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Jul 5 2009 01:15am
An Aurasorc is a very radically different sorc build than many people are used it. Rather than sorcs teleporting/shooting fireballs, it merely teleports. This is not a guide to a melee sorc or zeal sorc, it is a purely aura-damage-based sorceress. That is to say, an aurasorc is a sorc who kills people with auras. And this is a playstyle that some people will enjoy, and some people will hate, and with that, I introduce an old build, not one of mine, but one I've worked closely with:

The Aurasorc:
1) Introduction
2) Skills
3) Stats
4) Gear
5) Tactics

Introduction:
An aurasorc is a non-obvious build that relies on the damage provided by both Thunder Storm and Holy Shock. This aura is given by the helm & shield runeword, "Dream". By wearing both a helm & shield Dream, we get a level 30 holy shock aura (the levels stack additively). On a normal character, this is a 1-278 damage attack, rather useless. But combined with high lightning mastery, this can become 1-2000 aura pulse. For comparison, an auradin's aura will only do 1-1167 damage, but is boosted by conviction. But while an auradin has conviction & charge, an aurasorc has energy shield, thunder storm & extremely fast teleport speeds. The objective of an aurasorc in both PvP & PvM is to kill people with purely your aura-based damage; by chaining together 1-2000 damage auras & 3500 damage thunder storms, you can rip apart people in a huge aoe, without ever stopping your teleport. In conjunction with your high energy shield, this sorc is essentially unkillable by 95% of duelers. Some things like well played sins / poison necros can be a right danger, but for the most part, this is the kind of character you can bring into a dueling game and expect to live from start to finish, and never pick up your body once. The drawback, however, is a lack of a decisive kill-move, meaning opponents will often run to town, as if you were a rabies druid.

If you build an aurasorc, don't expect to make friends. Though on paper and at first glance she may seem underwhelming, in-game it is quickly obvious how cheesy a dueling style it is. Though you never have to teleport away from people like a bm sorc would, and you don't rely strictly upon absorbing people to ridiculousness, the build itself is so dangerous just because you never, ever, ever stop teleporting. And with 105% fcr, believe me, people find ways to complain about it. The goal in a duel is not to instantly BBQ someone like a fireball sorc or hammerdin would. You do not need desink or chainlok. You don't even need to namelock. Or aim. Instead, the goal of this build is to slowly widdle people down from full HP to zero. And in a GM dueling scenario, where you are not being absorbed, and your opponent is not fleeing at low life, this build will actually win an easy 90% of its duels. But that is a big *if*. First, look at it this way: An aurasorc can hit someone, widdling them down, and maybe it takes 20-30 hits before she wins. But when all you do is teleport, and your attack hits everyone within 2 screens, you'll land hundreds of hits before anyone touches you with anything but FOH/Multiarrow/etc. And even that can be juked around. But there is that big *if*: If you build this build, expect very much to have as much frustration as a rabies druid does- if you face someone with TGods, you simply cannot hurt them. That is it. Tgods shuts down an aurasorc, period. And that is your primary weakness, absorb. But the real kicker, is that you will need to get used to your opponents akaraing/welling if you ever try to take it for a spin in a pubby duel.

Now I'm sure the first real question people get about an aurasorc when they see one is; "Is it effective? Does it even work?". The answer is yes. This is not my build, this is a pretty fairly well known one now, so I don't exactly have to extol its virtues. An aurasorc is a painfully annoying, dominant pvp build, but only something you should consider if you're into *that* sort of thing. For example, if you abhor the idea of a TG fissure druid, you should not build an aurasorc. If you only build hammerdins and cookie cutter crap, don't. In fact, if you even own a "pvp hammerdin", you should probably stop reading. And slit your wrists to do us a favor, you pile of shit. Back on topic: Yes, an aurasorc works. However, it is not something for the faint of heart to attempt

The secondary bit here, is that an aurasorc is a GREAT pvm character. This is one of the little mentioned things. Aurasorcs are the absolute best, #1 norm cow killer build. They also can run any boss (though baal is hairy, and mercs die in chaos), make an excellent key finder, shenk, eldritch, etc etc. It does it all. It is crucial however, to get your conviction merc out. With conviction, your aura + static will tear apart monsters so hard its hilarious. Just bear in mind that as an ES build, it suffers mana burn issues.

Skills:
20 Thunder Storm
20 Lightning Mastery
20 Telekinesis
17 Energy Shield (enough to hit level 40 with gear)
Rest into warmth.

Optional 1-pointers are chilling armor, enchant, fire mastery. If you ever want to throw on a passion sword and enjoy your 70k+ melee damage, its fun.

