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Jan 21 2010 09:47am
Quote (lordballak69 @ 21 Jan 2010 16:44)
i honeslty dont see a single thing wrong with how it is right now..

casters are finally balanced just like they should be..  been a LONG time comming..

mele chars have always had to beat our way threw armor.. why not casters.

casters finally have to work at killing things :) works fine for me.


Yea I have just soloed myself to level 70 on HC using nothing but budget gear and no heal charm. They aren't as weak as people tries to make them sound like.
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Jan 21 2010 09:51am
Quote (lordballak69 @ Jan 21 2010 10:44am)
i honeslty dont see a single thing wrong with how it is right now..

casters are finally balanced just like they should be..  been a LONG time comming..

mele chars have always had to beat our way threw armor.. why not casters.

casters finally have to work at killing things :) works fine for me.


Not exactly. They now both do the same damage, but one has the limitation of a mana bar.

If melee characters had to stop after x number of attacks to rest and regenerate stamina, THEN they'd be balanced and equal. ^_^

Edit: To be clear, I'm not complaining; just stating that melee is clearly less limiting at the moment. ^_^

This post was edited by Edball on Jan 21 2010 09:55am
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Jan 21 2010 10:35am
Any measures to encourage and protect fair party play would be highly appreciated!
It would be perfect if that was something natural everyone pays attention to, but reality is different.
Some people need "extra guidance" towards the right direction to learn that its not all about themselves always...

There are ways to adapt to a situation naturally, but they are usually connected to a limitation of own possibilities
and at the expense of the own freedom and fun. Both should be self-evident with the same right for everyone.

Furthermore, I'd also like to see more benefits and less disadvantages for healers.
People who decide to help others should be rewarded and not punished. :)

The way it is now, especially mages will rather turn their back on catas and go to arena.
Possibilities to have (more useful) offensive casters in catacombs would be nice, too.


Last but not least, most important to me is a more glyphing friendly market or system in general to support skills.
Most require a lot of time, patience and effort. Also financially. But they can support others a LOT.

In terms of selling, quantity is the key word as glyphs are only temporal and wont bring much fg as single item.
The mass of little sells for 1-5fg fg makes up for this though and provides glyphs for a broad range of people.
A restriction to 10 items of this kind on the mp per user cuts the income dramatically.
Consequently there is less to choose for interested buyers also.

At the same time, costs to finance the skills are rising as the market is empty from raw material.
Unfortunately, one cant resell or use most random stat items and only shrine them.
This means again less income for the glypher and a more empty glyph market.

As people can just put 10 <20fg items up they will think twice
before selling something average for 1fg not to block their market slots or have extra efforts/costs.

The idea behind the market restriction is certainly right.
This is good to clean the mp of too much rubbish on the one side, but on the other:
Not everything one cant use directly is rubbish automatically...

Usefulness is in the eye of the observer.
And this is what i like in the skills. They are a great way to give almost every item a use, almost nothing is wasted.
In the eye of a glypher, there is a lot considered as extremely helpful others would just shrine.
Especially arcane+ items or items containing usable glyphing stats are very helpful!

I agree with more quality on the market and to get rid of the useless things, but the skills shouldnt be forgotten here.
Mainly referred to glyphing here as this is what i do personally, but this should also apply for other skills such as muting.
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Jan 21 2010 11:01am
well remain open like the shrine would be awesome
locked section for gear where it cannot be trashed/shrined. shrine being open all the tme worries me a bit (no mishap yet though ;) )
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Jan 21 2010 11:20am
Well I use to love High level catas when mob amounts would increment by one.

or I can't believe I am saying this, but maybe coders can drop a sac and do away with arena or catas, not both. That way I don't have to convince my HMO to pay for psychiatrist fees to get over video game addiction....LOL

This post was edited by ClownPorn on Jan 21 2010 11:22am
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Jan 21 2010 11:34am
Quote (ClownPorn @ Jan 21 2010 01:20pm)
Well I use to love High level catas when mob amounts would increment by one.

or I can't believe I am saying this, but maybe coders can drop a sac and do away with arena or catas, not both. That way I don't have to  convince my HMO to pay for psychiatrist fees to get over video game addiction....LOL


LOL pops is nuts folks.
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Jan 21 2010 11:44am
a better market system that lets newbies sell shrineables/muteables, they are a good source of income for newcomers
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Jan 21 2010 12:54pm
a new way to play solo
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Jan 21 2010 12:55pm
Make whites sellable on the MP?
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Jan 21 2010 12:59pm
Quote (ClownPorn @ 21 Jan 2010 12:20)
Well I use to love High level catas when mob amounts would increment by one.

or I can't believe I am saying this, but maybe coders can drop a sac and do away with arena or catas, not both. That way I don't have to  convince my HMO to pay for psychiatrist fees to get over video game addiction....LOL


lmao

Quote (FloppyWaffles @ 21 Jan 2010 14:20)
are you serious?? they have to work equally as much to kill things as a melee character now. except with melee you can easily chain 3x longer than ANY CASTER. and then guess what!! THE CASTER HAS TO REGEN FOR THREE MINUTES EVERY TIME THE CHAIN BREAKS. last time i checked, shrineables don't drop every kill, or else i'd be satisfied with casters. but the problem with that is obvious. i won't even go there.

i can't believe you think that equal killing power means balance.


relax brah

This post was edited by MyAddiction on Jan 21 2010 01:22pm
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