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Feb 14 2024 08:07am
Quote (tor_zero @ Feb 14 2024 02:08pm)
yes but will never happens


it will if we name it chastity belt
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Feb 14 2024 09:50am
Possibly using the life/mana regen factor of 1.5 units per tier may be easier to code and implement than a custom range.

Potion drop rarity?

Maybe they self-destruct on core reset?
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Feb 14 2024 12:58pm
was gonna ask about the drop rate as stated above, i imagine not totem rarity but more like decent comfreys?

and i also presume people get a decently high belt and can park the character at lvl 55 or w/e. Does it disappear after a mq or it stays?


i wouldnt be opposed to extra slots but im not very optimistic. gl
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Feb 14 2024 03:29pm
Quote (jaku @ Feb 14 2024 03:12am)
YES PLS :)


This. Voted yes
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Feb 14 2024 04:49pm
Quote (Mphyoi @ 15 Feb 2024 04:50)
Possibly using the life/mana regen factor of 1.5 units per tier may be easier to code and implement than a custom range.

Potion drop rarity?

Maybe they self-destruct on core reset?


Quote (subwolf22 @ 15 Feb 2024 07:58)
was gonna ask about the drop rate as stated above, i imagine not totem rarity but more like decent comfreys?

and i also presume people get a decently high belt and can park the character at lvl 55 or w/e. Does it disappear after a mq or it stays?


i wouldnt be opposed to extra slots but im not very optimistic. gl


Initially it would be a normal item with normal drop rate. Hmm, the factor of the amount of Extra Item Slots should be the same as the EES on items, I just listed it at the heat of the moment.

Here is an example:

Angelic tintitanium utility belt
Level Req: 50

+26 Strength
+4 Vitality
+11 Extra Item Slots
+8% Mana Syphon

or with 100% Enhanced Effect

Mythical tintitanium utility belt
Level Req: 50

100% Enhanced Effect
+26 Strength
+4 Vitality
+22 Extra Item Slots
+8% Mana Syphon


I should have added that into my original post.
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Feb 14 2024 06:25pm
Voting no
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Feb 14 2024 07:12pm
Voted "yes" because its better to have diversity in more options and QOL than not to have it however a new item is not needed, EES gear could simply do the job if it were to happen.

See, it's that easy to agree to disagree but also agree :) :hug: . We all want the same things weeeeeeeeeee.
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Feb 14 2024 07:56pm
Quote (Bob888 @ 15 Feb 2024 14:12)
Voted "yes" because its better to have diversity in more options and QOL than not to have it however a new item is not needed, EES gear could simply do the job if it were to happen.

See, it's that easy to agree to disagree but also agree :) :hug: . We all want the same things weeeeeeeeeee.


:lol: It was suggested years ago when they made changes from Extra Equipment Slots to Extra Item Slots, there was some confusion, and then they backtracked to calling it Extra Equipment Slots ... but they did not add a new modifier "Extra Item Slots"

And you are correct, if they did this then, it would have made things a lot better. :P
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Feb 14 2024 08:14pm
Quote (izParagonzi @ Feb 15 2024 01:56am)
:lol: It was suggested years ago when they made changes from Extra Equipment Slots to Extra Item Slots, there was some confusion, and then they backtracked to calling it Extra Equipment Slots ... but they did not add a new modifier "Extra Item Slots"

And you are correct, if they did this then, it would have made things a lot better. :P


Hey, any way to get those damn slots expanded a bit on our chars even if its just for one char would be amazing.
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Feb 14 2024 08:21pm
Quote (Bob888 @ 15 Feb 2024 15:14)
Hey, any way to get those damn slots expanded a bit on our chars even if its just for one char would be amazing.


Thanks, and yes... I just realized that the Utility belt would need a place for it to be active, either a new Equipment Slot after the ACC slot, or it would have to be worn in the Item slot section taking up 1 slot, so basically finding a +1 Extra Item Slot Utility Belt is pointless.

Hmm, maybe they can add in an Accessory section between Equipment & Item, or below the Item section when you open up the "Inventory" window.
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