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Feb 26 2011 07:36pm
Bioshocker's guide to the public auradin

Warning:Before you read this is a bm guide, and if you are in that gm dueling scene stuff, then you dont have to read, they have specific fake realms to gm duel on, cough cough
]Part 1 -preamble
Part 2 - Skills/Stats
Part 3 - Gear
Part 4 - Strategy
Part 5 - Notes
Part 6- tl;dr

Part 1

Preamble: Seeing as how many bmers/hackers are in pubs nowadays on east i decided to make a guide to more wannabe bmers.And how many crappy stacking auradins out there, i decied to show how to play a stacking auradin. You must have 2 people to play.The bait and the killer. You will need a trustworthy friend to play with you and cooperate together. SO here goes


Obviously in 1.13 blizzard never fixed the stacking sequence, so this build will take advantage of this.

So you will make a...stacking auradin and a nec!!!Why you ask?To pk pubs and gain epride.
Part 2
Skills
Smite-1pt, prerestique, and good for putting sorcs in fhr
Charge-1pt, used to synch, or run away from opponents, you should be using this skill 23/7
Salvation-20 pts, synergy
Resist fire-20pts, synegry,
Resist lightining-20pts, synergy
Conviction-try to max it, so you have higher level, especially vs other auradins/fohers
If you are higher level, dump rest in holy shield

Stats
Strength-enough to wear all gear, such as sorbs, you might have to put some in
Dexterity-none
Vitality-rest
Energy-none

Part 3

Gear.

Armor-Dragon runeword armor,aim for highest attributes and try to make it in light armor, so it doesnt slow you down
Weapon-Hand of justice runeword, holy fire, -20 enemy res the beast
Helm-shako with 15 res,fhr jewel. Life, mana, skills, dr, attributes, MF,what more could you ask for?
Shield-Pally phoenix, aim for 45 res ones, the -28 enemy fire res is godly, it also has fire sorb, max res, life,and redemption
Ammy-30res maras, gives nice skills, and attributes ofc
Boots-Rare tri-res boots, duped ones,I use hotspurs cuz cant afford
Gloves-Trangs for cold res
Rings-1 bk ring and 1 wisp for sorb and oak charges( you may prefer to use nature's peace, but wisp gives sorb)
Belt-dungos try to get highest stat possible, or tgods for those fc zons, arachs works just as well.
Switch-Try your best to have a holy shield cta, if you cant then try to get just a 6bo cta/dream pally shield

Inventory
Ptorch-highest stat
Anni-best stat
9x offensive gcs- aim for life mod preferably
Rest-20/5 res small charms, or just xx/5 res small charms

You should have -198% res fire gear from gear with conviction, and around -62%coming from nec. Not alot of ppl can stack so much fire resists, considering anya bug.Remember you have light stack too.

[SIZE=7]Stash[/SIZE]
Dream helm with best possible res/fhr
Kiras umd
4x psap res pally shield(preferably with high %block)
Another wisp preferably 20%
2x dwarfs
2x ravens
Crescent moon runeword
Possibly, Spirit Ward"Hel" for fade, 50% all res, 8&Dr as fade with treach is impossible
Enigma-for tpk

[UMerc[/U]
A must for this build to even work
Helm-dream, try to make it look different from urs
Armor-dragon runeword
Bow-Harmony runeword for vigor aura(once you are done stacking, click on the bow to reequip so it shows the vigor aura)

Note on merc. Act 1 merc can pk afk'ers intown. Without a whirlwind character. Just have your nec amp them, then stand behind them and constantly summon golem outside of town.
This will cause the arrows to fly intown. Use enigma to ''guide'' the merc.


You will also need a necro for these duels, he will be the ''bait''.Just have a trusted friend, make a standard poison necro with 1pt revive.Same sorb as pally.
General Nec gear(plz dont flame-max dmg glass cannon poison nec)
Armor-nigma
RIngs-2x BKs
Shield-boneflame or spirit,maybe 20/20 shield
Belt-Arach
Glove-Trang
Boots-Treks(i wear hotspurs on mine as main boots)
Weapon-5/5 Dweb
Helm-Shako 5/5


Now, your FCR will be slow, but you have MASSIVE poison dmg-13k Nova...always lower resist oppeonets and try to "tank" them

Merc
Nightmare defensive-holy freeze aura
Eth Insight( for heavy charging so it wont deplet mana and carry Juvs instead of mana pots)
Eth Fort highest res
30/15 Andys Face
Merc is pretty much your mana slave,but can be used in some situations.

