#1 Smiter VT guide
Skills:
Lvl 99
20 smite
20 holy shield
20 fanaticism
14+ lightning resist (remaining points)
1 foh
18 freeze
Dueling
Press alt several times to remove alt bug
[Moving]
Click near the edge of the screen to start walking, and without lifting up the mouse button, hold down shift to enter into a Charge Sprint.
[Circling]
While you circle, you watch for enemies to line themselves up to be back locked, wait for the freeze splash to tele stomp.
[Back lock]
As you get near the edge of your opponents map, do a long charge off screen while right click aura locking their name and then switch to teleport to auto stomp.
[Throw Lock] Throw lock them by holding down throw and waiting for them to leave your screen and then stomp them.
[Knock back] Turn on fanta, click on them
once with smite. Then re-click with smite and tap shift repeatedly. This knocks people back repeatedly.
Name[Lock radius]
[Stomp]
It is important to get the cursor exactly between the knees of your character.
Foh Stomp: Then you Smite>(left click) FoH>Throw>(right click)Teleport>Smite+Fanta
The effect of birds above your head lasts (0.10 second) after it is applied.
Foh stuns players now if they have already been smited once and have those swirls over their head. It stops them in their tracks for a second. it doesnt work against barbs sins in whirlwind though.
Stash:
Gear options
9x 30 defense 20 life fbs
12x 20/11 Light Res coins
12x 20/5s paws
Jsrod 45 res 30/20 4os 2x ber 2x 40/15 red
30/15 coa 1x ber 1x 15 all res -15 req
P upd waterwalks
P Marrowwalks
Gear Swaps:
Nightmare Vtpk
Helm: P Ber Shako
Neck: 2 pally 10 fcr 27 str 10 rep life Tele
Armor: 15ED P Fort GREAT HAUBERK
Weapon: 40/400 15/3 Grief PB
Shield: Jeweler's Vortex of Deflecting ( Ber + Ber 2x 40 Ed 15 Ias) 65 Ed
Belt: Verdungo's 15DR 13 Rep
Gloves: Cb gloves 30 lr
Boots: Perfect upd wws
Ring 1: 21 str 12 dex 53life 26 lr
Ring 2: 21 str 12 dex 51 life 32mana
Charms: 9x 30 defense 20 life fbs
Charms: 8x 40 pcombs
Charms: 12x 20/11 lr coins
Hell Tvpk
Helm: Ber Shako
Neck: 2 pally 10 fcr 30 str 15 rep life Tele charge
Armor: 15ED P Fort GREAT HAUBERK
Weapon: 40/400 15/3 Grief PB
Shield: Jeweler's Vortex of Deflecting ( Ber + Ber 2x 40 Ed 15 Ias) 65 Ed
Belt: Verdungo's 15DR 13 Rep
Gloves: Cb gloves 30 lr
Boots: Perfect upd wws
Ring 1: 23+ str 15 dex 50 life 30 lr
Ring 2: 23+ str 15 dex 50 life 80 mana
Charms: 12x 20 life 11 lightning resist
Charms: 7x 45l pcombs
Hell vs All
Helm: Coa 30/15 Ber + 15 all -15 req
Neck: 2 pally 10 fcr 30 str 15 rep life Tele
Armor: 15ED P Fort GREAT HAUBERK
Weapon: 40/400 15/3 Grief PB
Shield: Jeweler's Sacred Rondache( Ber + Ber 2x 40 Ed 15 Ias) Red
Belt: Verdungo's 15DR 13 Rep
Gloves: Cb gloves 30 lr
Boots: Perfect upd marrow walks
Ring 1: 23+ str 15 dex 50 life 30 lr
Ring 2: 23+ str 15 dex 50 life 80 mana
Charms: 9x 20 life 5 resist all
Charms: 8x 45l pcombs
Blind spot
Barb clipping
Absorb
* Normal: 0
* Nightmare: -40
* Hell: -100
Having a negative resistance value increases the amount of damage a character or creature receives.
Overly Defensive Play Definition:
- No l8z, this is covered in a rule below aswell with no excessive foh kiting
Kiting refers to keeping an enemy chasing you while also keeping it at a range where it cannot attack you.
- Players may break off opponents' screen for up to 4 seconds any longer and the duel will restart. The second time it happens it will result in a loss (screen shot(s) proof may be needed), players are expected to stay in range of each others' screen/window-box as best as possible
Chance to hit formula
(100 * AR / (AR + DR)) * (2 * atLvl / (atLvl + dfLvl))
AR = attack rating
DR = defense rating
atLvl = attacker level
dfLvl = defender level
Auradin
You would need 325% total lightning resist (to hit +75 with all modifiers and no additional max resist on gear) and 345% fire resist to do the same.