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Apr 30 2013 12:28pm
Quote (Azn Masta @ Apr 30 2013 07:21pm)
Normally fun duels would be assumed.

However knowing that he does not like me as a person and has harassed me prior to this thread in regards to BVC vs ghost duels with the same wording, I am pretty sure his "challenge" was more than just "friendly"


Fair enough.

Still I don't think there's a point in asking someone to duel only on a realm where you know they dont have a character and they will probably have bad ping. And its a setup where vita nec is usually defensive, but your bringing up an overly defensive play rule even though it is likely he'll have to be pretty def cos of ping/setup/your items.

Also, you don't wanna play on d2pk cos you dont have a warfist fools ( why would u use fools vs nec the 450ed claw is better ? ) and eni of duress and a gchaos. Yet to duel you on East he would have faaaar from optimal gear.
Just seems fairer to play on a private realm imho .. but its your Call.
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Apr 30 2013 02:01pm
Quote (Azn Masta @ Apr 30 2013 11:56am)
Go make a game on east.

D2PK doesnt have my warfist fools nor my gchaos and enigma of duress.

Remember on east, overly boxing and running to cold plains is considered "extreme defensive" and thus "bm"


I don't play on east, don't have the funds. Project D has both claws you mentioned, but I don't see why it would be a problem to duel a vita nec without them LOL.

In regards to your comment about "BM" I would play defensive to the point you would break multiple Buddha antiques and whatever else is within arm reach, as anything less would be stupid on my part. I find it pretty hilarious that you mentioned that, though, considering your 40 Rep WW away in traps playstyle hybrid v nec.

I only quoted your barb comment because the last time you said something along the lines of "I've never lost this vs that" I had no problem beating you hdin vs v/t two sets of FT5 in a row.
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Apr 30 2013 02:32pm
Quote (Jeebus666 @ Apr 30 2013 12:28pm)
Fair enough.

Still I don't think there's a point in asking someone to duel only on a realm where you know they dont have a character and they will probably have bad ping. And its a setup where vita nec is usually defensive, but your bringing up an overly defensive play rule even though it is likely he'll have to be pretty def cos of ping/setup/your items.

Also, you don't wanna play on d2pk cos you dont have a warfist fools ( why would u use fools vs nec the 450ed claw is better ? ) and eni of duress and a gchaos. Yet to duel you on East he would have faaaar from optimal gear.
Just seems fairer to play on a private realm imho .. but its your Call.


Historically on these forums, logic hasn't been associated with his posts and ideas. :/
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Apr 30 2013 04:04pm
azn masta sounds like a really scrubby sin player / dueler lol

This post was edited by adzama on Apr 30 2013 04:10pm
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May 1 2013 11:00am
Quote (uzN- @ Apr 26 2013 03:39pm)
I am making a necro.

But since i am new to necro I am thinking:

- Can vita nec survive vs chars like: Ama, barb, ghost/hyb etc. ?

- Is max block the only way to go or?

Please tell me which I should go, and ofc why :)

Thank you for taking the time.

yes necros beat all of those things 1v1, ghosts/zons specifically are very easy duels(you can be extremely offensive vs. both.) barbs can be hard since you have to be fairly defensive vs. good ones and they instantly kill you if they ever catch you

vita is more common, gives you better mana/dmg/resists/life rep/amp radius/etc, for necros main goal in teams it's better. block is fine to, but it's more reliant on having like, warcry level barb bo, so vita necros won't totally own you nvn, and you have better mana pool, and barb is allowed to do less damage because you can teleport on enemy barbs(if you bone prison) much easier and go for kills much easier.

blocks disadvantage is amp radius, mana pool, being able to use resist/absorb and being significantly weaker NvN if it comes down to that. also, even though you have block it's very rare for the NECRO to be the one killing zons, usually to do damage to zons you have to get on them, build up spirits and stuff, keep chasing with spears... depends on the decrep/bone prison/slow missile rules though. but in teams you can't really tele>spear a zon dead because they just kite you for a second as their team comes to save them. druids, paladins, and barbs are the ones who usually dive on zons. your main purpose of using block is to easily deal with barbs, and to not be spammed down by zon arrows(bone armor will negate most of the damage you take, whereas vita necros can take MUCH more damage because in any situation 2 arrows hits you, for a block necro you'll probably block 1/ bone armor absorbs the other, but the vita necro will constantly take damage to his hp.)


