So this miniguide will discuss DTGM, how it works, and why a vita/ES build is the BEST vs melee and brief builds to utilize it. Just trying to improve on years of cookiecutters. Also is low str/dex with no prebuff. Credits to tommyvv for keeping me interested in this old ass game.
Damage taken goes to mana works only vs physical melee damage which seems weak but it will strengthen one of the sorc's weakest matchups, the BvC (and also smiters/charge). For example, when 100 damage is taken to life, with 100%dtgm, 100 mana is then added to your mana supply. When combined with ES, Dtgm effectively acts like normal damage reduction % given enough dtgm and the right %ES.
Here are the %dtgm and %ES needed to break even (replace all mana that is lost from the hit):
50% ES needs 75%dtgm
60% ES needs 100%dtgm
Its pretty clear how quickly dtgm experiences diminishing returns, but you must also take mana regen into account as well as the fact that it is stupid to die with 0% life and 100% mana. This miniguide will shoot for 65-70% ES (meaning no precast) with 105% dtgm which in effect is the same as 65% physical damage reduction. This translate to each melee hit only draining life and a small bit of mana that is replaced by regen. Why is this important? It frees equipment slots that vita sorcs would normally have to reserve for DR% items (storm/dungo/coa) which are usually high str. In addition it allows for the use of my favorite shield, Whistan's guard which blocks faster and requires significantly less dex. A low str/dex build allows for cheaper gear and more hard points in vita. In addition, only a small amount of mana is needed, approx 1.2-1.5k. As long as mana is not drained completely by a single hit, it will remain full.
Lets take a 18k gg WW hit from super stronk barb, after pvp 1/6 thats 3k dmg. With 70% es and 20tk (always max tk with ES) 1575 mana is drained, so 1576 mana is need to keep mana up. (and only 900 dmg to life)
Lets do some quick comparisons to standard vita and ES builds against melee attackers.
GG vita sorc with 4.5k life and 50%DR = 9k effective HP
GG 95% ES sorc 1.5k life 6k mana 0%DR = 7.5k effective HP (lets say 9k with GG mana regen) (also owned by poison and openwounds common to BvC)
cheap vita/es 3k life with 1.5kmana with 105% dtgm, 70% ES (approx 500fg with inv) = 10k effective HP!
GG vita/es 4k life with 105% dtgm,70% ES (dunno if this is possible but maybe) = 13.3K effective HP!
Sample vita/ES FB build:
Helm: 3fireskills / 20 fcr / 2os (jah,jah / shaels / whatev) or 2sorc rare circ
Amulet: 2sorc / 15+% fcr / life / mana (nn stats so it people should sell these cheaper)
Weapon: suicide branch! (soc whatever you need, facet or 7fhr / life jewel)
Aromor: NAJ's LIGHT PLATE = 65life and 45%dtgm! not to mention res and a skill +gg style (soc whatever, jah)
Shield: Whistan's guard (soc eld)
Gloves: magefist
Rings: sojs
belt: NIGHTSMOKE = gg 50%dtgm + gg style
Boots: aldurs = 40%r/w, 10%dtgm, 50life and 50fire res
Standard lifer inventory (most expensive part) and needed small charms.
Skills are obv: 20bolt, 20ball, 20meteor, 20mastery, 20tk finished ~92
This gives approx same damage as most firesorc, but much cheaper and should easily hit 3klife with 1.5kmana. Can definitely be improved with gg rare rings/ammy, etc. But allowos for minimal stats in dex and str so you can gear swap when you dont need MB. Also can keep 105%dtgm which is equivalent to 70% DR WITHOUT a shield! meaning shield can be swapped for spirit or more likely lidless (low str) vs smiters! As well as increased survivability vs elemental damage (hybrid sins come to mind).
The vita/ES hybrid will (shine even more on a blizz setup, sacrificing only a few points in CM to max tk (also with NO annoying prebuff).
Thanks for reading all of this, lets get some criticism!
tl;dr version: nightsmoke + naj lightplate = 60-70%DR vita sorc