This post was edited by bioshocker on Feb 26 2011 07:51pm
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Feb 26 2011 07:41pm
Part 4

Now the dueling section

Note on sorbers, i killed alot of them before, even those wearing hotpsurs,etc.MAke sure you have enough -res, and as most duelers die while you stack, they lose 30 anya resists.
If they sorb too bad, then go afk or some shit....or brg ur gosu hammerdin.

As soon as you come in, make sure you are in a remote location aka another act so others dont see you. Let the necro scan the duelers/what kind they are (hammer,cold sorc,etc,etc),and
let you know

I will begin with the fire stack, always , since its more potent, more damage and higher range.
Now start stacking, by removing your armor and placing it on mercs and placing hers on ur.Make sure your hoj wep is on that switch too.
It will ''add'' the aura levels on top of yours. When you are ready, make sure you know the type of dueler chars out there.

Sorcs
BLizz-These are hard,they hit a lot because of massive -res cold mastery and fathom..but we have Psap shield , kiras and ravens just for that. Just Charge/Smite down and kill
If she is ES with Bmanas/Dupes/Barb Bo she can tank about 2 stack pulses. Relatively easy with our absorb.Note:the TMC/Gook mod ones will be max dmg-Doom BA,20/20 shield,armor,etc
Be careful and stack enough resists. Better safe then sorry

Fire-these guys are annoying just as BLizz(or all sorcs on general) as they will be defensive as "f*ck" and your Conviction wont activate...but try to namelock charge them,
once in Charge or Smite FHR they are screwed. Altrought be careful of TG Fire sorcs-consider this(this may apply to BLizzers too)
30/30 Wep
20/20 shield or Phoenix
20/20 armor..the Hydras can devastatingly hurt,surprisingly

Light-Infinity or regular. Remember, convction wont affect you, but the -55 light res will-but you should have plenty of res and 95 light res-you wont even need your wisp projectors
Just charge near and kill.

Druids

Windy-ahh,the fabled Wind Druid. These guys are tought, have a lot of res, Cyclone armor,and Oak. But,ofc there is a strategy for everyone.At first-remember-Tornados are physical,so get your
BerBer Coa out and Charge around him like no tomorrow( DO NOT SMITE him).The auras "pulses" should demolish his oak, so he will be left there,defenceless with 3k life. Then,with lower resits and
conviction, he is dead meat. Note: the Gook Mod Druids are usually max dmg-eg.pelts,hotos,etc.Thats 7k dmg per nado with 163 FCR. Watch out, and better yet let your nec friend aggro/tank-it wont matter if he dies
but if you do-you will have to re-stack.Also,most like to bring Amplify Necros with prisons/flash so be careful;DO NOT stack DR%, as amplify works differenty.You could fade to reduce curse duration,but
they probably have max amp which is like 2 minutes

Shapers-just charge from them, try NOT to smite them as you have low defence and 5 fury hits could possibly kill you.They have bad resists as their inventory consits of 3 max dmg charms....and fortitude is only
30 all resists.The rabies stuff dont hurt that bad,just watch out if he is partied with Hammers/Barbs/zons for Fanat and Vigor. Easy kill.

Shamans/Fire Druids-these guys focus,like fire TG sorcs on -res. They usually have 30/30 sword,20/20 shield/ravenlore,etc...but you have 95 fire res.If they are hurting really bad, swap for kiras and switch Dwarfs for your ring slots

Tg Bear Druids-these guys are annoying-they sit in town and spam bears;DO NOT CHARGE him-you will die-as he probably has a Bramble/Pride merc,and you will take damage back.Also,careful-the bear can actually deal out some punishment,
and hit about 1.3 k life on you(considering you got no DR%)

This post was edited by bioshocker on Feb 26 2011 07:43pm
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Feb 26 2011 07:42pm
Paladins
There are LOTS of paladins-you will most likely find at least one in every duel game.

Hammerdin-these guys are your worst enemy. Tough-massively,heavy stacked resistances(Hoto,pala spirit, 20/5 charms,etc),with insanse pvp hammer damage.They have an array of sorb in stash,like Kiras,treacheries,wizzies,etc. Plus,they also desynch-most players know what it is probably. But, there is a trick too. Let the Nec tele in first, aggro them with annyoing lower res, flying revives and nova, they will be attracted to tele on him/smite him.Thats were you run in and aura pk them .Most wont even realize what hit them,andthink the revives killed them.
AA/Hack/TMC hammer-Either have nec ''tank'' them, or better yet s.e.If you want to kill them, stack a long time, otherwise you will just chicken them.If they sorb, threaten to report to blizzard.Or just hit esc.

