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Jan 27 2009 01:55pm
Item Charges

- a note on charged item suffixes


Table of Contents
- [1] Availability and Recharge Recipes
- [2] Skill Level and Number of Charges
- [3] Charged Set, Unique, and Rune Words


[1] Availability and Recharge Recipes

We might as well state it right away: all groups of equipable items have charges on some item types. Helms, Amulets, Weapons, Body Armor, Shields, Gloves, Belts, Boots, and Rings.
Some item types may acquire charges as a suffix (although no more than 1 charged suffix) while others can only have charges on set, unique, or rune word versions. Refer to section [3] for the
available charges on such items.

First, we consider charged item suffixes, i.e. charged skills that are spawnable as a suffix on magic, rare, and crafted items.

Available Charged Suffixes
  • Amazon Skills
    Inner Sight, Magic Arrow, Fire Arrow, Cold Arrow, Multiple Shot, Exploding Arrow, Ice Arrow, Freezing Arrow, Power Strike, Charged Strike, Lightning Strike
  • Barbarian Skills
    Bash, Stun, Concentrate, Grim Ward
  • Druid Skills
    Firestorm, Fissure, Twister, Volcano, Tornado
  • Necromancer Skills
    Teeth, Poison Dagger, Bone Spear, Poison Nova, Bone Spirit, Dim Vision, Weaken, Terror, Confuse, Life Tap, Attract, Lower Resist
  • Paladin Skills
    Sacrifice, Holy Bolt, Zeal, Vengeance, Blessed Hammer
  • Sorceress Spells
    Ice Bolt, Ice Blast, Frost Nova, Glacial Spike, Blizzard, Frozen Orb, Charged Bolt, Telekinesis, Nova, Lightning, Chain Lightning, Teleport, Fire Bolt, Fire Ball, Enchant, Meteor
Assassin skills cannot spawn as a charged suffix.

Neither Amplify Damage nor Decrepify (the necromancer physical resistance negating curses) can spawn as a charged suffix. Continue dreaming about those wands with AD or Dec charges.
The only items having AD or Decrepify charges are The Gavel of Pain (unique Martel de Fer) and Spellsteel (unique Bearded Axe), both listed in [3].

Charged Suffix on which item type(s) ?
The Arreat Summit website has a list of theseThe first number in ( ) is the required skill level, corresponding to the row appearance in each skill tree (e.g. Blizzard is a level 24 spell). The second number in ( ) is the minimum affix level required
for an item to acquire that charged suffix (e.g. Orbs must have affix level 30 or higher to get Blizzard charges).

The [X/Y] notation used on the AS page will be explained in section [2]. Granted, the AS does offer an explanation. If you understand it, cool. Some of you will probably find it confusing. Read [2].

Unfortunately, the AS is infamously known to have contained inaccuracies before, so you may want to compare the Affix Tables @ inDiablo,Unlike the AS, they list other important affix details as well.

Recharge Recipes
Vendors usually charge you a huge amount of gold for recharging items. However, there are two inexpensive Horadric Cube recharge recipes : http://www.battle.net/diablo2exp/items/cube.shtml,
  • 1 Ort Rune + 1 Chipped Gem (any kind) + Weapon icon_pointr.gif Fully Repaired and Recharged Weapon
  • 1 Ral Rune + 1 Flawed Gem (any kind) + Armor icon_pointr.gif Fully Repaired and Recharged Armor
'Armor' : Helms, Body Armor, Shields, Gloves, Belts, Boots.

Amulets and Rings can only be recharged by having them repaired. Ethereal items cannot be recharged.


[2] Skill Level and Number of Charges

Credits to adeyke @ the Amazon Basin for this section. I have basically taken his explanation from an archived AB topic discussing Life Tap wands. Using the same examples below to clarify things
in relation to the AS.

Charged Item Suffixes - skill level (slvl) and number of charges (N)

Code
slvl = [(ilvl - reqlvl) / [neg((99 - reqlvl)/max)]]
N = [neg(min) * slvl / 8] + neg(min)

; ilvl is the item's internal level ("item level")
; reqlvl is the level requirement of the skill (the clvl at which you can first put skill points in it)
; min and max are parameters given by the affix
; neg() is negation

Calculations are done with integers, so division truncates, indicated by []

On the Arreat Summit : http://www.battle.net/diablo2exp/items/magic/chargedsuffixes.shtml, the numbers [X/Y] are negatives of min and max, respectively.

Life Tap Charges
Life Tap has reqlvl = 18. The wand suffix with this charge has min = -60 and max = -6, listed as [60/6] on the AS. Therefore,

Code
slvl = [(ilvl - 18) / [neg((99 - 18)/-6)]]
slvl = [(ilvl - 18) / [neg(81/-6)]]
slvl = [(ilvl - 18) / 13]

From this, we deduce that the minimum ilvl for a given slvl of Life Tap (other than slvl 1) has to be 13 * slvl + 18. For instance, we would need ilvl 44+ to get Level 2 Life Tap charges on a wand.

