1.10Rune and rune word related modifications from the patch notes [emphasis mine],
Code
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- Patch 1.10
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[...]
Added new Rune Words and Horadric Cube Recipes
- Added 20 new Rune Words.
- Added 46 more Horadric Cube Recipes -- upgrades for the remaining
Runes and item 'rerolls'.
[amongst these the crucial unsocket recipe, Hel Rune + Scroll of Town Portal; before v1.10 you needed a new item for each rune word]
- The highest 19 Rune upgrades are usable only by Ladder characters.
[...]
Enhancements and other changes
[...]
- Boosted the Cham Rune freeze effect on weapons from +1 to +3.
- The Eth Rune's effect is now "-25% to Target AC". Thus, 4 Eth Runes
reduce the target AC to zero.
[pre-1.10, the Eth Rune was bugged in weapons; it set target Defense to -25% of the original value rather than just subtracting 25%]
Released more than 2 years after v1.09, patch 1.10 (28.10.2003) introduced major changes to the game (check the patch notes), including the new World Event (Über Diablo) and the Ladder System
on the Realms, beefed up monster difficulty in Act V Nightmare + Hell, higher rate of occurrence of bosses in Hell, added unique items, rune words, Horadric Cube recipes, and skill synergies.
If v1.08 and v1.09 meant to encourage the use of rune words, then v1.10 took the rune word era one step further, at the same time inadvertently encouraging the duplication of so-called high runes.
It does not exactly take a genius to conclude from the sparse drop rates that the odds of legitimately obtaining Ohm or higher runes for even one of those rune words are plainly unreasonable. Doom,
Enigma, and Hand of Justice using only genuine runes ? See you in 5 years.
As soon as players realised that a new Horadric Cube recipe could be used to destroy all contents of a socketed item (Hel Rune + Scroll of Town Portal), the trend of repeatedly rolling popular rune words
emerged, each time using a new set of runes. The duplicating community seized the opportunity, as the Diablo II populace developed an ever-growing demand for the higher rune words, whether it be for
profitable trades, for PvP, or from a natural desire to perfect their characters and thereby enhance their e-pride.
The 20 new rune words added in v1.10 are listed below.
Code
Rune Name complete server itype1 itype2 itype3
The Beast 1 axe scep hamm
Bramble 1 tors
Breath of the Dying 1 weap
Call to Arms 1 weap
Bound by Duty 1 tors
Chaos 1 h2h
Crescent Moon 1 axe swor pole
Delirium 1 helm
Doomsayer 1 axe pole hamm
Enigma 1 tors
Eternity 1 mele
Exile's Path 1 pala
Famine 1 axe hamm
Gloom 1 tors
Hand of Justice 1 weap
Heart of the Oak 1 staf mace
Kingslayer 1 swor axe
Passion 1 weap
Sanctuary 1 shld
Stone 1 tors
Notes
-----
The Beast: "Beast"
Bound by Duty: "Chains of Honor"
Doomsayer: "Doom"
Exile's Path: "Exile"
tors: Body Armor
h2h (Chaos): Hand-to-Hand (Assassin Claw Class weapons)
mele (Eternity): Melee Weapons
pala (Exile's Path): Paladin Shields
Another 4 rune words were available
on the Realms in v1.10. They were later added to SP, in v1.11,
Code
Rune Name complete server itype1 itype2 itype3
Duress 1 tors
Prudence 1 tors
Splendor 1 shld
Wind 1 mele
The above 24 rune words constitute the top half of the "1.10 Rune Words" page :
http://www.battle.net/diablo2exp/items/runewords-110.shtmlLadder OnlyBottom half of the 1.10 Rune Words page lists the 23 Ladder Only rune words (closed Battle.net, Ladder). After countless reviews from players, the information is now
almost correct ^__^
Death ('HelElVexOrtGul')- In Runes.txt (1.11), there is no distinction between One- and Two-Handed weapons. The bottom note at the Arreat Summit regarding Death does not make sense.
The rune word bonus is +300-385% ED regardless, yielding a maximum of +400% ED when using a +15% ED Superior axe or sword.