Smiter-Most smiters dont even have stacked enough resists in hell, but still watch out, you arent really maxblock or max dr%. Just let the nec aggro them ,prison to stop that synch, and come near and pk them. Holy freeze from thatact 2 merc should drastically slow them down.
AA/Hack/TMC smite-this build is becoming to be more and more popular.They will come out of nowere and try to kill you, Try to let nec be bait. Some are so focused on max damage, they neglect their resist or only stack
lightining, since they only duel farcast zons from enemy hack teams.If its too tought-esc key is can be your best friend.

Zealer-Same as smite, even worse resists, these guys seem to hit less than smiters, but they need ar, and your holy shield should tank some. Then again, there is the nec, bone prison, holy freeze and zeal switches to the next
target, so most of the time zealers wil be zealing revives.
AA/Hack/TMC zeal-These guys always wear phoenix as well, and have lots of fire sorb, so you might want to stack lightining. Highlords, phoenix,greif pb zealers can sap 5k life away in seconds. Just be careful.

Charger-Most of these are max damage, glass cannons, but they can 1 hit KO you easily. Let nec tank them, bone prison , holy freeze merc>any charger i met so far.
AA/Hack/TMC-Also max damage,but they tend to have a little more resists. STill i dont think they can stack 260+resists.

Fohers-These can have up to -240 resists,due to facets stuck everythere not counting lower res wands,etc. The gris fohers should be easier, but dont understimate them. Id slap on kiras. Your conviction should overrride theirs , due to them using pcombs. As again, have nec aggro them and bone prison them.

T/v/V/t-These like to use smite, and pull you close with foh. Make sure nec prisons them, and you have a dead v/t.If they sorb, QQ intown.

Auradin-The gm ones who dont stack are ezpk.Enough said.
Stacked auradins-I never died to one, and you should have a higher conviction than those guys, just charge past them and kill.

Amazons
Only 2 types i know are CS and bowazons.

Charged strike-A bugged skill , always hits, and does insanse amounts of damage.Most of these have some -res gear on them like griffons and tstrokes. They tend to neglect their fire resists, as they focus more on zvz.Should be
1 hitpk
FC/Hacking/TMC-Shit will come out of nowere, and start hitting you.Since you have 95 resists, slap on a umd kiras to ensure your safety. Remember, fc zons can stack up to -80 light resists. Their conviction mercs should not
affect you.Some also have lower resist charges wands, but those zons are rare. Try to surprise them from cold plains and pk.

Bowazons-Even less resists, most dont even have positive resists in hell. Just let the nec prison them ,and charge around.Ezpk.

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Feb 26 2011 07:44pm
Necromancers
There are 3 types as far as i know.

Poison-These just tele everythere with revive stack, and spam pnova. You shouldnt watch out for nova, just watch out for that lower resist curse, as it can screw you up due to other duelers. Just charge around and pk them. If they
somehow hurt, go to akara and stock up on antidodes.

Summon-These should be ezpk due to low resists they have because of beast, etc.Minions take 100%pvp damage, and that stack will 1 hit pk all his army. Still dont underestimate them, if they are parited with a salvation paladin, summons become immune, and skeletons can hurt. Watch out for amp damage/decrepify.

Bone-your 3rd most hated enemy.These have unabsorbable damage, bone prison, not to mention the amount of resists they can stack.Watch for bone prison, ibs, telestomp with spear, not to mention other nasty surprises.Most necs dont have enough fire
res/sorb and should stil be ezpk. The ones that do-just run from them or s.e

AA/Hack/TMC-Most of these guys tend to focus on max damage to 1 hit pk pubs, such as 8 bone spear white, boneflame,etc.Have your nec revive and piss them off. They should AA him and then charge in for the kill, hope they dont auto tp, if they do, just s.e..
]
Barbarians

There seems to be a lot of Barbarians in every duel game, as this is becoming a very easy class to play as( Whirl away,to town,etc).

BVB-these have no enigma, they are slow and they suck.Ezpk.Just watch out for max str, gores, fortitude, steelrends titan bvbs that tend to whirl to town at 1 hp. Dont charge them.Let nec maiden them and stomp with revives.Laugh as they die intown.

BVA-These have a shield,and better resists. Let your nec agrro them with lower resists/flying annoying revives. They will most likely try to leap/zerk the nec. But while they do that, pk them.

