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Bobblehead Locations

In Fallout 3 you can find a total of 20 bobble heads. 7 of the 20 increase one of the 7 S.P.E.C.I.A.L. stat by 1 point or one of the 13 skills of the character by 10 points!

Note: When making your character keep in mind that the bobble heads will not increase a S.P.E.C.I.A.L beyond the maximum of 10 or increase one of the skills beyond the maximum of 100 so choose your characters stats and skills wisely because bobble head bonus/rewards can be wasted.

Tip for advances players: For users with the Broken Steel expansion some advanced Fallout 3 players tend to achieve level 30 which unlocks the " Almost Perfect " then collect the bobble heads. The reason behind this is because the " Almost Perfect " perk raisers all of the player's S.P.E.C.I.A.L to 9 so collecting all the bobble heads makes it possible for the character to raise all S.P.E.C.I.A.L stats to the maximum of 10.

--- S.P.E.C.I.A.L. ---
  • Strength - Megaton - Lucas Simms' house. Lucas Simms' house is directly to the right when you enter Megaton, the bobble head is on the desk in his bedroom.
  • Perception - Republic of Dave - In the Museum of Dave, the bobble head is on a bookshelf to the right of the room.
  • Endurance - Deathclaw Sanctuary - Inside the entrance to the Deathclaw Sanctuary, the bobble head is on a small platform next to the rotting brahmin corpse.
  • Charisma - Vault 108 - The bobble head is in the cloning Lab ( it will be a large room with 4 beds ) on top of a table laying next to a copy of Lying, Congressional Style.
  • Intelligence - Rivet City - The bobble head is in the science lab ( you can get to the science lab by going through the midship or upper deck).
  • Agility - Greener Pastures Disposal - The bobble head will be in the office.
  • Luck - Arlington Cemetery North - The bobble head will be in the basement of the Arlington house.( located near the middle of the cemetery on a hill )

--- Skills ---
  • Barter - Evergreen Mills - Market Bazaar - The bobble head is to the right of Smiling Jack in the corner of the room, just jump over the work bench and it will be on the shelves.
  • Big Guns - Fort Constantine - CO Quarters the bobble head is in the basement with some camps and an ICMB launch code.
  • Energy Weapons - Raven Rock - The bobble head is on the right desk in Colonel Autumn's bedroom. Make sure to grab this before you leave the Enclave base, as you cannot return for it.
  • Explosives - WKML Broadcast Station - Sealed Cistern, the sewer behind the station. It is tucked into the rocks.
  • Lockpick - Bethesda Ruins - Bethesda Offices East The bobble head is on a desk with an lit lamp.
  • Medicine - Vault 101 - Dad's medical desk. During your escape from the vault or during your optional mission to return to Vault 101. The bobble head is inside the clinic where you speak to Amata.
  • Melee Weapons - Dunwich Building - Virulent Underchambers,The bobble head is in the center of a room near the exit to Dunwich Building.
  • Repair - Arefu - Evan King's House The bobble head is on the left, as soon as you enter, on a white table.
  • Science - Vault 106 - Living Quarters,The bobble head is on a shelf, in the room farthest to the east.
  • Small Guns - National Guard Depot - National Guard Armory, the bobble head is sitting on a shelf in the sealed storage room in the basement. To get into the basement you must turn the switch on which is located in the armory is found which is on the 3rd floor ( you can get there my going through the Depot Training Wing and Depot Offices. )
  • Sneak - Yao Guai Tunnels - Yao Guai Den, the bobble head is north east of the big pool of water on top of a metal box.
  • Speech - Paradise Falls - Eulogy's Pad, the bobble head is on the table next to the terminal.
  • Unarmed - Rockopolis - The bobble head is net to Argyle's body, to get there it is west of Smith Casey's Garage and north of Girdershade. The entrance is a large boulder is below a party banner just left of the fridge.

Source: http://fallout.wikia.com/wiki/Bobblehead
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Hacking & Lock Picking Tips

--- Picking A Lock ---

To successfully pick a lock the character must have a high enough skill for the difficulty of the lock and you must have one or more bobby pins in your inventory. When you start to pick the lock you insert the bobby pin and a screwdriver ( a screw driver is ALWAYS with you even though it doesn't appear in your inventory ) into the keyhole. The rotating motion of the bobby pin is to trigger the tumblers in the lock and the screwdriver is to turn the lock as a key would. If the bobby pin is in wrong position and you move the screwdriver the bobby pin may snap - causing you to try again.

Strategies for Xbox 360 or PlayStation 3

The position of the bobby pin is completely controlled by one sitcks on the controller and the screw driver with the other. If the controller starts to vibrate the bobby pin is about to break - the more the controller vibrates the closer the pin is to breaking. If you want to save bobby pins just exit the lock and re-try before the pin

--- Hacking Terminals ---

One way you can get past locked terminal is:
  • the terminal is hackable
  • your Science skill is high enough to hack the terminal (which can range from very easy to very hard)
You can get a Vault 101 Lab Jumpsuit which adds +5 to your Scienece Levels or Lesko's Lab Coat adds +10 to your science skills. Keep one of these in your inventory and when you need something of a higher difficulty hacked put this on and it boosts your Science skills. Successfully hacking terminals can get your character a good number of Experience so you can hack for fun to level faster.

When you go to hack you will be shown a list of words with the same character length mixed with random letters, one of the words is the correct password. You can simply select a word at random and it will tell you the amount of letters you got correct - that means lets say the pass word is "WAR" and you chose "FAR" you would get 2/3 letters correct because both words contain the letters " A and R ". You have 4 attempts to succesffully hack a terminal and higher the difficulty the longer the word. Before your last try of hacking the terminal you can just exit the terminal and re-try.

Strategies For Successful Hacking
  • Simple Way
Choose the first word on the screen and count the letters, go down the list and select the word that has the same number of letters in common, then just compare common letters with other words and you will eventually get it.
  • Random
Just randomly pick words and make sure you don't lock your self out of the terminal
  • Another Random Method
Just like the random just pay attention to the letters that correct and match it up instead of randomly guessing.

Note: There are other methods out there but from experience I find these the most efficient way to get the job done.

Source and more in-depth information:
http://fallout.wikia.com/wiki/Lock
http://fallout.wikia.com/wiki/Hacking

This post was edited by RatM on Nov 8 2009 10:10pm
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Steel Ingot Locations

Steel Ingots are collectibles found in " The Pitt" expansion pack. Collecting all 100 of them unlocks the achievement " Mill Worker " This guide gives you all the Steel Ingots location in order.

