1st up
ever seen ethereal setitems @ lod 1.12/1.11
izp again in his little world of dreams...
Noob, Zod is used because of the REPAIR factor.2nd up
basics to vengeance: off weapon ed does not affect your vengeance damage
off weapon mindam and off weapon maxdam does that
Shit, really, damn think about other physical attacks like 1 point Zeal for crowds?, guess you didn't3rd up
if you want cb versus bosses... simply press "w" and use a black on switch
or just rely on your vengeance damage, it is enough to kill a boss
OMFG, what, you think Pre Bo from CTA/Spirit will last?4th up
cta on a melee...
how many +all skills and not charclass do you get if you want a decent build?
2 spirit, 1-2 amu 1 ring and 1 anni.... bad idea
having to reacast every 2 minutes ain`t really nice
Better than no BO.5th
paladin with shield in close combat only doing up to 3 attacks per second... not going for MB is only one thing
overall less effective life........ bad idea
(on a sidenote.. if you don`t think MB is necessary, why do you want 20 points in HS charscreendeff?)
guess reading is not a factor6th skills
first up: any + skills one gets from his eq are good because they mean: less points we have to invest into hs and conv--> free skillpoints for synergies--> more damage
a:) lvl 25 conv with items is the level to for because it offers -150% resistances... a higher level will only work a little more on the opponents defense but not on the elemental resistances:
DOH really, geez don't you think I know that, and do not forget that -95 to enemies defense is the highest you can getsince this is a pvm guide, we don`t have to worry about pvp and the higher conv overriding the lower one
Depends on if you want to mf in duel games and pvp on occassions, people will get in FoH'erb:) since we already have high defense with hs and basedeff and we do not want to use pure smitedamage versus opponents, we can simply use the holy shield for % blocking and go for one of the breakpoints like
16,20,23/24,27 and so on.... I`d go for level 16 ^^
Right, okay, hmmm. get back to you on this, workingc:) since you deal fire,cold and lightning damage, I would not focus on one element for the damage because
if a monster is light immune, his cold and fireress will be lower and thus you will deal more cold and/or firedamage to it than with your lightning part, though that is pierced (but still high, whereas the other 2 resis are probably negative because of your conv)
Only boss monsters remain immune on occassions, not all the time7. setup:
I`d build it rather like this
eq:
Highlord`s Wrath
String of ears /Wilhelm`s pride
Raven+dualleacher
20 ias rare or crafted gloves with ml/ll or dualleach
War Travellers
Full Griswold Set
anni/torch
offensive aura skillers if you have them or simply fill your equipment with maxdam/ar charms
resis:
full gris= 100 prisma (50 set,5 korona,45 shield)
anya=30
anni/torch-> another 30 at least
------------>160 prisma @ hell
gloves and ring can offer resis
otherwise: charms or 1-2 perfect diamonds in the shield
lightning ress are full because of highlords
60 poisresis are enough (charms/pdia)
60 coldres with the absorb of crown and raven are enough if we don`t want a pdia in the shield
60 fres okay--> charms or pdia if gloves and ring do not offer enough
ias:
109
-40 weapon
-20 amu
-20 gloves
2x 15 ias/ed in weapon
restsockets:
weapon: preferrably 40 ed 9 str
other sockets: maxdam
30 fhr is enough from the set
resis are full
ias is achieved
pure vengeance damage is higher than that of your build
Nice layout, would work, based on your skill placement also, but then I prefer Lifetap.skills:
1 highlords
5 all pala(grisset)
3 torch
1 anni
how to skill:
15 conv
6 hs
20 vengeance
1 redemption
1 cleansing
rest: synergies to vengeance
If you want more into the synergies, that is up to you, if you are relying on the +skill items, also up to you.
I chose 1 synergy for a simple reason, there are no LOWER minions that remain IMMUNE to Lightning when
you are in Hell Difficulty, but, there are Fire Immunes (not bosses) in Act4 and Act5, there are Cold Immunes
(not bosses) in Act4 and Act5.if you use more off aura skillers, opbviously less for conv
otherwise: fill the rest with maxdam/ar charms
Inventory is upto the person creating it, as stated in the inventory.str for items
dex for mb
vita as vita can
Stated in Stats section8 merc:
reaper`s mighter
or maybe an insight froster
a3 coldwolf or harmonyroque are also options but I prefer the good old safety of decrepefy and the more ll and ml through might
Merc is optional, I left it out, but the one that I used in conjunction with this setup is as follows:Might merc
EPride & on occassions EDestruction
Ebug Fort
EAndy's2/10 izp
do your homework
Thank you, just thinking outside the norm.
I made this on single player, instead of putting a zod or ber runes in the weapon, I used ohm runes as you really want enhanced damage on your main. Then I put 15 max damage 15 IAS jewels in everything else (except the shield, I put ums in that) and I maxed out
Holy Shield
Vengeance
Enough into Conviction to hit lvl 25
Resist Lightning
1 point Defiance (its a nice 1 point wonder synergy for the passive bonus and Holy shield)
and then I divided my points evenly between Resist Cold and Resist Fire
I used half an inventory full of 3/20/20's and then I used a perfect torch, annihilus, and 3 Pcombs. I hit roughly 3-5k on screen vengeance damage with 4.5k life. The actual damage is probably much much higher, but that is still impressive for Griswold's set.
Fun guide, I give it a 10/10.
Thank you, I just like to muck around with some different ideas, and just see what people think, whether or not they like it.