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May 1 2013 11:13am
Quote (marvel. @ May 1 2013 06:00pm)
yes necros beat all of those things 1v1, ghosts/zons specifically are very easy duels(you can be extremely offensive vs. both.) barbs can be hard since you have to be fairly defensive vs. good ones and they instantly kill you if they ever catch you


Why do you have to play much more def vs barbs than ghosts ( i'm talking about item lamer ghost.. d2pk like items using 102 fcr btw)?

Especially with East rules of no oak on barb and prison/decrep etc, I thought barbs would be fairly easy.. at least easier than a well built ghost.

This post was edited by Jeebus666 on May 1 2013 11:21am
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May 1 2013 12:01pm
Quote (Jeebus666 @ May 1 2013 01:43pm)
Why do you have to play much more def vs barbs than ghosts ( i'm talking about item lamer ghost.. d2pk like items using 102 fcr btw)?

Especially with East rules of no oak on barb and prison/decrep etc, I thought barbs would be fairly easy.. at least easier than a well built ghost.

hm it's mostly to due with damage, and how you can kite sins, and a bit to due with leap. most barbs use 9fps tele vs. necros and leap frequently, it's very hard to tele near them>stack spirits>sidestep/bone prison/spear back/etc. leap messes up a ton of your spam, and barbs WW hurts so much you just die if it hits you. even if you get big namelock of 20 spirits on a barb and tele on him as he teles away he can just 100-0 you instantly.

sins, i always found it easy just to tele near them and start building up tons of namelocked spirits, chainlock spears if they try to run, if they engage you you can always side step a bit/retele/bone prison and all your spirits start to connect. it's similar to how you can duel insanely offensive vs. smiters, minus the bone prison part. you can kite their melee skill easily. a good wwsin will play more like a trapper trying to dclaw lock you, so when he's trying to mb>tele>dclaw constantly, it's extremely easy to always get first lock with some spirits and just start to walk/do dmg/etc. basically you can always walk sins, and the ability to stack spirits/get bps up beforehand make it easy to put yourself in situations where you can out-tank them. but barbs will just own you really fast if you try to be cute with them.
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May 1 2013 12:12pm
Quote (young2093 @ 30 Apr 2013 18:25)
It's nice for team duels, just don't invest in dexterity and you lose nothing but stash space.


would be nice for bow based tvts which are dead nowadays....at least on eu ^

@marvel; i personally play more defensive vs well built ghosts than vs bvcs. somehow its easier (imo) to wsg/tele away while being leaped (before barb jumps u u have than short moment of chance to run) than to wsg/tele out of constant wof/mindblast from ghost and perhaps master while ghost can jump u without breaking its contant stun.
also, when u get jumped by a ghost, u r getting hit by tight whirls which are hard to get out of, as well as being hit by master that puts down ur bone armor easier and fhr animates the hell out of you...

dunno, maybe im mad but i play more offensive vs bvc^

This post was edited by Alone on May 1 2013 12:17pm
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May 1 2013 12:34pm
Quote (marvel. @ May 1 2013 07:01pm)
hm it's mostly to due with damage, and how you can kite sins, and a bit to due with leap. most barbs use 9fps tele vs. necros and leap frequently, it's very hard to tele near them>stack spirits>sidestep/bone prison/spear back/etc. leap messes up a ton of your spam, and barbs WW hurts so much you just die if it hits you. even if you get big namelock of 20 spirits on a barb and tele on him as he teles away he can just 100-0 you instantly.

sins, i always found it easy just to tele near them and start building up tons of namelocked spirits, chainlock spears if they try to run, if they engage you you can always side step a bit/retele/bone prison and all your spirits start to connect. it's similar to how you can duel insanely offensive vs. smiters, minus the bone prison part. you can kite their melee skill easily. a good wwsin will play more like a trapper trying to dclaw lock you, so when he's trying to mb>tele>dclaw constantly, it's extremely easy to always get first lock with some spirits and just start to walk/do dmg/etc.  basically you can always walk sins, and the ability to stack spirits/get bps up beforehand make it easy to put yourself in situations where you can out-tank them. but barbs will just own you really fast if you try to be cute with them.


