Quote (IridescentPIG @ Fri, Aug 8 2008, 04:45pm)
All in all, fairly well presented. You say Poh-tay-toe, I say Pah-tah-tah.
Based on years of building high level orb Dames to raid nm with, I find tossing a 1x3 jo staff with +2, and +ThunderStorm a better way to deal with the odd chances of NM Seis spawning cold immune. Static him to a sliver, swap out shield/shard combo for staff and cast thunderstorm whilst continuing to spam static. Often he'll cast decrip on you if you're close enough to attempt a shard-stab, and if he's fana aura'ed it can be a royal pita to stab him with shard anyway.
I fairly frequently see him cold & fire immune, which is one of the reasons I oft cite my agreement for the disdain for the meteorb build.
For Hell Act2, I prefer to avoid/dodge cold munes as it's frequently easy to just avoid them and move on.
The predictable critic's here will point out that this can all be done even cheaper, with just using full iratha's, shard, twitch, triple pdia sock large shield, and some magical fcr single rez rings and whatever sprawned crap boots one finds. (and they're also right)
The remainder of excess skills can be tossed in whatever your personal preference and/or suits your playing style - be it teleport to reduce mana costs, the ES build, warmth - higher static field, or shiver armor.
For my dame, I chose a higher static field + lightning mastery. The lightning mastery helps that staff I referenced above if I have a rare high rep. seis. The higher static field helps range congested areas abit, and/or helps lure a cold immune mob away from an important quest endpoint.
u ever tried with a 3s shield and zero fhr? not even the poorest guy should try it that way