Quote (WaterFlask @ May 3 2024 01:56pm)
Dear Diary,
Given how fast item supply grows with the bot farms (as well as advancing player knowledge for rushing + farming best practices), the current cadence of ladder resets feels too slow (at least for me).
Seasons probably need to be shortened. The vast majority of my D2R endorphin hits occur in the earlier phases of ladder- towards the beginning, where a sense of progress comes easily (with the occasional super-spikes for HR drops or the usual slate of ultra-rare high-priced items).
Each iteration of the multiplayer item economy itself feels like a single "game", in some ways.
I remember seeing games like League of Legends back when they first became popular (yes, including OG Warcraft 3 defense of the ancient custom maps)- to me, it felt as if the game designers understood that the item + player power scale ought to reset a bit quicker than the typical full-length RPG.
Feel good growing out of level 1, and feel good getting better and better loot, with meaningful step-wise increases where each major "step" comes with a mini-phase where you're awesome at first, then about even, then start sucking -- something D2 exemplifies through its itemization + combat skills whereas other games somehow magically keep "forgetting" this bit in terms of design.
Finally, feel good at the "finale" of the game- beat the toughest PvM content, or see how you ultimately perform PvP (aka arena stand-in). But then the game ends.
It needs to end, so we can start over, and re-enter that "feels like progress" phase.
I've also been thinking of games like Dark & Darker. I really enjoyed how it systematically provided an option to play zero-to-hero, so that you feel like you're progressing every single dive.
Perhaps some future D2R-2 (spiritual successor, whatever you want to call it) will be able to incorporate this design into the game somehow.
Think it'd be a lot of fun if teams of, say, 4 D2 characters could enter special instanced maps (or worlds, even) -- and all start with basic gear and play PvPvM. I think it can work with isometric ARPG's.
Sincerely,
Ladder reset, please.
At this point there is no reason to not reset ladder every 90 days, with the introduction of terror zones, mosaic, and other changes, there is zero reason for the ladder system to last any longer