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Jun 24 2016 07:01pm
hi,

i've decided to share this build to you all, i'm sure you've had a 'town druid' in a pvp game once during your duelling career but this build isn't for a town druid this is a build that utilises certain gear setups to ensure victory outside of town.
if you're in search of a build that can own all builds then unfortunately i wouldn't continue reading but for those who wish to try something different then this build is for you :)


pros :

insane life both in human/bear form
insane bear damage/life
summon stack when playing defensive only with a widowmaker & max how
takes advantage of fhr recovery rates with shockwave (mainly druid, necro, sorc & amazon with dodges)
very good team player (life/damage bonus)
163 faster cate rate setup to chase but also keep them stunned in place
ability to cast grizzly bear on opponent to force them into fhr (Raven also do this of course)


cons :

druid unfortunately has one of the worst fhr breakpoints in the game (apart from wolf of course)
smite/ww baba or assa, summon stack or any stun based character are hard opponents
characters with good fhr breakpoints (barb, assa & pala) don't really flinch from shockwave as much as druid, necro, sorc or amazon
high defence builds causes problems
players with life leech can gain life from hitting the bear (weird i thought!)


skill allocation :

20 grizzly bear
20 dire wolf
20 spirit wolf
20 oak sage
20 heart of the wolverine
1 werewolf (every last point should go into lycantrophy for more life in bear form or if you choose 1 point cyclone armor), 1 werebear, 1 maul & 1 shockwave (in pvp shockwave duration doesn't affect duels that's only in pvm)


stat allocation :

enough for gear after enigma
max block
rest into vitality
nothing


abbreviations :

grizzly stomp (cast summon grizzly on top of them)
tele stomp shockwave (teleport on them once grizzly bear has hit them, transform into werebear and shockwave)


gear setups

max damage setup :

2 druid 10 fhr 3 grizzly 2s pelt (other stats to look out for would be eth/repair 3 oak sage/heart of the wolverine life res, look for fhr or life or res if you need it since if you die how can your bear carry on mauling?)
enigma mp
mara/3 summon 100 life amulet/atma's (atma's used with weapon switch for widowmaker to gain insane damage for bear but also widowmaker damage)
beast axe (any axe really, a lower strength requirement ensures you have enough strength for the stormshield)
spirit monarch/stormshield (of course with this setup you'll be duelling either melee/slower casters get a 7 fhr 9 dex jewel for the stormshield)
x2 soj
arach/dungo (same as shield)
waterwalks 65 life
bloodfist (fhr and life, what more do you want from these awesome gloves?)
enough fhr for 99 with gc's in human form the rest summon lifers
life @ sc's
torch
anni


faster cast rate setup :

2 druid 20 cast 2s circlet/diadem (life & res)
hoto 40 @ (if you need more res then just use wizzy 7 fhr 15@ jewel) / perfect widowmaker on switch
enigma mp
spirit monarch 35 faster cast rate
to gloves
2 druid 18+ cast crafted amulet with life & res
x1 faster cast rate rings with life res & x1 soj
arach/crafted 10 faster cast rate faster hit recovery strength life res belt
waterwalk 65 life
enough fhr for 99 with gc's in human form the rest summon lifers
life @ sc's
torch
anni


defensive widowmaker build with summon stack setup (you'll ask yourself wtf ? sometimes grizzly just cannot take certain players down (ww barb smiters, hammerdins etc) :

perfect widowmaker 40 ed 15 ias
3s tiara/diadem 45 ias 120 ed 100 life
atma's/highlord (switch to highlord after amp procs & repeat)
enigma mp
crafted knockback 20 ias gloves/craft 20 ias crushing blow gloves
crafted open wounds fhr mass life res belt
gores
x2 raven
x5 spirit wolves out and either oak/how. you can also use grizzly to cast on the character to force them into a slight knockback which open up an oportunity to tele stomp shockwave
use demonlimb to gain a bit of fire damage


duelling strategies :

vs sorc :

faster cast rate setup/defensive widowmaker build with summon stack setup

take advantage of a sorcs fhr breakpoints here, cast grizzly on the sorc is the best option. tele on them when the bear wacks them then transform into werebear and shockwave repeatedly but also cast grizzly if he dies, if they're defensive then play defensive also and widowmaker them


vs necro (pnb)

faster cast rate setup/defensive widowmaker build with summon stack setup

again take advantage of their fhr breakpoints with shockwave/grizzly stomp :) similar to a sorc if they play defensive you play defensive and widowmaker them. if they go offensive grizzly stomp, tele stomp shockwave and repeat


