Hi,
Who does not wana be immortal?
after i have played alot whit my sick tank sorc:
http://forums.d2jsp.org/index.php?showtopic=34840334&f=87and after i sold here and tryed some dins-boners-druids and other char i was verry fast borred again

And most char can absorb a sorc, stil i have most fun playing sorc

So i tested some new and here is my new guild for the improved version of the 'immortal' soso:
Europe non lad sc
Goals: 40-200fcr / 95-166repl life / 95(97)%es+max telekensis, no precast / 7-15k fireball / 42-86fhr / 3.5k-6k mana (10%total mana heal/sec)
try get as many repl life as posible, whitout secraficing random goals
immortal:your massive mana regeneration is main form of immortality, insight on switch+lvl1warmth can go up to 350-600mana/sec
95%es can be improved whit resist/mdr/dr%/dr, this is verry fast 97% es (mana-life radius)
a life pool like 1 k life allows to regenerate 1k*0.75telekensisi/0.03(97%es)= 25000 mana before your life is gone
150repl life allows 15life sec*0.75/0.03= 375 mana/sec drain from es, whitout loosing life
to drain 375 mana/sec a player need to do 375/0.75*6 = 3000 damage/sec to hurt your life
you gain 500mana/sec so hostile pleayer needs more then =4000 damage/sec to even hurt your mana
for every second he not hurts you, numbers go up
your have a option max block, but cost damage+mana
you never need akara kiss or stash run or mana-life potting
(you heal your full mana in 10 seconds and your full life in 40seconds)
Gearhere are some posiblilty

1= fcr / 2=repl life / 3=damage / 4=mana / 5=price
200fcr / 96repl life / 13k damage / 3.6k mana / sick fg, like 10k or endless

200fcr (as above, but -15-20%, for arround 1k-2k fg)
105fcr / 115repl life / 13k damage / 4 to 4.4k mana / 1.5k fg
105fcr / 140-150repl life / 11k damge / 3.3-4k mana/ 1.5k+fg
40fcr (fun, realy :P) / 150-166repl life /13k dam / 5k mana / 1k fg
40fcr (even more fun!)/150repl life / 6-7k damage / 6.0-7k mana / 800fg
and you could think of some more like 63fcr versions
some i calculated/tested, like some damage-mana-breakpoints, some not.
atm i use all kind setups, and mostly vs melee low fcr wil do, vs sorces i need 63/105fcr at least
38/63/105/200fcr for who not know are breakpoints
Dol rune = 7 repl life / mal rune = 7mdr / sol rune = 7dr
My bild/gear:always equiped:
insight on switch
15repl life +3fire amulet
12repl life +3fire circlet dol dol (26repl life total)
12repl life bloodcraft boots 38psn res+some funny adds (life-effect when stuck)

(or9repl life 38mana, my best craft so far 20times)
hoto 20repl life
soj
soj
verdungons 13 repl life 15%dr
switching some (fcr):
vipermagy35.13 dol vs most (63/105fcr)/eth upgr skin of flayed one (24repl life+7dol=31repl life) i use vs nasty psn-ow and for tank only
gerke's shild dol (this thing rockes, even whit base dex 25%block, 74%shildblock 22repl life 12-16dr xx-18mdr xx-30resist, its like adding 2-3% es in 1 item)
or spirit35fcr for105(random shit)
frostburn or megefist
non perfect 90% inventory (atm i use 4fire sks 7frw/6str=11k damage and 4mana life GC) scs life mana and a cube whit cta-memory-3light amu
4.2k mana i have whit spirit
My first chouse would be never use spirit or it must be 200fcr, but then i would need use things like megefist or ara and 20fcr circlet
The more repl life is the main fun of this bild, if you play good its posible to go whit less mana-damage = more repl life / less passive play
also try get your fcr breakpoints ficked whit insight to, another reason not use spirit.
The max posible 200fcr expensive bild:i was realy hoping to reache like 90% of this, couse dam 200fcr fire is massive fun
insight 17medi 3fireball 3mastery 3meteor-hydra-orb-thunder
2* ring 10fcr 10repl 90mana 20str ring psn resist
amulet 15-20fcr 90mana 10repl life +2sorc +str +resist
circlet 20fcr 10repl life 2soc dol dol +2sorc (frw+str+res)
15repl life boots bloodcraft 40mana 30frw 10fhr psn res 20life 12%frost nova when stuck
viper dol
megefist
spirit
ara
hoto
(was like 3.7k mana 200fcr 96repl life 86+fhr 13-14k damage, no precast95es)
(perm bb/bt could be nice tank to, for 105fcr rich people)
Skills:simple and ez

20(-18) energy shild (no precast/freedom in gear like +fire instead of +all /verdungon instead of ara and so one)
20 telekensis
1 warmth (or 20 if you go 7k mana 3k ball damage :P)
20ball
20meteor
15+firebolt
1 firemastery
Precast? 70% of my frend say yes, but not play her/stop here couse they hate precast