Stats:
Enough Strength for gear (this should be 60 if you go frosty route, 50 if not)
Base Dexterity
Base Vita (you should get enough life from charms)
All into Energy (for mana shield)

Gear:
Hoto OR Eschutas (hoto gives more mana, eschutas gives a teeny teeny bit more damage. I recommend hoto)
Vipermagi (Facet or P-Sapphire)
Dream Helm (Use a low-str helm, NOT a bone visage. I highly recommend a Diadem)
Dream Shield (Use whichever suits you. Frankly I recommend a low block shield; large shield. Blocking an attack is worse than taking it, since it interrupts your teleport, whereas ES would just eat it up and not FHR you, and you won't have MB anyway)
Magefists OR Frostburns (use frosties only if you reach 105% fcr via your amulet)
Arachnid Mesh
Mana Boots (crafted, silkweaves, or just waterwalks/treks/whatever. Bear in mind these others boots require too much str, so I'd say just stick with crafted)
2x SoJs (you damned need the +mana/skills. Don't use a setup that needs extra fcr rings)
Maras OR fcr sorc ammy (if you have a good +2 sorc / 15%+ ammy, use it imo. This allows you to use frostburns instead of magefists and still hit 105%)
CTA on switch
9x lightning skillers
Torch/anni
Life/Mana scs

Your mercenary pretty much MUST have infinity if you ever plan to pvm. Rest of gear should be survivability (shaft/coa/etc)

Tactics:
Whats there to describe? If you build this sorc, it should be obvious! Enter the blood moor, cast your buffs, and teleport. Teleport teleport teleport. Zip around people, strafe them, buzz around their heads. But never, under any circumstances, for any reason, stop teleporting for a moment. You can on occasion throw in a static field. I personally use static field as both a very good source of damage (its surprisingly effective in pvp at 105% fcr), and as a test to see if someone's below 50% hp. If someone camps, lightning is a good way to budge them up. Corner things like bowazons that are made of glass and wreck them with your level 1 nova to throw em in fhr/dodgelock. Its really, really not complicated. All an aurasorc has to do is teleport, and people die.

Overall, dueling with an aurasorc is very hit or miss. Generally, you're either going to win a duel 95% of the time, or its going to be a stalemate, because they sorb you and you can't be killed by them. With enough mana, you can play so poorly that you even get hit by a stray fireball once in a while, and your ES will soak it all up. Unless you really mess up bad enough to let someone chain you with multiple nukes. If you just stumble and get hit once, you just shake it right off. Just widdle them down, and watch the QQ flow.
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Jul 5 2009 02:36am
I don't think this is a good Hell PvM character. It kick ass in normal and NM for sure tho..
Also, you said it yourself: Tgods shuts down an aurasorc.
I don't see what's fun about spam teling, it gets boring after 10min. And noone want's to GM duels char like that. I would prefer playing an auradin, but even that is too gay.

This post was edited by Benoit_Flageol on Jul 5 2009 02:37am
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Jul 5 2009 02:42am
not viable in pvm
in pvp maybe good vs glasscannons ^^^^^^^^^^
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Jul 5 2009 02:42am
Well think of it this way; if they use tgods, neither of you die, if they don't you win hands down
Its a very obnoxious build and its not for everyone, but those who are into those sort of things would enjoy it. Its far more abusive than an auradin.

The neat thing is that it will win just about all its 'GM' duels, its just that people will regard the build itself as BM in most cases.
Hell PvM it works great but only with infinity. A combination of static down to 50%, and aura/nova destroying everything means you can clear most of hell in 8 player games

Quote (qYp @ Sun, Jul 5 2009, 08:42am)
not viable in pvm

very very wrong.

This post was edited by deathwinger on Jul 5 2009 02:46am
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Jul 5 2009 02:54am
Quote (deathwinger @ Sun, 5 Jul 2009, 10:42)
very very wrong.


at least not in hell
due to many manaburn monsters ^__^
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Jul 5 2009 02:59am
Quote (qYp @ Sun, Jul 5 2009, 08:54am)
at least not in hell
due to many manaburn monsters ^__^


yah mana burn been a big issue with my sorc. But she runs every area beautifully fast, faster than any other rusher char I've had.
Its just that shes got a combined weakness to mana burn, iron maiden, and unbreakable light immunes

but as long as you aren't playing hardcore, its perfectly fine. Definitely #1 char for norm/nm cows, key runs, and a few other things

This post was edited by deathwinger on Jul 5 2009 02:59am
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Jul 5 2009 02:32pm
up
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Jul 6 2009 10:17pm
bumpy rumpy
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Jul 6 2009 10:19pm
hi iraq?
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Jul 7 2009 07:00am
2-hit-KABOOOOMOOOM
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