vs bowazon :

max damage setup

max block with oak sage out, always play offensive with these guys, grizzly stomp, tele stomp, shock wave & repeat


vs javazon :

faster cast rate setup/defensive widowmaker build with summon stack setup

depends if they're farcast or not. if they're not i just wouldn't get close to them because of charged strike. if they've got dodges then you can grizzly stomp, tele stomp and shockwave. if they haven't got dodges use your widowmaker without any summons out


vs hammerdin :

max damage setup

shockwave won't really help here so play defensive grizzly stomp with beast out then switch to widowmaker to chip away at his life pool. high defence, max block and 50% dr is a problem for grizzly


vs windy :

faster cast rate setup

main problem is their summon stack and hurricane. any decent windy druid will have 5 summon spirit wolves and oak sage out at all times vs any melee character. use widow maker to kill their summons. normally duelling these guys if they teleport off they've gone to recast summons. take advantage of this and go offensive. use a beast here to speed up your grizzly due to being frozen with hurricane. if they're caught in your shockwave they're in trouble


vs trapper :

defensive widowmaker build with summon stack setup

stay away from them, one mindblast on your grizzly and he may as well be dead. i recommend staying back and running with 5 spirit wolves out. let them take the trap damage and resummon. if they go offensive which they will just go defensive. keep firing away with your widowmaker out


vs fury/rabies :

defensive widowmaker build with summon stack setup

similar to trapper. if they touch any of your summons with rabies you're fucked. if they're pure fury then use grizzly stomp and keep firing away with windowmaker. shockwave is pointless, who doesn't take advantage of 86 fhr (best fhr in the game at frame 3 for wolf druid?) they have alot of life so crushing blow is crucial. guillies, goblin toe, knockback crushing blow gloves will help you alot !


bowa/java hybrid :

max damage setup

not much chance here, can't get close because of charged strike. can't have widowmaker out because they'll just annihilate you with the bow. they can however get stuck in dodge lock. best method is grizzly stomp, tele stomp, shockwave and repeat but it's a hard duel because you have to get close for it to work. i have killed a few this way though


ww barb/assa :

max damage setup/defensive widowmaker build with summon stack setup


i've put these two in the same criteria because they're similar both in the way they duel and my strategy for them. stay away from them. shockwave won't work here. grizzly will die in x1 ww pass. they're both offensive builds and will attempt to take you out quick. play defensive with summon stack and widowmaker with as much crushing blow/deadly strike/open wounds as possible. use atma's to amp them if you do notice they've stopped ww grizzly stomp. both are hard duels here


smiter :

defensive widowmaker build with summon stack setup

demonlimb your widowmaker on switch, keep x5 spirit wolves out but also grizzly stomp (will have to resummon x5 spirit wolves) main reason is to force him to block and you've got a split second to get a grizzly stomp on him. no point using shockwave here they'll just shrug it off. use heart of the wolverine and alot of crushing blow/deadly strike/open wounds to bring him down. i will note here also if they're foh/charge also always keep x5 spirit wolves out and keep teleporting to prevent an foh/charge hit on yourself


builds to avoid 100% :

summon necro (you just have zero chance here)


can we keep this topic clean of insinuated posts please. this build is not bad. i have explained at the top it's not the best build ever created but it does kill in pvp but most of all it's a fun build :)
there's a difference between criticising and attacking this build with leaving nasty inappropriate posts. these posts will be reported as personal attacks so take note

This post was edited by lawson on Jun 24 2016 07:05pm
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Jun 24 2016 07:59pm
10/10
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Jun 24 2016 08:22pm
11/10 would read again
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Jun 24 2016 08:30pm
You should consider removing the sections about widowmaker and the "pros" section.

Widowmaker deals no damage. With perfect damage gear you're sitting at ~80 damage per arrow vs dr with heavy penalties to crushing blow and open wounds.
Additionally, you'll be losing your fcr and fhr bps to hit it and won't have enough frw to make do without them.
You're at 1000ish damage. after pvp penalty and dr that's 80ish damage. If they have mb that's ~20 average damage on a slow attack. Against a naked opponent that's still just 160 damage.

You have no backup to builds you can't telestomp. Light trap, blizz, fireball, hammer, smite, zeal, fire trap, bvc, bvb, ghost, hybsin, bva, orb, summon nec, plaguer, windy, throwbarb, any paladin build using holy freeze, any build with a flee effect like howl or terror, any max block or max dr build, warcry barbs and any zon with more than 150 frw is a direct counter to your build.

