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Jun 18 2013 10:18am
Quote (lilith0 @ Jun 18 2013 11:51am)
that's why the earth was flat and suddently became round some years ago.


The Earth was never proven to be flat so it didn't "become" round, it has always been round.
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Jun 18 2013 10:20am
Quote (lilith0 @ Jun 18 2013 03:51pm)
that's why the earth was flat and suddently became round some years ago.


:DDD
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Jun 18 2013 10:23am
death cleaver for balanced bvc, grief for rest
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Jun 18 2013 11:03am
Quote (straightedgerevenge @ Jun 18 2013 05:18pm)
The Earth was never proven to be flat so it didn't "become" round, it has always been round.


you just said (in your previous post) that something doesn't need to be proven if everybody agree with it

This post was edited by lilith0 on Jun 18 2013 11:06am
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Jun 18 2013 12:29pm
Excellent thread...

Sticky imho
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Jun 18 2013 12:35pm
Quote (lilith0 @ 18 Jun 2013 17:23)
! reduced defense calculation
! char lvl is irelevant here
! blocking is irelevant here
! ar = attacker's ar
! def = defender's def

chance to hit = ar/(ar+def)

with EDC: ar/(ar+0.67def)
with Grief: ar/(ar+0.75def)

so if you have -33%def instead of -25%def, your cth are multiplied by (ar+0.75def)/(ar+0.67def)

y = (ar+0.75def)/(ar+0.67def)
y = (ar+0.67def+0.08def)/(ar+0.67def)
y = 1 + 0.08def/(ar+0.67def)

x=ar/def

y = 1 + 0.08def/(x*def+0.67def)
y = 1 + 0.08def/((x+0.67)*def)
y = 1 + 0.08/(x+0.67)

if your ar equals 0.1times his def, you gain 10.4%dmg
if your ar equals half his def, you gain 6.8%dmg
if your ar equals his def, you gain 4.8%dmg
if your ar equals twice his def, you gain 3%dmg
if your ar equals 3times his def, you gain 2.2%dmg
if your ar equals 5times his def, you gain 1.4%dmg

even in the nearly impossible case #1, edc is still no match for grief.

Defense reduction is halved when target is a player:

http://wiki.theamazonbasin.com/index.php/Target_Defense
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Jun 18 2013 01:28pm
Quote (Quorra @ Jun 18 2013 07:35pm)
Defense reduction is halved when target is a player:
http://wiki.theamazonbasin.com/index.php/Target%5FDefense


thx! let's say previous post was for pvm.


! reduced defense calculation for pvp
! char lvl is irelevant here
! blocking is irelevant here
! ar = attacker's ar
! def = defender's def

chance to hit = ar/(ar+def)

with EDC: ar/(ar+0.835def)
with Grief: ar/(ar+0.875def)

so if you have -33%def instead of -25%def, your cth are multiplied by (ar+0.875def)/(ar+0.835def)

y = (ar+0.875def)/(ar+0.835def)
y = (ar+0.835def+0.04def)/(ar+0.835def)
y = 1 + 0.04def/(ar+0.835def)

x=ar/def

y = 1 + 0.04def/(x*def+0.835def)
y = 1 + 0.04def/((x+0.835)*def)
y = 1 + 0.04/(x+0.835)

if your ar equals 0.1times his def, you gain 4.3%dmg
if your ar equals half his def, you gain 3%dmg
if your ar equals his def, you gain 2.2%dmg
if your ar equals twice his def, you gain 1.4%dmg
if your ar equals 5times his def, you gain 0.7%dmg

even in the nearly impossible case #1, edc is still no match for grief.
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Jun 18 2013 01:56pm
lightsabre>
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Jun 18 2013 03:02pm
Quote (lilith0 @ Jun 18 2013 05:51pm)
that's why the earth was flat and suddently became round some years ago.


n1
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Jun 18 2013 04:52pm
Quote (pypyjyys @ Jun 18 2013 03:56pm)
lightsabre>


Well it least it looks badass when worn
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