MercinaryYou don't need a merc, but they can help.
Act 2 from Nightmare difficulty Offensive (might aura) is your best option, more damage!
eth gear is better of course on a merc, more def and damage
Reaper's Toll - best weapon you could possibly ask for, high ctc decrep, ds, ll, and very good damage on an eth one. this will destroy pi's and liquify non pi's
Guillaume's Face - makes your merc do lots of damage too
other good options are vamp gaze, tal rashas mask, and andariels visage
Treachery - makes your merc attack fast as hell, fade, venom, and stacked res. Originally i just put it on him to hold for when I wanted to uber, but quickly found out it is the best merc armor.
other good options are Chains of Honor if your rich, Duriels shell has cbf res and fhr, gladiators bane, leviathan, shaftstop
Insight - make this in a thresher too so its just as fast as reapers, but you would only use this if you were teleporting a lot
Stat AllocationEnergy - nothing, you can get mana from insight, items, and leach, nn more, bo already gives you a ton
Dexterity - only enough to equip your gear, it is a terrible source of ar and def, you can't block without a shield
Vitality - as much as you need to survive, if that means all of it, so be it. In Most cases you will only need about 2k-3k life with bo, so no need to dump too many stats in here.
Strength - as much as you can get, this will add lots of damage
Inventorythere is no need to spend a lot on your inventory, but everyone has their own ideals, depends what you want to do the most with your barb
torch
anni
gheeds
empty space, its great for picking stuff up
resistance charms will probably fill most of your charm space. cheap 15@ grands and w/e you need to hit max res will be benefitial
Ar charms
Lifer charms
max/min damage charms
mf or gold find charms if you like that sort of thing, i prefer to have more space to pick things up
charms with a combination of any of these things
Additional Notes IMPORTANT!
- Weapon range is a factor! when you click on a monster with frenzy, you will run up to it and swing with your fast hand weapon first then the other weapon follows suit. If the first swing is with a longer weapon than the second, the second weapon might not hit if you are out of range with it, it is important to use a same range or longer weapon on the second hand to ensure they both hit, or alter your play style to ensure you are close enough so they both have the chance of landing.
- you will want cbf from something in your equipment to help you stay fast, being frozen is annoying
- Find a balance between damage and safety be that from equipment, stats, skills, or player skill. But more damage is more fun of course
- if you plan on using this barb to solo ubers, you will want the maximum damage items and decent charms (fort, guillaume's)
- put frenzy on your right click skill and hover the cursor around
- make use of all the warcries and you should be invincible, howl and taunt your way through dangerous scenarios
- use your merc's treachery to prebuff fade before venturing to uber tristram
- Even though you do not have a shield, if you have high end LOD equipment you will have lots of defense, and more may not help you get hit any less as the floor for chance to get hit is at 5%
- Fast run speed is a huge advantage, the times spent between monsters is almost negledible
- two swing attack allows for easy to control attack, while still able to finish the sequence and get another hit in if your mana has be drained by mana burn monsters
- find item allows you to come up with far more items/gold than any other character with the same amount of kills
- enjoy killing everything
- Keep in mind that if you choose to use a frenzy barb to mf, you should not be spending much on his equipment, after all the purpose of mf is to gain wealth, reducing the fixed costs will maximize your profits, you dont necessarily need the most expensive gear to be good
- I've tried to keep this brief, so if there is anything left out feel free to post and I or others will try to help you
Basic StrategyClick and hold, wave the mouse, watch everything fall down, grab the loot, repeat
okay, maybe that was too brief, lets get a little more specific
this will be dependant of what gear you use
Dangerous monsters: these are the class of monsters that will give you the most trouble, everything else is a pushover in comparison
Oblivion Knights - cast iron maiden among other curses that will make you susceptible to killing yourself or dying quickly, berserk them as soon as you can
Bone Fetish - these pop when they die and do a lot of damage, you have no shield so you cannot block it, best bet is to let your merc kill them, if no merc then kill them one at a time and heal accordingly, killing several in rapid succession will likely do you in
Physical immunes - you cannot leach life from physical immunes, they are dangerous if they deal a lot of damage such as the frenzy-taurs and succubi found in act5 hell, dropping all your defense is usually a bad idea but berserk can work, just dont get hit by the blood star spell, it hurts especially when amped which you will probably be, but they fly slow and you run fast so problem solved, just dont get hit too much.
