Quote (gel87 @ Mar 25 2024 04:57pm)
Floor((Damage * 0,17 - MDR) * (1-(EnemyLr/100)) * (1-((EnemyAbs%*2)/100))) - Direct Absorb - DR_MDRoverflow
Thats the excact damage enemy take.
Cap of Resists is between -100 and +95. you want to put the final value after Hell penalty, conv penalty, facet penalty etc.
are you sure this is the *exact* damage? looks to me as if there are a bunch of rounding downs missing... for example right at the start: damage*0.17 usually is not an integer, so this already should be rounded down or am i missing something?