--- Abandoned Area(3) ---
  • In the Abandoned Area before you head to the Steelyard, to the left there is a mine cart with 3 ingots in it.
--- Steelyard (79) ---
  • As soon as you enter the Steelyard there are 2 ingots next to the dead slave.
  • There will be 2 ingots in the dumpster to the left of the trailer.
  • There are 2 ingots in the 2nd large dumpster to the left.
  • There are 3 in the smaller dumpster next to the 3rd large dumpster on the left.
  • Go up the stairs by the dumpsters, after hoping the fence go to the right, then turn left. There are 2 of them in between the 2 knocked over barrels.
  • Go north along the ledge, outside the fence. Looking down you should see 2 on top of a freight car.
  • Continue on the train cars and jump down into the dumpster, there will be 3 more.
  • Go back up the same stairs before except this time turn left and go into the small building where 2 them will be on the shelf.
  • After getting the 2 in the building go through the gate, and continue until you see a large dumpster, climb the stairs to the building to the left, go off the roof and drop down into the dumpster to find 2 more.
  • Jump over the barbwire from the dumpster and head right to find 2 ingots and a dead slave.
  • Jump on top of the generator just behind you to find a plank and climb back over the fence and head back up the stairs you used to get into the dumpster until you reach the roof. Facing north you'll see another set of stairs that head downward. Walk down and pick up the 2 ingots from the ground.
  • Go down the path to the east and take a right, go through the gate to the left and down the hill to find 3 ingots and a dead slave.
  • Continue through the barrels to the left to find 3 more.
  • Continue down the barrel path to the left and go up the stairs to the building, get on the roof and walk to the bridge where there will be 2 more ingots.
  • Continue on the roof and head to the west end, go past the dead Pitt Slave and go around the corner to find 2 more ingots on a lower roof.
  • After the 2 previous ingots, jump to the ground 2 find 2 more on a shelf.
  • Go around the corner to the sound, behind the stairs, look behind the tires there will be 2 more.
  • Continue south until you can't go on anymore, go up the stairs to the right and the next 2 ingots will be next to Wild Bill.
  • After the previous 2 continue up the stairs into the shack, the next 2 will be on the ground by the fridge.
  • Facing away from the Wildman shack, follow the metal catwalk as it cross over a big pipe and turns left. You should see a few Trogs waiting to ambush you on the perpendicular pipe. A well-placed grenade can knock all three off the pipe. Continue on the catwalk until it crosses under the same pipe the Trogs were on, then jump onto the pipe which runs parallel to the catwalk. As the pipe turns right, you will see a Trog Brute waiting at the end. Dispatch him and there will be two ingots in the pile of guts he was feeding on.
  • Turn around and get back onto the catwalk where the pipe bends. At the wooden planks jump down below to the building, then jump of the roof onto the ground and head north around the building into the first alley, the next 4 will be there.
  • Now a short way north to a wall. Follow it eastwards. You'll end up following a fence. Follow it around the corner to the right; behind some barrels at the dead end is a dead slave, a combat shotgun and shells, and 2 ingots. SAVE YOUR GAME (360) - if you've installed Point Lookout expansion, you may fall through the roof during this next quest killing you instantly. This can be avoided by saving your game just before the roof section where you fall and go to your dashboard. Reload the game and reload the save and you can walk past.
  • Go back around to the south, then all the way back up the stairs past the Wildman shack along the catwalk to to where you dropped down from. This time don't drop down, keep going up the stairs, then west and up more stairs up onto the factory building. Turn left at the top of the stairs and take the first right. There are 4 of them in the Northwest corner.
  • Go back to the edge of the roof and go to the very top of the structure to find 12 more.
  • On the way back go down to the long bridge to find 7 more.
  • Jump down and head back to the roof top with the domes on it. Go south until you reach a chain-link fence. Looking down at the leftmost end of the fence you'll see a roof with 3 small domes. You'll have to get down there. There are 2 methods, one: If you have high HP you can try to jump down and two: a safer way, carefully slip around the chain link fence, and then push yourself against the large pipe running down the wall - that breaks your fall into smaller jumps so you'll reach the bottom unharmed. Next, drop down to the platform with the 3 big silos to the East. Head all the way east and turn right at the fence. There will be a dead slave and 4 ingots next to him.
  • Go down to where the freight cars are, walk due northeast to the tunnel to find 2 more ingots with a dead slave.
--- Supply Plant (18) ---
  • Back by the freight cars there is a Supply Plant and head down the hallway, in the second room you will come across 3 ingots.
  • Continue on to the lower level of the factory and go down the hallway on the right and follow the tracks all the way to the end.
  • Now go down the hallway and to your left you will come across a door on your right with the skeletons of Tim and two other former factory workers. Pick the lock on the door to find a nice supply of ammo and 6 ingots.
  • Continue up the stairs until you reach a room with a bed, in the dresser in 1 ingot.
Source: http://fallout.wikia.com/wiki/Steel_ingot

This post was edited by RatM on Nov 8 2009 10:11pm
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Nov 8 2009 10:13pm
Intel Locations

Throughout the Anchorage Reclamation simulation you will come across a number of suitcases labeled "Intel" There are 10 of these Intel collectibles mostly behind "Very Easy" and "Easy" locked doors.

Note: You must find all Intel pieces in the Guns of Anchorage quest before completing that part of the expansion or you will not receive the perk.
  • Shortly after you head outside, you'll walk past a large steel pipe connecting the two mountains. Walk across the pipe and inside the bunker will be a locked door. Inside is the intel, underneath the desk.
  • After Montgomery's comment about how he never wants to see another catwalk again, you should come to a bridge. Cross that bridge abd then the bridge after it, and you will come to a locked door in the cliff. Inside the room is the next piece of intel.
  • After entering the artillery outpost, climb the set of stairs in front of you. Head east into the hallway, and after you turn the corner there will be a door to your left. Inside is the next piece of intel.
  • When Montgomery makes his comment about the Chimera tanks, you'll be on a 'cliff' with the drop to your right. You'll soon enter into a room with a door on the west side. There is a terminal next to the door, and a table next to the terminal and the intel is sitting on the desk in the room behind this door.

    --- Mining town ---
  • The next piece of intel is in the mining town on the way to the listening post. After you cross the train tracks you will come to a stack of metal crates to your left, and a sandbag wall along the small cliff to the right with a Chinese Launcher. When you climb the stairs to get on that cliff you will come to the remains of a building with several wooden crates inside. The crates to the left have ammo and explosives on top. The crates to the right , have the intel on them.

    --- Listening post ---
  • Inside the listening post you will come to a room with a set of metal stairs. Beneath the metal stairs is a shelf with the intel sitting on it.

    --- Ice Camp ---
  • On your way to the chimera depot, you will have the opportunity to have your strike team attack an Ice Camp, the Chinese Forward Camp Delta on your world map. In the Ice Camp is your next Intel, inside one of the tents.

    --- Chimera Depot ---
  • Just inside the Chimera depot you'll see a dismantled Chimera tank beneath a crane, and there will be a working Chimera tank patrolling the yard, turn to your left. It's inside that makeshift building on the table next to the ham radio.

    --- Pulse Field ---
  • On the way to the Pulse Field, there is a long west-east trench in the artillery-bombarded battlefield which the player enters from the west. In the middle there is an alcove with a health dispenser and a captured American soldier. The intel is on top of the barrel that the captured soldier is facing.
  • At the Pulse Field, this piece of intel is in the Pulse Field's control building.

Source: http://fallout.wikia.com/wiki/Intel_Suitcase#Intel_Locations

This post was edited by RatM on Nov 8 2009 10:13pm
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Karma Explained

This guide will cover:
  • General Information About Karma
  • Different Karma Levels
  • Ways To Earn Bad Karma
  • Ways To Earn Good Karma
--- What Is Karma? ---
Basically Karma is the reflection of the good and bad deeds you decide to do through out the game.
Karma is a statistic measured off of your good and bad deeds. Karma follows along the lines of cause and effect. Also based on your karma ( if you are good or bad ) people will treat you differently.

--- What Are The Different Karma Levels? ---
When you start the game your Karma is at 0. Being good,evil, or neutral is completely up to the player, play the game how ever you wish!

Here are the different Karma levels:
  • Very Good: 1000 - 750
  • Good: 749 - 250
  • Neutral: 249 - -249
  • Evil: -250 - -749
  • Very Evil: -750 - -1000
Note: The red dashes indicate that the number is a negative number

--- Ways To Earn Bad Karma ---
  • Perform the Cannibal Perk: -1 karma per corpse
  • Stealing from a non-Evil character or faction: -5 Karma ( per steal )
  • Repeatedly hacking a locked terminal: -5 Karma ( per attempt )
  • Perform the Contract Killer Perk: -10 Karma ( per ear )
  • Kill a good creature: -25 Karma
  • Performing an evil action in a quest: At least -50 Karma
  • Killing a non-evil character: -100 Karma
  • Enslaving any character with the Mesmetron: -100 Karma
  • Blowing up Megaton in the Power of the Atom quest: -1000 Karma
  • Infecting Project Purity: -1000 Karma
  • Blowing up the Citadel (requires Broken Steel Expansion ) -1000 Karma
--- Ways To Earn Good Karma ---
  • Donating to any church: +1 Karma ( per cap )
  • Perform Lawbringer Perk: +10 Karma ( per finger )
  • Giving away scrap metal to Walter in Water Processing Plant, Megaton for free: +10 Karma ( per scrap metal )
  • Giving away purified water to beggar: +50 Karma ( per item )
  • Performing a good action in a quest: +50 Karma
  • Killing an evil character or creature: +100 Karma
  • Disarming the Megaton bomb: +200 Karma ( must do it for free to receive good karma )
  • Activating Project Purity: +1000 Karma
  • Blowing up the Enclave Mobile Command Crawler ( Requires Broken Steel Expansion) +1000 Karma
Source: http://fallout.wikia.com/wiki/Karma

This post was edited by RatM on Nov 8 2009 10:17pm
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Nov 8 2009 10:27pm
Fallout 3 Perks

In Fallout 3, when you level you unlock perks.
The number in parenthesis next to each perk is the level that perk is unlocked at.

