Quote (Eywa @ Jun 22 2011 05:46pm)
50 damage is reduced to 8 by the unit PvP modifier (17%).
8 damage vs 0 res, 20 absorb: 8 damage reduced to 0 (max{0;8-20}=0), put these 8 points into heal pool. Heal first, then do remaining damage (0). Net effect: 0-8* Life gained
8 damage vs 85% res, 20 abs: 8 damage reduced to 1 (85% resist), absorb applies to the remainder. Net effect: 0-1 Life gained.
*) If currentLife > maxLife-8, Life gained is less than 8.
thats the funny shit about d2!
sometimes less resist is better to heal on elemental damage!
Quote (Jeebus666 @ Jun 21 2011 10:10pm)
I was wondering for integer absorb, if the pvp damage ( without resistance applied ) is lower than the amount of integer absob you have - does this mean that resistences do not affect the amount of healing you receive.
like Eywa showed, if take more resist, you heal less, in some situations!
As an example, with 85 res and 20 integer abs - a base damage of 50 is said to to 8 dmg by the damage calculator ( regardless of resists ).
Seeing as resist is generally applied before integer absorb, this doesnt seem to make much sense to me... but i dunno
The damage calculator im talking about is on " power advantage . net " and is 3rd for me if i google " d2 damage calculator"
your damage calculator confuse you!
50/6pvp = 8damage
or
50*0.85resist = 8damage
Quote (Jeebus666 @ Jun 22 2011 06:55pm)
yeh this is what i thought , but the calculator says that with 85 res and 50 damage, you have a heal of 8 life as well...
your confuse me!
(regardless of resist)?
damage or heal?