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Sep 17 2008 11:20am
Hyperlite’s PvP Charge Strike/Light Fury Javazon (Legit)


I have been noticing many people asking for a Charge Strike/Light fury Javazon build so I thought I would post mine up. The build works great in 1x1 and pub duels as long as your opponent is not absorbing light damage.

Give it a read over. I have fixed and expanded on a few things. I am going for a sticky with this build so any positive criticism or problems will be welcome.

Thanks in advance.

Build Objectives
100% Total Ias
86%fhr
140%frw+
75% Resistance with 70%+ stacked light.
48%fcr option

Stats
Strength – Enough to use items.
Dexterity – Enough for 75% block with Stormshield and Jmod.
Vitality – Rest of remaining stats.
Energy – None

Skills
Power Strike – 20
Charge Strike – 20
Lightning Strike – 20
Lightning Bolt – 20
Lightning Fury – 20
Jab - 1
Poison Javelin - 1
Dodge – 1
Avoid – 1
Evade -1
Total Skill Points = 105
Level Required = 94

If you don’t want to level to 94, you will just have less points into your cs/lf synergies.

Gear

I will go through the gear required for this build then explain the different setups.

Weapon
4skill/40ias/replenish Javelins (%ed/eth are a bonus but not required)
With a charge strike and light fury, it is more important to hit your ias breakpoint then to have a little physical damage or + skills. I prefer the 4/40/replenish over 6/40’s or 5/40’s because you use light fury quite often and it’s a pain to have to keep repairing your javelins.

Helm
Griffon Headress – Socketed with 15%ias/15%res Jewel
The 25%fcr is a great plus and the extra % light damage/-light resistance is hard to pass up.


Armor
Enigma
Teleport is a must with a CS/LF Javazon and has other great stats.

Belt
Rare or Crafted 24%fhr/60life/30str/tri-res
With this build, you will already be doing massive damage so a rare belt is a better choice for this build over thundergod’s.

Shields
Stormshield – Socketed with a 15ias/15res jewel
Stormshield is great when damage reduction or extra resistance is required.

Jewelers Monarch of Deflection – Socketed with (4) x 5/5 light facets
This shield is great vs casters or other non-physical damage attacks. It greatly increases your damage, but also gives the chance to block depending on who you are dueling.

*If you are on a budget, you can do this build with just a Stormshield. The Jmod makes you do more damage but you can still be very effective in duels without it and it makes it easier to get your resistances.

Boots
Rare boots – 30frw/fhr/stats/tri-res
With this build you lack resistance, so more resistance the better.

Gloves
Rare/Crafted – 20ias/2jav/Knock Back/resistance/stats
Knock back is very important vs charging characters and is required to interrupt the attack. If you are lucky enough, your rare javs may have Knock back on them, and then it wouldn’t be required on your gloves. You also need resistance on the gloves to make up for the lack of resistance on the rest of the build.

Rings
Raven Frost
The Can not be frozen is a must and the extra 20 dex is a great bonus.

Rare/Crafted - 10%fcr/life/dex/res
The 10% fcr is required to hit the extra fcr breakpoint and the resistance is needed to make up for the lack of resistance on the rest of the build.

Amulets
Cats Eye
This is used for the 30frw and 20%ias which is needed to hit your ias breakpoint.

Crafted – 14%+ fcr/2skill/stats/life/mana/res
The fcr is needed to hit your fcr breakpoint when needed. The rest of the mods are are just going make your Javazon that much more of a tank.

Charms

20/20 Torch
20/20 Anni
(3) x 12%fhr Javelin Grand Charms
(6) x 45 life Javelin Grand Charms
(8) x frw/5Res all small charms
(2) x fhr/Res all small charms



Dueling Strategies

Key Setup
Left button – Charge Strike all the time
Right button - Z = Light Fury, X = Teleport, C = Charge strike


Basic PvP Strategies
I use the fcr ammy and Stormshield in most pub duels and the Catseye and JMOD when dueling non-physical damage. You can use JMOD and Catseye vs some physical damage characters if you are dueling good manner 1x1.

