Nice guide... I like those shining amazons
Chill effectiveness:
There are some more ones that are immune to chilling effects ... in all difficulties Frozen-Scourge, Death-Lord, Talic and Korlic, in nightmare and hell Frozen Creeper and Frozen Terror and in hell Wraiths, Willowhisps, Undeath Fetishs, Andariel and Lilith (and some more like Mummy Sarcophagus that aren't this important).
Mana:
Don't forget MaeK you get if using Silks.
Damage Formula Table:
I don't understand why you are linking to the normal damage formula... we are using FA and Strafe which both use an extended formula (for FA this one will calculate only the physical damage). I think it's more irritating than usefull so I would remove this tiny part. If someone wants to calculate his damage he can look at his character screen, it's not lying in this case.
Merceneries:
Fortitude is the armor of your choice if you use a Rouge but on Mercenery Treachery will always be better because of tons of IAS (means higher effective damage and faster applying of CB) and Fade.
Why should I need a Thorns aura offered by Edge?
You should add how much IAS we need from helmet (if using Forty) to reach a Breakpoint. For Fanaticism aura level 15 those three need 30 (8 FPA), 20 (9 FPA), 35 (9 FPA). Hydra Bow will result in the most damage per second. Crusader Bow is another possibility because it has the same speed and average damage as Hydra Bow.
Why are Stygian Dolls more dangerous with a Merc that will block those compared to a rouge that would run away from them?
Strategy against Iron Maiden: Cast a Decoy in front of the cursing Oblivion Knight so he will focus her and only casts Decrepefy. But normally you should kill them before the Mercenery reaches them...
Even with no weapon the Merc would kill himself really fast if cursed with IM... I always prefer high damage weapons so you can kill huge enemies faster. So Insight compared with Treachery and Andy's would be the weapon of my choice (that's personal preference because I also hate it to drink potions).
IAS-Calculator:
Why do you link to the worse one before you link to the actual version (why do you link to the old one)?
Socketing:
I would stat more strength and fill the armor with a RBF... would result in much more damage than you would gain with some more dex. A RBF can also be used in helmet and bow. Your physical damage will be lower but the main part should be the elemental one. Also knockback isn't this essential... we are freezing so we don't really need to dig them away.
Amulets:
Nice list, nearly every usefull amulett got mentioned. I would only add a rare/crafted one which can have skills, leech, resistances, stats, life, mana,... but those are really rare.
Rings:
Why not using SoJ? Of course in most cases Raven/rare would be the combination you are looking for but the mana-boost offered by it will also help your mana management (I would prefer SoJ than Bul's).
Boots:
Silks can help you to manage your mana problems.
Rare/crafted ones with resistances and so on can also be a good choice if you need more resistances but I wouldn't use them on this build (but I also wouldn't use Sands... wtf?
)
Equipment:
It's a very good idea to post different setups this way to compare but why are you only changing the amulet? It seems that WTs, Bul's and Raven are the only real possibilities. In this case it's just a comparison of amulets... I would change the rings to see the difference and also replace the row DS (we have CS so it is not really important) with CnbF and include a setup which two rare/crafted rings which offers more leech but no CnbF (which is nice but not that essential). I know there are not so many different setups and the will mostly depend on the amulett but with Crescent Moon for instance I wouldn't use a Bul's but SoJ, with Atma's I need more IAS than with Highlords so I have to fill one socket with an IAS-jewel instead of a RBF, etc... Also You reach IAS-values that aren't necessary. With Faith you should look for 92-99, without you need 89.
Skills:
I would always max Pierce and let D/A/E on one or if I don't need a Valkyrie no points. I really dislike it when those skills interrupt my Strafe... If you use Valkyrie you should look for some levels when she gets new equipment (especially a new weapon):
Code
1 - Full Plate Mail (mag.)
1 - Spear (mag.)
2 - Gauntlets (mag.)
4 - Greaves (mag.)
5 - Plated Belt (mag.)
7 - Chaos Armor (rare)
8 - Lance (rare)
10 - War Gauntlets (mag.)
11 - War Boots (mag.)
12 - War Belt (mag.)
13 - Amulet (mag.)
14 - Circlet (mag.)
16 - Sacred Armor (rare)
17 - Warpike (rare)
19 - Crusader Gauntlets (rare)
21 - Myrmidon Boots (rare)
23 - Colossus Girdle (rare)
25 - Amulet (rare)
27 - Tiara (rare)
So level 8, 17 or 27 are the levels you should looking for.
Nice guide anyway
Quote (izParagonzi @ Sun, 14 Dec 2008, 23:26)
WF with -15% req jewel = 114 Str
Not sure what would be great mods on this jewel besides the 15 ALL RESED/Min/Max (30% ED/10 Min/9 Max would be perfect and priceless)...
Do you really want to use a WF on a Frostmaiden? WF is a great physical bow but there are better possibilities on dealing elemental damage, particularly Faith, Ice, Lycander's or Wizendraw.