BVC-the famous bvc. These tend to do alot of damage. Watch out for them, let nec lower res/nova piss them off.With 13k nova damage, they should die in seconds, as they dont wear treks.Also bvc's tend to have bad fire resists.
Take advantage of that, if you can,Remember to never charge a ww away barb.
AA/Hack/TMC- these will try to zerk you/whirl out of nowere.Have nec be the bait.Also have the nec hire the merc, and if he will try to zerk, the merc should''lock'' him up in fhr animation.The aura should 1-2 pulse pk these guys.

Zerk-These have maxed zerk, and hurt.A lot.As again, try to let the nec be the tank.They have 0 defence when they zerk, which opens the opprotunity for merc to lock em up. Remember holy freeze>berzerk.
AA/Hack/TMC- Have nec hire the merc, read above for BVC.

Singer-These have low resits, or high , due to dual wizardspikes. They pose some threat, but should still be ezpk.On the other side, try to party these, as they have high lvl of bo/shout.Make sure they dont backstab.
They are good tanks/distractions and can put your enemys in fhr animation for ezpk.

Assasins

Trap-These shouldnt hurt you at all due to 95 lightining resists. Most use BOS and should be ezpk.Watch out for mindblast though, as it can send you into fhr animation.And assasins partied with other dangerous chars like hammerdins
or windys can be very unpredictable.

Trap/ww/hybrid-Have nec aggro these, and just charge near and kill them.These kids like to whirl away as soon as you come close, but clawblock doesnt block ''ground attacks' such as auras or meteor. Use this to your advantage.
The latter should have no stacked resists. Still watch out for mindblasts.

This post was edited by bioshocker on Feb 26 2011 08:06pm
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Feb 26 2011 07:45pm
Part 5

[B]
NOTES
[/B]
If there is a bad team/combo of lets say, fc zon, blizzer, and fb sorc, make sure you stack your resists
1. ALWAYS stack Charged Strike first, by that i mean 2 wisp projector rings
2.Fire should already be stacked, so now slap on your "Blizz" Shield.

Other bad teams inculde, sins with hammerdins or windys, amp necros, leap barbs.
Make sure to alwatys kill either the char you that can screw you up ,or the weaker, buffing chars such as leap barbs and amp necs.
Try to single out your opponents, and make them follow you, then move in for the kill.
S/e if you have to.

1.Always make sure the nec revives flying revives such as harpies in act 5 or burning souls, to attract your enemies. Always have oak charges, mercs every single unit possible. this way it looks like there are more things/duelers than there is to it.creates confusion, and the pubs wont know what to target/what killed them. Most blame it on summons/lag.
2.If the kids know you stacked fire, run to another hideout, and surprise the idiots with lightining stack and put on crescent moon and summon wolves for more minions.
3.killing naked barbs can be a pain, since they can somehow leap/ww with 1 life,and get their bods make sure you have act 2 merc running, and stomp them, works every time. Merc kills them in middle of leap/ww.
4.Make sure you always check your stack in pvm on fire immune monsters, if they die in 1 hit( convicted) then you are good to go.
5.Have the person with highest bo, bo you, my nec always bo's me before we duel.
6.Never charge anyone exept a sorc, or a naked char.

My auradin on east, palbuff, i will post pic soon

Part 6
If it was tl;dr then summary is, have nec piss everything off, while you move in for the kill.

This post was edited by bioshocker on Feb 26 2011 08:07pm
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Feb 26 2011 08:31pm
The guide is shit, just saying.
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Feb 26 2011 08:34pm
Quote (ambid @ Feb 26 2011 08:31pm)
The guide is shit, just saying.


Some explanations?How is it shit?Did you die to my auradin or something?

1 more thing, i forgot to mention berber coa instash.
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Feb 26 2011 09:59pm
Quote (bioshocker @ Feb 26 2011 09:34pm)
Bioshocker's Guide To The Auradin


For a long time now, I have been confused how to get two fails in the topic title. Now, I know.

Member
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Feb 26 2011 10:02pm
Quote (ashwinthegrim @ Feb 26 2011 09:59pm)
For a long time now, I have been confused how to get two fails in the topic title. Now, I know.


Did you get 1 hit pkd by my auradin too?
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Feb 26 2011 10:06pm
Quote (ashwinthegrim @ Feb 26 2011 11:59pm)
For a long time now, I have been confused how to get two fails in the topic title. Now, I know.


lol'd
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