This guide contains the following:
  • Regular Perks - Perks gained by leveling.
  • Quest Perks - Perks gained by completing specific quests.
  • Broken Steel Perks - Perks gained by leveling in the expansion Broken Steel ( level cap is increased )
  • Broken Steel Quest Perks - Perks gained by completing specific quest in Broken Steel
  • Other Expansion Quest Perks - Perks gained by completing specific quests in the other expansions.

Note: Broken Steel is an expansion that be bought in the Market Place.

--- Regular Perks ---
  • Black Widow/Lady Killer (2) - Your character will do +10% damage against opponents of the opposite sex and You will sometimes have access to unique dialogue options when dealing with the opposite sex.
  • Daddy's Boy/Daddy's Girl (2) - Your character gains an additional 5 points to both the Science and Medicine skills.
  • Gun Nut (2) - For each rank put into the Gun Nut perk, your character gains an additional 5 points to the Small Guns and Repair skills.
  • Little Leaguer (2) - Your character gains 5 points of Melee Weapons skill and 5 points of Explosives skill.
  • Thief (2) - For each rank put into the Thief perk, your character gains a bonus 5 points to both Sneak and Lockpick skills.
  • Swift Learner (2) - For each rank put into the Swift Learner perk, your character gains 10% of total Experience Points whenever Experience Points are earned.
  • Intense Training (2) - With the Intense Training perk, you can put a single point into any of your characters S.P.E.C.I.A.L. attributes.
  • Child at Heart (4) - The Child at Heart perk greatly improves your interactions with children.
  • Comprehension (4) - With the Comprehension perk, your character gains an additional skill point whenever a skill book is read.
  • Educated (4) - With the Educated perk, you gain three more skill points every time you advance in level.
  • Entomologist (4) - With the Entomologist perk, your character does an additional +50% damage every time you attack a mutated insect
  • Scoundrel (4) - For each rank put into the Scoundrel perk, your character gains a bonus of Speech and Barter skills by 5 points.
  • Iron Fist (4) - With the Iron Fist perk, your character does an additional 5 points of Unarmed damage per rank.
  • Bloody Mess (6) - With the Bloody Mess perk, characters and creatures you kill will often explode into a red, gut-ridden, eyeball-strewn paste. Fun! Oh, and you'll do 5% extra damage with all weapons.
  • Lead Belly (6) - The Lead Belly perk allows your character to take 50% less radiation from drinking irradiated water.
  • Toughness (6) - With the Toughness perk, your character gains an additional +10% to overall Damage Resistance - the maximum is 85%.
  • Fortune Finder (6) - The Fortune Finder perk will increase the chance of finding a larger quantity of Nuka-Cola caps in containers than you normally would.
  • Gunslinger (6) - The Gunslinger Perk increases your characters accuracy in V.A.T.S. when using one handed weapons such as pistols.
  • Demolition Expert (6) - The Demolition perk increases your character's explosive weapon's damage by 20%.
  • Commando (8) - The Commando Perk will increase your character's accuracy in V.A.T.S. when using a 2 handed weapon such as a rifle.
  • Rad Resistance (8) - Rad Resistance allows increases your characters radiation resistance by 25%.
  • Scounger (8) - The Scounger perk will increase the chance of finding a larger quantity of ammunition in containers than you normally would.
  • Size Matters (8) - For each rank put into the Size Matters Perk your character gains 15 points into Big Guns Skill.
  • Strong Back (8) - The Strong Back perk allows your character to carry 50 more pounds of equipment.
  • Impartial Mediation (8) - The Impartial Mediation perk gives your character a gain of 30 extra points to Speech.
  • Animal Friend (10) - Animals will come to your aid in combat( at the 2nd rank ), but never against another animal.
  • Finesse (10) - The Finesse perk gives your character a higher chance to score a critical hit on an enemy.
  • Mister Sandman (10) - The Mister Sandman perk allows the character in Sneak mode to have the option to silently kill any human or ghoul while they're sleeping.
  • Mysterious (10) - This perk gives your character your own personal guardian angel, the mysterious stranger will appear occasionally in V.A.T.S.
  • Nerd Rage! (10) - The Nerd Rage perk raises your Strength to 10 and your character gains 50% to damage resistance whenever your Health drops to 20% or below.
  • Night Person (10) - Night Person gains +2 to both Intelligence and Perception (up to a maximum of 10).
  • Here and Now (10) - The Here and Now perk immediately grants an additional experience level, complete with all the advantages that brings.
  • Pyromaniac (12) - The Pyromaniac perk gives your character +50% damage with fire-based weapons.
  • Cannibal (12) - The Cannibal perk gives you the option in sneak mode to eat a corpse to regain Health.
  • Life Giver (12) - The Life Giver perk gives you gain an additional 30 hit points.
  • Robotics Expert (12) - The Robotics Expert perk, your character does an additional 25% damage to any robot.
  • Sniper (12) - The Sniper perk increases your chance to hit an opponent's head in V.A.T.S.
  • Silent Running (12) - With the Silent Running perk, you gain an additional 10 points to sneak.
  • Fast Metabolism (12) - The Fast Metabolism perk gives you a 20% Health bonus when using Stimpaks.
  • Lawbringer (14) - The Lawbringer perk gives you the option to take the finger from any evil character you killed from their corpse. This finger can then be sold to a certain person for caps and positive Karma.
  • Chemist (14) - The Chemist perk, doubles the length of any chems you take.
  • Contract Killer (14) - The Contract Killer perk gives you the option to take the ear from any good character you killed from their corpse will. This ear can then be sold to a certain person for caps and negative Karma.
  • Cyborg (14) - The Cyborg perk adds +10% to your characters damage, poison, and radiation resistances, and 10 points to the Energy Weapons skill.
  • Light Step (14) - You will never set off an enemy's mines or floor-based traps.
  • Master Trader (14) - Vendors prices reduced by 25%.
  • Adamantium Skeleton (14) - Your limbs only receive 50% of the damage they normally would.
  • Tag! (16) - The Tag! perk allows you to select a fourth Skill to be a Tag Skill, which instantly raises it by 15 points.
  • Better Criticals (16) - Gain a extra 50% damage bonus every time a critical hit is scored on an opponent.
  • Action Boy/Action Girl (16) - Your character gains an extra 25 Action Points to use in V.A.T.S..
  • Chem Resistant (16) - Your character is 50% less likely to develop an addiction to chems.
  • Infiltrator (18) - With Infiltrator you can re-try to pick it again after breaking it.
  • Computer Whiz (18) - You can attempt to re-hack any computer you were previously locked out of.
  • Concentrated Fire (18) - Concentrated Fire increases your accuracy to hit any body part in V.A.T.S.
  • Paralyzing Palm (18) - Paralyzing Palm will have your character sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. ( You must be unarmed for this to take effect )
  • Solar Powered (20) - In direct sunlight your character gains an extra 2 points to strength and slowly regenerate health.
  • Ninja (20) - When attacking with either Melee or Unarmed, you gain a +15% critical chance on every strike with sneak attack criticals do 25% more damage than normal.
  • Grim Reaper's Spring (20) - After killing a target in V.A.T.S. your action points are renewed.
  • Explorer (20) - Every location is revealed.

