Universal Hybrid GuideThe Basics I noticed there were no hybrid guides available in the guides section, only melee caster guides, so I decided to make a hybrid guide. Every character that can wield a weapon can hybrid. The most beneficial to the hybrid build would be Paladin, Rogue, Fighter, Samurai, Headhunter, Monk and Ninja depending on the gear you have. Magicians and Guardians are great for hybriding also, for the reason that they have a nice base of mana / intelligence. Warlocks and Barbarians are capable of hybriding but Barbarians have such a low amount of base mana and Warlocks have such a low amount of base strength and dexterity that unless you have very good gear, then it would be easier to just go straight melee and caster respectively. That still doesn’t mean it’s impossible, as there have been a few people who have accomplished the build on those characters successfully.
The Stats For Headhunter, Monk, Ninja, Samurai, Fighter, Rogue, Barbarian and Paladin, you’re going to want to stat all of your points into intelligence until you have around 55-70 base intelligence (meaning without gear). The rest of your points should go into dexterity or strength depending on the gear that you have available. For Guardians, Magicians and Warlocks, you should have a nice base amount of mana starting out, so maybe 5-10 stats into intelligence depending on your gear, then the rest should go into Str or Dex.
The Gear Hybrid gear has been known to be more expensive than pure stat gear, but you can make a hybrid even with pure stat gear.
Primary Mods on Armor / Charms: Str/Dex, Str/Int, Dex/Int, Str/HM, Dex/HM, Mass Str, Mass Dex
Secondary Mods: , Max Mana, Mana Per Kill, Mana Per Attack
Low Levels (1-15)Armor: Most Expensive: Any Scale, Leather / Plate, Chain with 10+ Str / 10+ Dex , 20+ Str, 20+ Dex, an assortment of those with max mana intelligence, heal mastery and mana per kill / mana per attack.
Budget: Any Scale, Leather / Plate, Chain with 13+ str or 13+ dex, if you can snag those secondary mods for cheap then that’s great.
Obviously a robe wearing character would only be able to wear robes, so get that if you are in that category.
Offensive Charm: Most Expensive: Any charm available to your class with 10+ Str / 10+ Dex, 20+ Str, 20+ Dex, an assortment of those with max mana, intelligence, heal mastery and mana per kill / mana per attack.
Budget: Any charm available to your class with 13+ str, 13+ dex, if you can snag those secondary mods for cheap then that’s great.
Heal / Accessory Charm: Most Expensive: Any charm available to your class with 55+ ee
Weapon: Most Expensive: 55+ ee per level, str, dex, int until level 15.
Budget: 50+ ee per level until 15
Mid Levels (20-40)Armor: Most Expensive: Any Scale, Leather / Plate, Chain with 25+ Str / 25+ Dex / 25+ Intelligence, Heal Mastery, 45+ Str, 45+ Dex, 160+ ee, an assortment of those with max mana intelligence, heal mastery and mana per kill / mana per attack.
Budget: Any Scale, Leather / Plate, Chain with 30+ str or 30+ dex, 100+ee, if you can snag those secondary mods for cheap then that’s great.
Offensive Charm: Most Expensive: Any charm available to your class with 25+ Str / 25+ Dex / 25+ Intelligence, Heal Mastery, 45+ Str, 45+ Dex, an assortment of those with max mana, intelligence, heal mastery and mana per kill / mana per attack.
Budget: Any charm available to your class with 30+ str, 30+ dex, if you can snag those secondary mods for cheap then that’s great.
Heal / Accessory Charm: Most Expensive: Any charm available to your class with 120+ ee, upgrade 20+ ee every 5 levels until 35-40, then every 10 levels.
Budget: 80+ ee per level, (optional) upgrade roughly 20+ ee every 5 levels until 30, then every 10 levels.
Weapon: Most Expensive: 120+ ee per level, upgrade about 20+ ee every 5 levels until 35-40, then every 10 levels
Budget: 80+ ee per level, (optional) upgrade roughly 20+ ee every 5 levels until 30, then every 10 levels.
High levels (45-71)Armor: Most Expensive: Any Scale, Leather / Plate, Chain with 30+ Str / 30+ Dex / 30+ Intelligence, Heal Mastery, 55+ Str, 55+ Dex, 200+ ee, an assortment of those with max mana intelligence, heal mastery and mana per kill / mana per attack.
Budget: Any Scale, Leather / Plate, Chain with 40+ str or 45+ dex, 100+ee, if you can snag those secondary mods for cheap then that’s great.
Offensive Charm: Most Expensive: Any charm available to your class with 30+ Str / 30+ Dex / 30+ Intelligence, Heal Mastery, 55+ Str, 55+ Dex, an assortment of those with max mana, intelligence, heal mastery and mana per kill / mana per attack.
Budget: Any charm available to your class with 40+ str, 45+ dex, if you can snag those secondary mods for cheap then that’s great.
Heal / Accessory Charm: Most Expensive: Any charm available to your class with 180+ ee, upgrade 20+ ee at level 50 or 55.
Budget: 90+ ee per level, (optional) upgrade roughly 20+ ee at level 50 and then at level 55, or just at level 55
Weapon: Most Expensive: 180+ ee at 45, upgrade about 20+ ee at 50 or 55
Budget: 100+ ee per level, (optional) upgrade roughly 20+ ee at level 50 and then at level 55, or just at level 55
Conclusion You’re going to want to kill mobs and use your heal charm whenever you get low on health. You should be able to chain 15+ with good gear at the high levels and 8+ with mediocre gear. It’s also great for catacombs. A couple of hybrids can make a replacement for a healer and kill faster with the added damage. I hope you enjoyed this guide. I know I missed a few points but I think I got all of the main overall points down. Feel free to PM me any questions you have about the build and I will try to answer your question.