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Jan 1 2011 02:20pm
Quote (Synonym @ Dec 31 2010 10:22pm)
Looking to open 1 of 2 Ironman types:

The Original Method- Skill details and restrictions at OP / No Ubers event.
The German Method- All skills are allowed except Skeletons + Revived / Ubers event is implemented.

More information on time and schedule will be placed once the group has been gathered.
Realm- Europe Softcore Ladder.

PM either me or ufsettle.


Bump


A barbarian -
A sorceress -
A druid -
A sorceress (2) - Synonym
An Assassin - ufsettle
A paladin -
A paladin (2) -
A necromancer -

The German Method has been selected for this season!
Quote
Standard Ironman rules:

    * Start with 8 new Hardcore Characters, only these 8 characters are allowed.
    * No muling, no exping in other games
    * No town support by NPCs: no healing, no shopping, no repairing, no NPC quest rewards (the two skill points from Tyrael are allowed to create the portal to Act 5), no mercs, no escaping through town portals
    * Kill ALL monsters in ALL areas once (besides Tristram and the way down to Nihlathak, because Cain and Anya don’t get rescued)
    * Raise Skeleton, Mage Skeleton and Revive are not allowed

Additional rules:

    * No items allowed (no weapons, no armor, no gems, no charms) besides potions (dropped by or looted from monsters, still no shopping allowed).
    * After killing Baal in hell clean all areas down to Nihlathak, Tristram and The Secret Cow Level for the sake of completeness.
    * Exceptionally trade a complete key set and mule it into the game
    * Killing all monsters in The Matron’s Den, The Forgotten Sands, The Furnace of Pain
    * Entering Über Tristram and kill Über Mephisto, Über Baal and Pandemonium Diablo and all spawned minions

The Characters and Build:

Assassin: Lightning Traps, Fade, plus Mindblast and Shadowcloak for support.
Barbarian: Warcry (and Leap) for stun. Battle Cry and Battle Command for buffs. Plus Natural Resist to tank and Find Potions for mana and rejuv pots.
Druid: Werebear, Shockwave for stunning, Summon Bear, Oak Sage, Summon Dire Wolves. Plus Poison Creeper to remove corpses and stop boss hps regeneration.
Necromancer: Dim Vision, Amplify Damage, Lower Resist, Decrepify, Clay Golem (with Summon Resistance he could tank very well). Maxed out Bone Prison for Uber Mephisto.
Paladin 1: Salvation for resistance. Blessed hammer for an attack, with Concentration active at times.
Paladin 2: Conviction for the fights and Meditation between them, plus Holybolt for healing and Cleansing for anti-curses/poison. (-100% resistance on all characters.)
Sorceress 1: Fireball, Meteor, Inferno, Fire Mastery.
Sorceress 2: Frozen Orb, Static Field, Firewall, Fire Mastery. (Only 1 in Cold Mastery, since she always had Conviction from the Paladin.)


This post was edited by Synonym on Jan 1 2011 02:45pm
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Jan 1 2011 05:50pm
Geez, that was a long read... I just went through all 92 pages B)

I just have a couple comments and concerns regarding the melee Ironman and the German style

Melee

-- If holyshock/freeze are allowed because the pulse damage is ignoreable, I see no reason why the druids poison creeper should be turned down (not that anyone should prefer it over carrion vine, but just for completeness sake)
--On that same note; a druids ravens should be allowed as well. Neglidgeable damage and since they can't be attack, they do not act as a tank/meat shield in anyway
-- Why is dim vision not allowed, but CoS is alright?
-- Holy bolt should be more than welcomed. It adds extra strategy and helps conserve the limited potion resource available. Ofcourse it would be used passively and never to inflict damage

And this is just my two cents;
Without some form of stun/crowd control skill (shockwave, mindblast, leap, etc), I personally don't see something like the minions of destruction being possible. As far as bosses (andy baal, diablo, etc), Yea, they can be taken out forsure.. But honestly, without some kind of stun I can't see some mobs being possible to handle.

German

The characters recommened above (by Synonym) aren't set in stone imo..
There's certainly variations that can do it :)


As far as registering for these;
I've already talked to Synonym and I'm happy to sign up for either Ironman as a druid

Concerning my skill/d2 history/ reliability
I consider myself to be a d2 verteran. I've done it all and want the challenges this will provide.
Being a HC player already, don't worry about me dying ;)
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Jan 1 2011 05:55pm
The poison creeper can stop monster HP regeneration. That's not ignorable.
Ravens cause blind. Same thing.
CoS debuff is mainly for AR purposes, true it does darken up to range 1/2 of the mob sight range, but its sole purpose isn't to blind.
Holy Bolt can damage undead for 1, and heals others. As Ironman states, nothing may heal a player other than selffound potions. This rule never changes, whatever the version of Ironman may be.