--- Quest Perks ---

This will be how to get the perks.
Below will be another list explaining what the perks do in the same order.
  • Ant Might - In quest " Those! " To get this perk you must: Kill the fire ants but not the queen.
  • Ant Sight - In quest " Those! " To get this perk you must: Same as before, but choose this perk instead.
  • Barksin - In quest " Oasis " To get this perk you must: Destroy Harold's heart.
  • Dream Crusher - In quest " Wasteland Survival Guide " To get this perk you must: Talk Moira Brown about of writing the Wasteland Survival Guide.
  • Hematophage - In quest " Blood Ties " To get this perk you must: Talk to Vance about becoming a Vampire.
  • Power Armor Training - In quest " none " To get this perk you must: Learn from the Paladin Gunny or completing Operation: Anchorage
  • Rad Regeneration - In quest " Wasteland Survival Guide " To get this perk you must: Gain 600 rads when Moria Brown asks.
  • Surivial Expert - In quest " Wasteland Survival Guide " To get this perk you must: Finish the final chapter of the Wasteland Survival Guide.
  • Wired Reflexes - In quest " The Replicated Man " To get this perk you must: Side with Dr. Zimmer.
  • Ant Might - +1 ST and +25% fire resistance.
  • Ant Sight - +1 PE and +25% fire resistance.
  • Barksin - Permanently gain +5% to Damage Resistance.
  • Dream Crusher - Enemy's chance to critically hit you is reduced by 50%.
  • Hematophage - Blood Packs heal 20 hit points.
  • Power Armor Training - Must have this perk to use Power Armor.
  • Rad Regeneration - Any crippled limbs will regenerate themselves when exposed to a certain level of radiation. ( 400 )
  • Surivial Expert - This perk varies you either gain a +6% bonus to Poison Resistance and Radiation Resistance and either additional Critical %, Additional DR, or 6 points to both the Medicine and Science or Sneak and Speech.
  • Wired Reflexes - Gives you a 10% higher chance to hit in V.A.T.S.

--- Broken Steel Regular Perks ---
  • Deep Sleep(22) - Whenever or wherever you sleep you get +10% XP.
  • Puppies(22) - If Dogmeat dies, you will be able to get a new canine companion from his litter of puppies. After a while, you'll find a new dog waiting at Vault 101.
  • Quantum Chemist(22) - Every 10 Nuka-Colas you have turn into Nuka-Cola Quantum
  • Devils Highway(24) - Karma set to very evil.
  • Escalator to Heaven(24) - Karma set to very good.
  • Karmic Rebalance(24) - Karma set to neutral.
  • No Weaknesses(24) - All S.P.E.C.I.A.L. stats lower than 5 become 5.
  • Rad Tolerance(26) - Not effected from minor radiation poisoning.
  • Warmonger(26) - All custom weapon types become available at 125% condition of your Repair skill (+25% Item HP) to you without the schematics.
  • Nerves of Steel(26) - Action Points regenerate faster.
  • Party Boy/Party Girl(28) - No more suffering the withdrawal effect from alcohol.
  • Rad Absorption(28) - Radiation level slowly decreases automatically over time.
  • Nuclear Anomaly(30) - Whenever your health is reduced to 20 or less, you will erupt into a devastating nuclear explosion.
  • Almost Perfect(30) - All main S.P.E.C.I.A.L. stats are raised to 9.

--- Quest Perks For All Expansions ---

This will be how to get the perks in parenthesis will be in what expansion the quest is in.
Below will be another list explaining what the perks do in the same order.
  • Convert Ops(Operation Anchorage) - In the quest "all quests in the expansion " To get this perk you must: Collect 10 Intel Suitcases
  • Auto Apert(The Pitt) - In the quest " Unsafe Working Conditions " To get this perk you must: Collect 10 steel ingots in the Steelyard.
  • Booster Shot(The Pitt) - In the quest " Free Labor " To get this perk you must: Complete Free Labor
  • Pitt Fighter(The Pitt) - In the quest " Unsafe Working Conditions " To get this perk you must: Complete the Hole Battles.
  • Punga Power!(Point Lockout) - In the quest " Walking with Spirits " To get this perk you must: Complete Walking with Spirits
  • Ghoul Ecology(Point Lookout) - In the quest " Plik's Safari " To get this perk you must: Read Plik's Journal
  • Superior Defender(Point Lookout) - In the quest "The Local Flavor " To get this perk you must: Complete The Local Flavor
  • Xenotech Expert(Mothership Zeta) - In the quest " This Galaxy Ain't Big Enough..." To get this perk you must: Shoot random amount of enemies in shooting range with Alien weapons.
  • Convert Ops(Operation Anchorage) - +3 to Science, Small Guns and Lockpick skills.
  • Auto Apert(The Pitt) - Deal 25% more damage with AutoAxe.
  • Booster Shot(The Pitt) - Radiation Resistance +10%
  • Pitt Fighter(The Pitt) - Radiation & Damage Resistance +3%
  • Punga Power!(Point Lockout) - Punga Fruit gives better radiation resistance.
  • Ghoul Ecology(Point Lookout) - +5 damage to ghouls.
  • Superior Defender(Point Lookout) - +5 damage and +10 armor when standing still.
  • Xenotech Expert(Mothership Zeta) - Increased damage with Alien weapons.

Source: http://fallout.wikia.com/wiki/Fallout_3_perks
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How To Get Power Armor Training

This guide will explain how to get power armor training

After Elder Lyons gives you permission speak to Paladin Gunny in the courtyard of the Citadel. Then just ask him to train you - thats pretty much it.

If you don't do it this way you will automatically get it at the end of " The American Dream "

Source: http://fallout.wikia.com/wiki/Power_Armor_Training

This post was edited by RatM on Nov 8 2009 10:29pm
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Skill Book Locations

This guide is a list of locations to all the skill book locations.

--- Big Book of Science ( Science ) ---
  • Arlington Cemetery North - On the kitchen table in the Arlington House.
  • Arlington Library - Go upstairs to the right of the lobby, on a desk in an office.
  • Bethesda Ruins - In Bethesda Offices West, on the first floor on a big desk
  • Broadcast Tower KB5 - On highway bridge between Broadcast Tower KB5 and SatCom Array NW-07c, as you approach from the east, the corpse of a Scientist will be blown out of the back of a truck - search him.T
  • Broadcast Tower LP8 - In the Signal Echo Foxtrot sealed cistern.
  • Chryslus Building - In the southwest most, on a shelf in a room
  • Corvega Factory - In a waste container to the south.
  • Corvega Factory Entrance - On a desk, up the stairs to the left.
  • Sewer Waystation - In a big three-floored room next to a computer terminal, behind a locked gate.
  • Fort Bannister - In an locked room at the bottom of the concrete stairs in Fort Bannister Main.
  • Fort Constantine Launch Control Bunker - On a desk in the NE corner.
  • Galaxy News Radio Rec - On a desk, in a room where Three Dog is.
  • Greener Pastures Disposal Site - In the back end of a truck near a dead scientist.
  • Hallowed Moors Cemetery - In the lectern.
  • Jury Street Metro Station - On a desk in Drainage Chamber.
  • L'Enfant - In between L'Enfant and L'Enfant South.
  • Marigold Station - In Queen Ant's Hatchery.
  • Megaton - A reward for completing the Wasteland Survival Guide Quest.
  • Nuka-Cola Plant - Second floor, in the office area.
  • Rivet City - In Pinkerton's room on the lower-level desk.
  • RobCo Factory - Factory floor, by the Protectron Pod area to NE, on console.
  • Shalebridge - Go to the egg room, search the dead researcher.
  • Tenpenny Tower - In your suite in Tenpenny Tower
  • Vault-Tec Headquarters Corporate -In the offices, sitting on a shelf hanging over the edge.
  • Warrington Station - Go to the room whee the Metro Access % Generator, on the desk

