I see people suggesting and condoning the use of last wish all the time, in most cases it is a terrible choice of weapons
the purpose of this thread is to be a reference so that these misinformed players can be enlightenedOverview
(the tl;dr version
): Last Wish does considerably less damage to alternative weapons that are cheaper/easier to get, and if you need it to survive you're likely playing your character wrong or the rest of your equipment is as much trash as this item is and you need to do some research.
The use of this runeword is primarily for PvM, primarily as a melee weapon, tho some apply it to PvP i am not here to question its effectiveness in that field just that many consider the lifetap to be bad mannered.
alright, lets run down the modifiers that it has6% Chance To Cast Level 11 Fade When Struck
you can get better fade from a much cheaper runeword called Treachery
, while being a very good merc armor, borrow it from him/her to buff the fade on yourself
this should not be necessary anywhere other than uber trist
relying on ctc fade for protection is a poor idea, before its cast you're very vulnerable and theres only one way to get it to cast, get attacked... see the logic gap? if you're standing in fire to get it to cast every game you enter to mf in then you are wasting your time.10% Chance To Cast Level 18 Life Tap On Striking
The ONLY place you need lifetap is in uber tristram, ONLY
if you are relying on it to cast on striking, your are vulnerable until it does, ctc on striking.. see the logic gap?
rather if you were to use a wand/dagger on your switch or Marrowalk
boots, equipped with charges, you are safe from the beginning
if you are using it to recast after the initial then Dracul's Grasp
gloves give you plenty, if you are not hitting often enough to cast it via draculs you arent likely to be benefiting from lifetap in the first place, these gloves also provide open wounds necessary to keep the ubers from regenerating their life, actual life leach, life after each kill and strength bonuses.
for general PvM gameplay, you want a curse that will make you do more damage and break immunes, Decrepify and Amplify damage do this, they are your best friends
lifetap overrides these better curses and will make you kill slower
decrepify is easily achieved through a mercenary wielding The Reaper's Toll
which is a wonderful weapon that actually does a lot of damage itself, Lawbringer
is also a decent choice,
amplify damage can come from wearing Atma's Scarab
has a high ctc on striking too (but its own issues for pvm), and The Gavel Of Pain
has charges so you can cast it wherever whenever you need it, Brand
has a very high ctc when struck and you can put this on a rogue
having one of those curses will increase your effective damage astronomically, as well as break the physical immunity of many monsters, and increase the effectiveness of crushing blow20% Chance To Cast Level 20 Charged Bolt On Attack
this mod is practically useless, it will not do enough damage to make a difference
maybe on a fully synergized lightning sorceress with lots of -enemy lightning resistance gear, but lets face it, she probably won't be swinging this thing, and if she is it won't be very fast leaving better options for her evenLevel 17 Might Aura When Equipped
this is lower than the might aura offered by an offensive town guard hired in nightmare mode, this is the proper merc for most melee characters anyway for their aura and availability of weapons
some people may use this on their off hand to provide bonuses for other things that do physical attacks, maybe a summoning character or a wolf barbs unused hand, but for the most part there are better options for this as well, like Beast
or something else depending on the case+330-375% Enhanced Damage (varies)
This may sound like a lot, it sort of is, but not really if you are relying on this to kill monsters in a full game
this item does not have Indestructible
mod, meaning it cannot be made in an Ethereal
weapon and thus loses an effective +150% Enhanced Damage
from the weapon itself!
it also does not have xx% Deadly Strike
, which gives you an overall chance to double your damage
as such, it will always doe less damage than weapons like: Grief, Death, Oath, Breath of the Dying,
it suffers from repair costs as wellIgnore Target's Defense
this is a good mod, it effectively almost nullifies the need for attack rating to effect your chance to hit
however it does not work on champions, uniques, superuniques and bosses
has this too...60-70% Chance of Crushing Blow (varies)
this is a good mod too great for killing bosses, but you can get it from other sources, and more than 100% does not helpStormlash, Gore Riders, Duress, Goblin Toe, Death, Stone Crusher, Heaven's Light, Astreon's Iron Ward
and many many many more weapons and armor add this mod, it is not hard to come by, you can get it from other places
in the case of a dual wielding character, it only applies to the one hand that it is inPrevent Monster Heal
this is pretty much useless as like ITD it does not work on champions, uniques, superuniques and bosses, which are the only mosnters with appreciable regenerate
it also stops working if you go a couple screens away, or to a different area (like town)Hit Blinds Target
this is a curse that will override better curses
if you rely on lifetap as a smiter, it will remove it and you cannot leach back life (which you can get from other sources)
if you rely on amp/decrep to remove physical immunity, that is gone too
you do less damage and are in more danger, except that one mosnter may not attack you if it is a ranged opponent, way to go, one down, dozens to go... see the logic gap?+(0.5 per character level) 0.5-49.5% Chance of Getting Magic Items (Based on Character Level)
Novelty mod, useless as far as killing is concerned, not enough to worry about, i wont even bother trying to list the other items that have this mod, they are not hard to come by
Quote (The_Morpheus @ Mon, Nov 5 2007, 10:28am)
Bob: Hey joe, you MF all the time and find all the amazing shiz. How you do that?
Joe: What do you mean?
Bob: You always seem to find the amazing items, How much MF you got on?
Joe: Its not about how much MF you have on. What is primarily important is how many runs you do.
Bob: What do you mean, how many runs?
Joe : Well, no matter how much MF you have on and no matter how "godly" your character is, Pindle is only going to drop 2 magic+ items when you kill him right?
Joe: So If I can kill him 50 times in 10 minutes with 100MF on that gets me 100 chances at items from all TCs with the base quality of magical and odds to improve great.
Joe: I thought you just agreed with me that Pindle drops 2 items at magical quality or better?
Bob: Oh yea, I think I see. You kill Pindle 50 times you get 100 items at blue or better in 10 minutes.
Joe: Exactly. Now If I up my MF to 500MF and only kill Pindle 15 times in the same 10 minutes, I will only get 30 items at blue or better.
Bob: So what you are saying is that I will lose out on some items because I kill so slowly with higher MF on my character.
Joe: That is a fact. As well as the fact that MFing is all about luck anyway.
Bob: Thanks Joe!
This message has been brought to you by the MF squad. If it can be found, you will not get it.
but lets run the logic on MF and the need to mfCost
- the runeword costs 6 highrunes (okay 5 on some realms, mal can be found from hellforge), where the probability of actually finding these runes is slim to none.
for example, i have found Ber and Sur once in the last 4 years, you may have found more hrs than that, other players have never found any ever at all, i don't say this to brag or complain, just as a reference to how likely it is to come by the runes required to make this weapon during a single ladder season legitimately.
this is the most trivial reason, since most of you likely partake in the use of frequently duped runes, im not here to argue the ethical implications of this, regardless, the cost is still high compared to other better alternatives.
if you need to MF, you cannot afford this item, the converse is also true (if you can afford it you dont need to mf)
this is all beside the point that the less you spend on an MF character, the more effective it is because everything you find is profit as opposed to making up for what you've spent to make it.., see the logic gap?
Okay, there's the groundwork, if you'de like to add anything post itThis post was edited by MajinKaisa on Jul 6 2009 10:33pm