The Palabear / BeardinAbbreviations meanings:PVM = Player vs Monster
PB = Phase Blade
Caddy = Caduceus
Gris = Griswold's (set)
Dex = Dexterity
Str = Strenght
Vita = Vitality
FHR = Faster Hit Recovery
Scs = Small Charms
gcs = Grand Charms
Anni = Annihilus
SC = Softcore
HC = Hardcore
FRW = Faster run/walk
IAS = Increased Attack Speed
15/30 = 15 ias 30 fire resist jewel
15/40 = 15 ias 40 enhanced damage jewel
15/15 = 15 ias 15 all resist jewel
ED = Enhanced damage
Table of Contents:1. Why a Beardin?
2. Stats
3. Setup 1 'Dual Dream / Guardian Angel'
- 3.1 Skills
4. Setup 2 Dual Dream / 'Fortitude'
- 4.1 Skills
5. Setup 3 Dual Dream / 'Dragon'
- 5.1 Skills
6. Setup 4 'Griswold's Legacy'
- 6.1 Skills
7. Setup 5 Dual Dream / 'Enigma'
- 7.1 Skills
8. Conclusion
After each setup I will make clear the pro's and con's of each setup.
Let's get started!1. Why a Beardin?Why not? Why be a human, if you can be a bear aswell
? Beardin is a paladin, using Beast to go to Bearform. Every setup will be 'semi titan' and max block. It is a really strong char in pvm, crushes everything with ease. It is also fun, being a bear running and smashing other monsters to pulp. Atleast I found it a really fun char to play with. You can vary a lot with gear.
Being in Bearform, theres another table for fhr and fcr breakpoints. Since we don't care about fcr here, we look at the fhr 1 only:
FHR Frames
0% 13
5% 12
10% 11
16% 10
24% 9
37% 8
54% 7 <-- This 1 we are gonna reach.
86% 6
152% 5
360% 4
2. StatsYou can stat this character on different ways.
The way for HC players, who are afraid of dying:
Strenght: For gear
Dex: For Max Block
Vita: Rest of our stat points
Energy: None
For the SC Players, who wanna stat him the smartest way (imo):
Strenght: Rest of our stats
Dex: Enough for Max Block
Vita: Around ~100-200 vita (depending on ur playstyle) (~2.5k life without bo)
For the people who want some challenge, and are ABSOLUTELY NOT afraid of dying:
Strenght: All of the rest points
Dex: Enough for Max Block
Vita: None
Energy: None
I pick the 'dex for mb, 100-200 vita 1, rest str' one.
Before we get started: The pictures are made with perfect items (upped belt, non upped rest of gear (Guardian angel/gores)), perfect charms (except the Gris setup, there 40 lifers) and the melee ring is 120 ar, 5 ml 5 ll 20 strenght 15 dex 30 cold res 11@And.. I use 17 small charms (except the Gris 1. There I use 6 small charms), all some with 5/20's (till max res), rest 3/20/20's
3. Setup 1, Dual Dream / Guardian Angel:Weapon: Grief Phase Blade with high ias and high damage OR Breath of the Dying War Spike
Armor: Guardian Angel, socketed with either an Um rune (for res) or a rare jewel with ed, res and adds (like strenght, dex etc)
Shield: Dream in Sacred Targe, prefferly in a 45 res base. Try to get a high res roll and 27+ fhr
Helm: Dream in anything you want (I used Diadem), again.. try to get high resist roll and 27+ fhr
Amulet: highlord's wrath, because the +1 skill and the DS. Light res is a bonus.
Gloves: Laying of hands, 350 damage to demons and 50 fire res is hard to beat, even for a godly 20 ias xx str xx dex 10 cb 20 life xx dual res.
Belt: String of Ears, because the life leech, the dr% and the mdr.
Ring 1: Raven Frost, because the cannot be frozen. The huge ar and dex bonus are bonusses.
Ring 2: A melee ring, with Mana leech, resists and ar. Min/max dmg, stats and life leech are good adds here.
Boots: Gorerider. the #1 melee boots imo.
3.1 Skills:20 Resist Light
20 Salvation
20 Fanaticism
20 Holy Shield
1 in vigor, redemption etc (optional)
Rest in Defiance (def bonus) or Blessed Aim (ar bonus). I putted it in Blessed Aim.
Merc:
Act 2 Might (Nm offensive)
Infinity in Ethereal Elite base
Fortitude armor or Treachery armor (Ethereal preffered)
Andy's '15/30' or Vamp Gaze '15/15'
Inventory: Torch + Anni + res/life scs till max res, rest melee charms (max/ar/life)
The result: (Nothing in Armor yet)
Pros: Low/no dex needed for mb, 90 fr cr, pr and 95 lr
Cons: Lower damage compared to fort, 'slow' frw
Setup 2, Dual Dream / Fortitude:Weapon: Grief Phase Blade high ias and damage OR Breath of the Dying War Spike
Armor: Fortitude in any armor you like, with high resists.
Helm: Dream in anything you like. Try to get high res and 27+ fhr
Shield: Dream in Sacred Targe, in a 45 res base. Try to get high res aswell and 27+ fhr
Amulet: Highlords
Ring 1: Raven frost
Ring 2: Melee ring w/ ar, leech res and stats
Gloves: Laying of Hands
Belt: String of Ears
Boots: Goreriders
Merc: The same as in other setups: Act 2 Might with infinity + fort/treachery + Andy's/vampire gaze (15/30 in andy, 15/15 in gaze)
Inventory: Torch + Anni + res/life scs till max res, rest melee charms (max/ar/life)
4.1 Skills:20 Resist Light
20 Salvation
20 Fanaticism
20 Holy Shield
1 in vigor, redemption etc (optional)
Rest in Defiance (def bonus) or Blessed Aim (ar bonus). I putted it in Blessed Aim.
The Result:
Pros: Highest physical damage, good def, good res (doesnt need res scs)
Cons: Higher dex needed for max block, poor frw, no 'max' fire/cold/psn res
4. Setup 3 Dual Dream / 'Dragon':Weapon: Grief Phase Blade high ias high damage OR Hand of Justice Phase Blade (lower damage, but fun too) (I'd pick Grief)
Shield: Dream in a 45 res base (Sacred Targe preffered) with high resist and 27+ fhr
Helm: Dream in anything you want (I picked circlet), with high resist and 27+ fhr
Armor: Dragon in anything you want (I will pick Mage Plate)
Belt: String Of Ears
Ring 1: Raven Frost
Ring 2: Melee ring with mana leech, stats res ar etc.
Amulet: Highlords
Boots: Goreriders
Gloves: Laying of Hands
Merc:
Act 2 Might, wearing Infinity + Treachery/fort + Andy's Visage '15/30'/Vamp gaze'15/15'
Inventory:
Torch + Anni + res/life scs till max res, rest melee charms (max/ar/life)
4.1 Skills:20 fanatisicm
20 Resist Fire
20 Resist Light
20 Salvation
1 in vigor+redemption (optional)
Rest in Holy Shield
The result:
Pros: Another source of damage (fire), Max fire and light res, nice strenght bonus from Dragon
Cons: Less physical damage, lower defense then others and poor frw
This post was edited by Klaasje123 on Mar 8 2016 02:57pm