--- Chinese Army: Special Ops Training Manual ( Sneak ) ---
  • Bethesda Ruins - In Bethesda Offices East, on a desk with a typewriter.
  • Broadcast Tower KT8 - In the Signal Sierra Romeo drainage ditch room.
  • Capitol Building - In Hall of Columns, behind a Hard locked door.
  • Cliffside Cavern - In the Raider outpost on top of a small bookshelf in the northwestern chamber. Beware the raider with the missile launcher; he can knock the book a fair distance and there are many places for it to get lost.
  • Corvega Factory - In a truck to the south, in a Very Hard footlocker.
  • Fairfax Metro Station - Bottom level laying on a slab of concrete on the rubble below the mezzanine next to the east escalator.
  • Flooded Metro - (West of Arlington Library), inside a Pulowski Preservation Shelter.
  • Fort Constantine CO Quarters - On the basement floor, to the right of the safe.
  • Georgetown/The Mall Metro - Leaning on a cash register inside a ticket booth.
  • Irradiated Metro - On the second level from the top, on top of a computer adjacent to a pit with irradiated water at the bottom.
  • L.O.B. Enterprises - In L.O.B. Enterprises Archives, on a desk with a computer.
  • Mall Southwest - In the Mirelurk Nesting Hole, in a cave northwest of and above the main chamber at the south.
  • Mama Dolce's - At the Loading Yard, on the floor next to a Chinese Remnant Soldier who is stationed as a sniper on the eastern upper level
  • Megaton - One can be found on a shelf in a ruined house at the top of the hill between Megaton and the Super-Duper Mart. The house is next to a big, rusty, domed silo.
  • Museum of History - Offices. Right of Lincoln's Repeater.
  • Museum Station - In the ladies room near the Museum of History metro entrance.
  • Nuka-Cola Plant - Main entrance, look for a hole in the ceiling with a filing cabinet over it; it's in there.
  • Penn. Ave Northwest Inside - the local map marker Hotel, the Brotherhood of Steel compound on Pennsylvania Avenue. Must be stolen unless you have Broken Steel, in which case the Hotel's loot is no longer "owned".
  • Reclining Groves Resort Homes - In a Scavenger's very hard footlocker on the top floor of a ruined barn east of Reclining Groves Resort Homes. Must be stolen.
  • Red Racer Factory - Outside, to the north-northeast, at Scavenger's Bridge. It is on a shelf together with D&C and Grognak. Must be stolen.
  • Regulator HQ - In a truck trailer on the elevated highway just east of Regulator HQ. (NNE of Wheaton Armory)
  • SatCom Array NW-05a - Near a terminal towards the left upon entering at the ground level.
  • Springvale Elementary - At the end of the ant tunnel, under a corpse.
  • Statesman Hotel - Mid level, on a shelf in a Janitor's room in the an east-west running hallway before the stairs leading to the Statesman Hotel Restaurant door.
  • Taft Tunnel - Near the overflow terminal, in the room where Enclave Soldiers shoot from above, behind a screen.

--- D.C. Journal of Internal Medicine ( Medicine ) ---
  • Abandoned Car Fort - To the south, past the wrecked train and radiated zone, in between some Ant Egg Clutches, next to the corpse of a Raider. The corpse may not appear in all games, but the loot should still be there, albeit a bit harder to spot.
  • Anchorage Memorial - In Anchorage Memorial Facility, on the bottom floor in the clinic on a table next to the one above the safe, behind a light
  • Big Town - Red's Clinic, in the kitchen.
  • Capitol Building - In Hall of Columns, upper level on a railing near a Talon Company sniper.
  • Falls Church/Mason Dst Metro - In a bathroom on top of a first aid box mounted on the wall.
  • Fort Constantine Bomb Storage - on a table next to a Fatman where you find the T-51b Power Armor.
  • Georgetown West - In DCTA Tunnel 014-B Potomac, through a long water-filled tunnel, on a console with two Stimpaks. A Mirelurk King may spawn in this room.
  • Germantown Police HQ - Upper floor, on the conference room's table. Note: There is a mine right beyond the door in this room. If you set it off instead of disarming it the book can be sent flying off the table and be difficult to find.
  • Greener Pastures Disposal Site - Silo Door to Makeshift Shack in the northwest area.
  • Hallowed Moors Cemetery - On the bookshelf.
  • Jalbert Brothers Waste Disposal - In the office on the top of a bookshelf.
  • Mason Dixon Salvage - In the Abandoned Shack with the broken refrigerator, sitting on the floor.
  • MDPL-21 Power Station - North-northeast of MDPL-21 Power Station, at the very top of the map is an irradiated pool marked by toxic barrels with a shipping crate in the back. Swim through the crate and you'll find a small cave with the book on a desk.
  • Minefield - In Benson House, upstairs in the main bedroom on a desk.
  • Museum of History - On a shelf in the kitchen of Museum of History, Lower Halls. Eastern side of the map.
  • Oasis - After you enter the Sunken Chamber in the Oasis Cavern, it is up a path on the left in a crate.
  • Our Lady of Hope Hospital - In a room of the first floor guarded by a Centaur.
  • Our Lady of Hope Hospital - Second floor, cantina (room with the gas leak), on a table.
  • Red Racer Factory - Near the cafeteria, on the east side of the map, on TOP of large machines -- under a bucket behind a toolbox on Factory Floor Level in the Red Racer Factory. Must drop down from a catwalk.
  • Relay Tower KX-B8-11 - In a drainage tunnel to the southeast.
  • Rivet City - In Rivet City Bow, in Pinkerton's room. Must be stolen.
  • RobCo Factory - Offices and cafeteria, second floor, computer office room, just southeast of the stairs going up.
  • Roosevelt Academy - Nurse's Office on the first floor.
  • Vault 92 - In the southern most room of the Living Quarters, on a table next to a Laboratory terminal.
  • Vernon Square East - In the crater with the crashed Delta IX rocket, take the sewer entrance. Kill the super mutants inside their small hideout and you're free to take it. Note: You'll need a large amount of RadAway and Rad-X, as this is possibly the second highest concentration of radiation in the game (40 rads/sec).

--- Dean's Electronics ( Repair ) ---
  • Anchorage Memorial - In the infirmary on the west side, in a floor safe under a table.
  • Andale - To the east, in a truck on the road.
  • Bethesda Ruins - In the West Offices, on the third floor at the bottom of a wooden crate on a desk under some other stuff.
  • Canterbury Commons - In Dominic and Machete`s house on a desk.
  • Corvega Factory - Neat Ant Queen, second floor on a desk.
  • Dunwich Building - On a shelf in a small room in Forsaken Dunwich Ruins.
  • Hubris Comics - In Hubris Comics Utility, on a desk close to the Grayditch sewer exit.
  • Hubris Comics - Inside of the Pulowski Preservation Shelter.
  • Jury Street Metro Station - On the workbench.
  • Mama Dolce's - On a shelf in Mama Dolce's Processed Foods.
  • MDPL-05 Power Station - Leaning against a toolbox.
  • Metro Central - Behind a locked gate on a table near the Foggy Bottom Station
  • Nuka-Cola Plant - Take a right when you enter on a desk.
  • Our Lady of Hope Hospital - On a shelf in the Dry Sewers that lead from the basement of Our Lady of Hope Hospital to Dupont Circle.
  • Ranger Compound - On the generator in the pantry.
  • Red Racer Factory - Go to the room with the giant teddy bear on a tricycle in the air.
  • Relay Tower KX-B8-11- Near Hilltop Farm Ruins, on top of a barrel inside a flipped-over container in a small radioactive pond
  • Rivet City - In Pinkerton's room. Must be stolen.
  • Rockbreaker's Last Gas - In a wooden box under the workbench in an abandoned shack
  • Tepid Sewers - In the Raider hideout, behind a toolbox.
  • VAPL-58 Power Station - On the desk next to computer.
  • VAPL-66 Power Station - On the desk with the broken computer.
  • Vault 92 - On a shelf in the destroyed barn to the west.
  • Vernon Square - In a small sewer area marked as 'Sewer Entrance' (not the sewer down the crater) on the local map in Vernon Square. The book is on a table behind an Average locked door along with a Sawed-Off Shotgun.
  • Warrington Station - Go past where you meet Roy Phillips, go to the storage room. It's on the shelf left of you when entering.

