This is mostly written for myself as a sort of *information dump* of all the things I've been working on for a while now. It's mostly so I can link it from my profile but figured I might share it with you guys in case anyone cares.
Opening thoughts on Str/Dex ratios
Ok this is probably the section where theres the most deductions and most amount of variability to the different opinions. However, I spent an absurd amount of time trying to understand and figure out Str/Dex ratios and this is what I've found out. I'll also include some basic tree graphic type charts to provide guidance on how to stat your character if you decide to follow my point of view.
1- There is no magic number of dexterity
This is one of the first assumptions I made while starting to get interested in the workings of Str and Dex. The reasonings behind this are quite simple. Your total damage comes from both Str/Dex and a certain ratio. The two numbers almost certainly have some type of multiplicative values however how they vary with each other is unknown. The important thing to know though is that they do vary with each other and thus thats why a 120 dex - 70 str ratio build will not work.
2- Your dexterity should not depend on your weapon type
Ok this one is a bit more complicated and the reasoning behind it is almost purely mathematic. This said, statements such as *more dex for swords* are completely irrelevant. If anything axes would be slightly more beneficed from dexterity bonuses.
The biggest part of the logic behind this can be found here :
http://forums.d2jsp.org/topic.php?t=31115563&f=2723- Catacombs = Less dexterity, Arena = more dexterity
The logic behind this one is slightly more complicated yet still very approachable. Basically the argument goes as follow. Dexterity ignores monsters defense. Arena monsters have higher average defense then catacomb monsters. Therefore dexterity will be more efficient in arena then in catacombs. However just for the sake of being thorough it's important to keep into consideration two things. 1- The critical strike multiplier is also affected by the amount of monsters dexterity compared to your own dexterity. This would thus mean critical strikes would potentially do more damage on average in catacombs then in the arena. However, we would need to evaluate whether the added bonuses from higher critical strikes outweigh, equal, or under weighed the bonuses from the totaled damage potentially lost due to the monsters defense. However due to lack of information we are currently unable to calculate this. I do believe though that the bonuses are highly under weighed. Still, this point is debatable.
More information on this can be found here :
http://forums.d2jsp.org/topic.php?t=31419519&f=2724- Build your character with a purpose, the type of armor you wear should affect your str/dex ratio (more true in catacombs).
Almost everyone I've talked to strongly disagrees with this point however here goes my reasoning. For the best possibly efficiency you should always look to maximize your characters positive points while not concentrating on it's negative points. Your character should have a purpose. As we all know Dexterity has offensive as well as defensive properties. Therefore if you are getting attacked less often, you have less chances of getting CS'd and thus you will get less of a damage reduction bonus from dexterity. Lets say your using a robe oriented melee character in catacombs. You will be sitting in the back row getting hit less often therefore the defensive bonuses from dexterity are being minimized while if you were using a heavy armor ( Enhanced Effect armor even) character sitting in the front row and tanking the damage your primary role would be to absorb the damage and not necessarily dish out the heavy damage. The robed characters could take care of that. It has also been shown that GENERALLY, point for point, str will yield a stronger damage output then dexterity.
More information on this can be found here :
http://forums.d2jsp.org/topic.php?t=31286038&f=272 /
http://forums.d2jsp.org/topic.php?t=31446921&f=272 /
http://forums.d2jsp.org/topic.php?t=31419519&f=2725- The CS multiplier is calculated from your dexterity compared to the monsters dexterity, not the difference in dexterity between the two.
This point I personally tested with the help of tondor (forget your full name, if you read this ask for shoutout, I'll link you). Basically what this means is that the CS multiplier will not be the same if you have 90 dexterity with a 20 dexterity difference of the monster then if you have 120 dexterity with a 20 dexterity difference of the monster. This information isn't extremely useful, however it did prevent us from calculating experimental values (it would still have been possible but would have required easily 20-30x more work so I decided to not continue the testings). Just some fun information to note I guess.
6- Maximize the later levels (55-71)
Pretty straightforward to have the fastest climbs you want to maximize the speed of the parts thats the slowest, the limiting factor. In this case it's the later levels. Therefore your build should be oriented to excel at levels 55-71. I will be using level 65 as my target (10 initial stats + 65 additional stats + x amount of stats from gear = 75 stats + x amount from gear)
Ok now I'm apply the following information and logic to give what I believe would be good guidelines to start your melee journey. However, let me strongly emphasize that these should not be taken as stone and I hope you questions these results and figure out your own builds and do your own tests much like I and others have
Ok, before deciding how much stat points you want to invest in str and dex you need to answer the following questions. Since not all the characters have the same amount of base str + dex starting stats this will just give a ballpark range of a ratio I'd recommend you get.
Do I want to play mainly catacombs or mainly arena?
Will I be wearing an EE heavy armor? Do I want my role to be to tank or deal damage?
How much stats will I be getting from my gear?
Again, these are guidelines and my opinions. I encourage you to disagree (and post why you disagree).
Here are also some random formulas you guys might like, their not 100% accurate (I tested them) but still the best things I've found so far.
Quote
Ladder Slasher melee damage formula:
Chance of critical hit = attacker's dexterity / (500 + attacker's dexterity) + 0.2 per point of critical strike
CritMultiplier = 200% + 1% per point of attacker's dexterity - 1% per point of defender's dexterity
Maximum CritMultiplier = 300% dmg, Minimum critmultiplier = 100% dmg
Normal attack damage = (0.95+ attacker's strength / 100) x base weapon damage - defense
Critical hit damage = (0.95 + attacker's strength / 100) x base weapon damage x CritMultiplier
* base weapon damage is weapon damage shown with 0 strength, average damage = 5.5 x weapon tier
Ladder Slasher magic damage formula:
MagicDamageAmp = 100% + 0.5% per point of attacker's intelligence - 0.5% per point of defender's intelligence
Maximum MagicDamageAmp = 150%, Minimum MagicDamageAmp = 50%
Magic damage = (0.95 + attacker's intelligence / 100) x base charm damage x MagicDamageAmp
* base charm damage is charm damage shown with 0 intelligence, average damage = 5.5 x charm tier
Ladder Slasher healing formula:
Damage healed = (0.95 + intelligence / 100) x (1 + healing mastery / 100) x base charm heal
* base charm heal is charm heal shown with 0 intelligence, average heal = 5.5 x charm tier
This is the guys profile, although some of the other stuff he says I strongly disagree with :http://forums.d2jsp.org/user.php?i=535197
This is mainly for myself and I'm still working on this so feel free to trow out some constructive comments / spam / say hi to me in my guild chat (gets lonely).
Here are some other things I want to add but don't feel like typing in today.
- Offensive casting with charm in acc.slot
- Full list of prefixes, anixes, suffixes for monsters that can spawn
- My opinion on first 10 into vit vs first 10 into str for melee arena
- Some random thoughts about hc
The list of prefixes and suffixes is already mostly done if anyone is wondering
0-1 kills per regen for the win!!
Big shout out to J_B, coolbreeze, mfmage, tondor, bcmcknight77, Casey for helping me in one way or another.