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Jan 24 2008 04:07pm
PvM Frozen Orb Rush Sorc

This build is really beginner-friendly, and it is one of the most effective and cheapest Frozen Orb Rush Sorc Builds in Classic Diablo II.

Gear
Helm: Iratha's Coil
Weapon: Spectral Shard
Shield: 3-Socket PDiamond Large Shield
Armor: Twitchthroe
Gloves: Iratha's Cuff
Boots: FHR 3x FR/LR/PR* or 2x FR/LR/PR* Boots OR Hotspur
Belt: Iratha's Cord
Left Ring: FCR 2x FR/LR/PR*
Right Ring: FCR 2x FR/LR/PR*
Amulet: Iratha's Collar

* Combination of any 2 or 3 Resists

Stats
45 Base Str, Base Dex, Base Energy, Rest Vita

Skills (Level 80)
20 Frozen Orb
20 Cold Mastery
20 Icebolt
20 Teleport
1 Static Field
3 Warmth
1 Frost Nova
1 Ice Blast
1 Glacial Spike
1 Blizzard
1 Telekinesis

With this build, you won't have to Mana potting constantly because of Maxed Teleport. For those of you who don't already know, adding points to Teleport reduces the amount of Mana required for each Tele. (Maxed Tele = 5 Mana per Tele, and 24 Tele from added skills = 1 Mana per Tele.) Adding a point to Warmth is optional for Mana regeneration, but I recommend putting one into it so you'll be able to Tele indefinitely.

Leveling

If you don't have someone to Chant you, please refer to the method below.

Get the Sorc to Level 20, and hit up Normal Cow games to Level 25-30. Once you acquire Frozen Orb, you can try Norm CSing to gain a few levels, or you can NM Cow with a group to Level 40-45. After this, play with a group through Hell, and get to CS; the rest of your leveling is done here.

Rushing Issues

It is a proven fact that there is no one Sorc that can effectively take on the entire game by itself, and you will need help when rushing, especially when it comes to Hell Act 2 and 3. So what about adding a second kill spell, you ask? You could do that, but from personal experience, it doesn't make the rushing any easier. If you are rushing someone, make sure you have access to another high-level character that can effectively kill Cold Immunes in Claw Viper Temple Level 2, Arcane Sanctuary, and Travincial - preferably, a PvM Barb.
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Jan 25 2008 12:28am
Ima try this. thanks for the info i was looking for a quick guide to see if people thought es and max mana was better for an orb sorc in classic.

I think Ill go with your intuition and try without es.
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Jan 25 2008 05:28am
some people suggest putting 1 point in firewall / nova to combat cold immunes [ de seis etc.. ] sounds ok if u can static them down to very low health [ doesnt really take much ]

edit: would suggest str bugging a 4x-50 ward too with 45str and twitch [ use a crushflange to bug it then equip shard ]

This post was edited by conrad_noble on Jan 25 2008 05:29am
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Jan 26 2008 10:34pm
May I ask why you put +3 in warmth?

Otherwise this guide is pretty darn good smile.gif
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Jan 27 2008 10:57am
Why not? smile.gif
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Jan 27 2008 11:00am
Quote (VVR4ITH @ Sun, Jan 27 2008, 05:57pm)
Why not? smile.gif


Because 3 warmth doesnt effect your mana regenerate very much while teleing (unless you go on toilet for 10 min and want to have full mana when ur back tongue.gif), id put these 3 points in more damage or teleport
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Jan 27 2008 12:54pm
Quote (fabster @ Sun, Jan 27 2008, 05:00pm)
Because3 warmth doesnt effect your mana regenerate very much while teleing(unless you go on toilet for 10 min and want to have full mana when urback:P), id put these 3 points in more damage or teleport


omg good idea, dmg is alrdy maxed and teleport too^^
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Jan 27 2008 01:29pm
Quote (fabster @ Sun, Jan 27 2008, 12:00pm)
Because 3 warmth doesnt effect your mana regenerate very much while teleing (unless you go on toilet for 10 min and want to have full mana when ur back tongue.gif), id put these 3 points in more damage or teleport


Except that Damage and Teleport are already maxed. It's nice to actually read the entire guide, you know?
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Jan 31 2008 06:41pm
Drop one from warmth and put it into frozen shield, helps you from getting locked down while teleporting sometimes.
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Jan 31 2008 07:47pm
Good guide Ray, and an effective cheap rusher.
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