---Duck and Cover! ( Explosives ) ---
  • Alexandria Arms- On the first floor, southern-most part of the building. On a bookshelf next to a fire hose box.
  • Charnel House Second - floor of the ruined house, across the plank bridge.
  • Citadel - In Citadel Laboratory, in the restrooms in a wooden crate inside one of the stalls.
  • Deathclaw Sanctuary - Outside the entrance in a locked footlocker.
  • Dukov's Place - To the south close to the river, on a small table in a Raider "fort" on the coast.
  • Evergreen Mills - foundry: Lying next to a dead body on the ledge above the broken terminal.
  • F.Scott Key Trail & Campground - On a picnic table.
  • Falls Church/Mason Dst Metro - In a ticket booth hidden behind a barricade near the Glowing Ones.
  • Farragut West Metro Station - Just north of Super-Duper Mart, in a camp under a bridge.
  • Fort Constantine - On a desk in the Launch Control Bunker.
  • Germantown Police HQ - About one third of the way to Minefield, slightly north of the line connecting Germantown to Minefield, in a small Raider camp in a trainwreck. On the ground next to the bathtub.
  • Germantown Police HQ - From the entrance to the fence maze outside of Germantown Police HQ, head south for ten yards or so. You'll find a destroyed road. Follow that south to an intersection by two ruined houses. Then follow the road west for a little while and you will see a house. Look on the bookshelf.
  • Hamilton's Hideaway - In the Raider's lair on the counter by some Cherry Bombs and a bottle of Nuka-Cola Quantum.
  • Jalbert Brothers Waste Disposal - To the north along the road, in the southeastern enterable shack with the pile of skeletal remains. Behind the turned over table next to the Mini Nuke.
  • Jocko's Pop & Gas Stop - In the Signal Sierra Victor drainage chamber to the east of the activating antenna mast.
  • National Archives - Lower level in the NW corner, in a room full of bookshelves. It is sitting on top of a school desk next to a pair of missiles.
  • National Archives - Sub-basement in the generator room behind a Very Hard locked gate.
  • National Guard Depot - Offices: on a long wooden table, that looks to be a bar.
  • Old Olney Sewer - At the end of a rocky tunnel next to a skeleton.
  • Red Racer Factory - Outside, to the north-northeast, at Scavenger's Bridge. It is on a shelf together with Spec. Ops and Grognak. Must be stolen.
  • SatCom Array NW-07c - To the northeast, halfway straight airline towards SatCom Array NW-05a: Down in the valley next to a few car wrecks. It's on the ground next to a skeleton and three ammo boxes.
  • Springvale Elementary - On the upper floor, next to the active computer terminal past the locked library doors.
  • Super Mutant Bunker - In The Mall, north of Museum of Technology.
  • Tenpenny Tower - Just west of the tower, towards Warrington Trainyard, in a completely destroyed house on top of a shelf
  • Vault 92 - In the Overseer's office on a shelf.

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Skill Book Locations ( Continued )

--- Grognak the Barbarian ( Melee Weapons ) ---
  • Andale - In Smiths' basement, on right side of counter closest to the doorway.
  • Bethesda Ruins - In Bethesda Underworks, go down the stairs and into the side passage off of the train tracks in a small room.
  • Broadcast Tower KB5 - In the small Raider camp immediately southwest of the tower buried beneath some tin cans in a box.
  • Canterbury Commons - Derek Pacion carries one. Must be stolen.
  • Chaste Acres Dairy Farm - On second floor of the barn, lying next to a bed.
  • Cliffside Cavern - In the sniper nest in the main hall, at the base of one of the generators.
  • Clifftop Shacks - In a shack. Beware of the Super Mutant Master.
  • Corvega Factory - North-northwest of the Corvega Factory is a Sewer Grate to Drainage Tunnels. Go in, and into the room ahead to your right. Grognak is on the bookshelf straight ahead as you enter.
  • Fort Constantine - Personnel Offices, first floor, behind a "Hard" locked door.
  • Georgetown - West, you can get here by running through Tepid Sewers, it's on the second level of the building the super mutants are around, on a shelf with the ammo crates.
  • Hubris Comics - In the area where Mad Johnny Wes is located.
  • Megaton - In Jericho's apartment.
  • Minefield - In Gillian House, upstairs on the child's bed.
  • Museum Station - On a table near the Metro Central exit.
  • Red Racer Factory - Outside, immediately to the south, in a rusty shipping container of toxic waste barrels.
  • Red Racer Factory - Outside, to the north-northeast, at Scavenger's Bridge. It is on a shelf together with Spec. Ops and D&C. Must be stolen.
  • Scrapyard - In John's Treasure Box, in the burned out bus near the red railroad car. You can get the key, which is a random encounter, or you can just pick the lock.
  • Silver Lining Drive-In - On a table in a nearby shack.
  • Statesman Hotel Restaurant - On a shelf in the middle of main room.
  • Temple of the Union - In the Raider camp on the highway nearby, on a table in one of the shacks.
  • Tenleytown/Friendship Station - Friendship half. In a small office. Check two sets of lockers: it is placed on the top left shelf.
  • Vault 101 - An copy will be given to you by Amata in Growing Up Fast during your birthday party. If you don't use it during this quest, it will be in the dresser in your room when you start the Escape! quest.
  • Vault-Tec Headquarters - On a desk on the top floor of the Vault-Tec Office.
  • Vernon Square North - In Metro Junction. It's halfway down to the platform; a board leads over the railing, and there is a table with a lamp below.
  • Yao Guai Tunnels - On a ledge accessible after passing through the Yao Guai Den next to a Raider corpse.

--- Guns and Bullets ( Small Guns ) ---
  • Alexandria Arms - Second floor, on a desk.
  • Arlington Library - Top floor of the Children's Wing.
  • Arlington Library - In the Pulowski Preservation Shelter immediately outside and to the the north.
  • Chryslus Building -Reception Area.
  • Citadel - In the den under one of the beds.
  • Dickerson Tabernacle Chapel - In the Tabernacle
  • Everglow National Campground - In the silver trailer.
  • Falls Church/Mason Dst Metro - In Franklin Metro Utility, downstairs in the center of the second room, in a gated off area on a desk.
  • Flooded Metro - First big open room with a skeleton.
  • Fort Bannister - In a locker room in the bunker.
  • Fort Constantine - CO Quarters of Fort Constantine, on the bed.
  • Fort Constantine -Behind a door in the Bomb Storage of Fort Constantine.
  • Grayditch - An abandoned home in eastern Grayditch.
  • Hamilton's Hideaway - In the locked weapons stash.
  • Mama Dolce's - At the Loading Yard
  • Mama Dolce's -At the Processed Foods section, in a men's bathroom stall on the ground floor.
  • Mason District South - Second story of a building north of the entrance.
  • MDPL Mass Relay Station - On a desk.
  • Museum of Technology - On a desk in a hidden room in the West Wing.
  • Old Olney - In a post box next to the crashed Nuka-Cola truck to the east of the town.
  • Red Racer Factory - To the east, in a Raider camp located in a dead-end alley.
  • Regulator HQ -Under bed next to Sonora Cruz.
  • Relay Tower KX-B8-11 - In an outhouse located at the Hilltop Farm Ruins
  • Rockbreaker's Last Gas - In the Sniper Shack to the west.
  • Scrapyard - In John's Treasure Box.

