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Aug 27 2006 02:31pm
gg guid gg gg gg gg
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Aug 27 2006 02:47pm
nice guide
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Aug 27 2006 02:51pm
nice! I ghonna give it a shot happy.gif
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Aug 29 2006 06:42am
Quote (lemonfish @ Sun, Jul 16 2006, 04:06pm)
Wwsin/Trap for pvm guide by Lemonfish

Ok this is my first guide, so it would be nice with some feedback

Introduction:

As few days ago I got sick of the cookie cutter builds like hammerdins, lightsorc and such so I wanted to try something really out of the ordinary and thought about and a wwsin came to my mind, so I asked what people thought about a wwsin for pvm, since I haven’t played pvp since v.09. They said it was 100% for pvp, but I was too stubborn, so I decided to make my own wwsin, for pvm and even pvp. And it worked like a charm in my opinion.

The gear:

Armor: Enigma mp because tele and strength and mp because of low strength req(55), but still cool looking and nice def

Helm: Shako because the nice stats like mana, life, skills and dr.

Belt: Arachnid/Verdungo because of the skill and the fcr for teleport or verdu because of dr and life.

Gloves: Trang gloves, because of the fcr and poison dmg.

Boots: Gorerider because of it’s amazing mods like OW, CB and DS

Rings: 2xRaven20 with as much AR as possible, because of the AR, cannot be frozen, mana and the cold absorb

Amulet: Highlords because of DS, ias and 1 all skill

Weapon 1: Chaos with some skills like dragon flight, lightning sentry or venom (df prefers, because you safe 4 skills)

Weapon 2: Eth Bartucs for the skills, dmg, fhr, dex, strength, lifeleech and extra AR, simply amazing weapon at low price.

Weapon on switch: Cta+lidless or spirit if U wanna spend a bit in strength because: well, that’s kinda obvious.

*Note* in pvm ur chaos will loose dura once in a while, and it takes about half a castle to pay for it to get repaired by npc, so when u see the dura is running it, look for a Ort rune and throw Ort+chaos in the cube to get it fully repaired smile.gif

Charms:

Anni 15+/xx/xx

Torch 15/xx

The more stats the better, cause then u won’t have to use any points on strength in the beginning to Enigma.

Enough Res charms to get full res after bo’ed fade.

Trap skillers(?)

Stats:

The standard

Strength: enough for mp after anni+torch
Dex: enough for items after anni+torch, maybe more points for AR, make ur own choice.
Energy: nada, zero, keine, aboslutely no points in here.
Vita: Rest (you should get something between 450-500)

Skill distribution:

Traps:

20 lightning sentry because it’s ur main trap skill

1 shock weap because it’s a synergie, but leave it to be boostet by +skills

5 Charged bolt sentry because it’s a synergie

20 Death Sentry because it’s the fifth trap u’re gonna throw after 4 LS’

Shadow Disciplines:
1 Weapon Block get boostet by +skills

15 claw mastery

20 Venom, because of the huge amount of dmg

10 fade because of res and dr (every lvl = 1% hidden dr)

1 BoS because it’s a nice skill in town tongue.gif

1 Cloak of shadows because it’s a pre req and a nice thing in pvp vs summoners.

1 Mind Blast because it stuns it’s target, nice in pvp AND pvm.

+ 3 pre req = 98 skills, that means you’re done at lvl 87. Choose yourself where to put the rest in. *cough* lightning sentry synergies *cough* tongue.gif

Merc:

Might merc (offensive act 2 nm)

Weapon: Infinity because of conviction – good for traps.

Armor: all the standards like: forti eth, coh eth, shaft eth, levi eth, duress eth. I Prefer Levi because of the strength and dr.

Helm: All the standards: Eth gaze, eth andy, eth delirium and such. I prefer gaze because of leech and dr.

With perf gaze and levi he got 45 dr which is plenty. And Might gives ur claws some more dmg for leech and dmg.

Pvp:

I won’t go into pvp, simply because I don’t do it anymore.

The End:

I have never had so much fun with a char in before, maybe it's because it's my first assasin tongue.gif

Thx for reading.

Ok this was my first guide, so it would be nice with some feedback smile.gif

Let the flame begin


Nice guide
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Aug 30 2006 02:49am
ty
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Aug 31 2006 12:46am
What do you think about COH replaced the eni?
Same skills, same damred, some str and much better resists, and no tele yes, but have df.
So wrong idea?

btw nice guide wink.gif

This post was edited by E.O.S. on Aug 31 2006 12:46am
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Aug 31 2006 01:08am
Quote (E.O.S. @ Thu, Aug 31 2006, 06:46am)
What do you think about COH replaced the eni?
Same skills, same damred, some str and much better resists, and no tele yes, but have df.
So wrong idea?

btw nice guide wink.gif


Tele is a nessecity imo, because df only allows u to tele to enemies and shadows, u want the tele skill to get around, and u should have decent res without coh, or just get some res charms, if that's what's bugging u.

This post was edited by lemonfish on Aug 31 2006 01:08am
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Sep 10 2006 07:51pm
ya tele is very necessary.. if u switch to bramble ur alot closer and think about it if u cant even get to somebody then whats the point of having all the dmg? its like using a fort conc barb against sorc's
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Sep 27 2006 03:55pm
I tried this out and i must say i LOVED it!!! eth bugged UPPED bartucs with Lo rune ftw tongue.gif

This works really well, AND kills baal in about 37 seconds smile.gif
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Sep 28 2006 12:58am
Quote (bob(Cs2) @ Wed, Sep 27 2006, 09:55pm)
I tried this out and i must say i LOVED it!!! eth bugged UPPED bartucs with Lo rune ftw tongue.gif

This works really well, AND kills baal in about 37 seconds smile.gif


Sounds good smile.gif
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