Updated: 24.3.2010 Norwegian time: 09:19
Reason for this guide: It actually works in pro tvts and duells, it got nice fcr/fhr frames/life tap/dr/flexibility/tactics etcHi T/V stand for Templar/Vindicator. This a build based on strong smite dmg, and pretty nice foh dmg! This build is a bit exspensive, but this build is for nice pvp and is based on tele....
Lets start with the items:
Helms: Coa CHAM BER + Coa with 2 x 15req/inzane res jool(cold res prefered -i use 2 x 10@/27cr/19ed/-15reqcan use thul) = Theese helms are for boosting dr/fhr/res/skill/and cannot be freezed
Armor: Eni = For str, frw(yes is needed since smite knockbacks), 2 skill, 8dr, 5% max life and TELE(tele is godly on smiter!)
Belt: Verdungo or bug belt (if eu and u can afford) = For boosting dr mainly(if bb u get mass stats, res, ias, skill, and 50% dr max cap) If dungo 46% dr, but enought!
Ammu: Hl + 2pala/18fcr adds
Gloves: Trang Oul, Gleglaws
Boots: 3 resist(cr, lr, fr or psn) boots, infernoes(hots is bm with exile), WaterWalks.
Shields: Exile Sacret Targe wep1, bo spirit st wep2.
Weapons: Grief PhaseBlade 35-40ias, 390+dmg + cta on switch
Ring1: 10fcr, 20str, 15dex, 30cold res is perfect, but something like is nice
Ring2: Raven 20dex, Wisp 20%, dwarf, BulkatusCharms: Annie and Torch as high as possible, 8-9 pala combats with 30-45 life, 10-13 x small charms with life +res!(prefer using 20/5@ until u got 85fr, 80lr, 75pr, 75cr with [anyabug-30@res after u die], then put 20life/xx cold res scs and maby some lr scs!The base eq:
Grief - DMG/IAS
Exile - LIFE TAP/RES/DEFENSE
Coa Cham BER - CANNOT BE FROZEN/DR/RES/FHR/DMG(1 skill)
2pala/18fcr/adds ammu - FCR BREAK
10fcr + adds ring - FCR BREAK
wisp 20% - LIGHT ABS + OAK(is gz vs nec, hammer, barb, smiters and much more)
WaterWalks - LIFE AND 5% MAX FIRE
Enigma - STR, LIFE, DR, 2SKILL
Trang Oul Gloves - TO REACH 48FCR BP + COLD RES(cr)
Bug Belt or Verdungo - MAINLY DR(MASS MORE ADDS IF BB)
cta + spirit - BOWith this u reach: 46% dr with verdungo / 51% if bug belt - 48fcr break - ok res(depends on scs and how high eq is) - max ias - 30fhr - 4,5k FOH dmg - 2,6-2,7k smite dmg - have oak via WISP - 20% light abs, 10% max fire! And ofc it depends on eq, but i reach aboutly 3,9-4,4k life without oak
It can be nice too stack some life/res scs incase u need more resist stack
Other eq is more for 1v1 duels etc where u might need too stack ias(hl) vs slow, more abs, etc(U see what u need)
SKILLS(Choose the one u prefer):13smite, 18hs, 20foh, 16 holy shock, 20 fana, 1 conv, 1 vigor(this one i prefer!):7157,78 smite dmg(real not displayed) - stun lenght 7 seconds - fana ias 37% /// 3975-4081 foh dmg /// -95 enemy light res /// Defense Bonus 595%
Base dmg: 400 + 70 + 132 = 602
Sacred Targe= 70 dmg
Smite lvl 33 = 495%
Fanan lvl 33 = 594%
Hs lvl 38 = 132 dmg
(602 * (495+594)) / 100 = 6555 + 602 = 7157,78 dmg
20 smite, 7hs, 20fana, 1conv, 1 vigor, 20 foh, 20 holy shock stats:7220 smite dmg(real not displayed) - stun lenght 8,4 sec - fana ias 37% /// 4500-4620 foh dmg /// -95 enemy light res /// Defense Bonus 430%
Base dmg: 400 + 70 + 88 = 558
Sacred Targe: 70 dmg
Smite lvl 40 = 600%
Fana lvl 33 = 594%
(558 * 1194) / 100 = 6662 + 558 = 7220 dmg
