Quote (Jeebus666 @ May 1 2013 03:04pm)
Well.. dunno, I found it easier vs barbs mainly. Found some vids of a ghost and a barb playing vs my nec on Eu / d2pk ( one with barb only has some vs me on KURWA ).
http://www.youtube.com/watch?v=TW0sOcv4GeAhttp://www.youtube.com/watch?feature=playerembedded&v=qcRsu1Zz5JgIn first vid at around 3:56, in one of the rounds, it seems to take a couple of ww passes after bone armour has gone to take half my health, the ghost damage isn't quite this severe but its still fairly annoying + ghost has mindblast/shadow mb;'ng to help make the chase easier.
Not TheBest from my side on the videos, but from what I can remember vs that Barb I was usually able to play fairly " close " to him and maintain a decent winrate. I think it would be easier to play closer if the barb couldn't use oak too. Think also you can find an example of being able to play " close " with the barb at around 0:45 successfully.
With the ghost, I'm using wsg casting a lot to try and shoot/escape and play close, but definitely with that kinna damage on well equipped ghosts u cant really tank well at all.
well like in :46 in video 1, you have spirits on the sin, those will never disappear. you tele way far away, even though she's just standing still a lot. in that situation you're going to have 3 spirits already on her, you can tele to side/pre-walk whatever she does to you. walk traps, walk dclaw, keep spirits on her and eventually engage with bone prisons. if you just walk/spirit more/bone prison she will get totally crushed when she fights you. the sin seems to be out namelocking you in general. like at 2:20 the necro isn't doing anything for a while(wsging just mb, which isn't needed, yet he still got hit by dclaw which makes no sense), he could of been locking spirits on then, then walk the dclaw, tele>pre-walk>spirit. if she starts to ww you can tele up a bit closer to your spirits and just bp. you'll have like 5 spirits going on her and if she engages she dies. but instead he like sits still then eats 2x dclaw hits, which doesn't even make sense, he like sat still trying to spear or something. 2:29 again, same thing, he builds up spirits but just randomly teles away. 3:49 is maybe best example, that sin messed up hard, i think the necros biggest problem is he never just wsg/walks down a bit, he always just teles away. those spirits aren't disappearing, they will follow and hit the sin and she only needs to take 5 hits to die. you need to just stack spirits constantly then bone prison her, just walk dclaws and you will never lose that duel.
edit: :04 in video is what i would of done, you started off good, side stepped and actually shot more, you have massive amounts of spirits on the sin... BUT YOU RECAST GOLEM AND SHE OWNS YOU. if you had dodged her/forced her to tank then, you would of out-tanked her with bone prison.
This post was edited by marvel. on May 1 2013 01:06pm