with ~6200 spear and ~3800 life)
Here is a Screenshot of the Character ScreenMax Block SetupNecromancer vs. Necromancer SetupFAQs:What is Golem Stacking? How do you do it?• Golem stacking is when you tele stomp on top of another character and the golem will take the initial hits for you until it dies (if there is no splash damage).
• This is extremely useful in NVN match ups as it allows you to safely stomp your opponent.
• In NVN match ups, a common counter is to re-tele on your opponent after they have done the initial stomp on you. This causes you to restack your golem on top of theirs and easily spear them down.
Golem-Ignore Spear Method• As explained above, a common method of defeat your opponent in NVN is to stomp on them to kill. This will allow you to counter that WITHOUT needing to re-tele.
• While golem stacking is effective, it is not 100% perfect. There is still a very small blind spot where the golem does not protect you.
• When your opponent stomps on you, instead of trying to spear directly through them and hitting their golem, aim your spears at a 45 degree angle. This lets you still hit your opponent while ignoring the golem that stacks them.
Bone Spirit Training (Spirit Trains)• This is a common technique that gives the necromancer a “damage dealing” protective shield allowing them to maneuver and chase down and opponent without the fear of easily dying.
• It is done by shooting 2-3 spirits, teleporting on them, shooting 2-3 more, and repeating until you have a huge mass of spirits on top of you as you move around the map. As soon as you opponent tries to stomp on you, they will be bombarded by the huge mass of spirits allowing you to repeat this method again or simply finish them off with spear.
• This technique can also be done by shooting a line of spirits and then teleporting in front of it. When facing opponents that try to telestomp you, you can u trick them into thinking they can get an easy kill, however, as soon as they stomp on you, the trail of spirits will hit them. It is extremely useful vs. characters like WW Assassin or BVCs who need to get up close and personal to deal damage.
Invisible Bone Spirit (IBS)• Bone Spirit, like many other projectiles, will become “invisible” after it reaches a certain point on the map.
• This can be used to your advantage if you have the ability to predict approximately where your opponent currently is or will be at.
• It is done by shooting spirits in a line while being a few screens back. If done properly, your spirits will still be there, but will appear invisible to your opponent. As they move around, they will inevitably fall into your trail of invisible death.
Chain-locking Tele Stomp• One extremely successful method of defeat your caster opponents is by constantly teleporting on top of them and spearing them down.
• Using any skill (usually spear is preferred) you can name lock on your opponent with the right click and quickly switch to teleport (using a hotkey). This will cause your necromancer to stomp on top of your opponent. Then as soon as you make the teleport, lock them down again with spear. If they escape, you already have the spear lock again, just repeat.
What is WSG?• Weapon Switch Glitch (WSG). The default key for this technique is W.
• When you are in the middle of a continuous attack (Ex: locked by traps), If you switch to your other weapons by pressing W it resets the lock giving you time to escape
• By rapidly pressing W and running south, you can escape locks