Builds you can beat: glass zons if they don't shoot arrows or javelins at you somehow or if they didn't bother getting knockback on the only build that needs knockback to function.
I think that's it.

You should include a section towards the bottom where you inform us that we will be banned if we don't agree with you.

This post was edited by Worrywart on Jun 24 2016 08:34pm
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Jun 25 2016 03:46am
Quote (Worrywart @ Jun 25 2016 02:30am)
You should consider removing the sections about widowmaker and the "pros" section.

Widowmaker deals no damage. With perfect damage gear you're sitting at ~80 damage per arrow vs dr with heavy penalties to crushing blow and open wounds.
Additionally, you'll be losing your fcr and fhr bps to hit it and won't have enough frw to make do without them.
You're at 1000ish damage. after pvp penalty and dr that's 80ish damage. If they have mb that's ~20 average damage on a slow attack. Against a naked opponent that's still just 160 damage.

You have no backup to builds you can't telestomp. Light trap, blizz, fireball, hammer, smite, zeal, fire trap, bvc, bvb, ghost, hybsin, bva, orb, summon nec, plaguer, windy, throwbarb, any paladin build using holy freeze, any build with a flee effect like howl or terror, any max block or max dr build, warcry barbs and any zon with more than 150 frw is a direct counter to your build.

Builds you can beat: glass zons if they don't shoot arrows or javelins at you somehow or if they didn't bother getting knockback on the only build that needs knockback to function.
I think that's it.

You should include a section towards the bottom where you inform us that we will be banned if we don't agree with you.


you can tele stomp all sorcs and most amazons you don't even have to be on top of the player to effectively shockwave them.

on paper widowmaker does no damage but when you're duelling with it and you have a nice ias, amp, deadly strike/crushing blow/open wounds alternative setup which does deal nice damage which is surprising :)


builds i have killed with this druid :

sorcs
java
bowa
pnb necro (without summons)
windy druid
couple of hammerdins (yes :) )
trappers (not denying they're hard though)


builds that are hard to kill :

barbs (unless they're frenzy or shit at ww)
smiters
ghost
summon necro
very good summon stack druid
hybrid bow/java
fury/rabies


another example here of the damage a grizzly bear can do and he's not using beast but also how effective shockwave is in pvp (not every character can be shockwaved though)
https://www.youtube.com/watch?v=2V5apO3_rGw

This post was edited by lawson on Jun 25 2016 04:08am
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Jun 25 2016 04:10am
your build lists 146% ed from dexterity, 120% ed helm, 40% ed from level 9 g-arrow and 265% ed from level 26 HoW, assuming HoW on rather than oak.
a 40/15 perfect widowmaker has 124 base damage, you don't have any other +min/max in any relevant values.
so 124*(1+1.46+1.2+0.4+2.65) = 832 damage before % DS, with 48% ds from 33% on bow and 15% on boots thats 832 * 1.48 = 1231 average damage per arrow
your enemy has 75% block and 50% dr unstacked, and if you land the 5% proc they'll be at -50%. Just to naively take the one arrow damage, thats 75% chance to deal 0 damage, 23.75% chance to deal 1231*0.17*0.5 = 105 hp and 1.25% chance to deal 1231*0.17*1.5 = 314 hp
which is summed as 0.75 * 0 + 0.2375 * 105 + 0.0125 * 314 = 28.86 HP lost per arrow
indeed, a far more effective build is the fabled "Full trangouls thrower" that uses rare ethereal winged harpoons with strength glitch and self cast amplify damage to deal some truly significant damage, at least by comparison to your piddly tickling

Its a shame that despite actually making a pure summoner with enigma, you've somehow failed to grasp the most important aspect of grizzly in pvp is the way it can pull off quick strikes in teleport chases where the bear can actually complete attacks on people holding down their teleport cast off a namelock/chainlock teleport, something that other melee attacks and summons either can't do or can't do with any significant damage. Instead, you waste your time trying to cast teleport, werebear and shockwave all in a row, taking a total 30 frames before you connect a projectile, making it as easier to avoid than someone hurling rancid gas potions at you, which also deal more dps to most players than your arrows lmao

