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d2jsp Forums > Other Games > Other Games > Last Epoch > Huge Nerfs. Power Leveling Kinda Gone Etc
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Mar 20 2024 12:10pm
Players can no longer stun themselves. An example of this was by using the Signet of Agony node in Bone Curse
Replaced the XP Tome sound effect in Echo of a World
Flagged more prophecy rewards as “rare/valuable” (which animates them to rotate and makes them slightly larger than other stars in the Constellation)
Increased the favor cost multiplier for Glyph of Despair Prophecies
You can no longer gain experience while in the grace period (the period of invulnerability after arriving to a new area)
Added missing name in Graveyard
Overhauled terrain, spawners, and shrines in the Hidden Oasis Echo Map to both improve visuals, and performance, and fix hideable issues with palms
Overhauled visuals and added Scene Variants for Lightless Pits Echo Map
BUG FIXES

Skills & Passives

Fixed a bug where Upheaval’s “Master of the Totem” didn’t buff Tempest Strike Totem damage and armor
Fixed a bug where Storm Crow’s “Arborist” didn’t buff Tempest Strike Totem with Flat Spell / Melee Lightning Damage
Fixed a bug where Swipe’s “Avatar of Stone” doesn’t buff Tempest Strike Totem, Warcry Totem & Upheaval Totem with Flat Melee / Spell Damage
Fixed a bug where Storm Totem’s “Fulgrite Core” wasn’t providing Flat Spell Lightning damage based on character Shock Chance
Fixed a bug where Tempest Strike’s “Heorot Arsenal” node was not providing stats to the Cold Projectile that Tempest Totem shoots when each Tempest has been removed in the skill tree.
Fixed a bug where Tempest Strike Totem, Warcry Totem, and Upheaval Totem were not benefiting from Spell Lightning Damage for Existing Totems (such as the Omen of Thunder Unique Item)
Fixed a bug where directly transitioning from channeling Warpath to channeling Rebuke while at negative mana would not start mana regeneration.
Fixed a bug where Fury Leap would play the landing animation in mid-air on long-range casts of Fury Leap
Fixed a bug where the Acolyte’s Wraith’s weapons would drift during animation transitions
Fixed a bug where Mirage hits on Puncture would not grant stacks of Bleeding Fury
Fixed an issue with Acid Flask’s “Alchemist Gift” throwing animation where the trap would spin in place then teleport to its destination
Fixed a bug where Acid Flask’s “Alchemist Gift” node did not have a throwing sound
Fixed a bug where Healing Hands would not get a Fire tag when taking the Searing Light, or Skyfall Nodes
Fixed a bug where the Spell Tag would be removed from Healing Hands with Seraph Blade when you also took Skyfall
Fixed a bug where Ballista’s “Armed Construction” node was giving 1% increased radius per dexterity instead of its listed 1% increased area per dexterity
Visuals

Fixed a bug with the sword in the Fallen Ronin set was deforming in a weird way on the Primalist
Fixed Terrain and floating vegetation in several scenes
UI

Fixed a bug where some Game Guide pages couldn’t be linked in chat
Several Localization updates
Enemies

Fixed bug where Void Despair would spawn in place for a brief second before starting its emerging animation
Fixed a bug where the Idol (big worm) could become stuck after knocking guards off their platform in Last Refuge Outskirts
Controller

Fixed a bug where advancing dialog with a controller would skip pages if there were multiple.
Fixed a bug where menu options could still be selected with a controller while they are invisible/inactive on the Death Screen. This was resulting in potentially closing the respawn menu preventing you from being able to respawn.
Other

Fixed a bug where your stats could become out of sync with the server. This could result in issues such as the client believing you had less movement speed than you did.
Fixed a bug where Prophecies could be re-rolled on login in multiplayer
Fixed a bug where you could not return to character select while in-game on an offline character
Fixed a bug where Vsync was not applying during the Splash Screen (this appears before the login screen)
Fixed a bug with pickup range reliability in Multiplayer
Fixed some instances of Gates blocking paths in the Preserved Sanctuary Echo map
Fixed a bug which caused the game to freeze after switching inputs on the Skills panel
KNOWN ISSUES

When exiting a transform such as Werebear Form, your stat sheet may display your mana regeneration incorrectly. This is only a display issue.

This post was edited by Bayonet on Mar 20 2024 12:20pm
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Mar 20 2024 12:12pm
when was this relased?
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Mar 20 2024 12:13pm
Quote (DeeArk @ 20 Mar 2024 12:12)
when was this relased?


Not long ago.
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Mar 20 2024 01:01pm
Its alright, dont need grace period to leech anyway, at least not in sc.
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Mar 20 2024 01:13pm
Quote (nyczalex @ 20 Mar 2024 14:01)
Its alright, dont need grace period to leech anyway, at least not in sc.


You'd be surprised.
With the nerf of the ballista build as well AFAIK its gonna be hard to kill higher level stuff without leecher dying

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Mar 20 2024 01:24pm
Quote (Bayonet @ Mar 20 2024 03:13pm)
You'd be surprised.
With the nerf of the ballista build as well AFAIK its gonna be hard to kill higher level stuff without leecher dying


Yeah , higher leech will be a problem but as long as 1-70 is still a breeze, i'm okay with that. And worst case is, u just jump back into the action. I think this might work out somewhat for people to actually push for a higher corruption and services are more rewarding for players that commited. That 50++ is going to matter A LOT more with higher corruption or maybe ballista can just stack increase area now for full screen? Still capable of 1k corrupt probably

This post was edited by nyczalex on Mar 20 2024 01:25pm
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Mar 20 2024 01:46pm
But did they add shred armour to the search list?
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Mar 20 2024 02:46pm
Quote (Smellybandaid @ Mar 21 2024 03:46am)
But did they add shred armour to the search list?


this
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Mar 20 2024 03:04pm
I just went from 50-70, it takes a little longer, but just keep respawning. My booster was using ballista as well, and noticed the nerf right away. Either way, we adapt and move forward!
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