As for Crowd Control.. well, this is the point of the challenge :)
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Jan 1 2011 06:03pm
Quote (Synonym @ Jan 1 2011 06:55pm)
CoS debuff is mainly for AR purposes, true it does darken up to range 1/2 of the mob sight range, but its sole purpose isn't to blind.


But blinding is it's main purpose, am I right?
Based on what I've seen in the videos you and your team posted as well as FragFrog.. The benefits of blinding were much greater than the AR bonus, which easily could have been made up for by innersight.

Wouldn't that make it illegal as well
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Jan 1 2011 06:05pm
Quote (afRichman @ Jan 2 2011 03:03am)
But blinding is it's main purpose, am I right?
Based on what I've seen in the videos you and your team posted as well as FragFrog.. The benefits of blinding were much greater than the AR bonus, which easily could have been made up for by innersight.

Wouldn't that make it illegal as well


It could, however in Hell Inner Sight wouldn't be enough.
The purpose behind it is -Def for more CtH, not the collateral Blind effect.
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Jan 2 2011 08:04am
Melee ironman:

The blinding (wether it is from dim vision or CoS) is definetly needed complete this. Due the fact you can't have CoS & Dim vision at the same time , CoS is by far better.... + This gives us the opportunity to have an additional hybrid paladin (who gives us the needed max resistance!).

We might need some stun effects to defeat those minions of destruction... Allthough, wouldn't it be possible to drag them out one by one? 1 character (maybe 2) will have to run around with all the other chasing minions, while the rest of the group is focussing their attacks on 1 minion.

Anyway; if we add some more skills... it will still be a MELEE ironman, but it won't be as hard! :)

for example:

Barbarian could be allowed to use leap & ww.

Assassin could be allowed to use Kick.

Druid could be allowed to use fury.

--> adding these skills would already increase our damage a lot. If the barb can use leap, monsters like the minions of destruction shouldn't be such a pain in the ass :D

--> If you want to add more interaction & teamplay: you could allow holy bolt from the paladin (only can be used out of fight, OR when not fighting undeads).

Anyway; if you want to complete the melee ironman, you need 8 people who are 100% motivated & are aware of the fact this could take a lot of time to complete :)
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Jan 2 2011 05:17pm
For anyone who would like to join the event --> http://forums.d2jsp.org/events.php?e=106552
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Jan 2 2011 10:15pm
General Headlines / Skill setups for the German method by FraGFroG:

Quote (Flux)
Six are represented (no Amazon since they’re playing naked and her party skills aren’t good enough). They ended up around level 87, after doing a full clear of the entire game.

    * Assassin: Lightning Traps, Fade, plus Mindblast and Shadowcloak for support.
    * Barbarian: Warcry (and Leap) for stun. Battle Cry and Battle Command for buffs. Plus Natural Resist to tank and Find Potions for mana and rejuv pots.
    * Druid: Werebear, Shockwave for stunning, Summon Bear, Oak Sage, Summon Dire Wolves. Plus Poison Creeper to remove corpses and stop boss hps regeneration.
    * Necromancer: Dim Vision, Amplify Damage, Lower Resist, Decrepify, Clay Golem (with Summon Resistance he could tank very well). Maxed out Bone Prison for Uber Mephisto.
    * Paladin 1: Salvation for resistance. Blessed hammer for an attack, with Concentration active at times.
    * Paladin 2: Conviction for the fights and Meditation between them, plus Holybolt for healing and Cleansing for anti-curses/poison. (-100% resistance on all characters.)
    * Sorceress 1: Fireball, Meteor, Inferno, Fire Mastery.
    * Sorceress 2: Frozen Orb, Static Field, Firewall, Fire Mastery. (Only 1 in Cold Mastery, since she always had Conviction from the Paladin.)
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Jan 3 2011 10:23am
Bump
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Jan 3 2011 10:33am
Quote (Synonym @ 3 Jan 2011 00:17)
For anyone who would like to join the event --> http://forums.d2jsp.org/events.php?e=106552


I would join but not sure if i can be committed or not, and there is nothing worse in an ironman than someone quitting etc.
Would it be done continuously or?
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