Precast? a extra penalty for yourself when you die, who do that to himself

Precast? you have +12es whit this cubetrick, and cube is needed for bo/insight, so what +5from gear or +8sks switching extr gana do? its gone waist you other gear switch options, like 95psn res gear / fcr setups
Stats/mana:133str need for gerke (156 for spirit)
base wil do 25% block gerke, whitout dex inventory (this tanks lvl1 charges :P) ca200dex75%block if your want sick tanking melee
base vita
energy rest/most
life ? the less, the more fun, but is less tank vs ow, and less ''fhr'' (couse 90%only need fhr when loose 8-10%life or so)
arround 600-1000 is realy al needed, realy nn life sks.
try get 4k mana to be overall safe

6.5k mana if you nn risk at all and like big numbers, but this allows no skiller and no block
overall fire skillers wil add most to your char, instead of mana GC, but what wil damage do if low on mana-fcr-repl life
for the perfect expensive bild consider just 9k damage and try get mana up whit GC
sicky 7/9/9/9 jewel instead of dol ? i not even think it add match

is like 45mana vs 7 repl, i prefere 7repl

86fhr could help if you go on nice fcr to, from sks would be nice or scs, i nn big life
Dueling:Atm i mainly duel whit 63fcr gear (only 105fcr vs other fire sorc/fast char) until i find that gz circlet/amu 10repl life-fcr-sks
this allows 115 repl life
ofc we have sevaral normal tactics , but i have some of my own:P
vs all:
if low on mana just keep distance to heal mana whit insight/ your repl life wil keep your life up until mana is gone
the funny thing is that you heal arround 10% of full mana every second
the best of fire is tele stump, the best of tank is that telestump is allowed more often, this is a gz advantage of this bildif telestump someone cast to the south to hit him. couse you tele north of him
if someone telestump you, cast north
also keep in mind that you can dodge like hell and fail just 1 time every 5 sec in dodging, and stil control the situation!
cast meteors many times, it helps 25% (not to many, couse game can drop, or just enter town, to let fire disapear)
cast balls against walls when stand cloose to the wall,4radius spells damage someone when get cloose = autohit
when wp duel: use telekenisis on wp, to use wp from great distance(my new trick)
run (frw) vs hammer, walk out of smite stun-traps while pressing w fastuse swaps/walls/tree/house to not get knockbacked bye charhce-bow-jumper, know your map/killing spots:P
vs absorbers:
let them see you know you not hurt them, but stil keep telestump themif he hurts you tele away like madman, kill someone else, repl to full, and telestump/tank the absorber again, he wil feel poor
vs psn-ow melee:
75psn res i have, i can use pots for 85, my repl life heals the same then as it hurts
ow, i have 15% dr, i loose 59life/sec from ow, but heal 12/sec, for 8sec ow hurts, so it drains 376life, if i just keep wounded 30% of time, i do fineow(open wounds)bow even hurt less:P
if not, switch to 25dr amu-circlet, but whit sick repl life and some dodging you nn it.
but at the and i hate ow baba more then massive damage baba
vs baba:
25% block whit just 4k mana even allows to telestump baba, ofc he start ww,then try tele away (mosty 1 2 hits wil hurt, cast balls when he is stil wwing. try keep mana arround 60+%up or use insight
verry strong ones just dodge, if your 75%block, you move for no baba
vs sorces fire:
this needs 105fcr at least, or she needs to be slow to :P, stil overall i think you have good chance, just not die at ones in 3 balls plz:P overtime you tank 1 ball every 2-3sec
for 200fcr this can be ez duel:P couse you always can tele away after 1 hit, and heal
always keep in mind you loose mana fast vs elemantal sks (like 25%res vita bilds)
vs wind-hammer-foh-cold sorces-fire druids-boner-infi sorc:
thease not do massive damage, your es, no blockbild is gz vs thease.
your ignore any-res done to you.
at thease duels your mana is the key, not damage
vs java-trapper:
some MindBlast is hard ofc. overall nn more fcr then 63, stil not get to cloose to thease, it dam hurts
lure them out, damage it the key here, not mana, couse 1-2 well placed java can be byebye even whit 5k mana 2k life
trow java or 1-3 single trap hit not hurt that match at all:P
light sorces:
if they can kill you in 1 shot, abuse your speed, if not telestump or make a fun duel:P
vs bow:
not testet many yet, for now 25% block+my tank stats do fine vs here, just not get knockback stunlocked!
vs rabies = game over, or better tele town in near gate and townout again = gone psn/repl time
thease sickos also tank alot / can frw nice
vs psn nova: let him go frustyyour <20mdr or even 30+mdr wil absorb any shock aura.
And when you life is arround 70 (50-100) i think from test, you can tank another 100k nova for 4 seconds:P
so afterall you tank like 1 nova every 6-8seconds or so-75psn duration in gear would rock ofc:P, making it 3-5sec between nova tanking2*-75psn duration / 95psn res / 100repl life/imune shock /1.2k life/ 150stack, i think do wonders
One last thing:My 82dr (not dr%) 79mdr , 100% es sorc ass linked above is a beter tank vs baba, but like same vs others, but this one can pretty hurt.
Stil for massive tank only options, it needs 100% es.
My fire bild also depend on some fcr-damage-fhr to survive, have pvp fun.
Stil, you need to put alot into it, to let it work.
Thx to all who trade whit me, or thouse who post any helpfull tips/coments.
Bye Bye