Great guide bro & thanks for the recognition
Enigma is absolutely worth mentioning imo. The strength and life bonus are a great asset. You don't use the teleport really anyway unless you're desperately seeking repositioning of merc/summon or w/e so frames don't matter. The 45% frw is good for getting you where youre going too since no tele.
I'd probably use something along these lines in the end:
Griff's Shael
Shaftstop Shael
Titan's
JMoD 4x 15/15
2/20/15 dex gloves
dungos
Dancers, personal preference
cat's eye
RF
Rare
CTA gmb/mb on switch, for 1 pt guided vs immunes
1x 12 fhr gc.
EDIT: I should add that I like to play "safe" chars, so res/dr/fhr bps block etc, are > more dmg imo.
This post was edited by TheSonOfDisaster on Sep 26 2009 11:50am