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Jun 1 2013 07:05am
Quote (Ziecheik @ May 31 2013 03:26pm)
2-5x gc, depending on some gear, how much dr% and block you will get
basically find the sweet spot for your build/level

the less the better imho. but you want some.


y u no treks?


9x 132/45 gcs #1 setup brah

This post was edited by Decarnate on Jun 1 2013 07:05am
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Jun 1 2013 07:56am
Quote (Azn Masta @ May 31 2013 10:22pm)
L2bramble + 9x shadow for Max poison damage noob


I used 9 shadows on a eud2pk ghost. With super high damage claws, 4 ed% from mastery isn't really that much wore than +9 max damage. Sks give 50 life too and +10% AR isn't so bad per skiller when your using a fools claw rather than 450ed% claw to pump AR.

The Shadows also give more mb damage ( useful vs something like hdin ), stronger shadow etc so I dont think its that bad an option.

Either way it doesn't really change much if I'm being honest, its not like using the " wrong amount " of sks instead of 3 20 20's will make your ghost shit if it wasn't before.

This post was edited by Jeebus666 on Jun 1 2013 07:57am
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Jun 1 2013 10:20am
Quote (Jeebus666 @ Jun 1 2013 01:56pm)
I used 9 shadows on a eud2pk ghost. With super high damage claws, 4 ed% from mastery isn't really that much wore than +9 max damage. Sks give 50 life too and +10% AR isn't so bad per skiller when your using a fools claw rather than 450ed% claw to pump AR.

The Shadows also give more mb damage ( useful vs something like hdin ), stronger shadow etc so I dont think its that bad an option.

Either way it doesn't really change much if I'm being honest, its not like using the " wrong amount " of sks instead of 3 20 20's will make your ghost shit if it wasn't before.


I think you missed the L2Bramble part of his post.
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Jun 1 2013 10:57am
Quote (Ziecheik @ Jun 1 2013 05:20pm)
I think you missed the L2Bramble part of his post.


Oh no, lumping 9 shadows in with the L2Bramble part just feels like he's saying that 9 shadow sks is always terribad on a ghost. In any case, I know a lot of people think that 9 shadow sks is " dated ", but meh.. I just think its the best way to go on an optimally geared ghost although I know a lot of people disagree and prefer more melee scs in place of shadow sks.
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Jun 1 2013 11:32am
Quote (Jeebus666 @ Jun 1 2013 04:57pm)
Oh no, lumping 9 shadows in with the L2Bramble part just feels like he's saying that 9 shadow sks is always terribad on a ghost. In any case, I know a lot of people think that 9 shadow sks is " dated ", but meh.. I just think its the best way to go on an optimally geared ghost although I know a lot of people disagree and prefer more melee scs in place of shadow sks.


well yeah I don't think 9x skillers is horribly bad although I preferred less personally.

I was more just saying you shouldn't take his post srsly at all. but I guess you did have a point to make.

edit:
btw to nitpick the part where you mentioned shadow skillers is good for mb damage vs hammerdins and also for stronger shadows, yes vs hammerdin 1v1 I think 9x skillers works out best, because you do get a large chunk of your damage through corner namelock mb spam vs the better hammerdins. but for most matchups I would actually argue that a lower number of gcs is better for both mindblast and shadow. not because of the damage but because lower gc amounts will result in more shadow aa spam than a 9x gc setup (from my past experience, I seem to be the only sin player advocating this). shadow being stronger from higher level isn't much of a concern other than getting elemental immunes on the first or second cast.
a low gc# build just turns out to be a lot more of an aggressive build for this. something I recommend.

This post was edited by Ziecheik on Jun 1 2013 11:38am
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Jun 1 2013 04:30pm
Quote (Ziecheik @ Jun 1 2013 06:32pm)
well yeah I don't think 9x skillers is horribly bad although I preferred less personally.

I was more just saying you shouldn't take his post srsly at all. but I guess you did have a point to make.

edit:
btw to nitpick the part where you mentioned shadow skillers is good for mb damage vs hammerdins and also for stronger shadows, yes vs hammerdin 1v1 I think 9x skillers works out best, because you do get a large chunk of your damage through corner namelock mb spam vs the better hammerdins. but for most matchups I would actually argue that a lower number of gcs is better for both mindblast and shadow. not because of the damage but because lower gc amounts will result in more shadow aa spam than a 9x gc setup (from my past experience, I seem to be the only sin player advocating this). shadow being stronger from higher level isn't much of a concern other than getting elemental immunes on the first or second cast.
a low gc# build just turns out to be a lot more of an aggressive build for this. something I recommend.


Hmm I see your point but its just a shame there aren't really any tests done on shadow to show what makes it mb :/

I just think though with really good gear +4%ed from claw mastery and +10% AR compare fine to the +9 max and +60 AR you receive from 3 x 3 20 20'. The extra skills you get is cool too, but definitely if I was certain that having more shadow gcs made the shadow mb less I'd seriously consider getting less gcs but there just doesn't seem to be that much real evidence or anyone giving theories based on game mechanics as to why this is the case.
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Jun 1 2013 07:11pm
Quote (Jeebus666 @ Jun 1 2013 10:30pm)
Hmm I see your point but its just a shame there aren't really any tests done on shadow to show what makes it mb :/

I just think though with really good gear +4%ed from claw mastery and +10% AR compare fine to the +9 max and +60 AR you receive from 3 x 3 20 20'. The extra skills you get is cool too, but definitely if I was certain that having more shadow gcs made the shadow mb less I'd seriously consider getting less gcs but there just doesn't seem to be that much real evidence or anyone giving theories based on game mechanics as to why this is the case.


yeah no one seems to test this.
I mean I could gieb you theories if you want >.>
but it seems to be only me stating that this is how things work.
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Jun 1 2013 07:31pm
Quote (Ziecheik @ Jun 1 2013 06:11pm)
yeah no one seems to test this.
I mean I could gieb you theories if you want >.>
but it seems to be only me stating that this is how things work.


Gogo math theorycraft.
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Jun 2 2013 09:28am
Quote (Ziecheik @ Jun 2 2013 02:11am)
yeah no one seems to test this.
I mean I could gieb you theories if you want >.>
but it seems to be only me stating that this is how things work.


What do u have in mind?

The one I was thinking off is that a shadow assigns a " priority " to each skill that is based on the amount of hard points invested and the level of the shadowmaster.

So as like a basic example to demonstrate the kinna idea I'm talking about..If u have 3 skills to select from and assign numbers to them:

Skill A: 8
Skill B : 6
Skill C : 4

In this crude example, you could have Skill A being selected 8/(8+6+4) * 100 = 44.4% of the time

But now lets add 2 to each skill cos of a " shadow bonus "

Skill A: 10
Skill B : 8
Skill C : 6

Skill A is now selected 10/(10+8+6) = 41.7% of the time.

So maybe it kinna works like that and high level shadow " balances " the rate at which it uses skills, but that's all I could think of tbh :/
And even if the intuition of shadow points " evening out " the skills it uses is correct, that still leaves us with the problem o having no idea how exactly hard points affect the shadow - and how individual skills are used by the shadow ( i.e. even if u put 20 points in cloak of shadows it would use cloak less than mb ).

Also, when shadow seems to use a skill - it then seems to use it in bursts rather than in intervals of constant length. So shadow can go ages without mb'ing, then mb a lot at around the same time.. but I dunno if thats just a placebo effect.

This post was edited by Jeebus666 on Jun 2 2013 09:39am
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Jun 3 2013 10:39am
That burst mb effect happens to me as well.
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