Code
N = [neg(-60) * slvl) / 8] + neg(-60)
N = [60 * slvl / 8] + 60

Hence, a wand with Level 2 Life Tap charges will have [60 * 2 / 8] + 60 = 75 charges.

Lower Resist Charges
Lower Resist has reqlvl = 30. The wand suffix with this charge has min = -60 and max = -3, listed as [60/3] on the AS. Thus,

Code
slvl = [(ilvl - 30) / [neg((99 - 30)/-3)]]
slvl = [(ilvl - 30) / [neg(69/-3)]]
slvl = [(ilvl - 30) / 23]

The minimum ilvl for a given slvl of Lower Resist (other than slvl 1) is then 23 * slvl + 30, e.g. Level 3 Lower Resist charges would require an ilvl 99 wand (which is dropable only from Hell Baal).

Code
N = [60 * slvl / 8] + 60

Hence, a wand with Level 3 Lower Resist charges will have [60 * 3 / 8] + 60 = 82 charges.

Given the above formulae, the information on the AS should make better sense now.


[3] Charged Set, Unique, and Rune Words

Set items, unique items, and rune words with charges always have a fixed slvl and a fixed number of charges. It is only with charged suffixes that the formulae from [2] are used. So, without
further ado, we summarise the charges available on these items. Refer to the AS item pages,
Charged Set Items
  • Naj's Puzzler (Elder Staff), Level 11 Teleport (69 Charges)

Charged Unique Items
  • Carrion Wind (Ring), Level 21 Poison Creeper (15 Charges)
  • Nature's Peace (Ring), Level 5 Oak Sage (27 Charges)
  • Wisp Projector (Ring), Level 7 Spirit of Barbs (11 Charges), Level 5 Heart of Wolverine (13 Charges), Level 2 Oak Sage (15 Charges)
  • Metalgrid (Amulet), Level 22 Iron Golem (11 Charges), Level 12 Iron Maiden (20 Charges)
  • Hellfire Torch (Large Charm), Level 30 Hydra (10 Charges)
  • Blood Raven's Charge (Matriarchal Bow), Level 5 Revive (30 Charges)
  • Wolfhowl (Fury Visor), Level 15 Summon Dire Wolf (18 Charges)
  • Darksight Helm (Basinet), Level 5 Cloak of Shadows (30 Charges)
  • Corpsemourn (Ornate Plate), Level 5 Corpse Explosion (40 Charges)
  • Radament's Sphere (Ancient Shield), Level 6 Poison Explosion (40 Charges)
  • Spellsteel (Bearded Axe), Level 12 Firestorm (60 Charges), Level 10 Holy Bolt (100 Charges), Level 3 Decrepify (30 Charges), Level 1 Teleport (20 Charges)
  • Boneslayer Blade (Gothic Axe), Level 20 Holy Bolt (200 Charges)
  • Sureshrill Frost (Flanged Mace), Level 9 Frozen Orb (50 Charges)
  • Moonfall (Jagged Star), Level 11 Meteor (60 Charges)
  • Baezil's Vortex (Knout), Level 15 Nova (80 Charges)
  • The Gavel of Pain (Martel de Fer), Level 8 Amplify Damage (3 Charges)
  • Hexfire (Shamshir), Level 6 Hydra (36 Charges)
  • Todesfaelle Flamme (Zweihander), Level 10 Fire Wall (20 Charges), Level 10 Enchant (45 Charges)
  • Blackhand Key (Grave Wand), Level 13 Grim Ward (30 Charges)
  • Andariel's Visage (Demonhead), Level 3 Venom (20 Charges)
  • Marrowwalk (Boneweave Boots), Level 33 Bone Prison (13 Charges), Level 12 Life Tap (10 Charges)
  • Arachnid Mesh (Spiderweb Sash), Level 3 Venom (11 Charges)
  • Cranebeak (War Spike), Level 8 Raven (15 Charges)
  • Hellrack (Colossus Crossbow), Level 18 Immolation Arrow (150 Charges)
  • Gargoyle's Bite (Winged Harpoon), Level 11 Plague Javelin (60 Charges)
  • Nord's Tenderizer (Truncheon), Level 16 Blizzard (12 Charges)
  • Demon Limb (Tyrant Club), Level 23 Enchant (20 Charges)
  • Earth Shifter (Thunder Maul), Level 14 Volcano (30 Charges)
  • Bonehew (Ogre Axe), Level 14 Corpse Explosion (30 Charges)
  • Bloodmoon (Elegant Blade), Level 15 Blood Golem (9 Charges)