Willowisps - often called souls, these are a problem for a lot of characters, tho if you have enough litning resist, any litning absorb, and an azurewrath, they are really quite easy
VS Bosses: If your only goal is to kill a boss, then use wizzard spikes on switch to get to them fast, cast battle cry, if you have them use lacerators to cast amp using your highest AR attack or let your merc cast decrepify, use high CB and AR gear to do the most damage the fastest
Chaos Sanctuary/Woldstone with Oblivion knights: equip azurewrath if you have it, use howl to make everything run away (this wont work against the oblivion knights themselves), leap or teleport to the oblivion knights and quickly berserk them, do not use another attack you could be im'd mid swing and die, if you have im cast on you and all the oknights are dead either keep howling till its gone, keep berserking, or go to town and have it removed by the healer
It is important in the Worldstone that you kill the Greater mummy class monsters next, they can revive oblivion knights, if there are many of both this would be a good place to use grim ward so you dont have to keep casting howl
It is suprisingly safe and fun to clear chaos with a grief pb and an azurewrath on a max berserk built frenzy barb, be that just the seal bosses or killing every monster along the way, i would not suggest trying to level large partys this way as you must kill the oknights quickly and sparatic movements leave your party in danger
Throne: stand back from baal a little ways so he does not cast decrepify on you, this might not work for the first 2 waves very well as they revive their minions, but setting up some safe space just outside of the room baal is in where ther are no monsters, this will give you some space to lead the waves toward where you wont get interupted by monsters you dont want to fight all at once
baal removes the corpses in his immediate vacinity before he sends out a wave of minions, but wont remove the ones in the back of the room, if there are corpses of willowisps, ratman dolls, or in the worse case scenario oblivion knights near the back of the room, the greater mummys in wave 2 may revive them, to prevent this defile the corpse with find item/potion, grim ward, or use slain monsters rest in peace, the last thing you want is to be hit with im when you think all the oknights are dead
cast warcry as the monsters spawn so that they are immediately stunned, giving you a chance to get frenzy up to speed without being bothered, or just keep them stunned if you like, warcry will work against monsters who cant be howled away
Nihlithac: two ways to do this, just teleport/leap on top of him, use warcry or howl if you wish, and then use concentrate/berserk/stun and kill him, dont kill anything else till he is dead, this works great, you're like a big burly loud assassin
or you could use natures peace and clear the area like normal
be careful of physical immune succubi and especially of the tomb vipers, get maximum poison resists and carry some antidote potions if you plan on doing this often
Areas: Kill the most dangerous monsters first, if a unique monster has an aura (particularly conviction), howl and abolish the bastard
be mindful of fire enchanted monsters, their pop can do a lot of damage in the presence of conviction and or amp damage
if you come across mana burners just use some mana pots, its not a big deal and they usually will drop some to refill your belt
familiarize yourself with the areas of the game so you know what to expect where
Rushing: whip out the wizzys and fill half your belt with mana potions, easy peasy you're as fast as a sorceress
Ubers: prebuff fade with treachery, a good rule of thumb is to have max res in hell before you buff treachery, that way you know you'll have plenty
make sure the game is permed (been open for at least 6 minutes) before going into uber tristram, all the spells that diablo casts can cause the game to crash, have a friend with you who you know can beat them if it is your first time
there are many guides for ubers, follow their instuctions and you should be good
lure out meph first preferably, fight them 1 on one
cast lifetap with a wand first, use draculs for their ctc to recast lifetap, should work as needed
dont attempt with shoddy gear