6.0 Overall StrategiesThis picture i made explain much about how firewall works
As you see, the spots where you click to attack a same target make a circle between you and enemy, so have that in mind and everything will be fine when you're dueling, you won't have to namelock all the time.
Firewall's damage is at its maximal potential when the wall is like one of these:
A wall not like these might make low to no damage depending on enemies resistance.
Firewall works same as blizzard, with higner damage and less -resistance. Only different things are that it hits more often (when you touch it) but it's easy to get out.
Most people thinks that it's so easy to get out that it wouldn't be effective, but most character needs to stand still to attack, firewalling them will make them to move, and if you keep the namelock, they simply can't attack anymore. More about this will be explained in Pvp strategy.
Name lock with firewall can be godly, if you name lock someone and he tele about 3 screens away, you will still making firewall on him. So if he decide to tele away to sit and cast, hes dead.
Remember to always
precast ES, you're all energy so you will get owned fast if you ES with base gear, you will get about 85% es so you will die 3x faster. This makes this build a pub build however.
Firewall can be stacked. You can stack about 2 firewalls together, making 1 wall doing about 100k damage per second.
Always abuse mana resplenish from maxed warmth, your mana can be fulled in about 20 second.
When facing a desynching character, on your mini-map, they won't be where you see them, But if you namelock them, the wall will be where they really are, meaning that if a hdin desynch and isnt really where you see him, namelock him anyways, and spam firewalls,he will get damaged Same thing for Amazon.
Little video i made to show potential:
http://www.youtube.com/watch?v=mFt_Mc9CoVshttp://www.youtube.com/watch?v=8saklQYA52oBuild used here wasn't the same as the one i'm curently using.
6.1 Specific StrategiesI will explain how to duel versus common classes, and common builds, so things such as fire trap sin, fire druid, poison java zon etc, won't be explained. I won't explain it because you do about anything and they are basicly dead. Also, now everything will be explained, since you learn alot more by trying it yourself than by reading a guide!
Many thinks wont be explained, you'll have to find out what to do yourself, and this is how you learn to duel, not by reading a guide.
You use Mb build vs : Barb, Bow zon, anything taht require block kinda XD
Also, using telekinesis + firewall is very gg, so always mix both together, when firewall is on cd do telekinesis.
AmazonsBow:EasyGrab on Mb, charge to her and fw. Firewall is devastating vs them, because it cant be dodge, if they run keep the namelock.
Java:Medium-HardThese are long to kill, but if you stay out of range you will win. As they mostly run, try to cast a wall in front of them, and tele into it. She will change direction right into the wall. If they teleport, try to always stay into a wall, make a wall on her, tele into it as she get out, repeat. For legit fcer, they need to get a namelock on you to legit fc, so if you get a wall faster than they get a namelock, they will have to break their namelock if they dont want to die. If they lock you, you can also use telekinesis to dodge lock them, than you make a wall.
AssassinGhost:HardThanks god claw block doesn't work with firewall. You don't do much damage to them, but you still can win, it may be long though. The strategy is to make a wall on her, and tele into it, (always stay in a wall) make another wall on her as she get out and tele into it again. She will try to tele on you and ww, so when she tele and ww, tele and make a wall, just like the picture:
Make sure to make the wall the same way as she ww, this may be hard though if shes good at tri-ww, because they will be short, but she will get hurt the whole time with tri-ww because she will stay into the fire. You can always uses Mb gear, just be carefull if you try to tank, because open wounds and poison hurt es sorc. Also, try to stay close to her, if you do that they might not use teleport, so it makes it easier to plan where they are attacking.
Trapper:HardMost annoying character, you have to stay out of the traps at anytime, running around to observe will be your best bet. Find a way to get to her without getting hit (using 60 yards long of firewall) and make them move out, at that time she will try to mb you, if you get a wall on her before getting mbed, she will have to get out and stop mbing, so keep the namelock, and hope. If she get the mind blast on you, switch weapons really fast as run out, this glitch makes it easier to get out.
Hybrid: HardStay away of her traps, use same strategy as trappers, and when she come close tele away and firewall her, uses of Mb is usefull too. Be careful, open wounds and poison are deadly weapons vs all energy es sorc.
NecromancerBone: Easy-MediumWith ES, magical damage is kinda bugged, and does less damage than they really would, works with hammers too. Necro normally have low fire resist, so these 2 combined means easy duel, you normally 1 hit kill a necro that doesnt wear hotspurs. If they do, you will still win, try to grab some -fire res gear if they are low on stack. If they necro plays defensive, which is teleing away to spam bonespirits, it will be a long duel, make sure you don't get caught by the bone spirits. If he's offensive, than walk and use firewall on him, he may bone prison you, tele out and wall him again. Your wall makes him to keep moving, so he spam less.
Poison:Medium-HardKinda same as bone, but their poison affect directly your hp, and at 1k you have won't last very long. They have to come close to kill you, so simply spam firewall as you walk, and they will eventually tele in them. They usually spam teleport and than break in to nova you, at that time you tele 1 screen away and firewall him. This might be hard to master though. Always be ready to tele.