20fana, 20hs, 7smite, 20foh, 20 holy shock, 1 vigor, 1 conv:6703,9 smite dmg(real not displayed) - stun lenght 5,8 sec - fana ias 37% /// 4500-4620 foh dmg /// -95 enemy light res /// Defense Bonus 625%
lvl 27 smite 405%
lvl 33 fanafana 594%
lvl 40 hs 140 base dmg
grief 400 base dmg
st 70 base max smite dmg
So:
400 + 140 + 70 = 610 base dmg
594 + 405 = 999%
(610 * 999) / 100 ) = 6093,9 + 610 = 6703,9 smite dmg
7fana, 20hs, 20 smite, 20foh, 20 holy shock, 1 vigor, 1 conv:6545,3 smite dmg(real not displayed) - stun lenght 8,4 sec - fana ias 35% /// 4500-4620 foh dmg /// -95 enemy light res /// Defense Bonus 625%
lvl 40 smite - 600%
lvl 20 fana - 373%
lvl 40 hs - 140 base dmg
grief 400 base dmg
st 70 base max dmg
400 + 140 + 70 = 610
373 + 600 = 973%
(610 * 973) / 100 = 5935,3 + 610 = 6545,3 smite dmg - stun lenght 8,4 sec - 35ias from fana
20fana, 20hs, 20 smite, 19foh, 11 holy shock, 1conv, 1 vigor(19 foh/11 holy shock became highest FOH dmg of rest skills):7893 smite dmg(real not displayed) - stun lenght 8,4 sec - fana ias 37% /// 3203-3292 foh dmg /// -95 enemy light res /// Defense Bonus 625%
lvl 40 smite - 600%
lvl 33 fana - 594%
lvl 40 hs - 140 base dmg
grief - 400 base dmg
sacred targe - 70 maximum base dmg
594% + 600% = 1194%
(610 x 1194) / 100 = 7283 + 610 = 7893 dmg
THEESE ARE 5 BUILDS, either u like STUN, DMG, FOH DMG, DEFENSE, PICK THE ONE THAT FITS FOR U!All builds are with this eq: Coa CHAM BER(1skill), Wisp, fcr ring, wws, to gloves, eni(2skills), exile ST(2 off auras skills), grief 400, bug belt(1skill), 9pc sks(9 pc skills), torch(3 pala skills) annie(1skill), 2/18fcr ammu!(2pala), battle command(1skill)
Total: 11pala, 9pc, 2offense skills!And is based on lvl 95 + skillquest = 94 + 12 = 106 points too use!Stats:
STR: Enought str for eq
DEX: Enought for max block with: Coa cham ber, infernoes, belt(dungo or bb), to gloves, 2/18 ammu, eni, exile str, giref pb, wisp, fcr ring
VITA: Rest
ENE: 0[/COLOR]
Oki now some tactics:Trowlock:Namelock with smite and keep lock, change too trow(on left ofc), change too tele(on right ofc) and ur ofc still holding lock, then also click right mousebutton and u will tele on him as long as he is not out of range(u can tele 2 screens or more this way)
Fohlock: Same as trowlock, only u use foh instead of trow(u will put a foh on him then)
Avoid stuff: Always remember that charge is faster than tele if avoidong incoming hammer/spirits etc!
Stun: Smite stuns, and foh stuns. So if u tele on some1 and smite and they get away, u foh as fast as u can and this will add stun, then trowlock fast and tele on again and smite while theyre stunned

Timing the foh when u see he will get away is good, then u will catch him with smite again after he have tele away
Desynch:Vigor + Charge make u desync, so ppls dont know where u are
Walk/Run: Always remember to have walk on when duelling peoples u need too block, if u run u got only 25% block(1/3 of ur bock witch should be 75%) Also never start walking right after desync or charge, cause then u will selfsync and dudu, hammer, nec, fb assa etc can jump u and in his screen ur right next too him so he can dmg u, but u cannot dmg him because in ur screen ur 4-5 cm away from him and is not in smite range... This is called selfdesync. Same thing will not happen too hammer, as he will place a hammer on enemies screen where enemy sees u...
