Quote (Quorra @ Jun 18 2013 07:35pm)
thx! let's say previous post was for pvm.
! reduced defense calculation for pvp
! char lvl is irelevant here
! blocking is irelevant here
! ar = attacker's ar
! def = defender's def
chance to hit = ar/(ar+def)
with EDC: ar/(ar+0.835def)
with Grief: ar/(ar+0.875def)
so if you have -33%def instead of -25%def, your cth are multiplied by (ar+0.875def)/(ar+0.835def)
y = (ar+0.875def)/(ar+0.835def)
y = (ar+0.835def+0.04def)/(ar+0.835def)
y = 1 + 0.04def/(ar+0.835def)
x=ar/def
y = 1 + 0.04def/(x*def+0.835def)
y = 1 + 0.04def/((x+0.835)*def)
y = 1 + 0.04/(x+0.835)
if your ar equals 0.1times his def, you gain 4.3%dmg
if your ar equals half his def, you gain 3%dmg
if your ar equals his def, you gain 2.2%dmg
if your ar equals twice his def, you gain 1.4%dmg
if your ar equals 5times his def, you gain 0.7%dmg
even in the nearly impossible case #1, edc is still no match for grief.