Barb: Medium-HardWw barbBarb is kinda like ghost, but they don't have an annoying shadow and fade, but does more damage. They can 1 ww you if you're not MB so grab mb gear. Strategy is like the one you use for ghost, as they ww too. You make a wall on them, they will get out, maybe they will tele on you, as you casted the wall tele in it. Than walk down your wall, and make a new on on barb, and tele on it as the barb tele on you. Always stays in a wall. They might try to leap you out of it, or leap to simply kb you, but by the time he tele on you, you have the second to tele away. So timed tele is essential here. You have to tele right after he started his, because if you tele before he does, he will still tele on you. Also, don't try to tank even if you're Mb, he might get lucky and get all hits on you.
PaladinsHammer:EasyLike i said before, magic damage won't do as much damage as they would with ES. If you're facing a defensive hdin, tele close to him and firewall him, he will teleport away, keep him namelocked and job should be done, don't get into the hammer field, always tele where they are charging to. For offensive hdin you simple stack wall on you and they will tele on you, and almost instantly die, you will tank 2-3 hammers but he will die. If you die first, than next duel, stack walls on you, as he tele on you you tele out, make a wall on you and wait for him to repeat.
Smiter: Medium-HardMost smiter will use fire resist and charge, so Mb gear is essential. If they charge you and you block, you negate kb effect so he stay next to you and can't charge anymore, so make a wall at that time, tank 1-2 smite and tele away, mana lost will be regenerated as you tele away, repeat this.
Foher:EasyFoh normally walk or desynch, and stop to attack, so you simply namelock them and see them falling. Conviction or not, you're using ES, so it doesnt matter much. Some foher can be a pain and sorb though, but this guide is meant for gm dueling.
Zealer: EasyUse MB gear, they are normally low on resist, make it even lower with -res gear, and tank and firewall him, normally an instant death
SorceressBest way to duel svs is to spam some wall everywhere, they will end up teleing on one and getting FHR lock and die. This is specially effective versus 200FCR sorces
Lighting sorc:easy-MediumSvs is always a matter of namelocking. Light sorc are powefull but slow, so the matter is to be faster than them at attacking. Good part on firewall is that it's not a missile, so if both namelocked at same time, you get the advantage. So namelock fast, shoot walk away, and you'll be fine. She will normally tele out, with 3/4 hp, do that about 4 times and duel is over.
Blizzard sorc: Medium-HardThis duel is the most balanced duel. If you cast firewall you probly have a blizzard over your head. Blizzard wont hit often though so you can keep the namelock, and the other sorc cant, but it still can hit 2-3 times to kill you. You can tank about 3-4 blizz hits. But you don't want to try and see if you can tank that blizzard, what you wanna do is to wait for her to come close and than cast firewall and tele out of blizzard. If she plays defensive, meaning that she cast a blizz randomly and tele away so you tele into the blizz to catch her, simply play defensive too, as a firewall sorc with 63% fcr, you can't catch a 105% fcr sorc.
Fireball sorc:Easy-HardThis might be an easy duel if they are offensive, and might be hard too if they are defensive and all they do is spamming. You tele away so they don't see you in mini-map, and come from somewhere she wont think about. Once you broke to her, firewall her and keep the namelock, she will tele away or she die, if she stay here, simply run in circle around her. If namelock break, simply reapeat the strategy. For offensive sorc it's a matter of namelocking speed, as she tele close you firewall her and run, she will have to tele away too, so nl them.
200Fcr sorces:easyThese can really be easy, 200fcr doesnt really have good gear, meaning that your damage are gg vs them. You simple cast firewall anywhere and let her tele in them, if she attack you, tele away and recast firewalls. Or you can play with strategy and namelock them and as she tele away she dies.
DruidsWind druids: Medium-HardIt can be hard if he have much heath and resist. Theres 2 way to duel them, either you stack firewall like with hammerdin or you run into your wall. If you stack and they doesnt have stacked resist they will die before you, otherwise you're dead. So you stack and as they tele you tele away and repeat. Other way to duel them is to walk into you firewalls, you make a wall on him, he will get out, you tele into ur wall, walk into it to get a namelock, wall him, wait for him to tele on you and tele into the new awll you made. Repeat that and you'll win. Bad thing about firewall agaisnt windies is that they can recast cyclone over and over, but you will eventually get them because they underestimate firewall.
Rabies druid: Medium-HardThese doesnt tele, and normally walk fast, so best strategy would be to make a wall and walk into it or tele if he runs faster than you do. You can also make crossed firewalls, so he have no other choice than to walk through it. When crossing them, make sure the druid walks where it cross, does much more damage. Mb won't help here since you need to always get out or they will 1hit kill you.
Shape druid: Easy-MediumThey don't tele either, but you can tank them. Grab on Mb gear and stand still a you firewall him, his hp will go down faster than yours.
That's it for my build, i made this char about 2 month ago and dueled alot with it. I decided to share it to hope to see more of these around.
It's a fun char that does great damage, and people arn't used to lose versus them or to even duel them, so they rage pretty easily and think their own character sucks ^^.
Have a good day!
Let me know any modification that you would bring to my build, or if you would rewrite something!
Thanks for readingThird repost
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http://forums.d2jsp.org/topic.php?t=43763256&f=87&o=0#p291446490First post
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