Always use: -Conv aura when fohing, -Vigor when charging(exept if u use holy freeze too slow down smiters etc), -Fana when smiting!
Amplify dmg: If in team and nec amp for u, u will have double dmg or more, amp gives enemy -100 dr, so if they got max dr 50% they now have -50%dr! Usually good hammers needs only 3 smites too die, witch takes u 1 second

So u have MASSIVE dmg then
HolyShock + Conviction: Nice if u need too remove weak enemies summons, espesially nice vs hammers
Fcr: 48fcr break is fast and good for smiter, and makes u able too do nice and fast trow/foh-locks
VS NECRO(bone):Here u will mainly tele. Tele on him and smite, or foh lock him

Then keep lock and change too tele and tele on him and smite. Just keep ur locks

Charge can be used if they walk away from smite or too avoid spirits etc.. - Always use oak via wisp(protects u vs spirits and adds life)
VS Soso:All types the sameSmite, fohlock or foh + trowlock, smite again(they get stunned and wont get away, u can also charge them but u wont need that cause heavy stun(smite/foh wich adds stuns as a combi stunEz match
Vs hammers:Always use oak(block first hammer a hammers make if u jump him) and adds lifeHere u just charge and avoid hammers, then namelock foh him, he will loose life via foh and get attempted too jump u, and since u already lock with foh, u just switch fast too smite when he jumps u and he will get stunned and loose massive life. If he tele away and u still got oak, u can jump him, cause ur oak block first hammer he make, and ur smite stuns him so he wont make more than oneU can also tele his blindspot(close and south or east of hammer then u are in his blindspot where u wont get hit) and smite. Holy shock while charging is nice too remove his oak, then he is much easier too nl and he have less life
Vs Ama:bowa: Foh and smite and teleCan be a bit hard if they desync goodBut foh can stop theyre desink, trowlock and fohlock is nice here as in every other duels.
Java: EASY, tele and smite as hell, if he keep walking away foh foh foh and then jump and smite. He cant do a shit cause smite stuns him too much...
Druids(ele):Tele on him and smite, if he tele away trowlock and smite again etc. If he walks south or southeast out of smite u just charge him, or tele under him and smite again. U can also use foh as extra stun here. Exile helps u a lot too LIFE TAP on summons, dudu etcIf he northspams, just foh him, and foh until he tele, then u jump. If he tele on u, he is already namelocked, so u just change too smite
Shapers: Tele and smite, foh if he walks away and trowlock and smite if he stops walkingVery easy
Assas: Tele and smite, fohlock, trowlock, charge is good vs stunIf assa mb u, charge him or charge awayIf wirlwind u just tele in front of wirlwind and smite, holy freeze can be used too slow down his wirlwind speed so u easier hit him
Smiters and V/T: Charge with holy freeze too slow him down, charge close too him with Holy Freeze and smite with fana. U will slow him and desync and if u are better with this than him u win. Make some fohs inbetween with conv aura ofc! If he charge and u know he wont jump u, u put foh on him and jump him if he charge north or stopsU can also tele and suddenly jump him. I use a combination of all tactics, but if u tele use oak. Then u got more life, and he might hit oak instead of u, and the time it takes for him too nl and smite u, u already got 3-4 smites on him and will win even if he life tap on oak
BARBS:Tele infront of wirlwind and nl smite him. If he tryes too make long desync wws, just foh him down xD U can also use Holy Freeze too slow down his desync on ww incase ur in tvt and have bad time too kill him. If he tele after ww, jsut trow- or fohlock him and smite him the fuck down. If ur in tvt and u are leaped, just foh him and w8 until ur out of his leaprange or he deside too stop leap, then trowlock/fohlock him and smite
Make comments. Its now updated! Do not comment writing errors, i cba writing correct all the time...This post was edited by gel87 on Mar 24 2010 02:33am