I totally forgot the storm shield, we'd lose some res and FHR
but that can be fixed by wearing shadow dancers (still kinda open with the boots, so the 30%FHR/FRW/dex are helpfull!), socket the storm shield for DR% (I'm actually gona do this, FHR isn't usefull if you get 1 hitted, we need some DR%, with this build we don't have any right now..)
USE BER'D STORM FOR DR% AND SHADOW DANCER'S TO BREAK 86% FHR!I got 27 in lf (skillers + tg, 0 hard points) and it does under 1k dmg, usually get's sorbed and the 1 min dmg isn't helping

, it'd require to invest some points in it (or lightning bolt) but I prefer to invest them in d/e/a/c for better survivality.
Also if we got cta+spirit/lidless on switch, it wouldn't be a plague bowazon anymore, geting those very defensive ranged dueler's (there are trapsins/hammers in every pub nowadays

) with plague/lf is hard so bow helps a bit.
Enigmas has very good mod's, except the +2 skills, it add's more time to poison and doesn't increase enough dmg.
Fury isn't maxed, I putted 1+ point as optional (27 points from tg, 0 hard points in it), also LB is most likely gona do very low dmg/sorbed unless you put in qutie a lot of hard points (again, I rather go for the d/e/a for better survivality but suit yourself)
We can get hammerdins and ect with bow, no need to get that close (most hammers charge around too) and sorcs rarely tele that close to you to get hit by plague cloud, specially after they see that you're using them a lot, with only 30 FRW in helm, you'd be losing the FHR and more importantly, the IAS for bow.
This post was edited by Spurgu on Apr 20 2008 12:54pm