--- Lying, Congressional Style ( Speech ) ---
  • Arlington Library - Children's Wing, it's next to the coffee-makers on a countertop in a break room.
  • Capitol Building - In Conference Hall, on a podium.
  • Capitol Building - South of The Capitol Building East Entrance in Seward Square, inside of a Pulowski Preservation Shelter.
  • Corvega Factory - Directly forward from the entrance on a counter.
  • Dupont Station - Near the entrance from Dupont, in a bucket on table in first room to the right with a Protectron and a Computer Terminal.
  • Georgetown - In McClellan Family Townhome.
  • Germantown Police HQ - On the ground floor, in the corner of a classroom on the child-sized rusty desk.
  • Jury Street Metro Station - On a safe where you kill Ryan Brigg in the Jury St. Tunnels.
  • Jury Street Metro Station - Southwest of the entrance, inside the unmarked Calverton church.
  • Megaton - Can be found in your Megaton House after purchasing the Love Machine Theme.
  • Megaton - After completing the Arlington Library portion of The Wasteland Survival Guide and it's optional objective, Moira will give you a copy.
  • Meresti Trainyard - In Meresti Metro Station, under a box on top of the train.
  • National Archives - In the secure wing east, next to the safe containing the Bill of Rights.
  • Nuka-Cola Plant - Offices on the second level.
  • Rivet City - Outside of the carrier, northwest of the entrance in a Mutant Camp with a captive.
  • RobCo Factory - Factory floor, on large desk at back of foyer.
  • Robot Repair Center - In Mechanist's Forge (Section A, 2nd floor) on desk.
  • Scrapyard - In the office. Can only be reached with the Contract Killer perk.
  • Takoma Industrial - Eastern room.
  • Tenleytown/Friendship Station - In one of the several metal shelves near two Feral ghoul have killed a female mercenary in a cross tunnel between the tracks.
  • Tenpenny Tower - Can be found in your Tenpenny Suite after purchasing the Love Machine Theme.
  • Tenpenny Tower - It can be found in Tenpenny Tower in Allistair Tenpenny's suite. Book respawns after helping the ghouls get into the Tower.
  • Vault 108 - Cloning Lab, on a table in the same room as the Charisma Bobblehead.
  • Vernon East/Takoma Park - Coming into the Vernon East/Takoma Park metro from Vernon Square East, you'll find one just a few feet away in a ticket booth.

--- Nikola Tesla and You ( Energy Weapons ) ---
  • Arlington Library - In the Talon Company Outpost south of the library, on top of a round table on the highest level.
  • Capitol Building - In Capitol Building West Entrance, on a table behind a Hard locked door.
  • Deathclaw Sanctuary - In the first area on a table next to the Endurance Bobblehead.
  • Evergreen Mills - In the bazaar area, on top of a bed in one of the cells that surround the topmost room.
  • Farragut West Metro Station - In a room with a terminal and safe.
  • Foggy Bottom Station - In the room with the Protectron on the computer console adjacent to the Protectron charging pad.
  • Fort Bannister - On the roof of a lower catwalk along with a ham radio and ammo box, directly beneath the player when entering the missile silo from the sewer access point.
  • Jocko's Pop & Gas Stop - Inside.
  • Jury Street Metro Station - Southwest of the entrance, south of the unmarked Calverton church in a broken house.
  • Jury Street Metro Station - Complete the Rube's Gold Ribbon unmarked quest, inside the Gold Ribbon Grocers.
  • Mason Dixon Salvage - On the table inside the Abandoned Shack with the broken refrigerator
  • Mason Dixon Salvage - To the northeast is an Abandoned Tent with the book inside, on a shelf between two Ammunition Boxes.
  • MDPL-21 Power Station - On a workbench.
  • Megaton - A copy can be found if you buy the Science theme from Moira Brown. It is in the bookcase next to the stairs.
  • Museum of History - Near the entrance. In a ladies bathroom stall.
  • Museum of Technology - Atrium: In control room overlooking the entrance, next to the maintenance terminal.
  • National Guard Depot - In a single room with a door labeled "Authorized Personnel Only" on the lowest floor.
  • Red Racer Factory - On a shelf behind a locked door (Average) in the CEO Offices.
  • RobCo Facility - Offices and cafeteria, second floor, desk in NW corner of office.
  • Robot Repair Center - Next to a broken Protectron on the first floor.
  • SatCom Array NW-05a - Midway to the MDPL-05 Power Station to the west, at the Raider Wharf, on the roof of the boat.
  • Taft Tunnels - next to Nuka Cola Quantum on a green bench.
  • Vault 87 - In a box near a stone statue in the reaction chamber.
  • Vault 92 - Near the studio computer.
  • Vault 106 - Living Quarters, upper catwalk room with school desks and a switched off projector. Inside the bottom wooden box in a stack on the large desk.

--- Paradise Lost--- ( Speech )
  • Museum of History - Can be received for free from Tulip in Underworld.

--- Pugilism Illustrated ( Unarmed ) ---
  • Anacostia Crossing - On one of the mezzanine table with scattered chems to the left as you walk down the ramp from the entrance. You might be attacked by several raiders with SMGs.
  • Anchorage Memorial - North of the Memorial in a lone Super Mutant Master's camp, inside a truck
  • Arefu - After completing the Blood Ties quest, if you secure the bloodpacks for protection agreement. Alan takes over the house near the Brahmin pen at the bottom of bridge. It is laying on a table to the left of the entrance.
  • Charnel House - Drainage chamber near the radio signal tower Papa November to the north.
  • Chaste Acres Dairy Farm - Inside grain silo.
  • Chryslus Building - Lower Offices, upstairs, in one of the buckets next to a vending machine.
  • Clifftop Shacks - Inside the larger of two shacks, on a bookcase in the second room.
  • Dukov's Place - Upstairs, in the bedroom.
  • Faded Pomp Estates - In one ruined house, by bed, at the foot of fireplace. It's the nearest house to the east of the fast-travel point.
  • Flooded Metro - Outside the southern map marker (West of Arlington Library), in the Raider camp southeast of the southern entrance, on the makeshift kitchen table.
  • Jury Street Metro Station - Southwest of the entrance, inside the unmarked Calverton church.
  • L.O.B. Enterprises - In a room full of shelves on the first floor.
  • Metro Central - On a shelf in a locked supply closet (Average) close to the Museum Station.
  • Minefield In Zane House upstairs in the kid's room.
  • Moonbeam Outdoor Cinema - On one of the picnic tables.
  • Penn. Ave Northwest - Near the White House, on the table in the first room on the right inside the Utility Tunnels.
  • Roosevelt Academy - Ground floor, in men's restroom.
  • Roosevelt Academy Maintenance and Evacuation - Third generator room, on shelves in NW corner.
  • SatCom Array NN-03d - Tower C, on the leftmost toilet seat
  • SatCom Array NW-07c - In the Internment Truck on the elevated highway near SatCom Array NW-07c.
  • Springvale - Inside the mailbox of the destroyed house across from Red Rocket Gas.
  • Vault 87 - In the locked area upstairs of Living Quarters.
  • Vault 108 Living Quarters on the counter in the cafeteria.
  • Warrington Station - At the beds area where you meet Roy Phillips, its in a wooden crate on the shelf across from the bed that Michael Masters sleeps in.
  • Warrington Station - In Lucky's, behind the counter.