Use Light Fury to keep casters moving and any time someone is not in range and use charge strike when they are. The idea is to keep your attacks random and try not to be predicable. Mix up running and teleporting when movement is needed and use the Chain lock teleporting as shown below.

Chain attacking teleport to Charge Strike so you don’t lose name lock.
This is important and will take some practice to get good at it.
Step 1 - Hold down shift and name lock your opponent with right click charge strike (C).
Step 2 – Move the cursor over yourself.
Step 3 – While still holding shift switch to teleport on right click (X) and quickly back to right click charge strike (C).

This will make it much easier to hit characters that run or teleport often.

PvP Strategies
*These are strategies for 1vs1. If you are in pub duels, your gear options will vary depending on all characters in the game but most of the time I use a Stormshield and fcr amulet. These strategies are base on your opponent not fully sorbing your light damage. As discussed in the above section, review chainlocking. It is a very important tactic that can allow you teleport on people 2 screens away without losing your namelock.


Amazons

CS/LF – Gear: JMOD and Catseye.
Your ias/fhr will give you the ability to kill on most CS/LF Javazons toe to toe. If they decide to start running and using light fury, use the chainlock teleport back to CS. If you are dueling a far casting javazon, you need to teleport as close to them as you can, then hit them with your right click CS. Once you start to hit them, hold down shift, if they start to run, do the chainlock teleport back to CS to finish them off. Most far casters lack skill and their builds are usually based around eth Titans.

Bowzon – Gear: Stormshield and fcr ammy.
You will want to teleport as close to the bowzon as you can get. Most bowzons will not want to go toe to toe with a javazon and will start running and shooting. If they do this, use chainlock teleport back to CS.

Poisonzon – Gear: Stormshield and fcr ammy.
Poison zons hit and run, so try to chainlock them right at the start.


Barbarians

ALL- Gear: Stormshield and fcr ammy.
Most barbs will play very aggressive vs all zons. With your block, dodge and DR, you should be able to tank most barbs damage. When the barb teleports on you, use your right click CS. When it goes out of your range or starts to run, use your chainlock.

Druid

Windy – Gear: Stormshield and fcr ammy.
Vs windy, you want to use run and keep ahead of his teleports. Use light fury to kill his summons and cyclone armor. If he runs to recast, try to chainlock him, if he doesn’t run let him telebomb you while you namelock him hold down shift and CS.

Fury – Gear: Stormshield and fcr ammy.
Run, if he follows, use light fury to KB/Stun him. Every once in a while, follow up your LF. If you time it right, you can cs right after your lf hits giving you a free shot. If he starts to run, use your chainlock CS. If he is standing still, chances are he is using shift/fury, don’t attack him when he is doing this if he is using an Etomb. LF until he starts to run after u again.

Fury/Rabies – Gear: Stormshield and fcr ammy.
You can either use the same strategy as the straight fury druid as long as he has not hit you with rabies. The other option is when he comes in to rabies you, you can hit him a few times with LF to kill his sage, then finish him off with CS. If he rabies you, he will want to run away and do weapon flash switch. If he does this, use chainlock on top of him to finish him off.

Paladin

Smite/Charger – Gear: Stormshield and fcr ammy.
Vs a charger, you are going to want to play defensive. Run away and interrupt his charge with LF. It is very important to have KB to interrupt their attack. You also need to remember that, a charger is going to desync. You need to know that he is coming, just start throwing LF in the direction he is coming from. If he is freezing, you will have a much easier time killing him since he won’t be desyncing. When you have him following you and using LF to KB, throw in a CS right after the LF. It takes some practice to time this but if you have light fury on the left click and CS on the right click it makes this much easier. You want to time your cs right after the lf hits. This will allow you to hit him with cs without taking major damage. If he starts charging away, chainlock him and go in for the kill.

Hammer – Gear: JMOD and Catseye.
You use light fury as a range attack and try to keep out of their range by using teleport. You are better off trying to use chainlock a hammerdin then having them telebomb you. You have a much better chance killing if it’s when you are ready for it. If they are freezing, you can sometimes run them down but your much better off using the chainlock to avoid hammers.

Foh – Gear: JMOD and Catseye.
Most foher’s will run and foh so you will need to kill them as fast as you can. Chainlock them as soon as you can get a namelock.

