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Sep 24 2009 03:26am
its really funny imo when ppl dont see the damage part of healer..

a normal game for a good healer he does ~20% heal actions 80% damage actions
and still most of healers use like a hm / int weapons ;D

calculate this :D
healer who does 30dmg avg and 700avg heal on 1000 actions game
= 30*800 = 24k
= 700*200 = 140k

thats normal healer

BUT
lets say this healer takes a EE weapon instead (lets say he had 50hm wep and now he uses 175ee wep all stat poins are in int)
it would make it like avg dmg 300 avg heal 575
= 300*800 = 240k
= 575*200 = 115k

what would serve the cata game more?
and also for ppl who say "then no enough mana"
well when you do dmg you gain exp faster and also the total game killing speed is faster so all of the ppl levels faster :P


this is just my 2cents ;D
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Sep 24 2009 03:28am
Quote (_Mork_ @ Thu, Sep 24 2009, 05:26am)
its really funny imo when ppl dont see the damage part of healer..

a normal game for a good healer he does ~20% heal actions 80% damage actions
and still most of healers use like a hm / int weapons ;D

calculate this :D
healer who does 30dmg avg and 700avg heal on 1000 actions game
= 30*800 = 24k
= 700*200 = 140k

thats normal healer

BUT
lets say this healer takes a EE weapon instead (lets say he had 50hm wep and now he uses 175ee wep all stat poins are in int)
it would make it like avg dmg 300 avg heal 575
= 300*800 = 240k
= 575*200 = 115k

what would serve the cata game more?
and also for ppl who say "then no enough mana"
well when you do dmg you gain exp faster and also the total game killing speed is faster so all of the ppl levels faster :P


this is just my 2cents ;D


Agreed.Thats why I had Hybrid HM/EE daggers :rofl:
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Sep 24 2009 03:37am
Quote (xaos4ever @ Thu, 24 Sep 2009, 12:28)
Agreed.Thats why I had Hybrid HM/EE daggers :rofl:


yy ofc hm+ee would be the best but those weapons are rare thats why i use a normal ee wep as an example

something like this is the best case scenario ofc :P

Legendary tempered diamond dagger
Level Req: 45
Damage: 109 to 191

+98% Enhanced Effect
+181 Max Life
+475 Max Mana
+9% Experience Gained
+2% Life Steal
+2% Block
+42% Heal Mastery
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Sep 24 2009 03:46am
Quote (_Mork_ @ Thu, Sep 24 2009, 09:26pm)
its really funny imo when ppl dont see the damage part of healer..

a normal game for a good healer he does ~20%  heal actions 80% damage actions
and still most of healers use like a hm / int weapons ;D

calculate this :D
healer who does 30dmg avg and 700avg heal on 1000 actions game
= 30*800 = 24k
= 700*200 = 140k

thats normal healer

BUT
lets say this healer takes a EE weapon instead (lets say he had 50hm wep and now he uses 175ee wep all stat poins are in int)
it would make it like avg dmg 300 avg heal 575
= 300*800  = 240k
= 575*200 = 115k

what would serve the cata game more?
and also for ppl who say "then no enough mana"
well when you do dmg you gain exp faster and also the total game killing speed is faster so all of the ppl levels faster :P


this is just my 2cents ;D


truth - i was in a awesome game last night, healer was using a 125ee staff with about 500 mana on it i think. He still healed for 600 average and averaged about 140 damage, which isn't bad for a caster statted mage :) 300 average on a mage with base str is a TON though, thats more than alot of melee chars hit for.

(btw I'd really appreciate a reply to my pm, thanks ^_^)

This post was edited by Cloudfire on Sep 24 2009 03:47am
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Sep 24 2009 03:54am
Quote (Cloudfire @ Thu, Sep 24 2009, 05:46am)
truth - i was in a awesome game last night, healer was using a 125ee staff with about 500 mana on it i think. He still healed for 600 average and averaged about 140 damage, which isn't bad for a caster statted mage :) 300 average on a mage with base str is a TON though, thats more than alot of melee chars hit for.

