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Jun 21 2011 04:10pm
I was wondering for integer absorb, if the pvp damage ( without resistance applied ) is lower than the amount of integer absob you have - does this mean that resistences do not affect the amount of healing you receive.

As an example, with 85 res and 20 integer abs - a base damage of 50 is said to to 8 dmg by the damage calculator ( regardless of resists ).

Seeing as resist is generally applied before integer absorb, this doesnt seem to make much sense to me... but i dunno

The damage calculator im talking about is on " power advantage . net " and is 3rd for me if i google " d2 damage calculator"

This post was edited by Jeebus666 on Jun 21 2011 04:11pm
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Jun 21 2011 04:26pm
looking at the calculator u are talking about, the dmg does seem to fluctuate depending on your resists which means resists do affect the amount of healing u would recieve since reduces the amount of dmg that the interger amount would have to detract from
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Jun 21 2011 04:35pm
Quote (Sedated Cricket @ Jun 21 2011 05:26pm)
looking at the calculator u are talking about, the dmg does seem to fluctuate depending on your resists which means resists do affect the amount of healing u would recieve since reduces the amount of dmg that the interger amount would have to detract from


Since sorb cannot go beyond 50% and you still have "Taken" the damage, they cancel eachother out[Example, you take 20 damage, then get healed for 20 dmg]. This means that essentially you cannot actually get healed by sorb, not on a positive integer anyways. What this boils down to is that sorb is simply just a second layer of resistances. That's all there is to it. I'm pretty positive resist is calc first, then sorb, but even if it's vice-versa, it should be the same result.

Perhaps my above information is wrong, idk, it's just how I've been told it works and it makes perfect sense.
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Jun 21 2011 04:54pm
Quote (Sedated Cricket @ Jun 21 2011 11:26pm)
looking at the calculator u are talking about, the dmg does seem to fluctuate depending on your resists which means resists do affect the amount of healing u would recieve since reduces the amount of dmg that the interger amount would have to detract from


Try with the figures i suggested

What you say is true in gerenal but I'm refering to the case ( in pvp ) where (screen dmg)/6 < integer absorb

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Jun 22 2011 09:13am
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Jun 22 2011 11:46am
Quote (Jeebus666 @ 22 Jun 2011 00:10)
I was wondering for integer absorb, if the pvp damage ( without resistance applied ) is lower than the amount of integer absob you have - does this mean that resistences do not affect the amount of healing you receive.

As an example, with 85 res and 20 integer abs - a base damage of 50 is said to to 8 dmg by the damage calculator ( regardless of resists ).

Seeing as resist is generally applied before integer absorb, this doesnt seem to make much sense to me... but i dunno

The damage calculator im talking about is on " power advantage . net " and is 3rd for me if i google " d2 damage calculator"

50 damage is reduced to 8 by the unit PvP modifier (17%).

8 damage vs 0 res, 20 absorb: 8 damage reduced to 0 (max{0;8-20}=0), put these 8 points into heal pool. Heal first, then do remaining damage (0). Net effect: 0-8* Life gained
8 damage vs 85% res, 20 abs: 8 damage reduced to 1 (85% resist), absorb applies to the remainder. Net effect: 0-1 Life gained.

*) If currentLife > maxLife-8, Life gained is less than 8.
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Jun 22 2011 12:55pm
Quote (Eywa @ Jun 22 2011 06:46pm)
50 damage is reduced to 8 by the unit PvP modifier (17%).

8 damage vs 0 res, 20 absorb: 8 damage reduced to 0 (max{0;8-20}=0), put these 8 points into heal pool. Heal first, then do remaining damage (0). Net effect: 0-8* Life gained
8 damage vs 85% res, 20 abs: 8 damage reduced to 1 (85% resist), absorb applies to the remainder. Net effect: 0-1 Life gained.

*) If currentLife > maxLife-8, Life gained is less than 8.


yeh this is what i thought , but the calculator says that with 85 res and 50 damage, you have a heal of 8 life as well...
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Jun 22 2011 01:10pm
Quote (Eywa @ Jun 22 2011 05:46pm)
50 damage is reduced to 8 by the unit PvP modifier (17%).

8 damage vs 0 res, 20 absorb: 8 damage reduced to 0 (max{0;8-20}=0), put these 8 points into heal pool. Heal first, then do remaining damage (0). Net effect: 0-8* Life gained
8 damage vs 85% res, 20 abs: 8 damage reduced to 1 (85% resist), absorb applies to the remainder. Net effect: 0-1 Life gained.

*) If currentLife > maxLife-8, Life gained is less than 8.


thats the funny shit about d2!

sometimes less resist is better to heal on elemental damage!
Quote (Jeebus666 @ Jun 21 2011 10:10pm)
I was wondering for integer absorb, if the pvp damage ( without resistance applied ) is lower than the amount of integer absob you have - does this mean that resistences do not affect the amount of healing you receive.

like Eywa showed, if take more resist, you heal less, in some situations!

As an example, with 85 res and 20 integer abs - a base damage of 50 is said to to 8 dmg by the damage calculator ( regardless of resists ).

Seeing as resist is generally applied before integer absorb, this doesnt seem to make much sense to me... but i dunno

The damage calculator im talking about is on " power advantage . net " and is 3rd for me if i google " d2 damage calculator"


your damage calculator confuse you!
50/6pvp = 8damage
or
50*0.85resist = 8damage
Quote (Jeebus666 @ Jun 22 2011 06:55pm)
yeh this is what i thought , but the calculator says that with 85 res and 50 damage, you have a heal of 8 life as well...

your confuse me!
(regardless of resist)?
damage or heal?

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Jun 22 2011 01:18pm
@Tommyvv i pm'd you the link to the damage calculator, try it out yourself - maybe its just me..

But i agree with what u guys say tho about what the output of the calculator "should" be
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