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Mar 15 2011 01:36pm
is there any imaginable way a zealot could be geared to stay at level 1 zeal?
ie no +skills whatsoever. Using battle orders only, not battle command, no torch/anni

the biggest problem would be overcoming the loss of life, beyond the damage/ar/defense/etc

but think about the advantage. Having 1/2 attacks be uninterruptible instead of 1/5.
I imagine since you'd be getting through so many more uninteruptible hits, you could win zeal vs zeal sheerly through locking the opponent up
its just a question of, would it be worth the huge losses to everything else (including speed concerns)

just a wacky idea for how someone might make a dominant ZvZ'er
but even a single +skills severely hurts it (1/2 down to 1/3), and after +3 skills (a torch alone) its already up to 5 hits


assuming a fort/exile/angelics/dungos/gores/rands cookie cutter crap build (sub in levi or w/e, but have to keep out the alma negra builds) it shouldn't be hard to lose almost all +skills
maybe something like shaft and a vis circlet with no skills, and use 40x 3/20/20's instead of 37x


I think that with the most minor changes to an already existing zealot and reskilling him, you could make it so you just lose some ar/life/damage/defense, but gain more than 2x the uninterruptible hits.
its still questionable for ZvZ since how many times are you actually interupting each other after all? So it would need testing

im thinking:

1 zeal
20 holy shield
20 defiance
20 sacrifice
20 fanata
20 blessed aim


but even after all that theres still the concerns of the large backswing animation on each zeal, so I'd have to test it to see how much that really works.
I mean you go from having a 4/4/4/4/8 frame attack to 4/8 frame attack, but that uninteruptible first hit is worth so much in melee vs melee that I think this is worth exploring
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Mar 15 2011 01:42pm
get mass ow + cb without any +1 skills I guess? dno, seems intresting
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Mar 15 2011 01:45pm
just pulling a shaft build out of darksouls guide, I'd take this:

Quote
SETUP #1 - VISIONARY

Weapon: Eth death cleaver
Armor: Eth upgraded Shaftstop
Shield: Glitched eth exile ed/ar
Helm: Visionary mod helmet (ar% per lvl) with 2 sockets cham/ber'd (+2 pally skills with + str would be ideal)
Rings: 2x Angelics
Amulet: Angelic
Gloves: High stat/def gloves
Boots: Gore Riders
Belt: 15% Damage Reduce 40 vitality Verdungos

Switch: +3 holy shield / +6 bo cta / Hoz
Charms: 37 32020s
torch/anni


Amend it to this:

Quote
SETUP #1 - VISIONARY

Weapon: Eth death cleaver
Armor: Eth upgraded Shaftstop
Shield: Glitched eth exile ed/ar
Helm: Visionary mod helmet (ar% per lvl) with 2 sockets cham/ber'd (+2 pally skills with + str would be ideal)
Rings: 2x Angelics
Amulet: Angelic
Gloves: High stat/def gloves
Boots: Gore Riders
Belt: 15% Damage Reduce 40 vitality Verdungos

Switch: +3 holy shield / +6 bo cta / Hoz
Charms: 40 32020s
torch/anni


Thats the only changes I'd make. Just casting battle orders WITHOUT battle command
you only end up losing -2 battle orders and -7 all skills over his ideal setup (and you'd be lucky to get a +2 pally circlet anyway, so make that -5)
mind the -40 all stats is basically a huuuuuge hit to the nuts, not at all made up by the extra 60 hp 60 attack +6 max



but I think its definitely worth testing that out. You'd attack a wee bit slower but get through almost twice as many hits

This post was edited by Goomshill on Mar 15 2011 01:45pm
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Mar 15 2011 01:51pm
intresting indeed

sounds like 1.09 but harder
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Mar 15 2011 01:51pm
Yeah you're right, seems very intresting ^^ you just have to get massive ammount of stats on all the items where its possible (circ only I guess) ^^
You could aswell throw in some extra 20/36 scs for even a higher rating or is that just to forget about? ^^
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Mar 15 2011 01:52pm
Quote (CraZeeY @ Mar 15 2011 12:51pm)
Yeah you're right, seems very intresting ^^ you just have to get massive ammount of stats on all the items where its possible (circ only I guess) ^^
You could aswell throw in some extra 20/36 scs for even a higher rating or is that just to forget about? ^^


If you want to test this over LAN with me LMK. I already have a couple test Zealots on SP, I can easily regear for this.
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Mar 15 2011 02:14pm
Quote (Djsem @ Mar 15 2011 08:51pm)
intresting indeed

sounds like 1.09 but harder


this
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Mar 15 2011 02:31pm
yeah having high stats on your circlet would be crucial but you'd still be losing out on 80 vitality either way, especially considering angelics.
so you wind up losing 80 vitality which is 240 life, but you get 60 back, so you'd end up:

-2 bo
-5 skills
-180 life
+60 attack rating
+4.5 damage

*however*
since its not necessary to have +2 pally skills on your circlet, you could have a crafted blood helm for %ds instead
so ur not really missing out there, hence -5 skills instead of -7


but really, are those hits such a big loss compared to having a dramatically more (2.5x) uninteruptible attack?
so yeah lets definitely have someone test it over lan some time. or just token up an existing pally >.>
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Mar 15 2011 03:02pm
Have you thought about swapping the paladin torch for a torch that isnt paladin so you get stats but no skills
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Mar 15 2011 03:04pm
Quote (ranorn @ Mar 15 2011 03:02pm)
Have you thought about swapping the paladin torch for a torch that isnt paladin so you get stats but no skills


fuck im dumb :wallbash:
yeah, that makes perfect sense :thumbsup:

I'd take +20 stats over 40 life 40 ar +6 max

course that doesn't solve the anni, but at least it makes up 1/2 of the problem.

This post was edited by Goomshill on Mar 15 2011 03:05pm
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