--- Tales of a Junktown Jerky Vendor ( Barter ) ---
  • Abandoned Car Fort - Left of the ammo boxes.
  • Andale or Fairfax Ruins - In the Concrete Treehouse halfway between Andale and Fairfax Ruins.
  • Arlington Library - Media Archive: on a table with a coffee machine, in a room with a pool table and a nuka cola vending machine. North-west part of the map.
  • Bethesda Ruins - To the east, in The Raid Shack, on a coffee table in the bedroom on the second floor of the Shack.
  • Bethesda Ruins - In Bethesda Underworks, on a bucket sitting on a bench found right after coming from the tunnel at the entrance.
  • Capitol Building - In Capitol Building East Entrance, on a desk in an office area, opposite the center office door from the hallway that runs East/West.
  • Dupont East - Inside Lady Frumperton's Fashions.
  • Grisly Diner - On a shelf.
  • Hubris Comics - Once you go in the door, there is a computer terminal directly ahead which will explode. It is on a shelf to the left of the terminal.
  • Jalbert Brothers Waste Disposal - To the north along the road, in the northern enterable shack.
  • Little Lamplight - In Murder Pass On a toilet in the southeast corner of the room north of the entrance.
  • Mama Dolce's - Outside, opposite the entrance to the Food Distribution section, in a broken container with several barrels inside
  • National Archives - In a strongroom, on the side by a safe.
  • National Guard Depot - Depot Training Wing, on a desk in an office area located on the second floor.
  • Reclining Groves Resort Homes - Easternmost destroyed home, on top of a shelf
  • Sewer Waystation - Carried by a ghoul named Gallo.
  • Statesman Hotel - Ground floor, up the stairs to the left, follow hallway left then right, it's the room in the northeast corner.
  • Super Duper Mart - On the counter directly in front of the room with the Protectron. if it is not on the counter, check the floor around it, it may of been knocked off somehow.
  • Temple of the Union - In a Raider fortress on top of a highway to the southwest. (Only available after finishing the Head of State quest.)
  • Tenpenny Tower - Next to the Love Letter on a desk in Susan Lancaster's room. This book can be found again after helping the ghouls getting into the Tower!
  • Tenpenny Tower - To the east, in Willy's Grocer.
  • Vault 92 - In the supply room, on the shelf just behind Supply Room Terminal.
  • Vault-Tec Headquarters - In the Guest Relations area after you come down from Administration.




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Nov 8 2009 11:38pm
Skill Books Locations ( Continued )

--- Tumblers Today --- ( Lock Pick )
  • Arlington Library - Media Archive: The desk flanked by two sets of microfiche readers in the room with the safe (it's the southern-most room) that is very close to the Children's Wing door. A battle with raiders may knock the book off the desk; check the floor if there is nothing on the desk.
  • Broadcast Tower KB5 - In the drainage chamber on the floor in front of a locked door.
  • Broadcast Tower KB5 - To the west-northwest, in the ruins of a house occupied by Raiders, on a shelf along the wall that is shared with a freezer filled with gore. It's next to the plates on the shelves.
  • Drowned Devil's Crossing - In the red truck trailer near the bridge.
  • Falls Church - Southernmost Office Building, on a desk. Watch out for traps.
  • Falls Church/Mason Dst Metro - In Franklin Metro Utility, on the lower floor to the right of the turret. It is on top of the locked mine box (Average).
  • Flooded Metro - Outside the southern map market (West of Arlington Library), in the Raider camp. A copy is located on a raised platform, where the Raider that carries Missile Launcher usually is.
  • Freedom Street Station - On a table where the Scavenger trader resides. Must be stolen.
  • Germantown Police HQ - Basement: in the locked weapons closet.
  • Grayditch -To the west, in the Talon Company Camp.
  • Jalbert Brothers Waste Disposal - To the north along the road, outside the center enterable shack. In a turned over refrigerator to left of the door.
  • Jury Street Metro Station - Complete the Rube's Gold Ribbon unmarked quest inside Gold Ribbon Grocers.
  • L.O.B. Enterprises - East Wing on CEO's Desk.
  • Mama Dolce's - At the Food Distribution section, in the dug-out basement, next to two locked safes and three upturned desks
  • Mason Dixon Salvage - On the floor next to the footlocker in the Abandoned Shack, the one that doesn't have the broken refrigerator inside.
  • Meresti Trainyard- In the Meresti Service Tunnels, on the table near Robert's bed (the guy who guards the entrance to Family gang encampment). Whilst it is amongst owned goods, the book itself can be taken without a karma penalty.
  • Meresti Trainyard - Sitting in a bathtub in one of the demolished houses south-southeast of the yard.
  • Minefield - In Gibson House, sitting in the office on the desk.
  • Nuka-Cola Plant - In the factory floor area in the closet with the safe in the room with the computer that has the shipping manifest.
  • Roosevelt Arts and Athletics Hall - On a desk near a locked safe of the third floor.
  • Seward Sq. North Metro - In the Sewer (metro), which is northeast of the map marker. Near the debris area on the southeastern tunnel - JP Stash Note will lead you to it.
  • Smith Casey's Garage - In the safe behind the counter located on the immediate right as you enter the garage.
  • Tenpenny Tower - Southeast of the tower, on a bookshelf on the second floor of a wrecked building.
  • Vault 106- The science area: after going down both flights of stairs, there is a room to your right with two visible lockers. In the back of this room on the left.
  • Vault 108 - Entrance floor in a small storage room adjacent to the malfunctioning generator. Behind several yellow metal crates is an metal ladder on top of which is a Nuka-Cola Quantum, book is under the ladder, but apparently inaccessible. Try to throw grenade inside ladder, blast may launch book on more accessible place.
--- U.S. Army: 30 Handy Flamethrower Recipes ( Big Guns )---
  • Anchorage Memorial - In the Anchorage Memorial Service Entrance, in the Utility Room.
  • Arlington Cemetery North - In the Arlington Utility tunnels. From Arlington Cemerary north, go up a set of stairs on the left then right at the top. It's on a shelf on the right side of the room.
  • Arlington/Falls Church Metro - On a chair inside an open container on the way to the Arlington Cemetery exit.
  • Bethesda Ruins - In Bethesda Offices East, on a Raider with a Flamer normally on the top floor. respawns every 73 'game time' hours!
  • Capitol Building - In Capitol Building West Entrance, on a table in the dome, where you fight the Super Mutant Behemoth; this one is likely to have been knocked off in the firefight.
  • Corvega Factory - In a truck to the south.
  • Dupont Northeast - Found in the Sunken Sewers on a locked safe(Average).
  • Evergreen Mills - Second room in the Southern Shack, on a bookshelf.
  • Fairfax Ruins - In the Car Dealership building to the east, on the upper level where there are smaller, ruined vehicles. You need to jump onto the coffee table in the corner to get to there.
  • Falls Church/Mason Dst Metro - In Franklin Metro Utility, through an underwater section of the subway tunnels near a lot of radiation. Can also be reached from the subway entrance next to Hubris Comics
  • Farragut West Metro Station - Bottom of the room with the ghouls, behind a locked door (Average).
  • Five Axles Rest Stop - In the truck that serves as the main raider lair.
  • Georgetown East - In La Maison Beauregard, on the floor beside a desk with a cash register on your left when you enter the Lobby.
  • Grisly Diner - In the bus to the north.
  • Jury Street Metro Station - In a truck located at the mid-point between Jury Street Metro Station and VAPL-84 Power Station.
  • L'Enfant Plaza - In L'Enfant, northeast corner, in is a small camp underneath a partially-collapsed overpass.
  • Little Lamplight - In Murder Pass, in the southwestern most tunnel.
  • National Guard Depot - In the armory, next to Experimental M.I.R.V.
  • Nuka-Cola Plant - To the north on a table in Dot's Diner.
  • Reclining Groves Resort Homes - On a hill to the east-northeast, directly northeast of the Scavenger's barn, amongst a heap of tin cans.
  • Red Racer Factory - In a Raider camp, located in a dead-end alley to the east. It is at the foot of the bed.
  • Scrapyard - In John's Treasure Box, an ammo container, in the burned out bus near the red railroad car. You need the key, which can be found on a body in a random encounter.
  • Takoma Industrial - In the auto shop by Takoma Industrial, just watch out for the Behemoth right outside.
  • VAPL-58 Power Station - On the roof.
  • Wheaton Armory - In a room full of weapons on the bottom floor behind a very hard door or a very hard terminal.
Source: http://fallout.wikia.com/wiki/Fallout_3_books

This post was edited by RatM on Nov 8 2009 11:40pm
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