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Aug 25 2010 03:19am
Question on blocking while in fhr animation:

How exactly does this work?

From what was explained to me, your block goes to zero while in fhr, regardless of whether or not the recovery animation is shown.

Is this correct? If so, is this also correct for clawblock?

edit: And fbr and fhr do not work together, amirite?

edit 2: and how do both work when using a skill that's can't be interrupted, such as zeal or concentrate?

This post was edited by sylvannos on Aug 25 2010 03:29am
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Aug 25 2010 03:31am
Quote (sylvannos @ Aug 25 2010 09:19am)
That Eywa Would Get Mad At Me For If I Pm'd Him


^^
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Aug 25 2010 03:42am
Quote (Styxzz @ Aug 25 2010 01:31am)
^^


^^
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Aug 25 2010 05:59pm
bump
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Aug 25 2010 06:02pm
From what was explained to me, your block goes to zero while in fhr, regardless of whether or not the recovery animation is shown
no?

why would it...

edit: And fbr and fhr do not work together, amirite?

not directly.. but both useful

edit 2: and how do both work when using a skill that's can't be interrupted, such as zeal or concentrate?

means that they will not stop their hit once they click on you close

This post was edited by haloneya on Aug 25 2010 06:05pm
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Aug 25 2010 06:04pm
If block went to 0 in fhr animation ww would be broken @@
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Aug 25 2010 06:06pm
Quote (Tails chao @ Aug 26 2010 12:04am)
If block went to 0 in fhr animation ww would be broken @@


then ww would be madness...

you would even see bvc just tele stomping hdins :)
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Aug 25 2010 06:07pm
Quote (haloneya @ Aug 25 2010 07:06pm)
then ww would be madness...

you would even see bvc just tele stomping hdins :)


Go into east NL pubs and you'll see this already
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Aug 25 2010 06:15pm
Quote (haloneya @ Aug 25 2010 04:02pm)

no?

why would it...


That's part of what I'm asking o.o

Quote (haloneya @ Aug 25 2010 04:02pm)

not directly.. but both useful


Ofc they're both good, what I was confused on is this:

Quote
They work entirely separately.

When your character blocks an attack (generally melee or some physical ranged attack, like archers), it undergoes a blocking animation that interrupts whatever it's doing (usually running or attacking). The length of that animation can be shortened by getting items with faster block speed (e.g. many shields, Guardian Angel).

When your character gets hit and loses 1/12 or more of its maximum life, it undergoes a hit recovery animation that interrupts whatever it's doing. You must lose life to get into this animation; therefore, you can't ever have both FBR and FHR activated on the same hit. The length of that animation can be shortened by getting items with faster hit recovery.

Basically:

Both have to do with you having control over your character's actions in defensive situations. If you have low FBR/FHR, you might be stuck in blocking and hit recovery animations when you could be attacking back or running away. FBR is irrelevant if you don't block. FHR is irrelevant if your life is high enough that a single hit doesn't take away more than 1/12 of your max life. Both are irrelevant if you can avoid getting hit.


What happens when you're put into fbr then fhr by two quick attacks that can "sneak" in between frames? Further, how do these animations work together?

Quote (haloneya @ Aug 25 2010 04:02pm)


means that they will not stop their hit once they click on you close


Intuitively, you won't go into fhr if using an attack that can't be interrupted. What's confusing me, again, is how does this work with block? And again, how do these animations work together, such as the case of blocking while using zeal?

tl;dr- fhr, blocking, and uninterrupted attack animations: how do these work together?
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Aug 25 2010 06:19pm
If you block something you do not take damage instead of going into fhr you go into fbr frames. fbr=faster block rate which is like fhr but only when you are blocking. fhr works when your character takes 1/12 damage of your total life which stuns your character.
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