Small Charms : Magic Prefixes & Suffixes.
Magic Prefixes
+1-8 Defense
+15-20 Defense
+20-30 Defense
+1 To Minimum Damage
+1 To Maximum Damage
+4-16 Max Stamina
+2-12 To Attack Rating
+13-24 To Attack Rating
+25-36 To Attack Rating
+10-20 To Attack Rating, +1-3 To Maximum Damage
+1-7 Mana
+8-12 Mana
+13-17 Mana
All Resistances +3-5%
Resist Cold +3-5%
Resist Cold +6-7%
Resist Cold +8-9%
Resist Cold +10-11%
Resist Fire +3-5%
Resist Fire +6-7%
Resist Fire +8-9%
Resist Fire +10-11%
Resist Lightning +3-5%
Resist Lightning +6-7%
Resist Lightning +8-9%
Resist Lightning +10-11%
Resist Poison +3-5%
Resist Poison +6-7%
Resist Poison +8-9%
Resist Poison +10-11%
+1-2 Minimum and +2-4 Maximum Cold Damage - 1 Second Duration
+3-4 Minimum and +5-8 Maximum Cold Damage - 1 Second Duration
+5-7 Minimum and +9-14 Maximum Cold Damage - 1 Second Duration
+8-10 Minimum and +15-20 Maximum Cold Damage - 1 Second Duration
+1 Minimum and +2-3 Maximum Fire Damage
+2-3 Minimum and +4-10 Maximum Fire Damage
+4-9 Minimum and +11-19 Maximum Fire Damage
+10-19 Minimum and +20-29 Maximum Fire Damage
+1 Minimum and +6-11 Maximum Lightning Damage
+1 Minimum and +12-24 Maximum Lightning Damage
+1 Minimum and +25-43 Maximum Lightning Damage
+1 Minimum and +44-71 Maximum Lightning Damage
+15 Poison Damage Over 3 Seconds
+50 Poison Damage Over 4 Seconds
+100 Poison Damage Over 5 Seconds
+175 Poison Damage Over 6 Seconds
Magic Suffixes
+1 To Maximum Damage
5% Faster Hit Recovery
5-10% Extra Gold from Monsters
3-5% Better Chance Of Getting Magic Items
6-7% Better Chance Of Getting Magic Items
+5-10 Life
+11-15 Life
+16-20 Life
+1-2 To Strength
+1-2 To Dexterity
3% Faster Run/Walk
+6 Poison Damage Over 3 Seconds
+15 Poison Damage Over 4 Seconds
+25 Poison Damage Over 5 Seconds
+50 Poison Damage Over 6 Seconds
+1 Minimum and +2 Maximum Cold Damage - 1 Second Duration
+2 Minimum and +3-4 Maximum Cold Damage - 1 Second Duration
+3 Minimum and +5-6 Maximum Cold Damage - 1 Second Duration
+4-5 Minimum and +7-9 Maximum Cold Damage - 1 Second Duration
+1 Minimum and +2 Maximum Fire Damage
+2 Minimum and +3-4 Maximum Fire Damage
+3-4 Minimum and +5-8 Maximum Fire Damage
+5-7 Minimum and +9-13 Maximum Fire Damage
+1 Minimum and +3-6 Maximum Lightning Damage
+1 Minimum and +7-10 Maximum Lightning Damage
+1 Minimum and +11-18 Maximum Lightning Damage
+1 Minimum and +19-28 Maximum Lightning Damage
so no they cant end up on same charm.