Charged Rune Words
  • Black ('ThulIoNef'), Level 4 Corpse Explosion (12 Charges)
  • Holy Thunder ('EthRalOrtTal'), Level 7 Chain Lightning (60 Charges)
  • Nadir ('NefTir'), Level 13 Cloak of Shadows (9 Charges)
  • Smoke ('NefLum'), Level 6 Weaken (18 Charges)
  • Venom ('TalDolMal'), Level 15 Poison Explosion (27 Charges), Level 13 Poison Nova (11 Charges)
  • Beast ('BerTirUmMalLum'), Level 13 Summon Grizzly (5 Charges)
  • Bramble ('RalOhmSurEth'), Level 13 Spirit of Barbs (33 Charges)
  • Crescent Moon ('ShaelUmTir'), Level 18 Summon Spirit Wolf (30 Charges)
  • Delirium ('LemIstIo'), Level 17 Attract (60 Charges)
  • Eternity ('AmnBerIstSolSur'), Level 8 Revive (88 Charges)
  • Heart of the Oak ('KoVexPulThul'), Level 4 Oak Sage (25 Charges), Level 14 Raven (60 Charges)
  • Passion ('DolOrtEldLem'), Level 3 Heart of Wolverine (12 Charges)
  • Sanctuary ('KoKoMal'), Level 12 Slow Missiles (60 Charges)
  • Stone ('ShaelUmPulLum'), Level 16 Molten Boulder (80 Charges), Level 16 Clay Golem (16 Charges)
  • Wind ('SurEl'), Level 13 Twister (127 Charges)
  • Death ('HelElVexOrtGul'), Level 22 Blood Golem (15 Charges)
  • Harmony ('TirIthSolKo'), Level 20 Revive (25 Charges)
  • Infinity ('BerMalBerIst'), Level 21 Cyclone Armor (30 Charges)
  • Oath ('ShaelPulMalLum'), Level 16 Heart of Wolverine (20 Charges), Level 17 Iron Golem (14 Charges)
  • Rift ('HelKoLemGul'), Level 15 Iron Maiden (40 Charges)
Comments ?
Member
Posts: 25,580
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Jan 27 2009 01:57pm
In before tl;dr.
Member
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Jan 27 2009 02:02pm
Quote (Faelwen @ Tue, 27 Jan 2009, 20:57)
In before tl;dr.


not rly
its nice
now i dont need to check arreat summit for item charges :]

This post was edited by qYp on Jan 27 2009 02:03pm
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Jan 27 2009 02:10pm
Stickyworthy imo, for all those who make "Hey wat can spawn on itanz"-tpoics day by day.

Vn1.
Member
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Joined: May 20 2006
Gold: 822.00
Jan 27 2009 02:40pm
Quote (qYp @ Tue, 27 Jan 2009, 21:02)
now i dont need to check arreat summit for item charges :]

I was expecting someone to point that out ^^

Spoonfeeding overkill :]
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Joined: May 20 2006
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Jan 28 2009 06:41am
For the avid UT, Diablo, and Baal runners ...

Shopping for Life Tap and Lower Resist wands ?
Normal and exceptional wands have a magic_lvl of 1, hence their affix level is

Code
alvl = max{qlvl,ilvl} + 1

We can make use of this fact as follows ...

The required affix level to get Life Tap charges on a wand is 24 while the required value for Lower Resist charges is 36. So we need max{ilvl,qlvl} >= 23 for Life Tap charges
and max{qlvl,ilvl} >= 35 for Lower Resist charges.

Shopped items at NPCs have ilvl = clvl + 5, restricted in Normal by Act,

Code
(Shopping at NPCs in Normal)

Act I: max ilvl 12
Act II: max ilvl 20
Act III: max ilvl 28
Act IV: max ilvl 36
Act V: max ilvl 45

So, the condition max{qlvl,ilvl} >= 23 is always satisfied if we are clvl 18+ and shop in Act III Normal or later. The result for Lower Resist is then clvl 30+ and Act IV Normal
or later. Again,

Life Tap charges wand : clvl 18+ , shopable in Act III Normal or later

For ilvl < 44, only Level 1 Life Tap (67 Charges) can spawn.

Lower Resist charges wand : clvl 30+ , shopable in Act IV Normal or later

For ilvl < 76, only Level 1 Lower Resist (67 Charges) can spawn.

This post was edited by Faelwen on Jan 28 2009 06:42am
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Jan 29 2009 02:34am
bump for gozu infos
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Jan 29 2009 02:41am
suck my dick retard
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Jan 29 2009 03:29am
=D

loverllllyyy work
always something that needs to be on here and thats one of them

T Y
T Y

=D
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Jan 29 2009 01:18pm
Bump !
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