Well.. dunno, I found it easier vs barbs mainly. Found some vids of a ghost and a barb playing vs my nec on Eu / d2pk ( one with barb only has some vs me on KURWA ).

http://www.youtube.com/watch?v=TW0sOcv4GeA
http://www.youtube.com/watch?feature=playerembedded&v=qcRsu1Zz5Jg

In first vid at around 3:56, in one of the rounds, it seems to take a couple of ww passes after bone armour has gone to take half my health, the ghost damage isn't quite this severe but its still fairly annoying + ghost has mindblast/shadow mb;'ng to help make the chase easier.

Not TheBest from my side on the videos, but from what I can remember vs that Barb I was usually able to play fairly " close " to him and maintain a decent winrate. I think it would be easier to play closer if the barb couldn't use oak too. Think also you can find an example of being able to play " close " with the barb at around 0:45 successfully.
With the ghost, I'm using wsg casting a lot to try and shoot/escape and play close, but definitely with that kinna damage on well equipped ghosts u cant really tank well at all.

This post was edited by Jeebus666 on May 1 2013 12:38pm
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May 1 2013 01:02pm
Quote (Jeebus666 @ May 1 2013 03:04pm)
Well.. dunno, I found it easier vs barbs mainly. Found some vids of a ghost and a barb playing vs my nec on Eu / d2pk ( one with barb only has some vs me on KURWA ).

http://www.youtube.com/watch?v=TW0sOcv4GeA
http://www.youtube.com/watch?feature=playerembedded&v=qcRsu1Zz5Jg

In first vid at around 3:56, in one of the rounds, it seems to take a couple of ww passes after bone armour has gone to take half my health, the ghost damage isn't quite this severe but its still fairly annoying + ghost has mindblast/shadow mb;'ng to help make the chase easier.

Not TheBest from my side on the videos, but from what I can remember vs that Barb I was usually able to play fairly " close " to him and maintain a decent winrate. I think it would be easier to play closer if the barb couldn't use oak too. Think also you can find an example of being able to play " close " with the barb at around 0:45 successfully.
With the ghost, I'm using wsg casting a lot to try and shoot/escape and play close, but definitely with that kinna damage on well equipped ghosts u cant really tank well at all.


well like in :46 in video 1, you have spirits on the sin, those will never disappear. you tele way far away, even though she's just standing still a lot. in that situation you're going to have 3 spirits already on her, you can tele to side/pre-walk whatever she does to you. walk traps, walk dclaw, keep spirits on her and eventually engage with bone prisons. if you just walk/spirit more/bone prison she will get totally crushed when she fights you. the sin seems to be out namelocking you in general. like at 2:20 the necro isn't doing anything for a while(wsging just mb, which isn't needed, yet he still got hit by dclaw which makes no sense), he could of been locking spirits on then, then walk the dclaw, tele>pre-walk>spirit. if she starts to ww you can tele up a bit closer to your spirits and just bp. you'll have like 5 spirits going on her and if she engages she dies. but instead he like sits still then eats 2x dclaw hits, which doesn't even make sense, he like sat still trying to spear or something. 2:29 again, same thing, he builds up spirits but just randomly teles away. 3:49 is maybe best example, that sin messed up hard, i think the necros biggest problem is he never just wsg/walks down a bit, he always just teles away. those spirits aren't disappearing, they will follow and hit the sin and she only needs to take 5 hits to die. you need to just stack spirits constantly then bone prison her, just walk dclaws and you will never lose that duel.

edit: :04 in video is what i would of done, you started off good, side stepped and actually shot more, you have massive amounts of spirits on the sin... BUT YOU RECAST GOLEM AND SHE OWNS YOU. if you had dodged her/forced her to tank then, you would of out-tanked her with bone prison.

This post was edited by marvel. on May 1 2013 01:06pm
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