Last Wish ('JahMalJahSurJahBer')- 0.5-49.5 % Better Chance of Getting Magic Items (Based on Character Level)
Certainly a testament to the power of duplicating. 3 x Jah ~ triple ITD, yay !
Obedience ('HelKoThulEthFal')Rift ('HelKoLemGul')- +5-10 to All Attributes (varies)
1.11Nearly two years later (01.08.2005), Blizzard released another addition to Diablo II Lord of Destruction, this time challenging Expansion players with the Pandemonium World Event, a combination of
searching for 3 Key artifacts leading to difficult encounters versus higher level, stronger versions of Andariel, Duriel, and Izual, and concluding with an even tougher match against improved versions
of the Three in Tristram. Along with v1.11 came 7 new rune words designed for each character class (although they may be worn by any class or mercenary).
From the patch notes, in regards to rune words,
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- Patch 1.11
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[...]
New Items
- Added 10 New Runewords.
The Arreat Summit only lists the 7 aforementioned 1.11 rune words :
http://www.battle.net/diablo2exp/items/runewords-111.shtml . And the remaining 3 ? Well, the rune word Plague (see below)
was reported as not working and the other two were Voice of Reason and Wrath, both Ladder Only and already added in v1.10. They remained Ladder Only.
Aside from the large group of unused rune words in
Runes.txt, the following 5 seem to have been 'potential candidates' (Magic Properties translated from data in
Gems.txt and
Runes.txt),
Code
Rune Name complete server itype1 Rune1 Rune2 Rune3 Magic Properties
Pattern h2h r07 r09 r03 10% Bonus to Attack Rating
['TalOrtTir'] +40-80% Enhanced Damage (varies)
Adds 12-32 Fire Damage
All Resistances +15
+6 to Strength
+6 to Dexterity
+30% Faster Block Rate
+75 Poison Damage Over 5 Seconds
Adds 1-50 Lightning Damage
+2 to Mana After Each Kill
Plague weap r32 r19 r22 +260-380% Damage to Demons (varies)
['ChamFalUm'] 20% Chance to Cast Level 12 Lower Resist when struck
25% Chance to Cast Level 15 Poison Nova on Striking
-23% to Enemy Poison Resistance
0-37% Deadly Strike (Based on Character Level)
Level 13-17 Cleansing Aura When Equipped (varies)
+1-2 to All Skills (varies)
Freezes Target +3
+10 to Strength
25% Chance of Open Wounds
Vengeance weap r06 r11 r01 N/A
['IthAmnEl']
Voice helm r03 r06 N/A
['TirIth']
Wonder wand r04 r12 r24 N/A
['NefSolIst']
Notice, the "complete" entry is empty (they are inactive, at least off-realm). Speaking of Wonders, has anyone seen one of those wands with 3 sockets lately ? ^__^
The 'fun' does not end here, though. Evidently,
Peace ('ShaelThulAmn')- In v1.11, a mercenary (hireling) equipped with the Peace rune word or an Iron Golem created from Peace would cause a crash due to the Valkyrie proc on striking. Should be remedied in v1.11b.
Even if the Valkyrie is spawned by a character wearing Peace, she will probably vanish instantly when BO or BC are applied to her.
Only if the character is an Amazon capable of casting Valkyrie herself (minimum one point in the skill), the Valkyrie should NOT disappear when being BO'd.
Plague ('ChamFalUm')- I think it is still inactive on the Realms too, but even if it is active and no changes have been made, it will have no modifiers when created, besides the ones originating from the runes themselves.
A neat little 'innocent' typo in the code is responsible for this ("dmg-demons" in Runes.txt should have been "dmg-demon"). Consequently, the game skips the rest of that line, thereby rendering
the other modifiers (see the above table) inactive. Ref : The Lurker Lounge Forums, "1.11 Runewords Bugs"
Principle ('RalGulEld')- Two modifiers on this rune word do not appear when it is assembled. For the "+X to Life" (100-150) bonus, again the wrong code is used in Runes.txt ("life" as opposed to "hp"). And because
the "+50% Damage to Undead" bonus is listed right after the broken one, it is skipped.
Nice 'principle', Blizzard
Fix it, perhaps ?