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Strategy & Guides
> Mf Hammerdin Guide > Revised Edition
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korcam
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#31
Feb 26 2004 04:19pm
can 4 ist monarch replace herald?
_GANDY
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#32
Feb 26 2004 07:32pm
I would suggest using herald for ur killing setup, but if u want a fist monarch on ur weapon switch then yeah thats great. Herald is just an insanely nice help towards killing. Mass res, +4 combat skills, and awesome blocking. Its just incredibly sweet.
^^Brian^^
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#33
Feb 26 2004 08:52pm
whats DDR?
_GANDY
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#34
Feb 26 2004 09:37pm
DDR = Dance Dance Revolution
I decided to finally get my ass off of this freaking chair and actually do something that exerts energy. Kinda of a funny coincidence that the thing that exerts energy is also a video game.
HookedOnD2
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#35
Feb 26 2004 11:09pm
QUOTE
(_GANDY @ Feb 27 2004, 03:37 AM)
DDR = Dance Dance Revolution
I decided to finally get my ass off of this freaking chair and actually do something that exerts energy. Kinda of a funny coincidence that the thing that exerts energy is also a video game.
lol
i dont find ddr really fun...
after about 3 rounds i feel like im gunna past out because of all the
Eaglelx
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#36
Feb 27 2004 12:43pm
+4 skills to hammer.. yeah definately use Herald..
korcam
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#37
Feb 27 2004 03:16pm
bump! g2 bump. love this guide.. why u guys talking about ddr? and what lvl is good to starting mfing? i mean strong enough to survive? ty
shamackdude
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#38
Feb 27 2004 03:53pm
when u max all ur synernies, go mf
HookedOnD2
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#39
Feb 27 2004 04:59pm
herald DEfenitly
This post was edited by HookedOnD2 on Feb 27 2004 04:59pm
zollet
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#40
Feb 27 2004 08:53pm
I don't know how you guys do it, but IMHO hammerdin sucks for killing Baal. He keeps moving away all the time and using his blue arrow attack which pushes me away. Also, the hammers (9.5k dmg) don't do as much dmg as one would like.
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