Sorceress

ALL – Gear: JMOD and Catseye.
Use LF to keep them moving and switch between run and teleport. You want to make your moves random so they don’t know what to expect. If they have low resistance, you may kill the odd one with LF but don’t expect it. The reason you want to keep them moving is so they don’t just stand there and shoot at you. If they are doing that, you can not make a namelock and stay alive long enough to chainlock them.
Assassin

Trapper – Gear: JMOD and Catseye.
You are not going to want to charge in after an assassin that has a bunch of traps already on the ground. Get him to chase you by using LF. Once you got him on the move, teleport after him and try to catch him while he is laying his traps. If he starts to move around or run away, use chainlock.

Ghost/Whirlwind – Gear: JMOD and Catseye.
Same thing as vs trapper. You don’t want to go in after them if they have all their traps laid. Get them to come after you, and take them out with CS.
Member
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Sep 18 2008 08:10am
Need some comments & feedback to get stickied.

Thx
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Sep 18 2008 08:30am
whats ur life and damage with the ss setup?
Member
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Sep 18 2008 08:33am
Quote (Madstrike @ Thu, Sep 18 2008, 08:30am)
whats ur life and damage with the ss setup?


I have around 9.5-10k damage and 3.2-3.3k life. This is with frw/res sc's.
I will get some screen shots put together of my character screen when I get a chance. I am also making some videos of pvp strats.

This post was edited by darken99 on Sep 18 2008 08:38am
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Sep 18 2008 09:12am
nice guide..
finally javazon with nigma
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Sep 18 2008 09:37am
Quote (silent9 @ Thu, Sep 18 2008, 09:12am)
nice guide..
finally javazon with nigma


Thanks. Mobility is one of the most important things for all zons.
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Sep 18 2008 09:42am
Guess there's no way to duel a necromancer? tongue.gif
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Sep 18 2008 09:44am
Quote (FoxyG @ Thu, Sep 18 2008, 09:42am)
Guess there's no way to duel a necromancer? tongue.gif


lol.. They die at the sight of a teleporting cs/lf.
Guess I will have to add that.

Thanks.
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Sep 18 2008 10:00am
Hmm you state 100 ias when it is 95 ias for CS and 89 for LS - so surely 95 ias is optimal break point
Another major point is your CS skill level will always be below 45 - this is important as below 45 you only get 11 CS spikes, at 45 you get 12, which can make a big difference.

Also your res is dependent on 20 torch 20 anni, Griff 15@ 10x scs 5@ = 90 = +5 @ in hell ( accounting for Anya bug ) or +35@ if you never die in game..

Even with 35@ and 'never dying' you are asking 40@ from belt/boots/gloves which giving they also need fhr + str + stats also makes them top 10 realm items or 1.08/09 dupes.
If you duel another java - you will get no benefit from tgods unless your stack is 60 light (90 with bug) and this must come from just your gloves + boots now - duel a java without tg's is your choice, but standard practice.

Yes storm adds to resists but in java v java duel you will still have very low stack - and lower damage if you use storm.

Main point here is resists + flexibilty - why not use 60ias 60@ jmod as primary shield? This releases amulet, all 2 java kb gloves can be used - if you keep the 40/4 javs then 20/25 griff etc etc

Normal java set up would be:

Eth upg titans
Enigma
Stat ama amulet - 2sk fcr 20str 20 dex res or mara 30 depends on opponent
2 java 20ias kb gloves
60/60 jmod
griff with 15/15 jwl
Dungos/BB or tgods depending on opponent
Rings raven + free choice
Boots - Demon tracks, or shadows - yes they are very useful to enigma java imo
Handy stash item for pubby duels vs melee is coa

If your char is euscnl I will eat my words if you 5-0 my java - who also gets 86fhr 95ias 9.8k (lvl 45) cs and 4.3K life with much more res@ 1k more life & more choice on set ups?
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Sep 18 2008 10:09am
for the weapon, what about thunderstroke ??

EDIT : Btw, nice build wink.gif but expensive ...

This post was edited by BlackEmotions on Sep 18 2008 10:09am
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