(btw I'd really appreciate a reply to my pm, thanks ^_^)


Yep, I used this stuff.
Angelic diamond dagger
Level Req: 40
Damage: 106 to 185

+110% Enhanced Effect
+10% Experience Gained
+1% Physical Damage Reduction
+41% Heal Mastery

Rare spiderthread padded robe
Level Req: 55
Defense: 0 to 32

+1% Mind Numb
+65% Heal Mastery

Rare heal XIII
Level Req: 50
Heals: 183 to 488
Mana Cost: 125

+203% Enhanced Effect
+2 Jubilance

On a mage I did average 150 damage 950 heals @ level 55.
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Sep 24 2009 03:57am
Quote (_Mork_ @ Thu, 24 Sep 2009, 10:37)
yy ofc hm+ee would be the best but those weapons are rare thats why i use a normal ee wep as an example

something like this is the best case scenario ofc :P

Legendary tempered diamond dagger
Level Req: 45
Damage: 109 to 191

+98% Enhanced Effect
+181 Max Life
+475 Max Mana
+9% Experience Gained
+2% Life Steal
+2% Block
+42% Heal Mastery


sexy my old dagger :)

Quote (_Mork_ @ Thu, 24 Sep 2009, 11:03)
if i would play 100% healer  i would use

Legendary tempered diamond dagger
Level Req: 45
Damage: 137 to 241

+98% Enhanced Effect
+181 Max Life
+475 Max Mana
+9% Experience Gained
+2% Life Steal
+2% Block
+42% Heal Mastery

Arcane pixiesilk padded robe
Level Req: 50
Defense: 0 to 33

+13 Dexterity
+9 Intelligence
+2 Extra Item Slots
+3 Critical Strike
+1 to 17 Life per Kill
+51% Heal Mastery


Rare ice XIV
Level Req: 55
Spell Damage: 73 to 88
Mana Cost: 135

+53 Dexterity
+53% Heal Mastery

Mythical heal XIV
Level Req: 55
Heals: 158 to 422
Mana Cost: 135

+259% Enhanced Effect
+10 Strength
+2 Magic Luck
+1 Life Regen
+1 to 4 Mana per Attack

the dmg would not actually be that great with that setup
so if in the game there is tank i would use 156ee 24hm lvl55 dagger instead


Mystical pixiesilk robe
Level Req: 50
Defense: 0 to 19

+43 Strength
+10 Dexterity
+39% Heal Mastery

my old robe would rock in your setup mork :)

This post was edited by benell on Sep 24 2009 04:12am
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Sep 24 2009 04:03am
if i would play 100% healer i would use

Legendary tempered diamond dagger
Level Req: 45
Damage: 137 to 241

+98% Enhanced Effect
+181 Max Life
+475 Max Mana
+9% Experience Gained
+2% Life Steal
+2% Block
+42% Heal Mastery

Arcane pixiesilk padded robe
Level Req: 50
Defense: 0 to 33

+13 Dexterity
+9 Intelligence
+2 Extra Item Slots
+3 Critical Strike
+1 to 17 Life per Kill
+51% Heal Mastery


Rare ice XIV
Level Req: 55
Spell Damage: 73 to 88
Mana Cost: 135

+53 Dexterity
+53% Heal Mastery

Mythical heal XIV
Level Req: 55
Heals: 158 to 422
Mana Cost: 135

+259% Enhanced Effect
+10 Strength
+2 Magic Luck
+1 Life Regen
+1 to 4 Mana per Attack

the dmg would not actually be that great with that setup
so if in the game there is tank i would use 156ee 24hm lvl55 dagger instead
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Sep 24 2009 04:28am
I like _Mork_'s way of thinking. Healers can be effective even when they aren't healing. :)
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Sep 24 2009 04:31am
:o More traslator for me. :D
My mage from level 1 to 55 use dagger with EE ( is mage for well) Lvl 55 use staff with int.
I prefer EE to make the climb ;)

( Xaos :P )
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Posts: 7,343
Joined: Apr 26 2008
Gold: 75.00
Sep 24 2009 07:14am
All HM with an EE charm is greater than all. It's all well and good factoring in damage with healing, but thats not factoring in FG aswell. For example, you will get better results spending 2,000 FG on pure HM items with heal charms than you would spending 2,000 FG on hybrid/damage items.

That is, ofc, just my opinion.
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