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Posts: 4,752
Joined: May 16 2007
Gold: 14,906.77
Mar 13 2024 11:43am
Quote (izParagonzi @ Mar 13 2024 01:18pm)
Hmm... there are 2 daggers on MP... level 55.

Magical ultimanium dagger, Damage: 180 to 316, +111% Enhanced Effect @ 300fg
Magical ultimanium dagger, Damage: 171 to 299, +100% Enhanced Effect @ 400fg

Not sure, but the 300fg one is a steal?

EDIT: Dang, I wish HC was this Cheap:

Mystical godwood staff
Level Req: 55
Damage: 61 to 164
+43 Intelligence
+1 to 1 Mana per Attack
+1% Life Steal
@5330 forum gold.

Glad I don't play SC. :D


Yeah so here's the diff w/ those:
Mine: 253-444
lvl 55, 111EE: 256-448
lvl 55, 100EE: 243-425

Those have been up for a while and re-posted as they aren't selling. Mine was a steal vs those (was 160 or something close). The BEST one up is 3-4 more dmg.

EDIT: Don't get me wrong I'm not saying my gear is good, and obviously just a more dmg weapon is always a plus, but this climb felt so wrong compared to the others that I wasn't sure what I should be doing / focusing on. For example EE armor or Dex, and how to stat on next climb.

This post was edited by Tonst3r on Mar 13 2024 11:46am
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Mar 13 2024 11:47am
Not sure if this has been mentioned yet or not as I didn’t read every post. But with the recent update and ability steal from multiple monsters, Salvation skill charging to get to a reasonable ability stack and a reasonable heal amount took a big hit.
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Mar 13 2024 11:58am
Quote (Roses @ 14 Mar 2024 06:47)
Not sure if this has been mentioned yet or not as I didn’t read every post. But with the recent update and ability steal from multiple monsters, Salvation skill charging to get to a reasonable ability stack and a reasonable heal amount took a big hit.


100% correct, this also includes EVERY ability... not just salvation.

There are ways around this with solo'ing... play in a Map that does NOT spawn those monsters that steal/remove Abilities.

The same goes with the Emblems that can be a Trap Door... it doesn't matter if you are a TD detector or not when activating A TD Emblem in a normal catacomb... you will just fall in... however, in a Map... you can never fall in a Trap Door.

Just need the right Tier map with monster cap up to MQ for monk... believe it is 77... so ... 55 right = 80 cap ... hmm in that case, try and find Tier X (level 35) Map with +17 or more Monster level Cap = 77+.

We have to find a work around to the update.
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Posts: 4,752
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Mar 13 2024 12:08pm
Quote (Roses @ Mar 13 2024 01:47pm)
Not sure if this has been mentioned yet or not as I didn’t read every post. But with the recent update and ability steal from multiple monsters, Salvation skill charging to get to a reasonable ability stack and a reasonable heal amount took a big hit.


fwiw I just started a few weeks ago so I thought these ultra cancer dumb as hail ability steal mobs were just a normal thing and somehow it only pissed me of off but everyone else enjoyed it.

If that's what the update thing referred to, I'm unfortunately very aware of them :(

This post was edited by Tonst3r on Mar 13 2024 12:08pm
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