Any measures to encourage and protect fair party play would be highly appreciated!
It would be perfect if that was something natural everyone pays attention to, but reality is different.
Some people need "extra guidance" towards the right direction to learn that its not all about themselves always...
There are ways to adapt to a situation naturally, but they are usually connected to a limitation of own possibilities
and at the expense of the own freedom and fun. Both should be self-evident with the same right for everyone.
Furthermore, I'd also like to see more benefits and less disadvantages for healers.
People who decide to help others should be rewarded and not punished.

The way it is now, especially mages will rather turn their back on catas and go to arena.
Possibilities to have (more useful) offensive casters in catacombs would be nice, too.
Last but not least, most important to me is a more glyphing friendly market or system in general to support skills.
Most require a lot of time, patience and effort. Also financially. But they can support others a LOT.
In terms of selling, quantity is the key word as glyphs are only temporal and wont bring much fg as single item.
The mass of little sells for 1-5fg fg makes up for this though and provides glyphs for a broad range of people.
A restriction to 10 items of this kind on the mp per user cuts the income dramatically.
Consequently there is less to choose for interested buyers also.
At the same time, costs to finance the skills are rising as the market is empty from raw material.
Unfortunately, one cant resell or use most random stat items and only shrine them.
This means again less income for the glypher and a more empty glyph market.
As people can just put 10 <20fg items up they will think twice
before selling something average for 1fg not to block their market slots or have extra efforts/costs.
The idea behind the market restriction is certainly right.
This is good to clean the mp of too much rubbish on the one side, but on the other:
Not everything one cant use directly is rubbish automatically...
Usefulness is in the eye of the observer.
And this is what i like in the skills. They are a great way to give almost every item a use, almost nothing is wasted.
In the eye of a glypher, there is a lot considered as extremely helpful others would just shrine.
Especially arcane+ items or items containing usable glyphing stats are very helpful!
I agree with more quality on the market and to get rid of the useless things, but the skills shouldnt be forgotten here.
Mainly referred to glyphing here as this is what i do personally, but this should also apply for other skills such as muting.