first guide here:
http://forums.d2jsp.org/index.php?showtopic=30489317&f=272In this thread I will clear up misconceptions about monster defense, your defense, critical strikes and weapon range, including heavy weapons.
I won't make huge graphs because that's not what math is about, I will provide up to 2 example and then explain why it happens and what that means in general. Plus, graphs generally don't tell the whole story because the data is contrived.
*defense is simply subtracted from your weapon's damage roll to determine how much you deal to the monster
So theres a thread up about this right now, here I will show you what the results mean and extrapolate all possible consequences.
Take an axe that does 7-8 damage and a sword that does 1-14.
Then against any armor with defense between 1 and 13, the sword will end up doing more average damage.
Why? Well let's look at a 5 defense monster as an example.
Every hit with the axe will lose 5 damage from this defense, so your possible rolls go from 7,8 to 2,3. So from 7.5 average damage to 2.5 average damage, which is what you would expect as it is 5 lower from the defense.
With a sword you go from 1,2,3,4,5,6,7,8,9,10,11,12,13,14 to 0,0,0,0,0,1,2,3,4,5,6,7,8,9. but wait, this means you went from 7.5 average to 3.2.
Why did you do more? because in this case, the monster's defense altough it was 5 the whole time, it's average USE was not 5 the whole time. You undercut it and thus reduced it's performance on low rolls. So in the end a sword will outperform an axe because of this.- Heavy weapons vs light weapons and defense
For every attack you make with a heavy weapon, you could have made two with a light weapon.
Now consider a sword with 1-5 and a longsword with 2-10.
Given 10 hits with the longsword you would have ten hits, the sword would have twenty. So the sword has to match itself up to defense twice as often. This results in more damage being dealt by the longsword because it doesn't have to subtract defense as many times.To see what happens with weapon range let's try a 1-5 vs 2-10 vs 3 defense
1,2,3,4,5 + 1,2,3,4,5 becomes 0,0,0,1,2 + 0,0,0,1,2 so 6 average becomes 1.2 average
2,3,4,5,6,7,8,9,10 becomes 0,0,1,2,3,4,5,6,7 so from 6 average to 3.1 average
which in this case is even more of an advantage.
The only thing you would be losing out on is mods that happen per attack everytime, like LpA.Things like critical strike will be examined shortly.
- What you can do to maximize your defense
Well we've seen that you can gain the upper hand dealing damage when you are able to undercut the monster's defense
let's consider this example, a monster does 1-5 damage and you can have an armor that always does 2 defense, or you can have a 1-3 defense
case 2 defense:
1 vs 2 = 0
2 vs 2 = 0
3 vs 2 = 1
4 vs 2 = 2
5 vs 2 = 3
so average damage you take is 1.2
case 1-3 defense:
1 vs 1 = 0, 1 vs 2 = 0, 1 vs 3 = 0
2 vs 1 = 1, 2 vs 2 = 0, 2 vs 3 = 0
3 vs 1 = 2, 3 vs 2 = 1, 3 vs 3 = 0
4 vs 1 = 3, 4 vs 2 = 2, 4 vs 3 = 1
5 vs 1 = 4, 5 vs 2 = 3, 5 vs 3 = 2
so you take an average of 1.2667 damage
This happens because you are creating larger possible undercuts for the monster.
To conclude this section, armors with more consistent defense, even though the average is the same, are better.But if it comes down to choosing between consistency or higher average, you should go with higher average.
- Critical strikes when taking defense and weapon type into consideration
Critical strikes ignore defense. That is a fact.
so what does this mean for us? well the first thing you might think of is, hey, swords lose their advantage right?
Well that's false.
Consider a 10% chance to crit and that you don't care what the crit multiplier is (you can ignore the multiplier because average stays average because defense doesn't occur so it is preserved)
Then out of 100 hits, your sword will do it's adjusted average for 90 of them, let's call this Y, and for 10 hits it will do X.
So now for the axe, we know it's 90 regular hits will do less damage than Y because of what was said before. Now considering average is preserved for crits, it's ten crit hits will have the same average as X.
So the sword retains it's advantage and the axe doesn't really catch up.But you want to know the best part?
This means dex benefits axe users more than it does sword users.note, this is not to say that axes will do more damage than swords when you add crits, but just that the % that crits contribute to your total damage is larger for axes. Swords still retain their advantage
So to conclude, I hope that red part thoroughly embarasses many of you.
Any constructive feedback is appreciated, as well as if you find a mistake don't be afraid to point it out here, it will only make me work harder next time
Also, if there are any more questions you may have feel free to post them, by this I don't mean asking me for the critical strike formulas or anything that requires extensive testing since I don't have that time.
But anything about mechanics or what might be better in a certain situation, I can usually deduce a good answer without needing to do any testing. As I have done here with the crit thing, it works without knowing the crit formula