Any time you construct a build that actually loses duels to a self found pvm buriza werewolf fury druid or most LLDers (screw level 30s, I think theres some good level 18 candidates who could take this down), you should reconsider what you think is viable in pvp
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Jun 25 2016 08:15am
Quote (Goomshill @ Jun 25 2016 10:10am)
your build lists 146% ed from dexterity, 120% ed helm, 40% ed from level 9 g-arrow and 265% ed from level 26 HoW, assuming HoW on rather than oak.
a 40/15 perfect widowmaker has 124 base damage, you don't have any other +min/max in any relevant values.
so 124*(1+1.46+1.2+0.4+2.65) = 832 damage before % DS, with 48% ds from 33% on bow and 15% on boots thats 832 * 1.48 = 1231 average damage per arrow
your enemy has 75% block and 50% dr unstacked, and if you land the 5% proc they'll be at -50%. Just to naively take the one arrow damage, thats 75% chance to deal 0 damage, 23.75% chance to deal 1231*0.17*0.5 = 105 hp and 1.25% chance to deal 1231*0.17*1.5 = 314 hp
which is summed as 0.75 * 0 + 0.2375 * 105 + 0.0125 * 314 = 28.86 HP lost per arrow
indeed, a far more effective build is the fabled "Full trangouls thrower" that uses rare ethereal winged harpoons with strength glitch and self cast amplify damage to deal some truly significant damage, at least by comparison to your piddly tickling

Its a shame that despite actually making a pure summoner with enigma, you've somehow failed to grasp the most important aspect of grizzly in pvp is the way it can pull off quick strikes in teleport chases where the bear can actually complete attacks on people holding down their teleport cast off a namelock/chainlock teleport, something that other melee attacks and summons either can't do or can't do with any significant damage. Instead, you waste your time trying to cast teleport, werebear and shockwave all in a row, taking a total 30 frames before you connect a projectile, making it as easier to avoid than someone hurling rancid gas potions at you, which also deal more dps to most players than your arrows lmao

Any time you construct a build that actually loses duels to a self found pvm buriza werewolf fury druid or most LLDers (screw level 30s, I think theres some good level 18 candidates who could take this down), you should reconsider what you think is viable in pvp


If he is 163 fcr its not a time waste to werebear/shockwave ppl lmao
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Jun 27 2016 09:11am
Quote (KFClol @ Jun 25 2016 10:15am)
If he is 163 fcr its not a time waste to werebear/shockwave ppl lmao


With a working W key you can guarantee you never take more than 1 bear hit at a time even with 0% block and 163 fcr shockwave.

Quote (lawson @ Jun 25 2016 05:46am)
you can tele stomp all sorcs and most amazons you don't even have to be on top of the player to effectively shockwave them.

on paper widowmaker does no damage but when you're duelling with it and you have a nice ias, amp, deadly strike/crushing blow/open wounds alternative setup which does deal nice damage which is surprising :)


builds i have killed with this druid :

sorcs
java
bowa
pnb necro (without summons)
windy druid
couple of hammerdins (yes :) )
trappers (not denying they're hard though)


builds that are hard to kill :

barbs (unless they're frenzy or shit at ww)
smiters
ghost
summon necro
very good summon stack druid
hybrid bow/java
fury/rabies


another example here of the damage a grizzly bear can do and he's not using beast but also how effective shockwave is in pvp (not every character can be shockwaved though)
https://www.youtube.com/watch?v=2V5apO3_rGw


Want me to make a video of me killing people with frost nova? By your logic killing inbred frenchies with it makes it a viable build.
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Jun 27 2016 09:23am
Quote (Worrywart @ Jun 27 2016 09:11am)
With a working W key you can guarantee you never take more than 1 bear hit at a time even with 0% block and 163 fcr shockwave.
Want me to make a video of me killing people with frost nova? By your logic killing inbred frenchies with it makes it a viable build.


but frost nova is more a viable build, its better than nova after all
WSG isnt even needed against a pure summoner because he should never be able to land a shockwave on you in the first place.
the amount of time it takes to teleport->shapeshift->shockwave is so long that its not just a matter of "holding down teleport means it can never hit" but even if a bear interrupts someones teleport with an errant swipe with its knockback/fhr and makes them restart a cast animation, they'd STILL get away with 10-20 frames to spare. And of course, thats all up to him getting those opportune teleport->immediate swipe drive bys which are what actually connects with other players in pvp and what I wrote about, and he didn't even recognize the point of it.
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Jun 27 2016 12:46pm
Regular nova benefits from a high damage thunderstorm and easy access to 95 es without prebuff. It reaches max potential with only 2 skills maxed leaving room to max TK TS and warmth.

Frost nova only gets better if your opponent is some ladder self-found char who you can drop to -100 cold resist. In that situation you could have just let your a1 merc kill him.

This post was edited by Worrywart on Jun 27 2016 12:47pm
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